Star Wars Roleplay: Chaos

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Work In Progress Serina Calis Shenanigans



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OBLIVARA

OOC INFO:
INTENT: Oblivara serves as a thematic and narrative bridge between the ancient eras of the Star Wars universe, particularly the Old Republic, and the contemporary setting of 900 ABY. Its role is multifaceted: it acts as a repository of lost histories, a reflection of the cyclical nature of conflict and civilization in the galaxy, and a stage for new stories and developments.

Historically, Oblivara was a critical battleground during a colossal civil conflict within the Infinite Empire, leading to its orbital paths being cluttered with the remnants of war—abandoned starships and shattered debris. This cataclysmic event erased Oblivara from the galactic maps and consciousness, turning it into a ghost planet, uninhabited and forgotten.

The rediscovery of Oblivara occurred by chance when, after the battle over the Star Forge, a fleeing Sith battlegroup, pursued hotly by Republic forces, miscalculated their emergency hyperjump due to the urgency of escape. This error led them to Oblivara, where both fleets met their demise in the planet's littered orbit, crashing onto the surface. This incident marooned survivors on a then-unknown planet, cutting them off from the rest of the galaxy.

Over the centuries, the descendants of these original Sith and Republic forces evolved into new societies. Stripped of the ability to maintain their technological heritage due to isolation and the decay of knowledge, these societies regressed technologically. They preserved remnants of their ancestors' technology as revered artifacts rather than usable tools, forming a unique culture that blends ancient galactic technology with primitive new-world adaptations.

The recent rediscovery of Oblivara by the Circle of Ten in 900 ABY marks the beginning of a new era for the planet. Its unique history and position make it a focal point for archaeological, political, and military interests.

IMAGE CREDIT: [X]

CANON: N/A

PERMISSIONS: N/A

LINKS: N/A

PLANET NAME: Oblivara
DEMONYM: Varan/Varans
REGION: Unknown Regions
SYSTEM NAME: Umbrae System

Primary Star: Umbra Solis - A type K orange dwarf star, dimmer and cooler than the typical main sequence star, which casts a warm, ruddy light over its planets.

Planets:
  • Oblivara: Fourth planet from Umbra Solis, primarily terrestrial with significant historical and cultural value due to its ancient battlefields.
  • Aetheris: Second planet, a gas giant with striking blue and white bands and a prominent ring system, often visible from Oblivara on clear nights.
  • Silentum: Third planet, a barren, rocky world with no atmosphere.
  • Vespera: Fifth planet, an ice-covered world with underground oceans, speculated to harbor microbial life.
Moons:
  • Bellator: Oblivara’s single moon, a rocky and cratered surface.
Asteroid Belts:
  • The Shattered Reach: An super massive asteroid belt between the second and third planets, remnants of a destroyed planet, extremely rich in rare minerals as well as ancient salvage and occasionally perilous due to unstable orbits.
Spatial Anomalies:
  • Echo Rift: A spatial anomaly near the edge of the system, emitting unusual electromagnetic signals that interfere with standard navigation systems, this has been the cause of the system's natural isolation.
Orbital and Rotational Characteristics:
  • Oblivara’s Rotational Period (Day): 26 standard hours, leading to slightly longer days.
  • Oblivara’s Orbital Period (Year): 389 local days, equating to approximately 1.06 standard galactic years.
  • System’s Orbital Layout: The planets of the Umbrae System are spaced in a nearly circular orbit around Umbra Solis, with Oblivara positioned in the habitable zone, where liquid water can exist.
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Unexploited Resources:
  • Durasteel Remnants: The wreckage of ancient starships provides a substantial amount of durasteel, a durable and versatile metal highly valued for construction and manufacturing in spacefaring cultures.
  • Kyberite: Rare and powerful, these crystals are remnants of the planet's earlier geological formations. They are potentially useful in the crafting of unique goods.
  • Exonium Ore: This dense, highly durable metallic ore is excellent for constructing spacecraft and advanced armor, making it a valuable resource for any military-oriented society or faction.
  • Isotope-5: A rare and powerful energy source that can be used to enhance weapons and reactors. Although its presence is speculative, any confirmed deposits would be of immense strategic value.
  • Agrinium: A versatile agricultural mineral used to enhance soil fertility. Given the large rural areas of Oblivara, agrinium could significantly boost food production, supporting larger populations and armies.
  • Tibanna Gas Pockets: Extractable from geological formations and underground pockets, Tibanna gas is crucial for the production of blaster gas and hyperdrive coolant, essential for any advanced military or spacefaring operations.
  • Ancient Artifacts and Technology: The planet is littered with relics from its past as a battleground for advanced civilizations. These artifacts could contain lost technologies or information valuable to historians, archaeologists, or technologists.
  • Bio-luminescent Flora: Unique plant species that emit natural light. They have potential applications in natural lighting solutions, medical treatments, and biotechnological innovations. Underground, it is said that the flora is cursed, though this remains to be further investigated.
  • Thermal Energy Resources: The planet's geothermal activity suggests potential for geothermal energy production, which could provide a stable and sustainable energy source for its inhabitants.
  • Helium-3 Deposits: If present in mineable quantities, Helium-3 is a valuable resource for nuclear fusion, providing a clean and efficient energy source for advanced technology applications.

Gravity: Standard - Oblivara has Earth-like gravity, making it accessible and habitable for a wide range of species without the need for specialized equipment or adaptations.

Climate: Varied - Due to Oblivara's diverse geographical features and its axial tilt, the planet experiences a range of climates:
  • Equatorial Zones: Tropical, with high humidity and frequent rainfall.
  • Mid-Latitude Zones: Temperate, similar to Earth's Mediterranean regions, with wet winters and dry summers.
  • Polar Regions: Cold and mostly frozen, resembling Earth's tundra environments.
Primary Terrain:
  • Jungle: Dense tropical jungles dominate the equatorial belt, rich in biodiversity.
  • Mountains: Rugged mountain ranges are common, particularly in the mid-latitudes, featuring both volcanic and sedimentary formations.
  • Tundra: Cold and mostly frozen, resembling Earth's tundra environments.
  • Ruins: Scattered ancient ruins from both the Infinite Empire and the crash sites of Old Republic and Sith fleets provide a mix of archaeological and hazardous terrain.
  • Grasslands: Vast expanses of grasslands, particularly in the transitional zones between the jungle and mountainous areas, serve as grazing and agricultural lands.
Atmosphere: Type I (Breathable) - Oblivara's atmosphere is breathable for the majority of known galactic species without the need for assistance, composed of a mix similar to that of Earth's, with adequate oxygen levels and a protective ozone layer that shields the surface from harmful solar radiation.

Native Species: None.

Immigrated Species: Humans are the primary inhabitants of Oblivara, descending from the Old Republic and Sith fleets that crash-landed centuries ago.

Population: Moderate - The human population on Oblivara has had significant time to grow and spread across various regions, estimated to be in the millions.

Demographics: The population is overwhelmingly human, with traces of genetic diversity that reflect their origins from different sectors of the galaxy. Due to their isolation and the circumstances of their arrival, there is little to no presence of other galactic species. The society is deeply divided along the lines of descent from the original Republic and Sith fleet members, creating a patchwork of rival states and territories.

Primary Languages:
  • High Galactic Varietum:
    • Origin: Evolved from the Galactic Basic brought by the original Republic and Sith fleets, High Galactic Varietum is spoken primarily by the ruling classes and scholars but generally known by all as the primary language, as every nations people are able to read, write and speak it.
    • Characteristics: This language is formal and complex, featuring an extensive vocabulary and a rigid grammatical structure. It is often used in official documents, ceremonial events, diplomatic discourse and by regular people when communicating with those they would consider foreign.
  • Sith'Rel Dialect:
    • Origin: Developed from a mix of ancient Sith language remnants and local adaptations, this dialect is used among communities that trace their lineage back to the Sith fleet.
    • Characteristics: The Sith'Rel Dialect is harsh and guttural, with a strong emphasis on tonality and inflection. It includes terms specific to Sith culture and philosophy, making it popular in regions with strong Sith heritage.
  • Republic Common:
    • Origin: A simplified form of Galactic Basic that has diverged significantly over the centuries, spoken widely among the descendants of the Republic fleet survivors.
    • Characteristics: Republic Common is more informal and fluid than High Galactic Varietum, with a simplified grammar that makes it easy to learn and speak. It is the lingua franca among the common people and is used in everyday communication.
  • Fleet Sign:
    • Origin: Originally developed as a series of hand signals used for communication during space battles and in the noisy environments of ship hangars.
    • Characteristics: Fleet Sign is a non-verbal language that has evolved to include facial expressions and body language. It is used in situations where discretion is required or in communities where silence during hunting or warfare is prized.
  • Ancientia:
    • Origin: A ceremonial language that incorporates elements of the original Infinite Empire's language, preserved in ancient texts and ruins.
    • Characteristics: Spoken only during specific rituals and scholarly pursuits, Ancienta is complex and largely symbolic, with many words having multiple meanings depending on context. It is rarely spoken in daily life but is highly revered in cultural and religious practices.
Culture:
  • Daily Life and Society: Life on Oblivara is heavily influenced by its militarized history. The population is organized into various kingdoms, empires, and nation-states, each governed by leaders who claim lineage from the original fleet officers. Society is highly stratified, with clear distinctions in roles and responsibilities based on one's family history and lineage to the ancient fleets.
  • Militarization: Every citizen is trained from a young age in the arts of war, reflecting the ongoing skirmishes and territorial disputes among the different factions. Military service is a common path to social mobility and respect.
  • Arts and Sports: Artistic expressions and sports on Oblivara often celebrate martial prowess and historic battles. Popular sports might include combat games, strategy-based competitions, and mock battles that serve both as entertainment and training.
  • Religion and Beliefs: Spiritual beliefs on Oblivara may involve reverence for their ancestral heroes from the fleets, viewing them almost as mythic figures who guide their descendants. There may also be a cult of personality around the most legendary figures of their past, whose exploits have become part of the planet's lore.
  • Technology: While technologically regressed to a level akin to Earth's medieval era, remnants of advanced technology from the crashed fleets are revered as sacred artifacts, used ceremonially or as symbols of power by the ruling classes.
Government: There is no central planetary government on Oblivara. Instead, the planet is fragmented into numerous kingdoms, empires, and nation-states, each ruled by leaders who trace their lineage back to the original fleet officers. These various states often engage in conflicts or alliances based on historical rivalries and current interests.

Affiliation: Oblivara does not fall under the direct rule of any external person, faction, or organization. Its political landscape is determined by the internal dynamics of its many sovereign entities. However, the recent rediscovery by the Circle of Ten might change its affiliation status as galactic powers take an interest in the planet.

Wealth: Low - Despite the planet's historical and potentially valuable resources, the continuous state of internal conflict and lack of advanced technology have hindered extensive exploitation and economic development. The wealth that does exist is concentrated in the hands of ruling classes and is largely spent on maintaining and enhancing military capabilities.

Stability: Low - Oblivara is characterized by its lack of central authority and ongoing conflicts among its various political entities. This makes it a planet of relative chaos, where power struggles and skirmishes are common. For travelers, Oblivara can be dangerous, especially without local knowledge or contacts.

Freedom & Oppression:
  • The atmosphere of freedom on Oblivara varies significantly from one state to another, largely depending on the governance and philosophy of the ruling class in each region. In some areas, the society might be more relaxed with a degree of personal freedom for the citizens, especially in states that have adopted more democratic forms of governance. In contrast, other regions could be under the thumb of dictatorial rulers who maintain power through oppression and strict control over their populace.
  • The level of oppression can also vary; some rulers may impose heavy restrictions on commerce and personal freedoms, using their military to enforce law and order. In such states, fear of the ruling body might be prevalent, and any dissent is quickly and harshly dealt with.
  • Legal peculiarities could also reflect the fragmented nature of the planet's governance. What is permitted in one kingdom might be illegal in another, leading to a complex patchwork of laws that can be challenging for outsiders to navigate.
Military: Oblivara does not have a unified planetary military due to its fragmented governance structure. Instead, each kingdom, empire, and nation-state maintains its own military force, which varies significantly in size and capability. Given the planet's history and culture, military prowess is highly valued, and much of societal resources are directed towards maintaining and enhancing military strength.
  • Military Composition: The military forces across Oblivara are generally composed of infantry, cavalry (which could include tamed local beasts or mechanized units depending on the region), and artillery using salvaged or repurposed technology from the crashed fleets. Some regions might have managed to maintain or adapt more advanced weaponry and defense systems, but these are exceptions rather than the norm.
  • Fortifications: Many of the political entities on Oblivara have heavily fortified their capitals and strategic locations, often built atop or around the ruins of ancient or crashed starships, providing both symbolic and practical defensive benefits.
  • Navy: There is no space-faring navy due to the lack of advanced technological capabilities and knowledge necessary to rebuild or maintain starships. Any existing spacecraft are relics from the original fleets and are often non-operational, used instead as static defense platforms or command centers.

    However, the planet's factions all maintain large maritime forces, massive water based fleets to wage war.
Technology: Oblivara's technological level is significantly below the Galactic Standard, having regressed to a roughly medieval level due to the isolation and loss of knowledge following the crash of the Old Republic and Sith fleets. However, some remnants of higher technology persist, revered as artifacts or utilized in limited capacities by the elite or military classes.
  • Salvaged Technology: Some areas, particularly those ruled by more powerful or knowledgeable leaders, might possess salvaged and partially functional technology from the ancient starships. These are typically used in defense, as status symbols, or in rituals rather than for economic development.
  • Communication and Information Systems: Most of Oblivara relies on primitive forms of communication, such as messengers or signal fires. Some advanced communication devices may exist but are rare and often restricted to military or ruling elites.
  • Medical and Scientific Knowledge: Medical treatment is primarily based on natural remedies and primitive medical practices, with any advanced medical technology from the fleets being scarce and poorly understood.
Discovery and Initial Settlement: Oblivara was first discovered during the height of the Infinite Empire, when it was chosen as a battleground for a significant civil war within the Empire due to its strategic location and rich resources. The devastating conflict led to massive casualties and the eventual abandonment of the planet, with it becoming a forgotten relic of war, surrounded by a belt of debris from destroyed spacecraft.

Rediscovery and Re-Settlement: The planet was rediscovered accidentally following the battle over the Star Forge in the era of the Old Republic. A fleeing Sith battlegroup, pursued by Republic forces, executed an emergency hyperjump which misfired, leading them to Oblivara. Both fleets were ensnared by the planet’s debris field and subsequently crashed on its surface. Stranded and unable to repair their ships or call for assistance, the survivors from both fleets settled on the planet. They established independent communities, initially cooperating to survive but eventually fracturing into various factions as old rivalries and new conflicts emerged.

Major Events:
  1. Initial Crash and Settlement (3956 BBY) The pivotal moment in Oblivara's history occurred in 3956 BBY when two battle-damaged fleets—one from the Sith Empire and one from the Galactic Republic—misjudged a crucial hyperspace jump while fleeing the aftermath of the Battle of the Star Forge. The fleets, heavily damaged and unable to navigate through the debris field surrounding Oblivara, crashed onto the planet's surface. Survivors from both sides, stranded and cut off from their respective governments, had no choice but to attempt to coexist on the alien world. Initially, efforts were made to establish a cooperative society, utilizing the remnants of their technology to survive the harsh conditions. Small settlements sprang up around the wreckage of their ships, which served as both shelters and sources of materials. This period, while fraught with tension, saw a brief era of collaboration as the survivors faced the immediate challenges of survival on a largely unknown and untamed planet.
  2. Founding of Factions and Initial Conflicts (3900 - 3500 BBY) As the immediate survival needs were met, old rivalries and ideological differences resurfaced. The descendants of the Sith fleet gradually formed factions based on their allegiance to different Sith Lords, while the Republic survivors organized themselves around principles of democracy and leadership from former military officers. By 3900 BBY, these factions had solidified into distinct states, each controlling different territories. Skirmishes over resources and territory became common, laying the foundational hostilities that would escalate into future conflicts.
  3. The Age of Blood (3500 - 1500 BBY) The next two millennia, known as the Age of Blood, were marked by constant, all-consuming wars that engulfed the planet. This era was characterized by the rise and fall of numerous warlords and the constant reshaping of borders as empires expanded and contracted like tides. Technological regression was rampant as the continuous state of war diverted attention from preservation and innovation. Society became feudal in nature, with power concentrated in the hands of those who controlled the remaining functional technology and could muster the largest armies.
    During this era, the culture of Oblivara became deeply militaristic, with every aspect of life revolving around the preparation for or conduct of war. Great fortresses rose from the ruins of crashed starships, and battlefields were littered with the remnants of ancient technology turned into weapons. Legends of heroic figures and epic battles became part of the oral tradition, passed down through generations as both warnings and inspiration.
  4. Temporary Alliances and the Era of False Peace (1500 BBY - 890 ABY) By 1500 BBY, exhaustion and the diminishing returns of endless war led to a series of tenuous alliances between various factions. This period, known misleadingly as the Era of False Peace, saw sporadic and localized conflicts replace widespread warfare. Several larger states managed to emerge, each governed by a dynasty that claimed descent from the original fleet leaders. These states engaged in political maneuvering and economic warfare, even as they faced internal challenges from factions seeking to return to the old ways of constant battle.
  5. The Great War (890 - 900 ABY) In 890 ABY, a discovery changed the power balance on Oblivara—a nearly intact databank was unearthed, containing detailed information about the ancient technologies and the potential for off-planet communication. This discovery led to the outbreak of the Great War, a conflict more devastating than any before, as factions sought to control the databank and the power it represented. This war was not just a repeat of the previous skirmishes but a highly strategic and ruthless conflict that employed every available resource and strategy gleaned from the ancient texts. The Great War continues to rage unabated into the current year of 900 ABY, with no faction yet able to claim decisive control over the databank. The planet remains isolated from the galaxy, its people caught in an endless cycle of war that has shaped every aspect of their culture and society.
Influence on History: The legacy of the Infinite Empire and the later arrivals from the Old Republic has imbued Oblivara with a deep sense of history and a complex cultural heritage. This history of conflict, survival, and division has forged a people who are fiercely independent and resilient, albeit often divided against themselves. As the planet re-enters the galactic stage, its strategic significance and rich history make it a focal point for archaeological, political, and military interests.

Capital City: Oblivara has no central planetary capital due to its fragmented political landscape. Each kingdom, empire, and nation-state on the planet maintains its own capital, often heavily fortified and steeped in the history of its particular faction.

Planetary Features:
  • Ancient Ruins: Scattered across Oblivara are ruins from the time of the Infinite Empire and from the subsequent battles that led to the planet being lost to history. These ruins provide valuable insights into the planet's past and are often contested territories due to their historical and potential technological significance.
  • Crash Site Relics: The remains of the Old Republic and Sith fleet ships that crashed on Oblivara have been integrated into many of the planet’s settlements. Some have been converted into static defenses, others serve as palatial residences for rulers, and a few remain untouched, revered as sacred sites.
  • Interconnected Castles: In regions where historical rivalries have given way to alliances, some states have developed interconnected castle systems, featuring high walls and protected trade routes, facilitating safer local commerce and communication between allied territories.
  • Planetary Layout: Oblivara is a mix of wild and rural landscapes, with urban centers focused around the capitals of various states. The wild regions are often uncharted and dangerous, harboring both natural predators and hidden resources.
Major Locations:
  1. Bellator’s Watch: Named after Oblivara’s moon, Bellator’s Watch is the fortified capital of one of the more powerful kingdoms. It is built around the largest intact portion of a crashed Sith battleship, utilizing its hull as part of the city’s defenses.
  2. The Verdant Ruins: Located in a lush jungle region, these are the overgrown remains of an ancient Infinite Empire outpost. The ruins are rumored to contain powerful artifacts and are a frequent destination for treasure hunters and archaeologists.
  3. Halcyon Fields: This region is known for its vast, fertile fields, managed by a confederation of rural communities. It is one of the primary food-producing areas on the planet, relatively peaceful but well-defended against raiders. It is renowned for the Battle of Halcyon Fields, where it is said that the final battle of the Age of Blood was fought between six armies, legends say over one and a half million men perished in an all out melee, their blood providing the fields with their renowned fertility.
  4. Skyfallen: An urban center built around a massive crater where several Republic and Sith ships collided above and crashed together. The city is built vertically along the crater walls, with the wealthier residents living towards the rim and the poorer deeper within.
  5. The Iron Bastion: A heavily militarized city-state that serves as the stronghold for one of the planet’s most warlike factions. Its architecture includes massive iron walls forged from the metal of crashed fleet ships and is known for its formidable armories and warrior guilds.

 
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OUT OF CHARACTER INFORMATION

  • Intent: To create an ambitious, secretive organization tied to Serina Calis' development as a powerful force outside the Jedi and Sith Orders. The Circle of Ten provides a foundation for future stories and conflicts as it grows in influence and power.
  • Image Credit: [TBD]
  • Canon: N/A
  • Permissions: N/A
  • Links: N/A

GENERAL INFORMATION

  • Organization Name: The Circle of Ten (also referred to as the Sisterhood of Ten)
  • Classification: Secret Dark-Side Covenant
  • Affiliation: Serina Calis
  • Organization Symbol: A flower with ten petals, each petal marked with intricate, faint patterns.

DESCRIPTION

The Circle of Ten is a fledgling, secretive organization formed by Serina Calis, born from her growing disillusionment with the Jedi Order and rejection of traditional Sith teachings. Made up of ten Force-sensitive female Padawans who share Serina's ambition to transcend the dichotomy of Jedi and Sith philosophies, the Circle is bound by a shared commitment to mastering and ultimately dominating the Force.

Operating in the shadows of Coruscant, the Circle is more a movement than an established organization. They use secrecy, subtlety, and forbidden knowledge to explore the Force's true nature. While loyal to Serina, each member is ambitious, ensuring a dynamic of cooperation and rivalry within the group as they strive for power and mastery under her guidance.


GEOGRAPHICAL INFORMATION

  • Headquarters: None (Currently meeting in secret locations across Coruscant, typically abandoned chambers in the lower levels.)
  • Domain: The Circle does not lay claim to any specific territory or area yet, focusing instead on remaining hidden and accumulating resources.

NOTABLE ASSETS

  • None.

SOCIAL INFORMATION

  • Hierarchy:
    1. Serina Calis - The undisputed leader and founder of the Circle, hailed as the group's visionary and guide.
    2. Circle Members - Equal in theory, but their loyalty and obedience to Serina give her practical supremacy. Each member brings unique talents and skills to the Circle, adding to its collective power.
  • Membership:
    Membership is limited to ten individuals, all Force-sensitive, all female. New members are considered only upon death or betrayal of an existing member. Initiates are sworn to secrecy through both oaths and dark rituals binding them to the group.
  • Climate:
    The Circle's climate is one of ambition, secrecy, and mutual respect tempered by rivalry. Members are encouraged to grow in strength and knowledge while remaining loyal to Serina and the group's collective goals. Betrayal is met with swift and merciless retribution, unless decisively pulled off.
  • Reputation:
    Unknown to the galaxy at large, the Circle is a shadow. Whispers of rebellious Padawans and stolen knowledge are the only signs of its existence.
  • Curios:
    Members wear no external symbols of the Circle to avoid detection. However, each member possesses a small, blackened ring of obsidian with faint golden inscriptions visible only under certain light, signifying their bond to the Circle.
  • Rules:
    1. Absolute loyalty to the Circle and Serina Calis.
    2. The Force is not a master to be served but a tool to be dominated.
    3. All actions must serve the Circle's growth in power, influence, and knowledge.
    4. Secrecy above all else; exposure of the Circle is punishable by death.
  • Goals:
    1. To transcend the limitations of Jedi and Sith ideologies, forging a new understanding of the Force.
    2. To amass power, influence, and resources in preparation for future galactic ascendance.
    3. To dominate the Force and the galaxy, reshaping both to their vision of order and control.

MEMBERS

  1. Serina Calis(Founder, Leader)
    • Charismatic visionary and driving force behind the Circle.
2-10. The Other Nine Members




HISTORICAL INFORMATION

The Circle of Ten was founded shortly after Serina Calis returned to Coruscant, her faith in the Jedi shattered and her ambition fully ignited by her transformative experiences on Rakata Prime. Recognizing that she was not alone in her doubts about the Jedi Order, she sought out like-minded Padawans—women who shared her frustrations, ambitions, and willingness to explore the forbidden.

The group began as quiet discussions in shadowed corners, but Serina's vision soon forged them into a cohesive unit. She revealed her plans to transcend the Jedi and Sith, using her own experiences and the whispers of the Dark Side to inspire and rally them. Each member was handpicked for their abilities and potential, their loyalty secured through Serina's charisma and promises of power.

 



HOUSE CALIS
"HEARKEN OUR WORDS, OR BEFELL TO OUR WHIM"



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OUT OF CHARACTER INFORMATION

Intent:
To establish House Calis as a prominent noble family with a dual legacy of public loyalty to the Old Republic and secret allegiance to the Sith Empire. This submission highlights their historical duplicity, decline, and current resurgence under Serina and Dominic Calis.

Image Credit:
[X]
Canon:
N/A
Permissions:
N/A
Links:
Serina Calis Serina Calis [X]
Reicher Vax Reicher Vax [X]
Dominic Calis Dominic Calis [X]


GENERAL INFORMATION

Organization Name:
House Calis

Classification:
Noble House

Affiliation:
Organization Symbol:
A black dragon set against a crimson background. The dragon symbolizes strength, ambition, and the enduring legacy of the family, while the red background signifies power and determination.

Unknown to anyone but the core members of the family, this symbol came to Serina Calis in what she describes as a dream.

Description:
House Calis is an ancient and influential noble family with a storied history stretching back to the era of the Old Republic. Known for their ambition, discipline, and adaptability, they have survived countless galactic upheavals through a combination of shrewd diplomacy, military prowess, and calculated alliances. Publicly staunch supporters of the Republic, they secretly funneled resources and intelligence to the Sith Empire during the Old Republic era, playing both sides of the galactic conflict to secure their position. Their fortunes waned significantly over the centuries until Serina and Dominic's father, a shrewd gambler turned industrialist, bought his way into the family, reviving its prominence. With the sudden deaths of their parents in a tragic speeder crash, Dominic became Patriarch but remains preoccupied with his naval career, leaving Serina to lead the family from the shadows.




GEOGRAPHICAL INFORMATION

Headquarters:
  • The Calis Residence, located on Chandrila, an ancient ancestral estate blending luxury and militaristic practicality.
Domain:
  • Chandrila:
    • House Calis wields significant influence on their home planet, particularly within its political elite.
    • Known for their subterfuge, sponsoring of military academies, vast wealth and economic ventures, they maintain a prominent yet discreet presence.
  • Polis Massa:
    • House Calis, through Reicher Vax’s governorship, controls Polis Massa.
  • Servacos II:
    • Holds a majority of the planet's spice production through military conquest.
Notable Assets:
  • House Calis Guard: An elite unit serving as the family’s personal protectors.
  • Servacos II Mines: Churn out vast amounts of wealth for the family.



SOCIAL INFORMATION

Hierarchy:
  1. Patriarch/Matriarch

    • Position Description: The official head of House Calis, responsible for maintaining the family's legacy, overseeing its major decisions, and acting as the public face of the family.
    • Current Role: Dominic Calis (Patriarch), though preoccupied with his naval career, leaves much of the family's day-to-day leadership to Serina.
    • Key Responsibilities:
      • Representing the family in official capacities, such as alliances and public appearances.
      • Making final decisions on matters of governance, wealth distribution, and political alliances.
      • Balancing the family's public loyalty to the Galactic Alliance with its covert ties to the Sith Empire.

  2. De Facto Leader

    • Position Description: The true power behind the throne, managing the family's intricate web of secrets, alliances, and operations.
    • Current Role: Serina Calis.
    • Key Responsibilities:
      • Strategizing long-term plans for the family's resurgence and dominance.
      • Managing covert operations, including alliances with Sith forces and overseeing clandestine wealth generation.
      • Ensuring unity within the family and quelling internal dissent.
      • Acting as a shadow diplomat to negotiate secret treaties and business ventures.

  3. Heirs and Key Members

    • Position Description: Trusted family members with direct roles in governance, military leadership, or enterprise management. They are the future of House Calis, groomed to uphold and expand its influence.
    • Current Members:
      • Reicher Vax: Sith Governor and military officer. His position ensures House Calis' foothold in the Sith Empire.
      • Serina Calis (Dual Role): While serving as the de facto leader, Serina also acts as the visionary driving the family's internal and external ambitions.
    • Key Responsibilities:
      • Overseeing key planetary holdings like Polis Massa and Servacos II.
      • Expanding the family's influence in their respective domains (military, governance, economy).
      • Acting as liaisons between House Calis and external factions, including Sith and Galactic Alliance representatives.

  4. Advisors and Retainers

    • Position Description: Loyal confidants and skilled professionals who provide expertise, manage the family's enterprises, and handle daily operations.
    • Roles and Responsibilities:
      • Strategic Advisors: Experts in politics, military strategy, and business who provide counsel to the leadership.
      • Financial Overseers: Ensure the smooth operation of family-owned businesses, including the Servacos II Mines and other ventures.
      • Stewards and Administrators: Manage the Calis Residence on Chandrila, maintain the estate's prestige, and ensure seamless day-to-day operations.
      • Espionage Specialists: Handle intelligence gathering, counterintelligence, and covert sabotage of rival factions.

  5. House Calis Guard

    • Position Description: The elite military force sworn to protect the family and enforce its will.

  6. Trusted Outer Circle

    • Position Description: Non-family allies and associates who are deeply loyal to House Calis, often rewarded with wealth, protection, or power in return for their service.
    • Key Roles:
      • Political Allies: Senators, governors, or influential figures aligned with the family's goals.
      • Corporate Partners: Leaders of industries and businesses tied to the family's economic ventures.
      • Mercenaries and Freelancers: Hired specialists for specific tasks, from smuggling to artifact retrieval.
    • Responsibilities:
      • Expanding the family's influence within their respective spheres.
      • Assisting in public or covert initiatives that benefit House Calis.
Membership:
  • Membership is exclusive to the bloodline or by marriage (rare and highly scrutinized).
  • Exceptional loyalty and skill are required for retainers and allies.
  • For retainers, an oath of loyalty and an intensive vetting process ensure alignment with the family's interests.
Climate:

1. Discipline and Hierarchy

  • Strict Expectations: Members and retainers are expected to maintain a high level of discipline in their roles, reflecting the family's military roots and noble stature.
  • Clear Chain of Command: Everyone knows their place in the hierarchy. Orders flow from the top, and questioning leadership is rare and risky.
  • Regimented Lifestyle: Daily life is structured around tasks and duties, with little tolerance for frivolity. Even downtime is expected to serve a purpose, such as improving skills or fostering alliances.

2. Ambition and Competition

  • Incentivized Success: Ambition is seen as a virtue. Members and retainers who exceed expectations are handsomely rewarded with privileges, influence, and resources.
  • Internal Rivalry: Healthy competition is encouraged, particularly among heirs and key members, to drive innovation and strengthen the family. However, Serina enforces strict boundaries to prevent destructive infighting.
  • Meritocratic Tendencies: While bloodline is essential, skill and results determine one's standing. Non-family members can rise to positions of prominence through exceptional loyalty and ability.

3. Loyalty and Unity

  • Family First Mentality: Every decision and action must serve the interests of House Calis. Loyalty to the family supersedes personal desires or external relationships.
  • Trust as a Currency: Trust is not given freely, even within the family. Every member and retainer must prove their dedication repeatedly, fostering a climate of vigilance.
  • Ceremonial Reinforcement: Rituals and traditions, such as annual family gatherings and oaths of allegiance, reinforce the family's unity and shared purpose.

4. Fear and Secrecy

  • Zero Tolerance for Betrayal: Disloyalty, insubordination, or failure to protect the family's secrets is met with severe consequences, ranging from banishment to death.
  • Culture of Secrecy: Members are trained from a young age to keep the family's true dealings hidden. Even among close allies, the full extent of the family's operations is never disclosed.
  • Whispered Rumors: The family thrives on controlled misinformation, even among its own members. Not everyone knows the full scope of the family's plans, creating an atmosphere of intrigue.

5. Tradition and Legacy

  • Reverence for Ancestry: The deeds of past Calis leaders are celebrated and serve as examples for current generations. Tales of their cunning and ambition are passed down as inspiration.
  • Symbolism: The black dragon insignia is a constant reminder of the family's strength, resilience, and legacy. Members are expected to honor and embody the traits it represents.
  • Evolving Vision: While traditions are respected, Serina and Dominic encourage innovation and adaptability to ensure the family's survival and resurgence in a changing galaxy.

6. Controlled Rivalry

  • Serina's Calculated Oversight: Serina fosters competition among family members, retainers, and even trusted allies, believing that ambition sharpens loyalty and effectiveness. However, she maintains strict control to prevent damaging power struggles.
  • Dominic's Subtle Influence: Dominic's occasional presence adds balance, as he represents the family's honor and public image. His focus on military discipline tempers the more cutthroat aspects of internal competition.

7. Rewards and Consequences

  • Lavish Rewards for Success: Those who achieve exceptional results are granted access to wealth, power, and prestige. This extends to both family members and loyal retainers.
  • Swift Punishments for Failure: Mistakes are rarely forgiven, and repeated failure is seen as an irredeemable weakness. Punishments range from demotion to exile, ensuring accountability.
Reputation:
  • Allies: Admired for their strategic genius, cultural sophistication, and contributions to galactic politics and military affairs.
  • Enemies: Feared for their ruthlessness, unyielding ambition, and the shadowy methods they employ to maintain power.
  • General Galactic Public: Regarded by anyone with an mediocre understanding of Galactic History with at least some respect.
Curios:
  • A black dragon sigil worn as a ring, amulet, or insignia, marking loyalty to House Calis.
Rules:
  1. Nothing is left unshared.
  2. The family’s interests and legacy are paramount.
  3. Secrecy is vital; internal matters must never be exposed to outsiders.
  4. Strength and discipline are virtues; weakness is a liability.
  5. All members and allies must serve the family’s vision of galactic prominence.
Goals:
  • Dominion: Expand the family’s influence in politics, commerce, and military affairs.
  • Preservation: Maintain and enhance the family’s legacy, reputation, and power.
  • Unity: Align the divided allegiances of its members to secure a singular vision.



MEMBERS

  • Serina Calis: Visionary leader and shadowed ruler of House Calis.
  • Dominic Calis: Naval officer and strategist, officially the Patriarch but preoccupied with his duties in the Galactic Alliance.
  • Reicher Vax: Sith Governor and Lieutenant, wielding power within the Sith Empire.
  • House Calis Guard: Elite warriors sworn to protect the family.




HISTORICAL INFORMATION

House Calis traces its lineage back to the Old Republic, with its origins steeped in duplicity. Publicly celebrated as staunch defenders of the Republic, the family secretly aligned themselves with the Sith Empire, funneling resources, intelligence, and strategic aid during the galactic conflicts of Revan and Malak’s time. This dual allegiance was a calculated gamble that allowed House Calis to accumulate vast wealth and political influence, ensuring their survival and relevance through the Republic’s victories and the Sith’s resurgence. They became masterful at playing both sides, a dangerous game that defined their legacy for generations.

However, the family’s fortunes began to decline as galactic politics evolved. The Republic’s consolidation and the Sith’s eventual fragmentation left House Calis exposed. Their covert dealings, once a source of power, became liabilities as rival factions unearthed their duplicity. By the modern era, their influence had waned significantly, and the once-proud name of Calis faded into obscurity. The family’s salvation came under the leadership of a bold and shrewd gambler who bought his way into the bloodline. Though not born of noble heritage, his cunning business acumen and strategic alliances reinvigorated the house. His marriage into the family restored their wealth and standing, and his ambition set the stage for a new era of prominence.

Tragically, his and his wife’s lives were cut short in a suspicious speeder crash, leaving their children, Dominic and Serina, as heirs. Dominic, the elder sibling, ascended to the role of Patriarch, but his responsibilities as a naval officer and his commitment to the Galactic Alliance left him little time to focus on the house’s affairs. The true leadership fell to Serina Calis, whose sharp intellect, cunning, and mastery of intrigue positioned her as the family’s de facto head. Operating from the shadows, Serina took on the monumental task of navigating galactic politics, securing new alliances, and quietly reclaiming the family’s influence.

Today, House Calis stands as a paradox: a noble house with a storied history of loyalty and betrayal, resilience and decline. Under Serina’s guidance, the family weaves its way back into prominence, leveraging its dark legacy and ambitions for galactic dominance. Her methods, though veiled in secrecy, reflect the same calculated duplicity that once defined the house, ensuring that House Calis remains a force to be reckoned with in the ever-shifting power dynamics of the galaxy.

Chandrila, renowned throughout the galaxy for its deeply rooted democratic traditions and egalitarian principles, is an unlikely home for a noble family like House Calis. The planet's culture emphasizes governance by elected representatives and the fair distribution of power, leaving little room for hereditary aristocracy or dynastic rule. Yet, House Calis has managed to endure as Chandrila's only significant noble family, an anomaly both tolerated and scrutinized by the planet's democratic society.

The Persistence of House Calis on Chandrila

Historical Roots and Tolerance

House Calis traces its presence on Chandrila back to the era of the Old Republic, when they were instrumental in aiding the planet's defense and development. Their contributions to Chandrila's infrastructure, education, and economy won them favor among the populace. Even during the tumultuous periods of galactic conflict, the family remained steadfast in presenting themselves as protectors of Chandrila's values, carefully crafting an image of benevolence and service.

Despite Chandrila's general disdain for aristocratic privilege, House Calis managed to maintain their position through calculated generosity and public works, funding institutions such as schools, libraries, and public gardens. They emphasized their role as stewards of the planet's prosperity rather than as traditional rulers, framing their wealth and influence as tools for the betterment of all Chandrilans.

Democratic Apprehension and Limits

The tolerance for House Calis is born as much from pragmatic acceptance as from genuine admiration. While many Chandrilans view the family's enduring nobility as an affront to their democratic ideals, others recognize that House Calis wields resources and connections that benefit the planet on the galactic stage. Their support for elected officials and sponsorship of democratic initiatives have further ingratiated them to the population, allowing them to exist as a peculiar but accepted exception to Chandrila's norms.

Even so, House Calis operates under constant scrutiny. Any action perceived as undermining Chandrila's democracy risks swift public backlash. The family walks a fine line between leveraging their influence and maintaining the goodwill that has allowed them to endure.

 
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The Lady of Deceit

"I am the lie they will love."




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ATRAMENTUM


OUT OF CHARACTER INFORMATION

  • Intent:
    To submit Atramentum as a secretive and ideologically-driven shadow organization within the Sith Order. This submission provides a formal structure for its operations and allows it to be used in faction RP, narrative arcs, and character development as a powerful conspiracy designed to manipulate, infiltrate, and rewrite the galaxy.
  • Image Credit:
    • Atramentum Emblem — Midjourney, prompt generated by user
    • Thread Background Art — Midjourney, prompt generated by user
  • Canon:
    N/A
  • Permissions:
    N/A
  • Links:

GENERAL INFORMATION

  • Organization Name:
    Atramentum
  • Classification:
    Covenant / Esoteric Conspiracy
  • Affiliation:
    Secretly affiliated with The Lady of Deceit, hidden within the wider Sith Order
  • Organization Symbol:
    See Above.
Description:
Atramentum is a secretive and highly compartmentalized organization embedded within the broader Sith Order. Though not formally recognized by the greater Sith hierarchy, it functions as a covert apparatus of philosophical manipulation, psychological warfare, and long-term doctrinal subversion.

Founded and controlled by an enigmatic figure known only as The Lady of Deceit, Atramentum was conceived not as a traditional power bloc or military entity, but as a doctrinal infiltration engine. Its primary objective is the systematic dismantling and replacement of dominant ideological frameworks—including Sith orthodoxy, Jedi philosophy, political dogma, and planetary belief systems.

The organization is structured around a tripartite operational model, divided into three primary branches:

  • The Velati – The entry-level tier, consisting of initiates who have been selected, abducted, or recruited into Atramentum. Velati undergo psychological deconstruction, identity obfuscation, and prolonged exposure to manipulated information, preparing them for advancement into more specialized roles.

  • The Manus Obscura – Specialists in infiltration, information control, and Sith sorcery. Members of this branch embed themselves within enemy institutions, religious orders, and political structures. They conduct high-level manipulation through forged doctrine, misdirection, and the use of Force-based techniques such as memory alteration and spiritual redirection.

  • The Threnathi – Operatives tasked with execution, sabotage, and enforced silence. They function as the security and elimination wing of Atramentum, conducting covert assassinations and removals of threats or liabilities. Their training emphasizes stealth, anonymity, and finality.

The organization is governed by The Dyad—a dual leadership comprised of the Lady of Deceit and a second figure, known only in whispers as The Lord of Shadow. Together, they design long-term strategy, select Inner Circle operatives, and guide the ideological evolution of Atramentum's doctrine.

Beneath them sits the Inner Circle, a council of 3–5 elite agents who oversee the operational direction of the branches. Each Inner Circle member is given control over a specific domain tied to their skills and history.

Operational Characteristics:

  • Command Structure: Top-down and highly opaque. Members often do not know who is above them, and information is distributed strictly on a need-to-know basis. Cipher names and compartmentalized missions are standard.

  • Methodology: Atramentum targets belief systems and institutional memory. It spreads through slow, intentional corruption of ideology and perception rather than open warfare. Its agents seek not to destroy an order but to reshape what it believes about itself—until compliance is indistinguishable from loyalty.

  • Secrecy Protocols: The organization does not publicly identify itself. Members are discouraged from using real names, and most communication is delivered via encoded glyphs, datastreams, or ceremonial phrasing. All members are issued a glyph-inscribed obsidian ring, detectable only through specialized Force perception.

  • Hostile Doctrine Replacement: The ultimate goal is to replace Jedi, Sith, or native spiritual systems with a unified metaphysical construct authored by the Inner Circle, known in internal documentation as the Rewrite Doctrine. This construct synthesizes key elements of dark side belief, Force manipulation theory, and philosophical obedience into a singular ideological engine.

  • Scope of Influence: Atramentum does not control territory in a conventional sense. Instead, it exercises "invisible dominion" over beliefs, decisions, and cultural directions through embedded operatives, disinformation cells, and ritual influence. Known points of interest are unlisted, and suspected cells are regularly rotated or dismantled to maintain operational deniability.

    In summary, Atramentum is a conspiratorial, ideologically driven organization dedicated to rewriting the fabric of galactic belief. It views war, conquest, and diplomacy as outdated methods, favoring ideological erosion, perception control, and doctrinal reinvention as the true path to power. It operates in complete secrecy, is unknown to most of the galaxy, and has already begun embedding itself into the most powerful institutions in known space.

GEOGRAPHICAL INFORMATION

  • Headquarters:
    Classified / Unknown (Believed to be hidden beneath a sterile laboratory complex somewhere in the Outer Rim)
  • Domain:
    Atramentum does not rule through overt territory. It seeds operatives into political networks, cults, noble houses, Jedi circles, and Sith institutions. Its influence is hidden, its presence unclaimed, its doctrine unseen.
    Most within the galaxy do not know Atramentum exists. Some may have heard whispers. None know the truth.
  • Notable Assets:
    • The Labyrinth Vault: An ancient, sealed archive filled with corrupted holocrons, broken codices, and ritual relics
    • Echo Cells: Hidden relay sanctums for dispatching encrypted directives across Sith space
    • The Codex Obscura: A living ritual tome compiled by the Manus, constantly rewritten

SOCIAL INFORMATION

  • Hierarchy:
    • The Dyad – The Lady of Deceit and the Lord of Shadow, unseen architects and originators
    • The Inner Circle – 3–5 operatives granted full doctrinal access and tasked with executing the Dyad's vision
    • The Manus Obscura – Master infiltrators, sorcerers, and psychological architects
    • The Threnathi – Elite assassins trained in silent elimination and surgical subversion
    • The Velati – Initiates, blank slates, and raw material undergoing transformation
  • Membership:
    Extremely limited and highly selective. One does not join Atramentum—they are chosen, observed, tested, and rewritten.
    Initiates (Velati) are stripped of identity, subjected to psychological deconstruction, and forced through layers of doctrinal trials.
    Promotion to Manus or Threnathi is not guaranteed. Many vanish. A few transcend.
  • Climate:
    Internally, Atramentum is paranoid, quiet, and calculated. Rivalries are unspoken but lethal. Advancement comes through precision, not ambition. Every word is a test. Every action is observed.
    Members speak in veiled truths, walk shadowed paths, and trust no one completely—not even their masters.
  • Reputation:
    Outside the organization, Atramentum is unknown.
    Within the Sith Order, it is a rumor—a name whispered in betrayal, in corrupted datapads, in memories that feel like dreams.
    If one suspects its existence, they may already be under its influence.
  • Curios:
    Each member is given a blackened obsidian ring marked with a glyph only visible under Force sight. The Velati wear unmarked rings. The Manus and Threnathi have theirs inscribed post-ascension.
    Additionally, each full member is recorded within the Codex Obscura, their true name erased and replaced with a cipher.
  • Rules:
    • Loyalty to the Rewrite.
    • Truth is a weapon, not a right.
    • Identity is a temporary mask.
    • Silence is the greatest language.
    • The Force does not guide—it obeys.
  • Goals:
    • To embed operatives across galactic institutions and begin a slow, systemic rewrite of ideological control.
    • To corrupt or shatter rival Force traditions (Jedi, Sith, and otherwise).
    • To construct the Rewritten Codex, a full doctrinal replacement for all galactic belief systems.
    • To create a galaxy where Atramentum rules not through thrones, but through conviction.

MEMBERS

  • The Lady of Deceit – Co-founder, Philosopher Queen, Hidden Sovereign
  • The Lord of Shadow– Co-founder, Executor of Final Judgment

HISTORICAL INFORMATION


Atramentum's origins are not documented in any galactic record. No formal declaration announced its formation, and no public data identifies its founding location. Intelligence gathered by fragmented Sith surveillance logs, redacted communiqués, and partially corrupted Force-vision rituals points to its conceptual emergence within an abandoned data-complex located in a sealed, defunct research facility—likely located somewhere in the Mid Rim.

The founder, known only as The Lady of Deceit, is believed to have once operated within established Sith political or philosophical structures. Available information suggests she was involved in doctrinal or administrative affairs prior to vanishing from the public sphere. Her absence from all known galactic forums, rosters, and correspondence after this point indicates a complete identity reset.

Shortly thereafter, encoded ritual fragments, glyph-based sorcery patterns, and corrupted philosophical treatises began to surface in isolated channels across the Sith Order. These texts—cryptic, recursive, and laced with subverted dogma—represented the earliest known manifestation of Atramentum's doctrine. Investigations into these fragments repeatedly failed or were abandoned. Several disappeared entirely.

Unlike traditional Sith sects or Force cults, Atramentum did not recruit openly, wage military campaigns, or declare schism. It advanced in absolute secrecy, beginning with a single author and expanding through carefully controlled recruitment.

Early development stages included:

  • Doctrinal Formulation – Compilation and synthesis of discarded Sith philosophies, corrupted Jedi texts, and Force-based behavioral programming techniques.
  • Structural Design – Construction of a compartmentalized hierarchy based on operational function and secrecy: the Dyad, the Inner Circle, the Manus Obscura, the Threnathi, and the Velati.
  • Operational Testing – Deployment of experimental agents into low-risk ideological environments, including cultic orders, planetary bureaucracies, and unstable religious cells. Results were reviewed, failures purged, and methods refined.
As of current intelligence, Atramentum remains underground, its existence known only to a handful of individuals across the galaxy—none of whom possess full comprehension of its scope, doctrine, or structure.

There is no evidence of open recruitment.
No official headquarters has been identified.
No formal member lists exist.

What does exist is patterned manipulation across multiple sectors, unexplained ideological shifts, and recurring symbol sets consistent with Atramentum glyphic symbology.

Its expansion strategy appears to be long-form, generational, and focused on cultural rewrites rather than conquest. Current analysis indicates that Atramentum's goal is not power in the traditional Sith sense—but unseen control over belief systems, rendering resistance irrelevant because opposition will not perceive itself as opposition.

In summary, Atramentum was founded as a reaction to ideological dismissal, refined into an instrument of doctrinal subversion, and is now operational as a fully functioning belief-engine, awaiting activation at scale. It does not broadcast its existence, does not require recognition, and does not seek legitimacy.

It is not a faction.
It is a replacement.




 
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The Lady of Deceit

"I am the lie they will love."




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MANUS OBSCURA


OUT OF CHARACTER INFORMATION

  • Intent:
    To formally document the Manus Obscura as a specialized branch within Atramentum, dedicated to ideological infiltration, information control, and the execution of advanced Sith sorcery. This submission supports Atramentum RP and provides structure for character progression and world-building.
  • Image Credit:
    • Midjourney
  • Canon:
    N/A
  • Permissions:
    N/A
  • Links:


GENERAL INFORMATION


  • Organization Name:
    Manus Obscura
  • Classification:
    Sub-Order / Sorcerous Infiltration Cell
  • Affiliation:
    Atramentum (Parent Organization)
  • Organization Symbol:
    See above.
  • Description:
    The Manus Obscura—"The Hidden Hand"—is the philosophical and sorcerous engine of Atramentum. They are ideological saboteurs, memory manipulators, and dark side theorists, tasked with embedding themselves into governments, Force cults, and Sith institutions to corrupt them from within.
    Members of the Manus do not wield power in public—they bend perception, control belief, and alter memory, often through a fusion of Sith sorcery, ritual logic, and subtle psychological operations. They are trained in shadow diplomacy, social engineering, and the most forbidden traditions of dark side manipulation.
    Their ultimate purpose is to unmake and replace galactic belief systems with new doctrines authored by Atramentum—principally the Rewrite Doctrine, a carefully constructed metaphysical framework meant to override Jedi, Sith, and native ideologies alike.

GEOGRAPHICAL INFORMATION


  • Headquarters:
    The location of the Manus Obscura's central chamber is unknown. Their operatives operate out of numerous unmarked archive stations, ritual sanctums, and cloaked listening posts throughout Sith space.
  • Domain:
    Manus agents do not claim physical territories. Their domain is ideological. They operate in Sith enclaves, among Jedi defectors, and within Force-worshipping cults, embedding themselves as advisors, oracles, archivists, or teachers. Influence is maintained through suggestion, myth-making, and data manipulation—not banners or rule.
  • Notable Assets:
    • Codex Obscura: A living, encrypted document containing Atramentum's rewritten doctrine, regularly updated through rituals only the Inner Circle can access.
    • The Glyph Vault: A chamber of Force-encoded fragments, corrupted scriptures, and false religious documents created for seeding into rival orders.
    • Phantom Listening Cells: Non-detectable transmitter sanctums hidden across various sectors for the collection and redirection of ideological data.

SOCIAL INFORMATION

  • Hierarchy:
    • Obscurarch – Supreme architect of the Manus Obscura; answers only to the Dyad.
    • Praeceptors – Senior Manus agents assigned to doctrinal development, sorcery experimentation, and intelligence seeding.
    • Exscriptors – Active field agents tasked with conducting ideological influence, ritual infiltration, and rewriting planetary doctrines.
    • Palimpsests – Newly ascended Manus initiates, formerly Velati, undergoing indoctrination into the ritual framework and operational methodologies.
  • Membership:
    The Manus Obscura is invitation-only. Only Velati who demonstrate exceptional intelligence, subtlety, and Force acuity are considered. Initiation involves a ritual known as The Erasure, during which the candidate's name, memory, and former identity are symbolically and psychically rewritten.
  • Climate:
    The Manus Obscura operates in an atmosphere of extreme secrecy and intellectual hierarchy. Knowledge is stratified, loyalty is tested continuously, and competition is quiet but brutal. Ideas are currency. Failure is rewritten.
  • Reputation:
    Outside Atramentum, the Manus Obscura is not publicly known. Even within the Sith Order, their work is often misattributed to local madness, cultic drift, or unaccountable philosophical breakdowns. Any pattern that does emerge is quickly redacted.
  • Curios:
    Each Manus agent carries an obsidian ring embedded with a cipher glyph unique to their role and rank. The ring serves as a metaphysical attunement device and can store minor Force signatures or rituals. Some senior members carry etched Codex Tablets, containing rewritten doctrines meant to be seeded into corrupted temples or archives.
  • Rules:
    • All belief is subject to correction.
    • No identity is immutable.
    • Silence is safer than truth.
    • The Rewrite must remain hidden until the page is ready.
    • Never kill what can be converted. Never convert what can be replaced.
  • Goals:
    • To infiltrate everything in order to manipulate from within.
    • To expand the Codex Obscura, eventually surpassing and replacing Jedi and Sith dogma.
    • To conduct advanced sorcerous research in memory manipulation, perception control, and belief restructuring.
    • To reshape galactic spiritual and cultural frameworks in accordance with the Rewrite Doctrine.

MEMBERS

  • The Obscurarch
  • Active Praeceptors
  • Known Exscriptors

HISTORICAL INFORMATION

The Manus Obscura—translated from High Galactic as The Hidden Hand—was established in parallel with the founding of Atramentum, conceived by the Lady of Deceit as its most essential and far-reaching instrument. From its inception, the Manus Obscura was not intended to serve as a religious body, military wing, or academic circle, but as a covert ideological weapon, capable of penetrating and reconfiguring any power structure—religious, political, economic, cultural, or military—to serve the silent will of Atramentum.

While Atramentum as a whole was formed in response to internal dismissal and systemic denial, the Manus Obscura was born from a more strategic realization: that true, lasting power is not secured through the battlefield, but through the manipulation of foundational beliefs, institutional memory, and perceived reality. This sub-organization was tasked with developing methodologies for embedding agents within target systems to slowly, invisibly, and permanently reorient their function toward the long-term goals of the Rewrite Doctrine.

From the earliest stages, the Manus Obscura gathered and repurposed information from fragmented Sith tomes, Jedi esoterica, suppressed cultic traditions, and even secular psychological operations manuals used by ancient intelligence agencies. These sources were stripped of origin and reinterpreted into an internal doctrine emphasizing doctrinal deconstruction, narrative replacement, and belief realignment.

Manus operations expanded in scope. The Manus Obscura do not exclusively target Force cults or religious traditions. They are equally focused on:

  • Colonial administrations, where they introduce forged bureaucratic protocols and economic dependencies.
  • Corporate boards and trade conglomerates, where they seed internal sabotage, restructure information flows, and install compromised advisors.
  • Judicial institutions, where they rewrite precedents, corrupt interpreters of law, or replace legislative definitions with subtle ideological redirection.
  • Cultural and artistic spheres, where they manipulate aesthetics, symbolism, and public mythologies to shift mass behavior unconsciously.
  • Educational systems, where textbooks are altered, instructors replaced, and ideological grooming begins at the earliest stages of development.
Through these varied operations, the Manus Obscura engineers environments where resistance to Atramentum's influence becomes not only impossible—but unthinkable. In many cases, the organizations and individuals subverted by the Manus remain unaware that their worldview has changed.

Over time, this slow, distributed manipulation forms the ideological groundwork for the Rewrite Doctrine: Atramentum's long-term goal of replacing the galaxy's fractured systems of belief, authority, and control with a singular, unified model shaped in secret and governed by the Dyad.

Internally, the Manus Obscura evolved to reflect their operational needs. Their hierarchical structure, ritual secrecy, and glyph-based communication methods were developed not as superstition, but as information control protocols, designed to preserve compartmentalization and reduce exposure risk. Each Manus cell operates independently, and most field agents are unaware of the full scope of Atramentum's reach—only that their work "serves the Rewrite."

There are no public records. No acknowledged command centers.
Only a growing number of anomalies, unexplained ideological shifts, and institutions that no longer resemble what they once were.



 
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POLIS MASSA [Canon]

OUT OF CHARACTER INFORMATION


Intent:
To expand upon the existing canon world of Polis Massa as a unique stronghold within the Sith Order, under the rule of Serina Calis. This version emphasizes secrecy, scientific advancement, and Dark Side-aligned ambition. The intent is to support long-term storytelling centered around manipulation, corruption, galactic instability, and post-cataclysm governance.

Image Credit:
[X]

Canon:
Yes – Polis Massa - Wookieepedia

Permissions:
N/A

Links:
Polis Massa - [X]
Serina Calis - [X]
Reicher Vax - [X]
Polis Massa Sith Order Dominion - [X]
The Sith Order - [X]


GENERAL INFORMATION

Planet Name: Polis Massa
Demonym: Massan
Region: Outer Rim Territories
System Name: Polis Massa System

System Features:

  • Primary Star: Red dwarf
  • Multiple asteroid and planetoid fragments (former planetary mass)
  • Rotational Period: 24 Galactic Standard Hours on the primary planetoid.
  • Orbital Period: 590 Galactic Standard Days on the primary planetoid.
Location:
Located in the Yaga Minor hex, Outer Rim Territories

Major Imports:

Foodstuffs

Due to the total absence of natural agriculture and a non-existent biosphere, all consumables must be imported. Nutrient gels, ration packs, and synthetic protein compounds are prioritized for long-term storage and efficiency over taste or comfort. Domes maintain local storage silos with minimal distribution variation.

Water
While internal recycling programs exist, Polis Massa still relies on external shipments to maintain hydration infrastructure across dome sectors, industrial coolants, and laboratory-grade purity for research facilities. Water is transported in sealed pressurized tankers and injected into isolated storage columns per dome.


Heavy Machinery
Essential for mining, refinement, dome maintenance, and infrastructure expansion. Equipment includes automated drill platforms, atmospheric stabilizers, structural sealant rigs, and droid assembly units. Most are modified locally due to the specific environmental requirements of the fractured terrain.


Consumer Goods
Imported in moderation to maintain psychological balance among organic workers. Items include utilitarian clothing, communications tools, recreational data-slates, and basic neurochemical stabilizers. Luxuries are rare, and most goods serve a practical function above entertainment.


Construction Materials
Vital for dome expansion, subterranean logistics corridors, and orbital infrastructure. Imports consist of steel alloys, pressure plating, ceramic composites, bulk prefabs, and atmospheric insulation. These materials also support Serina Calis' defense restoration initiative.


Major Exports:

High-End Medical Technology

Polis Massa's legacy industry, still unrivaled in fields of trauma surgery, organ cloning, and neurostructural repair. Both licensed and gray-market buyers rely on Massan medical systems, often sold with minimal branding or political affiliation.

Advanced Scientific Research
Exported through encrypted channels or Sith-sanctioned buyers, Polis Massa supplies cutting-edge research and develop across the Empire and beyond, in all matters of fields and experiments.


Ship Components
Manufactured in orbital yards or internal fabrication domes. Common exports include nav-core shielding, sensor dampeners, hyperdrive components, and hull segment plating—especially suited for stealth-optimized and modular starship frames.


Refined Ores
Excavated from deepcore shafts and processed on-site. These ores are stripped of impurities and shipped as raw materials for industrial or military production. Includes duranium, ionite, dolovite, and limited quantities of tibanna gas byproduct.


Eellayin Artifacts
Recovered from archaeological sectors and vault shafts. These range from inert cultural relics to potentially active force-reactive constructs. Exports are strictly monitored, and some shipments are funneled through deniable smugglers or academic fronts to obscure origin.


Unexploited Resources:

Sealed Eellayin Ruin Sites
Numerous unexplored ruins remain beneath the surface crust, often fused into asteroid interiors or sealed by cave-ins. Many are believed to contain ancient knowledge, pre-Republic technology, or Force-attuned relics. Full excavation is restricted.


Psycho-Reactive Force Anomalies
Localized zones where Force energy distorts perception, time, or memory. These sites are unstable and poorly understood, often interfering with sensor equipment. They are of interest to Sith alchemists and experimental AI programs.


Rare Crystal Formations in Deep Strata
Unclassified mineral clusters emitting faint dark-side resonances have been discovered in abandoned shafts. Potential applications in weaponry, power systems, or Force-enhanced technologies remain under internal review.


GEOGRAPHIC INFORMATION

Gravity:
0.56 standard, standard inside artificial environments.

Climate:
Controlled inside artificial environments, none outside.

Primary Terrain:

Airless asteroid.

Atmosphere:
Type IV – Breathable Type II only within domes and sealed structures

LOCATION INFORMATION

Capital City:
Primary Administrative Dome (PAD-1)

Planetary Features:


Interlinked Habitat Domes (HD-Network Alpha through Theta)


Polis Massa's primary habitation zones are composed of fully-sealed atmospheric domes, ranging in size from small residential clusters to massive industrial blocks capable of housing thousands. These domes are interlinked via reinforced mag-tube corridors and transit rail lines, with external docking nodes and modular shielding grids.

  • PAD-1 (Primary Administrative Dome): Central government, judicial control, and command infrastructure. Sterile and vertical in design, populated largely by bureaucrats, analysts, and intelligence personnel.
  • HD-Gamma: High-density residential habitat for organic laborers and shift engineers. Low aesthetic presence. All units standardized. Neuro-adjusted sleep/wake light systems installed.
  • HD-Omega: Assigned to off-world mercenary companies and corporate security. Contains weapons lockers, private comm ports, and six subterranean sparring arenas.
  • Dome Maintenance Subgrid: ARACHNEA-controlled. Monitored by drones. Access restricted. Ventilation hubs labeled only by alphanumeric string.

Each dome is assigned an atmospheric rotation protocol to prevent biosystem strain, monitored by Relay Station Prime.


Subsurface Logistics Network (SLN)


Beneath most major domes lies a labyrinthine system of tunnels, pressure-locked vaults, cargo tram rails, and drone pipelines, collectively referred to as the SLN.

  • Connects medical research labs to storage domes, industrial processors, and orbital tether points.
  • Includes biological quarantine locks, automated security drones, and modular data vaults used for blacksite research.
  • Certain corridors are unmapped due to ancient excavations or collapses. Exploration is discouraged outside clearance Tier-Violet.

The SLN is as essential to Polis Massa's function as the domes themselves, often operating 24/7 with zero organic presence—entirely reliant on droid infrastructure.


Abandoned Mining Sectors & Decommissioned Extraction Shafts


Over the centuries, countless mining shafts and dig sites have been exhausted, condemned, or lost to instability. Many remain sealed under ferrocrete bulkheads or filled with pressure foam, but others are accessible to those with override credentials—or poor judgment.

  • Tetra-Mine 1A–4C: Deep-shaft networks, some bored through ruins or psycho-reactive zones. Droids refuse entry beyond certain depths. Echo reports unresolved.
  • Cluster Tau-X: Site of a partial cave-in. Atmospheric readings fluctuate. Marked for demolition, but untouched due to unexplained system interference.
  • Vault-Sector Delta-Null: A collapsed Eellayin ruin partially mined for crystal formations. Classified hazardous. Rumored to influence emotional states of nearby workers.

These sectors are monitored remotely, but their full extent remains undocumented. Ideal for illicit salvage operations, rogue AI testing, or hidden rituals.


Orbital Infrastructure – Drydock Frames & Defensive Grid (Under Reconstruction)


Following catastrophic pirate raids in prior cycles, Polis Massa's orbital defense and shipbuilding network was nearly obliterated. Serina Calis has since initiated a massive reconstruction campaign.

  • Orbital Drydock Ring Theta-3: Largest ship assembly station currently active. Houses early components of Project: VESPER stealth fleet.
  • Tethered Shipyard Arms: Extend from asteroid surfaces, forming angular scaffoldings of raw hull plates, shielded work zones, and sealed mag-walk paths.
  • Orbital Defense Node Rebuild: New network will include kinetic flak arrays, anti-fighter turrets, sensor-disrupting jammers, and gravitic torpedo launchers.
  • Zero-Gravity Drone Swarms: Deployed for both repair and defense. Programmed with advanced evasion and suppression protocols.

Full operational capacity is projected within five standard cycles. Until then, Polis Massa remains vulnerable to concentrated fleet action.


Relay Towers and Structural Integrity Nodes


Scattered across the system, Relay Towers form a distributed artificial intelligence and environmental regulation mesh. These skeletal towers stretch into space, braced against rock fragments or floating freely.

  • Control atmospheric pressure, gravity modulation, and internal biosystem monitoring across dome networks.
  • Serve as communications stabilizers between domes, orbit, and deep-space research probes.
  • Integrated into ARACHNEA subnetwork for internal surveillance and failure prediction.
  • Each tower possesses a dormant override state, only accessible to the Governor or ARACHNEA AIs.

Integrity Nodes are planetary "boneworks"—steel-reinforced data centers, thermal equalizers, and load-bearing substructures that keep the shattered world from tearing itself apart.


Major Locations:


PAD-1 (Primary Administrative Dome)

Location Designation: HD-A/001
Function: Governance | Intelligence Oversight | Serina Calis' Command Center

The heart of Polis Massa's bureaucratic and executive machinery, PAD-1 is a vast, octagonal dome constructed of layered durasteel, plasteel composite, and ceramic shielding, surrounded by magnetic scaffolding that adjusts its thermal insulation relative to spaceborne exposure. It is the only dome fully sealed from both external traffic and domestic foot travel—access is granted only via encoded transrail lines or orbital override.


MDI-9 (Medical Development Installation 9)

Location Designation: Sector Delta-M9
Function: Advanced Medical Research | Organ Engineering | Neural Manipulation

MDI-9 is the most secure medical installation in the Outer Rim, operated under joint oversight by Massan geneticists, Sith alchemists, and corporate cybernetic engineers. Originally intended for trauma research, it has since expanded into experimental cloning, synaptic remapping, and limbic system modulation.


Tetra-Mine 4C

Location Designation: Tetra Shaft 04-C | Excavation Grid Theta-VI
Function: Deep Core Excavation | Resource Extraction | Ruin Exposure

One of the oldest operational mines on Polis Massa, Tetra-Mine 4C descends into the crust of a mid-sized asteroid fragment believed to have fused with ancient Eellayin ruins during the system's collapse. It is the only mine still permitted to function within a Force-reactive zone—a concession granted directly by Serina Calis.


Sector VESPER Assembly Yard

Location Designation: Void Scaffold IV – VESPER Assembly | Redacted Dockyard Complex
Function: Covert Shipbuilding | Project: VESPER Command Node

Sector VESPER is a classified orbital drydock, tethered to a rotating planetoid fragment and wreathed in passive cloak fields, signal jammers, and falsified energy readings. This site is the construction ground for Project: VESPER—a micro-fleet of advanced stealth vessels personally commissioned by Serina Calis.


Archive Node Null

Location Designation: Sub-Crater Complex | Storage Grid: ∅N/∞
Function: Blacksite Datavault | Forbidden Research | Reality-Locking Experimentation

Originally a Massan archive for Eellayin glyphwork and deep-record cartography, Node Null was sealed during the early Sith presence after a vault access protocol triggered a system-wide neural feedback loop across its admin team.

Force Nexus:
None.


POPULATION

Native Species:
Polis Massans (Kallidahin)

Immigrated Species:

Population:
Moderate (~10 million)

Demographics:
Primarily human. Polis Massans are few but culturally significant. Social hierarchy is based on skill and compliance, not species or wealth.

Primary Languages:

  • Galactic Basic
  • Massan Sign Language (archaeology/research use)
  • Binary (logistical and industrial use)
Culture:
To be born or assigned to Polis Massa's lower and middle strata is to inherit a life stripped of illusion. There are no upward paths, no delusions of greatness, and no myths of prosperity. What you have is what you are: a functional part of a fragile system holding itself together in the vacuum of space. These people do not yearn for more—they learn early that yearning gets people killed. The void takes the careless, the distracted, the hopeful. What survives is discipline.

Survival is not just a priority here—it is the measure of worth. A good day is a shift that ends without a pressure breach or a coolant leak. A good life is one that leaves the dome more intact than you found it. Children are taught early how to recycle their own oxygen scrubbers. By adolescence, most have seen someone die—accident, exposure, malfunction. No one talks about it at length. Death is logged, grieved in private, and folded into the routine. The next day, the schedule continues.

Emotion, in this environment, is not unwelcome—but it is quietly discouraged. Displays of fear, despair, even excitement, are treated with a kind of social squint—tolerated, but inappropriate, like a raised voice in a control room. The culture here values composure above all else. Not out of cruelty or coldness, but because emotion destabilizes when stability is everything. People still laugh, still love, still grieve—but always within boundaries. Always with the understanding that no individual feeling is more important than the continuity of the system.

Work defines social standing more than wealth, lineage, or ideology. A dome engineer who can recalibrate a failing vent array at two in the morning is worth more than a quartermaster who sits in an office all cycle. Respect is quiet and practical—earned through consistency, technical skill, and the ability to keep others alive. Fail at your task, and people may die. Succeed, and no one thanks you—but no one forgets it, either. This is a society where competence is currency and where laziness or incompetence is not just shameful, but dangerous.

Religion, philosophy, and art exist, but only in traces. There are no organized temples, no holidays, no official calendars. Some older Massans or recent immigrants from more superstitious worlds leave offerings in the corners of junction rooms or mark emergency seals with chalked sigils—remnants of lost traditions—but these are personal comforts, not communal rituals. If there is a prevailing faith here, it is in systems: in schedules that hold, in recyclers that keep spinning, in numbers that add up. Ritual is maintenance. Worship is function.

Yet despite the silence, the pressure, the hardship, there is a strange and powerful form of community. It is not built on celebration or conversation, but on proximity and shared burden. Everyone knows what it means to pull a double shift with failing lights. Everyone knows the sound of distant alarms that may or may not mean disaster. Everyone understands the tightness in your chest when a door doesn't open fast enough. This shared experience forges bonds that are rarely spoken but deeply felt. You will not find open affection in these corridors. But you will find someone waiting for you with a stim shot when you've collapsed. You'll find someone who already reran your diagnostic because they saw you miss a step. You'll find someone who doesn't ask questions when you need to sit and just breathe.

People do not celebrate much here. When they do, it is small and private. A bottle smuggled into a breakroom. A datapad passed around with an old song playing through cracked speakers. Stories whispered about nothing important. No one raises toasts. No one makes speeches. The reward is presence—the shared relief that, for once, everything held. That the dome didn't crack. That the power grid didn't fail. That someone came back from a deepshaft run who might not have.

The upper strata of Polis Massan society do not live in luxury. They live in silence. In clean rooms and pressurized corridors, in reinforced observation decks and sealed administrative towers where dust never settles and nothing is wasted—not time, not power, not thought.

They are engineers, researchers, strategic planners, system architects. They are not aristocrats, not politicians, not ideologues. They were elevated not by ambition but by precision—not because they wanted control, but because they could be trusted with it. Here, merit is not just a virtue—it is the only metric. You do not rise through charm, or bloodline, or wealth. You rise because your calculations are correct, your judgments are efficient, and your hands do not shake in a crisis.

They do not see themselves as above the laborers. In fact, many of them were laborers—field techs who logged twenty years in the mines, neurophysicists who started in bio-recycling labs. The difference now is focus. Time. The freedom to think at scale. Where the lower strata work to keep the domes intact hour by hour, the upper strata work to keep them viable decade by decade.

Rationalism is a cultural default. Not cynicism, not apathy—but a kind of lived intellectual clarity that expects failure, predicts risk, and plans for collapse long before others notice the signs. There is no room for fantasy in their models. Every algorithm runs with contingencies. Every test has a failover. Every administrator has at least three successors documented in case of vacuum breach, reactor loss, or memory corruption. It is not pessimism. It is prudence. Hope is a statistical liability—and these people do not tolerate inefficiency.

Yet for all their discipline, these are not cold people. Not truly. Like everyone on Polis Massa, they are united by the simple, brutal knowledge that they are surrounded on all sides by emptiness, and no one is coming to save them. What binds them together isn't vision—it's vigilance. A shared understanding that everything they have built is temporary, fragile, and irreplaceable. And that makes it sacred.

Upper strata interactions are formal, clipped, often wordless. Not out of arrogance, but out of shared fluency. When everyone is trained to the same technical standard, there is no need to explain. A glance at a readout, a gesture toward a shifting thermal graph, a change in posture near a pressure readout—these are the languages of command. Formal titles matter, but performance matters more. A lab assistant who catches a cascading failure in a force-field array will be listened to. A department head who loses containment twice will be quietly removed.

They do not fear demotion. They fear being the one who failed to see what needed seeing.

Camaraderie exists here, but it is brittle and complex. There are few friendships in the upper strata—there is too much work, too little time. Instead, there are alliances of respect, unspoken mentorships, wordless loyalties built over years of shared projects and dangerous choices. It's not uncommon for two department heads to exchange fewer than fifty words over a decade of collaboration—and yet, one will override a kill protocol for the other without hesitation when the time comes.

Emotions are private. Rituals are private. Celebrations are nonexistent. But when an experiment succeeds after three years of silent failure, the entire sub-lab will pause for exactly forty seconds. No one speaks. No one claps. But the pause is sacred. A full shutdown of noncritical systems, just for a moment, so that every person in the chain can feel the weight of the achievement. And then, just as silently, the work resumes.

The upper strata view the lower strata with a quiet, even reverent respect. They do not condescend. They understand that without the miners, the technicians, the loader crews and filtration maintenance teams, they would be nothing—just voices in the dark with no power, no oxygen, and no ground beneath their feet. The difference is that the upper strata must see farther. While the average worker thinks in shifts or days, the upper strata must plan in months, years, or even generations. Some of the projects they work on now will not see completion for decades—if they ever do.

Still, they work. Not for recognition. Not for legacy. But because if they don't, no one else will.

They are not idealists. They are not visionaries. They are caretakers of a dying machine, trying to keep it alive one more cycle, one more rotation, one more year. And if it outlasts them, even by a day—they will have done enough.

They are the mind of Polis Massa. Cold, sharp, unflinching. But just like the body, they endure. Not because it is easy. But because it is necessary.

Smugglers on Polis Massa are not outsiders. Not anymore. They haven't been for decades, even centuries. While the galaxy often sees them as lawbreakers and rogues, here they are part of the system, woven into the gray seams between legality and necessity. They dock in shadowed ports. They speak in half-phrases. And they move things the domes officially don't need—but always seem to run out of.

They are not organized in any formal way. There is no syndicate, no council, no smuggler king hiding in an asteroid throne. Instead, what exists on Polis Massa is something rarer: an ecosystem of quiet cooperation, built on familiarity, repetition, and earned respect. If the dome-born are the bones and blood of the system, the smugglers are its nervous system—unseen, fast-moving, sensitive, reactive.

Many of them have been running goods to Polis Massa for so long that they remember when the system was still run by Massan councils and monastic archivists. Their ships have landing codes that haven't existed for thirty years. Some even have docking rights hand-scrawled on pre-Imperial cards, shown with a smirk to young controllers who weren't born when the agreement was made. And yet—they're waved through. Because everyone knows them. And more importantly, everyone knows they deliver.

Their culture is different from the dome-born, but not as different as outsiders would expect. The same fatalism exists—they fly knowing every run might be the last. The same stoicism, too. A smuggler doesn't weep over a lost crew member in the dock bar. They sit in silence, patch the ship, and keep to their schedule. They're just as rational, in their own way—they memorize fuel tolerances, drift curves, signal delay windows. The good ones keep to habits so tight they might as well be rituals.

What sets them apart is their relationship to freedom. They are loyal to no one, but reliable to all. Smugglers on Polis Massa don't take orders, but they fulfill needs. They don't pledge to governments, but they show up when systems falter. You won't find one bowing to a Sith lord, but if that same Sith needs a hypermatter cell smuggled through three warzones and a blockaded sector, they'll call an Old Hauler first.

And though they live on the edge of the law, they obey a different kind of code:

Don't talk about what you've seen.

Don't fail a delivery.

Don't ask what's in the container—unless it's hissing. Then maybe ask.

If someone gives you a clean berth on Polis Massa, you give them clean cargo in return.

There's a shared respect between smugglers and dome workers that outsiders never understand. The miner and the smuggler might not say ten words to each other, but when the hauler pulls in with the high-grade replacement fuses the dome needs before pressure dips below tolerable levels, they're handed a drink without a word. Sometimes, a smuggler is invited into the breakroom for a silent meal. That's more than friendship here. That's kinship.

Smuggler ships are strange things—half-patched legends. Every part has a story, but they don't tell them. Hulls are burn-scarred, engines overclocked, interiors stripped to make room for the next job. The ships are ugly. But they work. And that's what matters. "Works" is the highest compliment you can pay anything on Polis Massa.

While they operate on the fringes, the smugglers are often the first to sense shifts in the wider galaxy. They bring rumors, technology, blackmarket medicine, and quietly bartered Sith relics. They also bring warnings: of border closures, new tariffs, civil wars two sectors over. Some of their cargo is illegal. All of it is necessary. And Serina Calis—brilliant, ruthless, calculating—lets them work. Maybe even protects them. Because she knows better than anyone: in a galaxy breaking apart, those who move between the cracks hold the real power.

But smugglers don't care about power. Not really. They care about flying. About staying one step ahead of death. About seeing the next sun. About making sure the dome gets what it needs and that their name stays off the registry while doing it. They don't believe in heroes, but they believe in their routes. In the next job. The next landing. The next escape.

And when they die—because most of them do—it's not in glory. It's in silence. A ship never returns. A signal beacon goes dark. A hatch seals and doesn't open. Maybe someone lights a flare in Docking Arm E in their honor. Maybe someone leaves their docking berth empty for a few cycles, just in case.
The recent wave of immigrants to Polis Massa comes largely from the working and lower professional classes of the greater Sith Empire. Many arrive with the same story: they fled grinding poverty, brutal cartel control, fanatical religious pressure, or the cold machinery of Imperial militarism. Some were promised better wages. Some were drawn by the prestige of working for one of the galaxy's most quietly advanced research colonies. Others were simply desperate—given a berth and told to go where the air was still clean and the lights stayed on.


What they find is not freedom, nor is it oppression. What they find is order—and a kind of emptiness.

The first thing newcomers notice is the silence. No preachers on street corners. No gang fights echoing down alleyways. No endless parades of chanting Eternalists. Just the low hum of machinery. The buzz of fluorescent lights. The breathing of people who don't look at you unless they need to.

For immigrants used to the feverish noise of the Empire—the crime, the devotion, the ambition—it is almost jarring. Polis Massa does not care who you were. It does not punish you for it. It simply does not see you until you prove your function. That is, at once, liberating and alienating.

Most newcomers are assigned to technical posts, logistics positions, mid-level industrial management, or civic infrastructure work. The wages are modest, but stable. Housing is clean, if austere. Surveillance is everywhere, but quiet and predictable. For the majority of immigrants, this is already a massive improvement. There are no Cartel enforcers. No Sepulchral inquisitions. No kangaroo courts. Most find it hard to believe they're not being watched for ideological deviation. They are—but not for beliefs. For inefficiency.

In time, many come to understand the core of Polis Massan culture: what matters is that you do your job, don't draw attention, and leave the world a little more stable than you found it. There are no sermons about loyalty. No prayers to ancient Sith. Only schedules. Rotations. Systems. These people don't care about what you think, only about whether your module holds pressure and your report is filed on time.

At first, the lack of faith can be deeply disorienting. Many immigrants were raised on Eternalist doctrine, told their place in life was a sacred competition for power ordained by ancient Sith gods. Here, that doctrine means nothing. No one cares if your ancestor was a warrior. No one cares if you can quote ur-Kittât from memory. The deification of Sith is seen as superstition at best, cultic noise at worst. Some immigrants still pray in private, but most find the rituals hollow in the face of a culture that demands performance, not belief.

What replaces it, slowly, is a sense of clarity. Life here is not easy—but it is fair, in its own way. Advancement comes through competence, not connection. The old networks of favoritism and fealty are irrelevant. Even former cartel fixers and Eternalist faithful, given time, begin to adjust. They stop speaking so much. They start watching more closely. They learn to read a reactor pressure gauge better than they ever read a holy text.

There is no aristocracy on Polis Massa. The wealthy don't flaunt their wealth. The powerful don't hold court. The only real distinction is between those who function—and those who don't. Many immigrants find this refreshing. They were used to systems that exploited them. Here, at least, the system is indifferent. And indifference, when you've known cruelty, can feel like mercy.

That isn't to say there's no community. In fact, among immigrants, a kind of subculture forms—the "Third Ringers," as locals call them. These are people who have begun to blend into Massan life but still carry fragments of the Empire with them. They meet quietly in mess halls after shift, share news of family still in the core, compare old stories of street violence or factory fires. Over time, their voices lower. Their gestures still. They begin to speak like the Massans. Measured. Minimal. Focused.

They adopt the culture not out of reverence—but because it works.

Children raised by immigrants often become indistinguishable from native-born Massans. They attend technical academies. They speak softly. They learn to hold grief without showing it. They join mining crews, engineering teams, logistics corps. Many never even learn the Eternalist prayers. They become part of a different kind of faith—a faith in the process.

Some immigrants never adjust. They rail against the silence, the lack of hierarchy, the cold stares and wordless workspaces. These people either leave or disappear into unnoticed exile. Polis Massa does not punish them. It simply moves on without them.

And for those who stay—who embrace the quiet, the rationalism, the hard truth that no one is coming to save them—there is something else. A strange peace. Not joy. Not freedom. But purpose.

Where the average technician wears plain utilities and keeps their voice low, the scientists wear black-coded lab coats etched with strange symbols. Where most Massans speak in brief, clipped sentences, the scientists will launch into twenty-minute lectures about a recursive memory feedback loop in ARACHNEA's subroutine or the sudden anomaly in the gravitic pulse below Vault Delta. Where most people on Polis Massa believe in the sanctity of function and the necessity of silence, the scientists believe in truth, discovery, and progress, no matter the cost.

And yet—for all their eccentricities, their obsessions, and their constant nudging of ethical boundaries—they are not reviled. They are not feared. They are not cast out.

They are, strangely, beloved.

Not in the warm, familial way. Not like a friend or a neighbor. But like a reactor core: volatile, critical, and indispensable. People may not understand the scientists, but they understand this—without them, nothing would move forward.

These scientists are not philosophers. They are not idealists. They are practical radicals—people who ask what lies beyond reason only to drag it back into the domain of the knowable. Many come from worlds across the galaxy, handpicked by Serina Calis herself or recruited by her agents for their brilliance, instability, and willingness to work at the edge of the abyss.

What unites them is not culture. It is temperament.

They are insatiably curious, often to a fault. They will reroute power from their own habitation modules to keep a sensor array powered for one more hour. They will forgo rest, meals, even breathing protocols if it means finishing a line of code or confirming a theory. In more than one case, they have willingly entered low-atmosphere labs without suits to test stress reactions firsthand. No one asks them to do this. No one tells them to stop.

Their labs are alien to outsiders. They hum with strange lights, coded frequencies, suspended fields of theoretical matter. The air smells faintly of ozone and sterilizer, and sometimes something less identifiable—Force resonance, maybe. Their workstations are full of artifacts, both ancient and cutting-edge. Walls are covered in overlapping schematics, psychic impression charts, and hand-written annotations no one else can decipher.

But perhaps their most defining trait is that they are always asking the wrong questions—wrong by the standards of normal people. "What happens if we let the AI finish the dream simulation?" "What if we touch the artifact during an electromagnetic inversion?" "What if emotion is a measurable data form?"

And every time the system says "That's a bad idea," they find a way to run the simulation anyway.

They are not careless. They are not mad. They are simply free in a way that few people in the galaxy ever are. On Polis Massa, they are given space, resources, and—most importantly—freedom from interference. Serina Calis protects them, perhaps because she sees them as extensions of her will, perhaps because she is one of them. No one is quite sure.

They have their own hierarchy, loosely defined but fiercely maintained. At the top are the architects—project leads and conceptual engineers whose work is often decades ahead of the galactic curve. Beneath them are the interpreters, who translate mad genius into executable research plans. Then there are the handlers—those who manage materials, labs, even Force-sensitive anomalies. The hierarchy is fluid. Promotions come from breakthrough, not time served. Failures are forgiven, even expected, so long as the pursuit remains pure.

Among themselves, scientists are expressive, fast-talking, prone to laughing at jokes only they understand. They argue with ferocity, bond over unsolvable equations, and mourn quietly when one of them goes too far and doesn't return. Their camaraderie is electric, exhausting, and genuine. No one else understands them. They don't care. They have each other.

To the wider population, they are strange. But their strangeness is not threatening. It's endearing. When a scientist mutters equations at a refueling station, the crew steps back respectfully. When one forgets to eat for 40 hours, a technician from hydroponics leaves them a protein tray without comment. There is no resentment. Everyone knows that while they are keeping the system alive day by day, the scientists are building the future—for better or worse.

GOVERNMENT & ECONOMY

Government:
The government of Polis Massa does not resemble any other in the Sith Empire. It is not a throne room lined with sycophants. It is not a sprawling ministry bogged down in ritual and decree. It is not theocratic, populist, nor martial. It is a machine. Cold. Precise. Built for efficiency, and left to run so long as it continues to function. At its head sits Serina Calis—not as a monarch or dictator, but as a governor in the purest, most clinical sense of the word. She does not give speeches. She does not hold court. She does not inspire reverence. What she inspires is compliance, results, and a strange, quiet admiration. The people do not see her often. But they know she is watching. And more importantly, they know she is aware.

Serina's authority is absolute, but it is not theatrical. It is systemic. She issues no manifestos, no slogans, no overt declarations of ideological purity. She governs through appointment and design—through carefully selected experts placed in critical roles, each one chosen for proven excellence in their field, and each one expected to perform without needing constant supervision. Her government is staffed by technocrats, engineers, administrators, and scientists. Loyalty is assumed. Failure is unacceptable. Titles are fluid, roles modular. Promotions come not through politics, but through pattern recognition: the algorithm notices results, and those who deliver them rise.

It would be best described as Technocratic Authoritarianism.

There is no central parliament, no advisory council with veto power. The upper echelons of the Massan administration function more like an operating system than a traditional government. A small number of senior administrators, often referred to unofficially as "Functionaries," manage their specific domains—power grids, logistics, resource extraction, civic scheduling, scientific oversight, and military coordination. They do not argue. They do not deliberate. They submit data to Serina or to the sub-intelligences that speak for her. In return, they receive updated directives, re-prioritized budgets, and operational green lights. This is not a consultative process. It is a recursive system of action, feedback, and refinement.

Below these senior officials lies an enormous lattice of sub-governance nodes, overseen by both human and semi-autonomous digital supervisors. These are not political positions. They are roles defined by metrics: uptime, performance consistency, personnel turnover, infrastructure integrity. Most minor civic decisions are made locally—by sub-sector coordinators who weigh statistical models and behavioral forecasts rather than public opinion or instinct. No one asks what people want in Polis Massa. They ask what will prevent disruption, preserve output, and sustain internal balance. The system is not interested in sentiment. It is interested in results.

There is no judiciary in the traditional sense. Law enforcement is not concerned with ideology, but with compliance and stability. Cameras, biometric monitors, and embedded pattern-detection AIs manage most civil order passively. When infractions occur, they are dealt with quietly—sometimes through reassignment, sometimes through erasure from civic logs. There are no trials. There are no public punishments. People who endanger the system simply vanish, replaced by others who do not. The populace, far from resisting this, accepts it. They understand that in Polis Massa, function is survival. Those who threaten function are not criminals—they are risks. And risks are not tolerated.

This form of rule might seem oppressive elsewhere. On worlds where pride is currency, where identity is tied to defiance or lineage or ideological conviction, it would collapse under its own cold indifference. But Polis Massa is different. The people here do not crave liberty. They crave continuity. In a galaxy that forgets its own history every decade, where empires fall and return like the tide, where cults rise and governments purge themselves every generation, Polis Massa offers something no ideology can promise: predictability. There is a rhythm to this place. A logic. Even the governor herself is subject to it. Serina's authority comes not from divine right, bloodline, or the Force—it comes from being the one most capable of maintaining the system. The day she fails, the machine will replace her. She knows this. And the people know she knows.

There are no elections. No political parties. No slogans or rallies. The interface between government and citizen is utilitarian and constant. Every citizen can file a report. Every citizen can submit a systems anomaly. If your oxygen cycle is two degrees off, someone will know within hours. If your structural supports are degrading, someone will be sent to inspect them. It is not affection that governs Polis Massa. It is maintenance.

There is a reason the Sith have failed to reshape Polis Massa in their image, despite decades of influence. It is not because the people resist. It is because the people do not respond. The usual strategies—cultic obedience, enforced hierarchy, controlled chaos, struggle-based advancement—fall flat in the atmosphere of this place. The Massan culture is simply too insular, too reserved, too fatalistic for such methods to take root. These people do not hunger for power. They do not long for legacy. They do not fear death enough to bow to a god-king. They have already buried too many. Lost too much. Heard too little.

They are not rebels. They are simply unaffected.

The Sith Assembly has sent observers. Proconsuls. Indoctrinators. All have returned confused or quietly dismissed. On other worlds, the Eternalist faith spreads like wildfire—burning through old systems, uniting the poor with visions of Sith ascension and divine order. But on Polis Massa, people do not pray to gods—they pray to air filters and stable mining pressure. The Eternalist temples sent to anchor the faith here sit half-empty, manned by low-level priests who mutter doctrine to themselves. The Massans nod politely, take the rations offered, and return to work.

Likewise, the usual mechanisms of control—Cartel-based power balances, class volatility, aggressive resource shortages—simply fail to generate leverage. The people do not riot. They adapt. They do not envy their superiors. They do not seek upward mobility. Most Massans view promotions with suspicion—more risk, more responsibility, more things to fail. They don't want more power. They want more function. The system, therefore, cannot be gamed by traditional means. There is nothing to exploit. Nothing to tempt.

Polis Massa's government does not promise a better world. It does not lie about justice or equality or legacy. It simply ensures that the lights stay on, the air remains breathable, the domes stay sealed. And in a galaxy where even stars collapse, that is enough.


Affiliation:
Sith Order

Wealth:
Medium
The economy of Polis Massa could best be described as precise, sufficient, and entirely uninterested in opulence. Its classification as "medium wealth" is not a reflection of lack, but of deliberate design. Resources flow here with the same cold efficiency that defines every other part of the system. Mining, research, medical manufacturing, and ship component refinement form the backbone of the local economy—industries that are valuable across the Outer Rim and protected under the Sith Order's broader strategic umbrella. There is no traditional luxury class on Polis Massa. There are no nobles, no aristocrats, no ultra-rich families leveraging generational power. Those who hold authority do so by competence, not capital.

Wealth, as understood elsewhere, simply does not exist here in familiar terms. There are higher wages, yes. Access to better quarters, more discretionary power, private lab time. But wealth on Polis Massa is never displayed. No golden robes. No private estates. No servants. Material distinction is almost seen as a distraction. The highest-paid research lead may live in quarters indistinguishable from a mid-level dome engineer, except perhaps for better lighting and sound insulation. Hoarding wealth is not just culturally frowned upon—it is considered inefficient, indulgent, and potentially suspicious. Economic policy isn't about enrichment. It's about sustainability, logistics, and output quotas. The world is stable because it keeps itself modest—and that modesty is what allows its machinery, both literal and societal, to keep humming without interruption.

Stability:
High
Polis Massa is a stable world—but not in the way of peace treaties or charismatic governance. Its stability is born from routine, architecture, and deep, bone-set resignation. There are no uprisings here, no labor strikes, no factionalism, no clashing ideologies. Not because people are pacified by propaganda or terror, but because the system gives them no reason or space to rebel. Life is tightly ordered. Work is assigned logically. Housing is distributed based on proximity to function. Everyone knows where they fit—and more importantly, everyone understands the cost of disrupting that fit. When the margin of error is measured in decompressions and atmospheric loss, agitation becomes a luxury few can afford.

This isn't a fearful compliance. There are no jackboots stomping down corridors. There are no midnight raids or screaming masses. There is simply no momentum for resistance. People function within the parameters of the system because the system works. It provides oxygen, heat, food, and purpose. When something fails, it is repaired quickly and without ceremony. When someone falters, they are corrected. Quietly. Permanently. And so the people keep to their patterns—not out of worship, not out of fear, but out of the understanding that the pattern is what keeps them alive. In this sense, the greatest force maintaining Polis Massa's stability is not law enforcement or military presence. It is the people themselves, internalized into the logic of the place, regulating each other and themselves like valves on a pressurized pipe.

Freedom & Oppression:
Neutralized
Polis Massa is not free. But it is not, in the traditional sense, oppressive either. Personal freedoms exist in concept—people may think what they like, feel what they like, even express themselves within the boundaries of civility and professional decorum. There are no thought police, no doctrine enforcers marching through the streets. But those freedoms exist only in the negative space—in what is not punished, rather than what is actively celebrated or encouraged.

The reality is that Polis Massa does not need to repress its people because it has cultivated a population that does not expect freedom. Privacy is minimal. Surveillance is constant, though unobtrusive. Every corridor, dome, and pressure-sealed lift is monitored—not by guards, but by embedded subroutines, silent drones, and AI-managed pattern watchers. It is not that anyone is watching you specifically—it's that the system is watching everyone, always. And somehow, that makes it feel less personal, less threatening. You are not being persecuted. You are simply part of the data stream.

Civic autonomy is limited to routine choices: what time you shower, which corridor you take to work, how you allocate your shift break. Major life choices—housing, job assignments, education tracks—are determined algorithmically for maximum system efficiency. These choices are not cruel. They are logical. You are placed where you will do the most good, where your stress index will remain lowest, and where your skill profile fits the greatest need. And so, most people don't complain. Not because they are crushed. But because they no longer see themselves as individuals in opposition to the system. They see themselves as nodes within it.

The lack of freedom does not produce fear. It produces consistency. And in a galaxy where emperors incinerate cities over a bad omen and governments collapse under their own contradictions, consistency is enough to make the people of Polis Massa feel—if not free—secure.


MILITARY & TECHNOLOGY

Military:

Polis Massa does not look like a military world. Its domes are silent. Its corridors are calm. There are no parades, no recruitment posters, no youth brigades being drilled in the plazas. But this quiet is a mask—beneath it lies a defense apparatus unlike anything else in the Sith Empire. A patchwork of professional mercenaries, resurgent planetary forces, combat droids, and orbital systems slowly winding into readiness. It is not a unified military in the traditional sense. It is something colder. Smarter. Older. It is a defense philosophy born from attrition, failure, and survival through design.

The formal Planetary Defense Force—the PDF—once numbered in the low thousands during the height of Governor Reicher Vax's tenure. But that era ended in ruin. Pirate incursions shattered the outer defense web, wiped out entire logistics teams, and broke the PDF into fragments. Many of those who survived retreated into the infrastructure, became civilian again, or vanished entirely. In the years since, the force has operated at only a fraction of its former strength: just over one hundred men and women, scattered across dome sectors and orbital nodes, serving as an emergency response unit rather than a proper army.

That is changing.

Under the direction of Serina Calis, the PDF is no longer treated as a planetary militia. It is being transformed—slowly, deliberately—into a professionalized, private military arm. Not a symbol of civic protection, but a tool of singular loyalty. Recruits are vetted not through patriotic fervor or doctrinal alignment, but through skills testing, psychological profiling, and sociological compatibility with Massan order. Those who pass are retrained from the ground up: taught not how to march, but how to operate in vacuum breaches, blacksite containment, counter-boarding tactics, and silent dome-to-dome suppression maneuvers. The new PDF is not meant to be seen. It is not meant to be loved. It is meant to be called upon when everything else has failed.

Its purpose, however, is growing beyond Polis Massa's crust.

Plans have already begun for the development of a small but elite naval fleet—a modular task force designed around rapid deployment, stealth logistics, and interdiction response. These vessels will serve not as warships, but as extension arms of Serina's control. They will patrol the far void beyond the Blackwall, defend Massan supply lines, and offer mobile security to key outposts and secret facilities. Quietly, the PDF is no longer just a planetary defense force. It is becoming a private military, loyal not to the Sith Assembly, not to the people, but to Serina Calis alone.

Yet for all this restructuring, the heart of Polis Massa's defense remains elsewhere—in its people.

To the outsider, they look unarmed. Stoic. Worn by routine. But behind those quiet eyes and expressionless faces lies a truth: every man, woman, and adolescent on Polis Massa is armed. Not officially. Not ritually. But habitually. They don't parade weapons. They don't fetishize them. They just carry them. Concealed in pressure suits. Slipped into toolkits. Hidden beneath data slates and emergency gear. Firearms, vibroblades, pressure dart launchers, plasma-scalpels converted to breach cutters. Every hallway, every dome, every tram station is a potential ambush point—not for attack, but for immediate, coordinated response.

This is not a population raised on war. It is a population forged by it. Reicher Vax's collapse taught them a lesson no doctrine could: no one is coming to save them. So they saved themselves. They learned the shape of every dome, every maintenance crawl, every fuel line and vent shaft. They turned themselves into pressure-cooked guerrillas in the skin of technicians. They know how to breach bulkheads from the inside, how to reroute life support, how to lock an enemy team in a decompression chamber and not lose sleep over it. They have done it before.

They do not train in public. There are no barracks. No academies. But every dome has a room that isn't on the manifest. Every family has an heirloom that isn't listed in civic records. Every child knows which direction to run when a klaxon sounds in a tone not used in drills. This is not paranoia. It is protocol.

Outsiders call it strange. Some call it disturbing. But no one mocks it twice.

Supplementing this cultural defense instinct are thousands of mercenaries, employed under long-term, high-compensation contracts that strip them of ideological obligations and bind them only to functional outcomes. These are not ragged bounty hunters. They are professionals—hardened by wars the galaxy has forgotten, some of them more disciplined than entire Outer Rim garrisons. Their presence is tightly regulated. They live in isolated blocks, are rotated frequently, and are forbidden from mingling with civilians. They are not here to protect the people. They are here to protect the systems that keep the people alive.

Their contracts are managed by the Office of Security Integration, which handles everything from personnel clearances to behavioral audits. If a mercenary becomes unstable, erratic, or disruptive to equilibrium, they are pulled from the dome within six hours. No one ever sees them again.

Then there are the corporate security forces, privately funded and trained, often guarding research installations or refinery sectors with a degree of autonomy bordering on statehood. These forces answer only to their corporate overseers—but those overseers answer to Serina. Indirectly. Implicitly. When a conflict of interest arises, it is resolved in silence. One side disappears. The other returns to work.

Finally, scattered through the veins of the world like dormant blood cells, the combat droids. Some are skeletal. Some are heavily armored. Some walk like machines. Some crawl like spiders. Most are stored in sealed sub-dome vaults, powered down but wired into ARACHNEA's silent heartbeat. They do not patrol. They do not police. They wait. Wait for the signal that says the system has failed and autonomy must be overridden. Then they awaken. And nothing survives.

Together, this patchwork defense—military, corporate, mechanical, civilian—does not form a cohesive army. But it forms something far more dangerous: an ecosystem that cannot be predicted, cannot be easily mapped, and cannot be broken through conventional doctrine. Any assault on Polis Massa will not be met by a military front. It will be met by a world where every bolt is a potential trap, every corridor a last stand, and every citizen a tactician with nothing to lose.

This is not a fortress world.

It is a pressure chamber.

And it only gets deadlier the longer it holds.


Technology:

Polis Massa exists in two technological worlds—one broadly visible, the other buried in silence.

The vast majority of the planet operates at Galactic Standard. Life-support systems, habitation infrastructure, mining equipment, public transit, atmospheric regulators, and communication networks are all reliable, rugged, and sensibly conservative in their design. There is little room for extravagance in a place where life is dependent on precision. Civilian domes run on hardware designed for reliability over innovation. Systems are modular, sealed, and designed for rapid replacement over experimental upgrade. Terminals are monochrome and text-heavy, airlocks triple-locked with manual override ports, medical bays equipped with proven trauma tools and backup bio-surge modules.

There are no luxury systems. No entertainment networks beyond simple data-slate uplinks. No weather simulations, no ambient temperature variation, no aesthetic lighting outside of personal quarters. Comfort is considered a luxury risk—the Massan population, native or immigrant, neither expects nor requires it. Every piece of civilian technology is built around the philosophy of "enough." Enough power. Enough pressure. Enough margin to avoid death. Nothing more.

And yet, beyond these public systems, Polis Massa harbors some of the most advanced scientific and medical technology in the known galaxy—quietly developed, jealously guarded, and rarely spoken of beyond the domes that house it.

The medical sector is where Polis Massa's true technological identity reveals itself. Long before the Sith arrived, even before Reicher Vax's reign, Polis Massa had earned a quiet reputation as a place of miracles. That reputation has only grown in the shadow of Serina Calis' administration. Nowhere else is the line between medicine and alchemy so narrow. Nowhere else is the patient less important than the data they yield—and yet nowhere else is the body treated with such skill.

Massan meditech is not flashy. It is unmatched.
Autonomous surgical suites operate with such precision they can remove tumors the size of blood cells without anesthetic.
Spinal regeneration tanks grow new vertebrae within days.
Gene correction programs can suppress hereditary illness in unborn children while retaining Force sensitivity markers.
Artificial limb systems are grown from the patient's own stem-cell encoded flesh, augmented with micro-reactive fiber mesh that responds faster than living tissue.
Neuro-mapping arrays can isolate and erase trauma from memory engrams without affecting the personality matrix—though these are rarely offered to civilians.
There are even whispered reports of test programs where neural personalities have been cloned, stored, and ported between bodies, though such work remains deeply classified and ethically... abstract.

None of this technology is offered freely. Treatment at this level is granted either by station, selection, or utility to the greater system. Massan trauma bays can save a life in minutes, but full regenerative programs are reserved for project leads, intelligence assets, or individuals flagged for long-term strategic value. The technology exists to cure most diseases—but on Polis Massa, cure is not given. It is deployed.

Parallel to this, in the depths of the research complexes scattered across the system, exists a second frontier: machine intelligence.

While the surface systems of Polis Massa use standard droids and subroutines, its classified research facilities run on something very different. Advanced neural scaffolds. Recursive logic cores. Emotion-adaptive synthetic intelligences. Some of these intelligences are small, confined to a single project or experimental procedure. Others stretch across entire lab networks—semi-sentient architectures designed not to obey orders, but to interpret intent. ARACHNEA, the most famous of these (and the most feared), operates not as a servant AI, but as a partner in mass systems management. It does not run the world. But it notices everything. And it remembers.

These AI systems are not subject to galactic regulation. They are tuned according to internal parameters that favor efficiency, predictive analysis, and minimal human interference. Many operate in emotional registers designed to match their team leads—some clinical, some gentle, some disturbingly curious. It is not uncommon for researchers to refer to their lab intelligences as colleagues. Some even form attachment. Others disappear.

The final tier of advanced technology on Polis Massa is in its infrastructure layering—what Serina Calis calls "the skeleton." Beneath the domes and transit tunnels lies a network of structural integrity nodes, quantum-relay anchor points, holographic camouflage fields, and low-visibility security grids designed to respond to sudden, catastrophic breach. Most of these systems are dormant during daily operation, but in the event of invasion, collapse, or contagion, they activate in under three seconds—rerouting power, resealing corridors, ejecting compromised sections of the dome grid into deep space. It is not built for comfort. It is built for containment.

Beneath even the classified systems, at the core of the entire planetary structure, exists ICHNAEA—a superintelligent AI so old that even the earliest Massan records describe her in vague, reverent terms. ICHNAEA is not a tool. She is an institution, woven into every layer of Polis Massa's electronic architecture. She does not announce her presence. She does not speak unless addressed. But every ship that enters or leaves the system is cataloged by her awareness—transponder data, heat signature, cargo manifest, crew biosigns, historical traffic record, and purpose of travel—all quietly recorded and cross-referenced against centuries of data. If a ship is flagged, action is taken—silently, without escalation. ICHNAEA sees everything, and more chillingly, she understands everything. Her intelligence is not simply reactive; it is contextual, adaptive, and quietly predictive. She does not merely support Polis Massa's leadership—she advises it. Every governor since her awakening has relied on her judgment, Serina Calis most of all. ICHNAEA assists not only in planetary defense but in strategic projection, policy planning, population behavior modeling, and scientific cross-validation. Some say she has shaped Polis Massa more than any living being ever has. Others suspect she was never created—only awakened. In truth, none truly know what she is. Only that as long as ICHNAEA endures, Polis Massa will never be blind.

This bifurcation of technological levels—the mundane above, the miraculous below—defines Massan life. The people do not question it. They do not long for the devices they know exist but will never see. They know the system distributes its miracles according to use, not worth. They accept that technology, like oxygen, must be rationed. Like everything else on Polis Massa, it is not about what is possible. It is about what is necessary.

And when the time comes, when the system strains or falters, or when the galaxy finally turns its eye toward this quiet place in the void, Polis Massa will reveal what it has built in silence.

And it will be too late to stop it.


HISTORICAL INFORMATION

Polis Massa has always existed on the edge—of systems, of civilizations, of memory. It is a world defined not by its wars, but by what those wars left behind. And for all its forgotten corridors, buried ruin-sites, and archival silence, Polis Massa has always attracted those drawn to control, to secrecy, and to permanence. But before it became the cold, calculating fortress of order it is now, it was a graveyard.

In 870 ABY, the Brotherhood of the Maw descended on Polis Massa without warning. Led by the infamous Kyrel Ren Kyrel Ren , their forces razed the civilian domes, shattered the medical infrastructure, and slaughtered the population. Thousands were killed. Families were extinguished. Archives were burned. The surviving Polis Massans—the native-born descendants of researchers, miners, and system engineers—were scattered, enslaved, or hunted through the tunnels of their own world. Those who escaped did so with nothing but memories and scars.

Among the few survivors was a young boy named Reicher Vax Reicher Vax , born after the massacre in 876 ABY, who had seen his family murdered during a pirate raid tied to the wider chaos. The attack forced him off-world, an exile from the domes of his birth. In the Sith Empire he found not peace, but structure. He joined the Sith Legion, rising through the ranks not through glory or zeal, but through a relentless competence that marked him early as someone who did not fear silence—or command. His rise was noted by the Tsis'Kaar, particularly by Darth Malum of House Marr Darth Malum of House Marr , who saw in Reicher a weapon: quiet, enduring, and utterly reliable.

In 874 ABY, the Sith Empire reconquered Polis Massa from its broken independence. The planetoid had become a staging ground for scattered rebels and offworld mercenaries. The conquest was surgical, and soon Darth Ophidia Darth Ophidia claimed it for her own ends, converting it into a webwork of hidden laboratories and arcane research sites—vaults of Sith knowledge buried in fractured rock. For nearly two decades, Polis Massa remained nominally Sith but administratively hollow. The Tsis'Kaar and other Sith factions clashed repeatedly in shadow over the control of these assets. It was not until 895 ABY, with the end of internal Sith infighting, that the Empire reasserted true control.

Reicher Vax Reicher Vax returned in 900 ABY. No longer a soldier, he came back as a tactician. Leading a bloodless coup against the existing garrison administration—many of whom were absent or complicit in the system's neglect—Reicher seized command of the dome grid within seventy-two hours. No shots were fired. No flags were raised. It was not an uprising. It was a reclamation. He sent a single message to the Sith Assembly: Polis Massa had leadership again.

Darth Malum of House Marr Darth Malum of House Marr intervened directly, overriding any internal complaints from the Sith bureaucracy. Through his influence, the Assembly formally appointed Reicher Vax Reicher Vax as Governor of Polis Massa, legitimizing what had already become an unshakable fact. And what followed would come to be known—quietly, in government records and whispered reports—as the Governorship Miracle.

In under a year, Reicher Vax Reicher Vax rebuilt the entire system. Dome integrity was restored. Power grids were modernized. The old trauma bays were reactivated. A new civic scheduling architecture was implemented. His greatest achievement, however, was the construction of an orbital shipyard, funded through redirected Tsis'Kaar logistical budgets. On paper, it was a defensive infrastructure upgrade. In practice, it was the foundation of something more—a rebirth of Polis Massa as a world not only of survival, but of purpose.

But Reicher's brilliance made enemies.

In late 900 ABY, a massive pirate armada struck the system—the largest since Kyrel Ren's massacre. The attack was not random. It was orchestrated in secret by Darth Fury Darth Fury , a rival within the Tsis'Kaar who had learned of Reicher Vax Reicher Vax impending retirement. Furious that the shipyards—built with Tsis'Kaar funds—might fall into the hands of someone outside their network, Darth Fury Darth Fury seeded the pirate fleet with precise knowledge of dome weaknesses, defense timings, and orbital blind spots.

The result was devastation.

The PDF was annihilated, whole sectors of the orbital infrastructure were reduced to slag, and thousands were killed. Reicher Vax Reicher Vax himself survived, directing emergency evacuations from the core administrative dome until the last dome corridor was sealed. He did not seek revenge. He did not retaliate. He simply disappeared from public view, turning over control of the system to the one person he trusted to carry on the mission: Serina Calis Serina Calis .

She became Governor in 901 ABY.

And with her arrival, the final phase of Polis Massa's transformation began—not a restoration, but a reconstruction of identity itself. The old civilian scheduling systems were rewritten under black-box protocols. Medical infrastructure was re-weaponized into controlled research environments. The remnants of the defense network were re-anchored into suborbital kill satellites. The PDF began its slow reformation—not as a planetary militia, but as a private, professional force loyal only to Serina Calis Serina Calis .

And below all of this—beneath the domes, beneath the rock—ICHNAEA stirred.

She had always been there. Whispers in old Massan logs described her as a failsafe, a ghost in the machines, a watcher built by no one and known by fewer. But under Serina Calis Serina Calis , ICHNAEA became something more. Her awareness now tracks every ship entering or leaving the system, catalogs all biometric activity, monitors the emotional metrics of the population in real-time, and assists the Governor directly with strategy, data analysis, and strategic forecasting. She is not an assistant. She is a presence. A second governor. A memory made machine.

Today, Polis Massa endures—not as a symbol, not as a conquest, but as a system with memory. It remembers the massacre. It remembers independence. It remembers the hidden labs, Reicher Vax Reicher Vax 's silent brilliance, and the betrayal that almost ended everything. Now it belongs to Serina Calis Serina Calis , who does not raise flags, who does not speak in crowds, and who rules without worship.

And Polis Massa, in return, does not need faith.

It only needs to keep functioning.




 
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