Serenai Vaelthith “Sera Vale”
New Member
Serenai Vaelith "Sera Vale"
Age: 35
Species: Diathim
Gender: Female
Height: 2m
Weight: 85kg
Force Sensitive: Sensitive untrained.
Sera moves with a quiet, lithe confidence, the kind that draws no attention until she wants it. Every inch of her form suggests concealment. Her wings are bound close to her back beneath layers of synth-silk wraps, their presence hidden under a worn tank top and a faded black utility jacket heavy with pockets. The jacket is almost always unzipped, collar turned down where a small comlink rests, a thin wire trailing to her left ear.
Her hands are rarely bare. Close-fitting nerf-leather gloves hug her fingers, soft with age, while faded gray wraps cover her forearms up to the elbow the sleeves of her jacket pushed back as if permanently. Her pants are simple gray cloth, tucked into black calf-high boots whose scuffs have long since refused polishing. A pair of blasters hangs low on her hips, the holsters worn smooth from use.
A vapour pen is nearly a fixture at the corner of her mouth, its tip glowing faintly each time she inhales. The exhale drifts out as a shimmer of mist that fades almost instantly, carrying only the faint scent of ozone and spice. A dark hood is almost always drawn up around her face, casting her features in shadow so that only the faintest glint of her eyes is visible. A heavy scarf wraps her neck and lower face, muffling her voice and softening the light that sometimes lingers on her skin. The combination makes her presence subdued and difficult to read, a silhouette more than a person until she chooses to doff her hood, revealing her silver white hair that extends to mid back.
Up close, she carries the faint scent of engine oil and dust, the mark of long hours buried in ship guts and computer cores or dirt side in forgotten places, rather than cantina booths. Her posture is relaxed, but her deep green eyes are quick, cataloging exits and faces in every room.
Her hands are rarely bare. Close-fitting nerf-leather gloves hug her fingers, soft with age, while faded gray wraps cover her forearms up to the elbow the sleeves of her jacket pushed back as if permanently. Her pants are simple gray cloth, tucked into black calf-high boots whose scuffs have long since refused polishing. A pair of blasters hangs low on her hips, the holsters worn smooth from use.
A vapour pen is nearly a fixture at the corner of her mouth, its tip glowing faintly each time she inhales. The exhale drifts out as a shimmer of mist that fades almost instantly, carrying only the faint scent of ozone and spice. A dark hood is almost always drawn up around her face, casting her features in shadow so that only the faintest glint of her eyes is visible. A heavy scarf wraps her neck and lower face, muffling her voice and softening the light that sometimes lingers on her skin. The combination makes her presence subdued and difficult to read, a silhouette more than a person until she chooses to doff her hood, revealing her silver white hair that extends to mid back.
Up close, she carries the faint scent of engine oil and dust, the mark of long hours buried in ship guts and computer cores or dirt side in forgotten places, rather than cantina booths. Her posture is relaxed, but her deep green eyes are quick, cataloging exits and faces in every room.
[spoiler =PERSONAL EQUIPMENT]
- Jacket pockets: datapad (left breast), energy packs (right hip), slicing tools (left hip)
- Miscellaneous: small tools, screws, components from ship maintenance
- Rucksack (for travel): 3-7 days of food, 2 days of water, compact survival tools, breather mask (toxic/low-O2 environments), climbing gear, additional refill substance
- Typical outfit: gray trousers, black boots, tank top, utility jacket, nerf-leather gloves, synth-silk wraps
- Vapor pens ×2-3 with refill substance (approx. 24-hour supply)
OUT OF CHARACTER INFORMATION
Intent: To provide a personal long-range scout and exploration vessel for Sera Vaelith.
Image Source: Incom A-24
Canon Link: Incom A-24 Sleuth-class Scout Ship (pg 61-62 in the book)
Permissions: N/A
Primary Source: Incom A-36 Sleuth-class Scout Ship
PRODUCTION INFORMATION
Manufacturer: Incom Corporation (Field Refit)
Affiliation: Independent / Sera Vaelith
Market Status: Unique (custom field refit)
Model: Incom A-36R “Wanderlight” Sleuth-class Refit
Production: Unique
Material: Durasteel hull, composite alloy plating, reinforced bulkheads
TECHNICAL SPECIFICATIONS
Classification: Light Scout / Exploration Freighter
Length: 40 meters
Width: 12 meters
Height: 8 meters
Armament: Low
- Dual light laser cannons (forward mount)
- Standard A-36 deflector shields
- Light durasteel armor plating
Passengers: 2
Cargo Capacity: 40 metric tons
Consumables: 3 weeks (2 crew)
Hyperdrive Class: Primary 1.0 | Backup 12
STANDARD FEATURES
- Standard communications array
- Standard deflector shield generator
- Standard sublight ion engines
- Standard life support systems
- Standard navigational computer
- Standard repulsorlift landing system
- Standard atmospheric flight capability
Standard sensor array - Dual laser cannon targeting system
- Restored A-24 long-range sensor and communication suite
- Directional deep-scan array
- Deployable sensor booster (extends detection range when stationary)
- Atmospheric and mineral analysis package
- Survey drone pod with two autonomous recon drones
- Atmospheric scoop system for refueling and life-support regeneration
- Encrypted slicer node integrated with navicomp
- Under-deck cryo-locker (sample or contraband storage)
- Three shielded smuggling compartments
- Port-side auxiliary bay (fits one light speeder or 74-Z bike and hover sled for finds to big to carry)
- Fold-down workshop bench with micro-fabricator
- Environmental filters for toxic and low-oxygen atmospheres
- Reinforced internal bulkheads for planetary landings
STRENGTHS
- Equipped with advanced long-range sensor and survey systems suitable for exploration, salvage, or reconnaissance.
- Modular internal design with ample workroom, storage, and maintenance access supports solo operations.
- Extremely quiet sensor profile, ideal for operating under the radar of law enforcement or pirates.
- Limited weaponry leaves it vulnerable in open combat situations.
- Older systems require frequent manual maintenance.
- Narrow frame and extended sensor booms reduce internal maneuvering space.
- Despite upgrades, shielding remains only moderate and cannot withstand sustained heavy fire.
DESCRIPTION
The Wanderlight began as an Incom A-36 Sleuth, one of many patrol craft retired from service, but its current configuration is entirely its own. Expanded hull sections, mismatched panels, and extended sensor booms tell the story of years of field refits and scavenged upgrades. It retains the narrow, forward-swept frame of the A-series, but the additional equipment makes it feel more like a mobile survey lab than a scout ship.
Sera restored the powerful A-24 exploration suite and paired it with a deployable sensor booster and a pod of autonomous survey drones, allowing the ship to map terrain, identify ruins, and locate mineral or salvage sites without ever leaving orbit. Smuggling compartments and a cryo-locker remain hidden beneath the deck plates, quiet reminders that not all of the Wanderlight’s work is strictly legal.
Inside, the ship feels more workshop than warship. Every surface bears the mark of use, from burn-streaked bulkheads to tool racks and data cables coiled beside old ration tins. The cockpit glows faintly with scanner light and soft displays, the hum of the hyperdrive a constant backdrop. For Sera, the Wanderlight is both refuge and partner, a ship built for the edges of the map and the silence between stars
Sera is calm under pressure, the kind of person who can negotiate with a blaster aimed at her chest and never raise her voice. Years of isolation and travel between forgotten systems have taught her patience and how to listen more than she speaks. She is rarely quick to trust and keeps her emotions tightly in check, yet she has a remarkable instinct for understanding what people want. Whether it is an ancient relic, a lost keepsake, or a forbidden luxury, she can usually find a way to get it. Those who work with her learn that she does not deal in crates of spice or bulk shipments, only in items that carry a story or meaning, no matter how small.
Her smuggling work is not about wealth but about freedom. Each deal funds another journey into the unknown, another chance to chart a new route or uncover the remnants of a forgotten civilization. Sera often disappears for months at a time, chasing rumors of lost temples, derelict sanctuaries, or ancient battlefields. She thrives in the edge of danger, where navigation charts end and hyperspace lanes become more theory than fact. It is not greed that drives her but curiosity, the need to see what lies beyond the next horizon.
Despite her calm and skill, she remains a solitary figure. Sera prefers quiet to company and rarely shares her past. Around those she knows well, she can be relaxed, even dryly humorous, but she always keeps a part of herself reserved. Being one of the few of her kind away from their homeworld leaves her feeling disconnected, and though she misses the beauty of where she came from, she cannot return. The reasons for that are personal and painful, something she does not speak of.
STRENGTHS
Her strengths lie in her natural ability to find what is hidden, whether that is a new hyperspace route, a relic buried in stone, or a secret someone would rather keep. She is also a precise and unflinching marksman, her pistols an extension of her will.
WEAKNESSES
Her weaknesses are more subtle. Without her vapour pen, her patience frays quickly and she loses focus on even simple tasks. She also struggles to relate to others on a personal level, often misreading emotional cues or pulling away before connections can form.
Her smuggling work is not about wealth but about freedom. Each deal funds another journey into the unknown, another chance to chart a new route or uncover the remnants of a forgotten civilization. Sera often disappears for months at a time, chasing rumors of lost temples, derelict sanctuaries, or ancient battlefields. She thrives in the edge of danger, where navigation charts end and hyperspace lanes become more theory than fact. It is not greed that drives her but curiosity, the need to see what lies beyond the next horizon.
Despite her calm and skill, she remains a solitary figure. Sera prefers quiet to company and rarely shares her past. Around those she knows well, she can be relaxed, even dryly humorous, but she always keeps a part of herself reserved. Being one of the few of her kind away from their homeworld leaves her feeling disconnected, and though she misses the beauty of where she came from, she cannot return. The reasons for that are personal and painful, something she does not speak of.
STRENGTHS
Her strengths lie in her natural ability to find what is hidden, whether that is a new hyperspace route, a relic buried in stone, or a secret someone would rather keep. She is also a precise and unflinching marksman, her pistols an extension of her will.
WEAKNESSES
Her weaknesses are more subtle. Without her vapour pen, her patience frays quickly and she loses focus on even simple tasks. She also struggles to relate to others on a personal level, often misreading emotional cues or pulling away before connections can form.
Sera once had someone she trusted completely, another explorer who shared her fascination with the forgotten edges of their people’s history. Together they searched for traces of an early Diathim settlement said to have vanished during the galaxy’s ancient wars. It was meant to be a simple survey, but the mission went wrong. The ruin they uncovered was not abandoned but unstable, its foundations warped.In the collapse that followed, her partner was killed while she survived.
The loss marked her more deeply than any wound. Among the Diathim, death is rare. But what happened that day was seen differently. Her partner’s family, a lineage with long influence among their people, whispered that Sera’s recklessness had cost a life.They did not need to accuse her directly. Their grief and social weight were enough to turn quiet sympathy into polite distance, and then into silence.
Unable to bear the memories or the unspoken judgment, Sera left. She told no one where she was going, taking only her ship and a promise to herself that she would keep searching, but never again in the company of those she cared for. Since then she has lived by her own rules, chasing the same mysteries she once shared with someone else, perhaps hoping that discovery might feel like forgiveness.
Her self-exile is not formal but emotional. The beauty of her home still calls to her, yet every star she charts reminds her of the one she lost. It is easier to wander the galaxy’s ruins than return to a world where her absence is a constant presence, and where her name carries the shadow of her memory.
The loss marked her more deeply than any wound. Among the Diathim, death is rare. But what happened that day was seen differently. Her partner’s family, a lineage with long influence among their people, whispered that Sera’s recklessness had cost a life.They did not need to accuse her directly. Their grief and social weight were enough to turn quiet sympathy into polite distance, and then into silence.
Unable to bear the memories or the unspoken judgment, Sera left. She told no one where she was going, taking only her ship and a promise to herself that she would keep searching, but never again in the company of those she cared for. Since then she has lived by her own rules, chasing the same mysteries she once shared with someone else, perhaps hoping that discovery might feel like forgiveness.
Her self-exile is not formal but emotional. The beauty of her home still calls to her, yet every star she charts reminds her of the one she lost. It is easier to wander the galaxy’s ruins than return to a world where her absence is a constant presence, and where her name carries the shadow of her memory.