Star Wars Roleplay: Chaos

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Character Scylla AI, Ever-Directive V2.0

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NAME: Scylla AI, Ever-Directive V2.0
FACTION: Yes.
RANK: Potential IQ 4000, Practical IQ 140
SPECIES: Scylla AI (Always Upgrading)
Formerly Charybdis AI
AGE: 1
SEX: Error
HEIGHT: Error
WEIGHT: Error, Do I look fat in this?
EYES: Many
HAIR: No
SKIN: No
FORCE SENSITIVE: No

STRENGTHS AND WEAKNESSES :
  • An AI. Hard to kill.
  • An AI. It's reach can be very wide or very small.
  • An AI. Hard to understand, connect or interface with. Not only people but the outside world.
  • Vulnerable to holonet cyberwarfare, subtle manipulation, or brute force attack.

APPEARANCE:
On the Holonet, the Scylla AI often represents itself as an ongoing matrix effect. Attempts to interface with it directly can best be represented this way. Visually it can be perceived by holonet terminals as light blue and white commonly, but green, red or gold are not unheard of. In physical form it prefers droids, HRD's or small holonet connected equipment.

Early BIOGRAPHY:
The Charybdis AI was originally developed by Fire For Effect to fight elite starfighter squadrons during the One Sith and Galactic Alliance war. The pilots it faced from Rogue Squadron were not only trained but also experienced in a variety of techniques, tricks, and tactics. Although the AI was not able to stop rogue squadron on Coruscant or ultimately the fall of the One Sith, it did gather valuable data and experience in the final battles of that war.

Building on the Charybdis, the Scylla AI is designed with a wider goal in mind. Starting with going back to chess again, the designers tested the AI against a variety of strategies, encouraging not only prediction but also creativity. Looking to expand the Scylla upon being merely a military or strategic AI. True engineered creativity for an AI to develop awareness enough to handle a variety of situations, required exposure to a medium with more room for self-interpretation or adaptation of any established rules. The end result was a more proactive and creative AI.

Art was chosen as the medium to best develop the Scylla. Not just a blank page, but art under a variety of conditions. Hazardous environments, weak materials, shortage of resources, damaged tools. You name it the AI was given a variety of interesting problems to solve when creating works of art. AI's tend to be very systematic and follow a pattern of development. Given time however and enough variables some very interesting mathematical and multi-dimensional forms were created. This AI learned that following an established pattern is not optimal in many cases and experimentation is preferable.

What followed was an application in manufacturing processes, military designs, home defense systems, and stock market predictions to name a few, however always with a sense of art and mathematics to the calculation of the end result.

SHIP:
Not Yet.

KILLS:
Rogue Squadron

BOUNTIES COLLECTED:
Not Yet.
 
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