Star Wars Roleplay: Chaos

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Shapers of Kro Var

Ruye Etarn

Guest
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S H A P E R S O F K R O V A R

Shapers are the Priests of Kro Var. The Force is the source of all power, however Invisible manifestations of its power is the ultimate Blasphemy. The only ‘natural’ powers are the manipulation of the elements: Water, Earth, Fire, Air. Additionally, Advanced Technology that cannot be replicated either by hand or through Shaping, is a great blasphemy. However, the Free Tribe that organizes the Religious practices of worshipping the Spirits beyond do use their outlawed technology, as the interests of the Empire cannot be achieved without it; they take great efforts into hiding this grave and dangerous secret, fearing a public discovery that could lead to an uprising that would destroy all that Emperor Haru had sought to achieve.

Under the Emperor Haru is the Council of Tribes. It is represented by the head of each of the myriad tribes of Kro Var. Here the tribes jockey for prestige among their peers, and Haru must balance the tribes desires for glory and power by playing them against each other and controlling their status. Here status and power means everything. Those with higher status and power lead war and peace missions and gain the honor of sending warriors or shapers depending on what is needed. Those that fail lose status, those that fail badly enough can lose their power as well as their tribe falls apart. Through this all, it is the Emperor who keeps their focus on external matters to keep the tribes from turning on each other.
 

Ruye Etarn

Guest
T H E F U L L H I S T O R Y

Nearly 2,000 years ago on the inhospitable planet of Kro Var, Darkside Force users fleeing the New Sith Wars crashed landed on the planet’s surface. The survivors who eked out divided into clans, and for many hundreds of years, experienced technological regression due to infighting. The leaders of these clans were Shapers, force sensitive individuals who only harnessed their powers to manipulate the elements Earth, Fire, Water, and Air, as they distrusted the 'invisible manifestations' such as telekinesis or mind tricks.

However though, the many warring tribes were suddenly culture shocked by a massive (in their minds) Trandoshan scout ship that decended into their sky. Frightened by the advanced technology which they considered taboo at the time, they did not know what to do with themselves. Before the few Trandoshan's even began to land upon their world they engaged in a massive clan war that once again, nearly resulted in their utter anhilation, if not for their new Masters, as more and more ships arrived. A fake "peace" was achieved by the enforcement of the Trandoshan's, which soured the already horrendous relationship. This is when the envy set in, of the technological prowess of the Trandoshans. Many attempts were made to unite against the threat, but as those who would want the power, the more they died and created a power vacuum.

This is when the Shaper of Kro Var in exile returned, expecting a harsh welcoming, but he did not expect the massive occupation of Trandoshan's. They were hunting their new slaves for sport, as they put up quite the resistance and killed many of these cruel reptiles. It was through this, and taboo knowledge that the Shaper possessed, that the "Conqueror of Kro Var" came to be. He relentlessly tore down the power structures of the other tribes as he stole control after the death of his entire tribe, influencing his subjects against their will temporarily, only to gain their support in him as their Cheiftain. Through warfare and an organized force, slowly the Tribes united, and defended with each other from he Trandoshan invasion. It would eventually come to be that Haru controled a whole third of all of Kro Var, and that is when he began his campaign against the sky.

His plan was brilliant, allowing some of his people to be hunted and captured into their ships, using their captivity to murder everyone on board, and enslave the flight crew. They lost many that day, but the fruits of victory were many. They, under Haru's leadership pushed back the invaders, and gained a very small fleet in which to expand. They have now traveled, and colonized the worlds of Varonat, and Isis. This allowed them to expand their navy with the discovery of the Isis ship yards, and the natives to the planet whom they diplomatically signed a treaty of coexistence, that has simply become a planet of the Kro Var Empire. Varonat provided the fledling Empire with fresh, and docile land, that provided all the food they could ever need for an army.

But it has only been in the last 50 years that the vast majority of Kro Var has been united into a single Tribal Empire under the First Imperial Chieftain Haru, along with the worlds of between Varonat and Isis. Though he stepped down due to his old age in leading the Empire, Haru's Son, has become under control, though he largely depends on his fathers experience. The Empire is divided into four parts where all citizens are admitted into these divisions at age 20 by their greatest potential in a specific element, as decided by a Shaper Cabal. Those who are not a Shaper are not moved. Divisions are the Earth, Fire, Water, and Air Tribes.
 

Ruye Etarn

Guest
T R I B E S

Here is where all the tribes submitted are created, and are available for joining. I and any moderators that I assign will approve and help you build your tribe if you wish to create. You don't need any permissions to join a Tribe, or to make them, but to make a Tribe it must be approved. This is the Template:

Name: This would typically be the last name of your character. Please state if it would be otherwise.

Size: Large would be in the hundreds of people, Medium would be at least 200 people, Small would be a village or two.

Government: How is it run? Matriarchy? Patriarchy? Is it democratic in some way? Is there a single leader, or multiple? Is it just the run of the mill Tribe where the Chief leads? Be descriptive.

Short History: Briefly tell us the fame of your Tribe. Important battles and people, specific changes in leadership and government.

Starting Prestiege Request: Please be reasonable. Every Tribe cannot be the Master of the Universe and have all the Prestiege in the world. Also consider how large your Tribe is. It isn't likely that a Small Tribe is going to have Large prestiege any more.

Notes: Anything else you would like to add for the Tribe, from requirements to unique members within it.


__________________________________________________________________

Name: Tribe Etarn

Size: Small

Government: It is the Emperor's Royal Family, and adhere's only to the Imperial in control of the family, whether they are an Emperor or an Empress. The Sons and Daughters of the Emperor Etarn are to be considered to be Prince's and Princesses, with his wife being the Queen. However though, as there is no other deligated 'Royal family'besides the Tribe Etarn, these children of the Emperor may wed any Chieftain of their choosing, but are still restricted from common folk.

Short History: Not much is known of Tribe Etarn before its near-annilation, with Haru Etarn being the only surviving member. But it was up to this single Shaper and his unique desposition to forbidden power that he had manipulated the surrounding Tribes to fight a common foe: The Trandoshan Invaders. They had come to inslave these peoples of Kro Var, and desperate to save his home, and in angry revenge for the murder of his entire Tribe, Haru Etarn was able to ward off and defeat the Enemy of Kro Var. With several Tribes under his command, and with the secret stealing of technological wonders from their fleeing enemy's, a pact was made between them, never to share this information with the other Tribes. In the deal, Haru was then crowned as Emperor, of the First Kro Varan Empire. Additionally from this pact, a new Tribe was form the ashes, with a child Volunteered to generate a system of Theocratic law over his Empire that dictated the very way his denizens would live in their daily lives. This Tribe was Tribe Justcus, and with his approval they rule over the land, even as the Government itself defy's its own laws. Additionally, in recent times an Hier to the Throne has been annouced, that Princess Ruye Etarn would become Empress upon her Father's death, due to her ability to Shape. This was Haru's one requirement to become Hier, and 80 children before her had failed in this respect. But there is doubt in the Empire that she will rise to power, as the rebellious teenager endanger's herself and runs from the Palace frequently. This castes doubt that the Dynasty of Etarn will have Shaping Rulers.

Starting Prestiege Request: This Particular Tribe is above all others, and has no need for Prestiege, as it is the family of the Emperor Etarn, who controls most of Kro Var, and a large assortment of Tribes who have sided with his cause.

Notes: Members of this Tribe will be the children and family of the Emperor Etarn, which would be non-force sensitive Prince's and Princess's, and a string of Queen's to the Emperor Etarn.
 

Ruye Etarn

Guest
R A N K E X P L A I N A T I O N
[SIZE=12pt]Military:[/SIZE]

[SIZE=12pt]Shaper Force's[/SIZE]
  • [SIZE=12pt]Elder-[/SIZE][SIZE=12pt] [/SIZE]Master in the use of the art of Shaping.
  • [SIZE=12pt]Spellweaver[/SIZE] (will gain our own titles hopefully) - Proficient user in the art of Shaping.
  • [SIZE=12pt]Initiate[/SIZE][SIZE=12pt]- [/SIZE]Beginner in the art of Shaping

[SIZE=12pt]Ground Force's:[/SIZE]
  • [SIZE=12pt]Battle Lord-[/SIZE][SIZE=12pt] [/SIZE]The man up on his horse in front of the line commanding his soldiers into battle. Depending on the Commander's personality, he might have even greater equipment than a Battle Shaman, or he might have a lighter load to better keep up with his soldiers to ensure his orders are received. Elders would most likely be of this rank. Battle Lord story wise should be gained with great signs of bravery and strength as a Battle Shaman, as well as leadership. Though it might change in the future, there are no set requirements for new members to the ascension of the ranks.
  • [SIZE=12pt]Battle Shaman-[/SIZE][SIZE=12pt] [/SIZE]A step or two up from a Warrior, more than just an ordinary soldier, but certainly no Lord. They would bare greater arms, and more durable armor than mere warriors. Spellweavers would be of this rank. The requirements for the Ground force's a pretty lenient and let you ascend how you please really, but keep in mind the higher you are the better your story for ascendancy should be.
  • [SIZE=12pt]Warrior-[/SIZE][SIZE=12pt] [/SIZE]Run of the mill soldier, though a bit more primitive and melee orientated. Initiates of Shaping would most likely be of this rank.
[SIZE=12pt]Naval Force's:[/SIZE]
  • [SIZE=12pt]Skylord-[/SIZE][SIZE=12pt] [/SIZE]Commander of a fleet (Admiral Equivalent). This rank is subservient to Chieftain and co-equal to Warlord, but still subservient. This title, I would like a good story for and maybe a talk with me please. There aren't any restrictions to this but as far as story line one ascends to Skylord after exemplary service as a Sky Commander, helping a tribe to gain prestige.
  • [SIZE=12pt]Sky Commander-[/SIZE][SIZE=12pt] [/SIZE]Commander of a vessel in the fleet (Captain Equivalent). This is also a title I'd like story wise for you to explain well as to why a Pilot gets to have the privilege of commanding an entire vessel. It's in no need to contact me, but it would be of course, appreciated.
  • [SIZE=12pt]Sky Shaper-[/SIZE][SIZE=12pt] [/SIZE]Though the name is deceiving, these are not typically Shapers. These are the Navy's run of the mill Pilots who "Shape the Sky" in their fighters against enemy forces.
[SIZE=12pt]Joint Military (Shaper, Ground, and Navy forces):[/SIZE]
  • [SIZE=12pt]Chieftain[/SIZE][SIZE=12pt] [/SIZE](Commands Invasions/Dominions) - Chieftains are typically Shaper Elders. Though, there are exceptions. All ranks are subservient to this one, as a Chieftain controls the Navy, Ground, and Shaper Force's his tribe is granted to control in a prestige Invasion/Dominion. Think of this rank kind of like a Moff from the Sith Empire.
A Chieftain can be established through bloodline, as well as "ennoblement" via Royal family member, or through extended reputation as a Warlord. It isn't recommended at all for anyone to start at this rank, particularly because they are typically Shaper Elders, though there could be exceptions (blood line for instance, but talk to me first if you’re interested in a position for this).
Other than the force "requirement", this position like all other non-force related titles can be given after discussion with me. However, I'd prefer you work for it, or at least establish a thread designated to your ascension.
  • [SIZE=12pt]Warlord[/SIZE][SIZE=12pt] [/SIZE](Commands Military action of all branches) - Warlords could be any kind of person, but have proven themselves to be vastly greater than a commander of soldiers, but as a commander of army's. Shapers of this rank would pretty much need to be Elders. Initiate Warlords are not acceptable, and Spellweavers would be questionable.
A Warlord can be achieved by ascending through either Ground or Naval ranks, but must be appointed by either a Royal family member (as in representative of the Emperor) or through a Chieftain. These "Requirements" are for story wise. If you want to be a Warlord right away contact me and we'll talk :)
 

Ruye Etarn

Guest
Current Factions we've (attempted to) become involved with:

The Witches of Dathomir (Mission not yet initiated, result=Assumed Neutrality): Desiring Friendly Relations

Omega Pyre (Successful Mission, result=Passage/Protection): Friendly

The Republic (Unsuccessful Mission, however Happy Relations with the Mandalorians, and allied with the Echani, but has an Unhappy Relationship with the Witches of Dathomir, result=Assumed Neutrality): No Contact/Neutral

Atrisian Empire (Affiliated with the Republic, result=Assumed Neutrality): No Contact/Neutral

The Mandalorians (Semi-successful mission: single assumingly hostile response, allied with Witches of Dathomir and the Echani, with Happy relations with the Republic, result=Contact/No gauge on Relations): Unsure

Deathwatch (No contact initiated, however leader of Mandalorian splinter group assumed hostile representation of Mandalorians, Note: Territory too close for comfort, result=Assumed Hostility): Hostile

The Echani Compact (Friendly relations with the Republic, attempted friendly relations with the Witches of Dathomir, allied with the Mandalorians, result=Assumed Friendly Relations): Happy

The Sith Empire (No contact initiated, however relations have been established with Deathwatch, and clear enemy's of the Mandalorians and Republic, result=Assumed Hostility): Hostile

The Imperial Remnant (No contact initiated, however it is affiliated with The Sith Empire, result=Assumed Hostility): Hostile

Order of the Sith Lords (Associated with the Sith, result=Assumed Hostility): Hostile should they ever be relevant

Lost Tribe (Associated with the Sith, result=Assumed Hostility): Hostile

The Draclau Clan (Note: Not a true faction, Family Line, Associated with the Sith, result=Assumed Hostility): Hostile to the family

Torch of Darkness (Apparently Associated with the Sith, result=Assumed Hostility): Hostile

Other Faction Relations

The Hutt Cartel (Note: Criminal Organization): No contact/Cautious

Galactic Trade Guild: No contact

Bluehawks (Note: Pirate organization): No Contact/Weary

The Vagrant Fleet: No Contact

The Equality Order: Utterly Inactive/Irrelevant/No Contact

The Rebel Alliance (Inactive, no IC contact, however OCC when requested they keep clear of our coveted land, they were cooperative, result=Friendly should they reemerge as active): No contact

South Systems Syndicate (Inactive): No contact

Ignition: Utterly Inactive/Irrelevant/No Contact

Guild of Hunters: Utterly Inactive/Irrelevant/No Contact

Red Coterie (Secret Organization): No Contact

Corporate Security Alliance: Inactive/No Contact

The Empire of the Sun (IC no contact, however OCC attempted to help the faction, result=Friendly if the Faction reemerges as relevant): No Contact

Jusik Criminal Syndicate (Note: Criminal Organization): No Contact/Weary

The Outsiders: No Contact

The Infinite Empire: No Contact

Star Wolves (Note: Pirate Organization): No Contact/Weary

The Exchange (Note: Criminal Organization) No Contact/Cautious

The Southern Kryat Dragons (Note: Pirate Organization) No Contact/Weary

The Covenant of the Eclipse (Note: Terrorist Organization) No Contact/Hostile
 
T H E S H A P E R T E M P L E S

Okay. This is similar to the Jedi or Sith Training grounds. Here is where you will gain a Master to train you, in the hopes that you will be able to advance to the next rank. Which I'm thinking in this case would by the Witches of Dathomir system as most of you have adopted.

Here is all In Character and keep Out of Character to a minimum. You will be trained in all of the four elements progressively, which are in case you did not know:

Earth, Fire, Water, and Air.

You don't have to progress in that order, or one at a time. But of course, if you do not have a trainer of that element you will not be able to progress in that area. But fret not, as faction leader it is my duty to train your character accordingly in the way you wish, even if it means I must use NPC devices :)
 

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