Ice
Character

Image Source: http://img.gawkerassets.com/img/18z1zv0m5ugy5jpg/original.jpg
Intent: To create a more deadly upgraded version of old explosive trip mine technology
Development Thread: N/A
Manufacturer: Shadow Tech Industries - STI
Model: Trickster Mine
Affiliation: Open Market
Modularity: No
Production: Mass Produced
Material: Durasteel, electronic components
Classification: Ranged Mine
Size: Stationary
Length: .3 meters
Weight: 5 kg
Ammunition Type: Grenades
Ammunition Capacity: 6
Effective Range: up to 20 m
Rate of Fire: Semi-Automatic
Special Features: The mine can fire multiple grenades to stop a determined advancing force.
Description: What you have here is a good old fashion mine. The design is based of the old LX-4 Proton Mine from old in that it utilizes a lot of the same technology. For instance, this mine still posses the same two detection systems the old model had. The first being a heat sensor to detect the body heat of incoming enemy units. And the second being a gravity sensitive sensor able to detect magnetic disturbances of passing vehicles. The sensor in this case though, has been dialed up a bit to detect smaller amounts of metal such as the amount present in guns or even grenades. (A capability achieved with a $100 metal detector from today's tech) It makes it much more dangerous as now nothing can pass through the mine field without setting off the device. Not even small droids. This drawback was found to be acceptable as it is designed for those that do not wish anything to pass through no matter what.
The major difference between this model and the old LX-4 is both the type of explosive used, ammo capacity, and its reusability. With 6 explosives attached to the mains sensor, an enemy can be lured into believing the area is clear once the first mine goes off, just to be met by a second....and third...and so on. The explosive used can be any type of grenade. I.E., Frag, Cryo, Thermal Detonator, etc. This gives the mine great versatility to be adaptable and used in whatever situation is deemed fit.
The sensor and launcher module that the explosives attach to however, is completely reusable. So if a mine runs out of ammunition to lob at the enemy, it can be reloaded for later use. This saves the customer 500 credits per reload. Also like its older cousin, it can only be deactivated by detonation. Yet another serious drawback which could limit friendly troop movement through the lines. The blast radius of the weapon is anywhere from 5-20 meters depending on the type of grenade used in the device.
Mines come in different camo motifs to better fit in with their different surrounds and not be so easily detected. It is recommended to dig a shallow (15-22cm / 6"-9") hole to lower the mine in to. Bury the device as best as you can (for better concealment), but make sure the explosives themselves are not covered so as to prevent proper firing. Failure to keep the explosives clear will result in premature detonation and destruction of the entire device along with any extra charges that might still be present.
Warning! This mine if very sensitive to metal. Use on metal rich worlds or too close to buildings will more than likely result in instant detonation upon activation.
Disclaimer: This is to not the the item being purchased is only the sensor/launcher device itself. Explosives are NOT included in the purchase of this device.
How it works:
The device is self is a rotating platform which grenades are inserted into. After entering what type of grenade is being used, and the grenades blast specifications into the simple interface, the device is armed and becomes active in 30 seconds. From that point on, anything that steps within 20 meter sensor range of the mine will soon find grenades being hurled there way until the mine is empty. The mine itself only has a range of 20 meters. Essentially just far enough so that if class A thermal detonators are used, the blast radius won't include the mine itself.
Primary Source: http://starwars.wikia.com/wiki/LX-4_proton_mine