Star Wars Roleplay: Chaos

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Scion Series Counter-Interdiction System

  • Intent: To create technology that allows a ship to jump to hyperspace while in an interdiction field
  • Image Source:
  • Canon Link:
  • Permissions:
  • Primary Source: AntiGrav, Repulsor Field Shell , Pressor Field
PRODUCTION INFORMATION
  • Manufacturer: Scion Mobile Shipyards
  • Affiliation: Scion Mobile Shipyards
  • Market Status: Closed
  • Model: N/A
  • Modularity: (Yes, can be upscaled or downscaled to any Size of Ship)
  • Production: Limited
  • Material: Durasteel, Repulsor Electronics
SPECIAL FEATURES
  • Generates an omni-directional Antigravity Field based off Repulsor and Pressor Technology combined that allows ships to jump into hyperspace while caught in a Gravity Well generated by another ship
STRENGTHS
  • Cancelled Stop: This device utilizes a combination of Pressure Field Technology and heavily altered technology first explored by the Verpine, which was originally used to keep asteroids from colliding with each other. A massively powerful repulsor field is generated around the ship that pushes back the effects of an Interdiction Field, disrupting it's effects at the subatomic level and making the interdiction field "slide" around the craft rather than trapping it, allowing a ship to jump into hyperspace after a gravity well is turned on
  • Modularity: Can be upscaled or downscaled to any ship size
WEAKNESSES
  • Trackable: A ship that escapes from a gravity well using this device leaves a massive energy signature through hyperspace that tells enemy ships exactly where it leapt to, enabling easy pursuit
  • Vessel Strain: Due to the power required for a ship to escape to hyperspace while defying the effects of a gravity well, intense strain is put on the hull, and often immediate inspection and repairs are necessary, and the ship becomes much more vulnerable to damage after using this device due to heavily weakened metal
  • Power Drain: Power from nearly every other system on a ship goes into the device when it's used. It is unable to use weapons or shielding when preparing to jump with this , and after jumping, those weapons and shields remain inactive for hours for safety reasons due to vessel strain
  • Recharge: It takes a solid 48 hours to cool down before it can be used again
  • Tractor Beams: if a ship is caught in a tractor beam, it completely disrupts the field this device generates
  • Nebula: Being inside a Nebula disrupts the coherence of the field, preventing it from being used
  • Stars/Black Holes: The strain a ship would be required to endure escaping the gravity well of a Star or Black Hole would be too much for even a Megator-Sized Vessel or Battle Station...they would be ripped apart.
  • Delicate: Requires frequent maintenance and safety checks, as there is a risk it could cause the Hyperdrive to malfunction and result in a slow hyperspace jump that might cause someone to come out of hyper space a few days...or a few years after the jump
DESCRIPTION

The Counter-Interdiction System--got to escape some jerk's interdiction field fast and don't mind putting your ship at severe risk? Give this sucker a try!

--Sales Pitch

Using a combination of Pressor and Repulsorlift Technology in a manner that mystifies Core-ward Scientists, generating a rapidly alternating field of energy around a ship that pushes back against the effects of an interdiction field and allowing a ship to slide right through it (A sort of Counter Interdiction Slipstream Effect) at the cost of severe risk to the ship in question, this technology is barely past prototyping phase, released with the emphasis that it is meant to be used only as a last resort, when all other methods of escape have failed. In particular it's being marketed primarily to wealthy smugglers, Battle Cruiser Commanders or Diplomats, and the Price Tag backs this up.
 
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