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Approved Tech Scion Series Capital Ship Hyperdrive

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  • Intent: To create an incredibly fast Hyperdrive
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PRODUCTION INFORMATION
SPECIAL FEATURES

Very Fast 0.5 Capital Ship Hyperdrive

Half the size of typical Capital Ship Hyperdrives dye to use of Madilon

Efficient manufacturing enables very precise jumps

STRENGTHS

Very Fast: An astounding 0.5 Capital Ship Hyperdrive that can take something like a Destroyer anywhere it wants to go

Multi-Jump: Can make up to four hyperspace jumps in a row

Size: Half the Size of a typical Destroyer Hyperdrive

Precise: Enables a Star Destroyer to make very precise jumps through hyperspace.

WEAKNESSES

Slow Recharge: After it makes up to four jumps, it must wait an agonizing four hours before it can jump again

Delicate Repairs: If damaged, takes longer to repair than most Hyperdrives

Piggy back: As it is designed to work with the Scion Series Power Plant, which is designed to work with the Scion Solar Recovery System, any damage the Recovery System suffers while recharging the ship could drastically affect the Hyperdrive, causing failure

DESCRIPTION

Scion Hyperdrives: Why be sporting towards enemy designs. Faster War Profiteering for All!

--Sales Pitch


An incredibly fast Hyperdrive unit for Star Destroyers, the Scion Hyperdrive is guaranteed to get a Capital Ship where it needs to be or your money back.
 
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Krass Wyms

Jedi Tech Division
Factory Judge
Laertia Io Laertia Io

Precise: Enables a Star Destroyer to make very precise jumps through hyperspace, three fourths as efficient as a typical Path Engine.

Path engines were very different from normal hyperdrives, it relied on San Tekka's knowledge of how to navigate hyperspace to use. It doesn't make a ship faster or more precise it allows for different movements through hyperspace. I would remove mention of it sicne you don't have it mentioned anywhere else
 
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