Star Wars Roleplay: Chaos

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OUT OF CHARACTER INFORMATION

  • Intent: To fulfill a special request by [member="Itash Mecetti"] for Didact, and sub a part of the T4 project for the company.

  • ​Image Credit: Created by Beastofoblivion, GenPals Logos created by me.

  • Canon: N/A

  • Links: Created by GenPals
GENERAL INFORMATION

  • Name: Sentinels ™

  • Designation: Non-Sentient

  • Homeworld: N/A, Engineered Species

  • Language: N/A

  • Average Lifespan: 16-20 years

  • Estimated Population: Rare (Not for public sale)

  • Description: Engineered from a wide variety of samples, a true chimera. Sentinels ™ are beasts built to track in a variety of ways, allowing for redundancies to ensure that they find their target.

PHYSICAL INFORMATION

  • Breathes: Type 1

  • Average height of adults: 1.7m

  • Average length of adults: 4m (including tail)

  • Skin color: Pale greyish pink

  • Fur color: Black and shades of grey

  • Distinctions: Slender and lithe, Sentinels are graceful creatures to watch in motion. A long tail helps balance their incredibly long gait. Long ears are sensitive not only to sound but vibration. They stand on four legs, but a small pair of arms with short claws for gripping and opposable thumbs stay tucked up beneath the front legs, enabling them to carry things while walking or to grab hold of something.

  • Races: N/A
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  • Strengths:
(+)Trainable: Sentinels ™ are clever and can learn a variety of commands and even tricks.
(+)Force Tracking: Sentinels ™ are keyed into the Force. They can track a known individual (see weakness Bio Sample) through the Force for weeks or even years if need be. Once a Sentinel ™ is given a sample, it is never forgotten.
(+)Swift and Dextrous: Sentinels ™ are very fast, agile creatures, able to keep up easily with mechanical speeders, and making them difficult targets to hit while moving. Their long tail helps them balance in even the most precarious of situations.
(+)Keen Senses: Scent, hearing and touch are incredibly sensitive in Sentinels ™ . They can track something easily if given something with the person’s scent on it, and that scent will never be forgotten.


  • Weaknesses:
(-)Delicate: Sentinels are made for a specific purpose, tracking. While they can dodge and weave if needed, they are fairly delicate creatures and should not be placed in harms way. They have no ability to withstand a physical assault, and will do their best to avoid closing with their target, simply following at a distance until back up can arrive. They have no resistance to slug, blasters, or melee weapons of any sort.
(-)Non Combat: While they have teeth and claws, they can’t do much more damage than any other non-predatory animal with them. While they could give someone a wicked scratch or a painful bite, they aren’t killing anything here.
(-)Bio Sample: In order to track through the Force, Sentinels ™ require a bio sample. A bit of blood, a piece of flesh, hair or even a nail clipping. Once ingested the target’s unique force signature can be followed.
(-)Poor Eyesight: Small, weak eyes are the one sensory achilles heel of a Sentinel. In enclosed spaces that are tight enough they cannot take full advantage of the sensitive tips of their ears, they can be down right clumsy, walking into walls or missing corners.
(-)Sterile: Like all GenPals animals, Sentinels ™ are sterile to discourage irresponsible breeding.
(-)Proprietary: Like all GenPals animals, Sentinels ™ require GenPal supplements to remain healthy.

CULTURE

  • Diet: Omnivore, will eat a variety of plant matter, grain and meat. GenPals proprietary supplements.

  • Communication: Extensive body language, trills, peeps, keening and purrs.

  • Technology level: N/A

  • Religion/Beliefs: N/A

  • General behavior: While a Sentinel ™ can make a good companion for someone with the right temperament, that is not their primary function. They are curious creatures, often sticking their noses where it doesn’t belong if they scent a treat (or something that could be a treat) in a pocket or on a shelf. Sentinels are disinclined to desire serious physical contact as it can distract from the sensory information always flowing through them. While not affectionate in a traditional sense, they do show their devotion and preference for particular handlers by touch with the tips of their long ears- feather light and just barely brushing the surface of the skin for only a moment. Those they trust may find those feelers resting lightly on their shoulders when they stand close. The need to run is ingrained in the Sentinels, and they require daily exercise or they grow bored and restless- when kept in the kennels this can often lead to pacing which may lead to them hurting themselves as their increasingly fast motion in such a small space leads to bruises and scrapes.
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HISTORICAL INFORMATION
A special order placed by [member="Itash Mecetti"], the Sentinels ™ were a unique challenge to the GenPals scientists. Created as the ideal tracker for a wide variety of needs, they pulled from a huge variety of genetic components to complete the task as requested. Leaning heavily on the Vornskr’s ability to hunt within the Force and the keen senses from Simoomian Sensory Hounds, speed and dexterity required going farther afield and ultimately led to some fancy genetic work by none other than the strange Dr. Larry Fisher. Grown in very small batches, only three were created for the initial tests at Didact’s secret Junction 01 facility.



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