P.S., I have a source book for Nar Shadaa. PM or Skype message me for info.
Location: Orbit around Nar Shadaa
Objective: Wardrobe, weapon change, and #2 (unless [member="Patricia Susan Garter"] wanted to do Objective 1. Then, he'd probably want to follow her because he's smitten with that "kitten", if you know what I mean...)
Allies: The Ravens, but more specifically, any who will join his side
Jarven stood at an observation window of the Raven's transport ship. Vapor trailed from his E-Cig Cuban. He thought it was a good idea to get in the mood, but that E-Cig tasted terrible. So, he spit it out onto the ground, and stomped it to pieces, forgetting that E-Cigs didn't require that since they weren't actually lit to begin with and they were tech devices...Oops. Turning from the window, he occasionally flicked his eyes to the monitor in the corner of the room. On the screen was the video feed from the "talks" that some gangster was trying to start. Jarven couldn't speak to the gangster, just follow the conversation and get info. He changed into an outfit, that was big enough to comfortably fit just right, over his armor.
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He looked at his commputer and started to study the different sectors of Nar Shadaa.
Corellian Sector: home of numerous trendy nightclubs, restaurants, and casinos. This area also houses many public merchant areas, s well as a very poorly patrolled warehouse district that smugglers make use of for hiding cargo. Gambling is the most profitable and popular enterprise here. One locale, the Blood Pits, holocasts pit fights taking place around the galaxy. This sector is largely controlled by Corellian-descended humans, but all manner of species work and live in this sector. Public housing is readily available here and many take advantage of the affordable accommodations. Level 88 is an especially popular destination for both work and play. The machine works located on this level employ many individuals with an aptitude for repairing cargo freighters and other ships. Crime is so rampant here that it's considered a way of life. It's popular for bounty hunters, as a number of locales here cater to their kind, displaying available bounties to all interested parties.
Meltdown Cafe: popular, but seedy, drinking establishment. Known for it's syrupy, bitter drink: a Tatooine Sunburn. Caters to bounty hunters and is the most frequent place for arranging jobs. Half a dozen Gank Killers can be found loitering here. It's well-advised to avoid this place if you have an outstanding bounty on your head, lest you have a dozen licensed killers descend upon you. Best place to hire muscle.
The Slag Pit: Rough and tumble gambling den and watering hole on the lowest levels of the sector. It averages one killing every other day and no law enforcer has ever set foot in there for years. It's secretly a front for spice business. The owner, a Pau'an called Odrell Vorbaal, is one of the premier dealers of glitterstim on Nar Shaddaa. He has gone to great lengths to keep his business out from scrutiny even though local crime factions have been doggedly trying to find the source of the glitterstim. Odrell's success has happened largely due to the backing of the Black Sun. With the recent events, however, that support has been cut off and he is in a dangerous spot, perfect for manipulation by the Ravens.
Orange Lady: The patrons are known to shoot first and say "excuse me" later. A dank, seedy cantina deep int the lower levels of the sector. Frequented by death stick dealers and addicts, this location is one that respectable patrons steer clear of. The Besadii Kajidic use a spot in this cantina as a prime "recruiting" spot, when in reality, they send you into slavery.
Old Duros Sector: At least 3/4ths of the sector of the sector were abandoned to the poor and disenfranchised, who quickly took it over. Duros immigrants and refugees make up the majority, but there are also a wide range of species here. Unrest bubbles and sometimes important people will rise up and fan the flames of revolt. The Duros Menagerie of Exotic Species zoo This sector is a haunted ruin, home to lethal predators that lurk around every corner. Criminal big shots will have "hunting safaris" in this sector, gunning down any who are in their way, wretches and predators alike, but not usually people who aren't moving. That wouldn't be sporting, so they just spit on them or bust a limb (whatever they're feeling) and move on. The large number of tunnels between this sector and the Corellian Sector allows for the transport of illicit goods.
Red Light Sector: Known for illicit activity. Specializes in body enhancement, implants, illegal drugs, and more unusual pursuits. The businesses that operate here take great advantage of the moral flexibility of those who call the moon home to line their pockets with credits. Slavers and spice dealers operate alongside the bio-enhancement and pleasure shops, earning this area its well-deserved reputation for "anything goes". The central area called Dream Street is the only source of security. Business proprietors warn that anything past this boundary is dangerous and that those who wander do so at their own risk, for they will have to deal with it alone.
The Heartache Bistro: One of the premier restaurants in all of Nar Shaddaa, it caters to the indulgences of many. Food, drink, companionship, entertainment, spice, and much more. It has the finest chefs for the kitchens and only stocks the finest quality liquor. The servers and "companions" are some of the most attractive examples of their respective species'. There is a wide diversity of people from different species and different skills, so anything one could want is most likely to be here. A highly addictive version of Glitterstim, known as Tempest Spice, can be sold in small quantities here, as it is very expensive, of high quality, and in short supply.
Cluster Cantina: A cantina popular with spacers and criminals, however, it's not very remarkable to most who walk through the doors. Completely unremarkable. Could be mistaken for multiple run-of-the-mill cantinas across the galaxy. Couldn't possibly be a hidden safe house for one of the top crime families...
The Undercity: Far down below, this is a place so vile that even the hardiest bounty hunters and smugglers aboid it at all costs. Home to mutants, escaped killers, lethal predators, and even worse...Best to avoid.
The Valveworks district: Home to a massive recycling plant that clears the air of multitudes of toxins that spill into the atmosphere. Most of this district is devoted to cleaning the air and water. It is so old that the machinery is working at 60% efficiency. No one can tell how long it will all last and, if the machinery were to be destroyed, it would cause an ecological disaster.
Dead Town district: Large. Mausoleums. Everywhere. Most bodies are cremated, but for those that demand to have the bodies stashed and/or buried there, droids are in charge of these multiple facilities. Grave robbing is common, especially since the droids can only manage a mediocre security. Most of the bodies are of poor people, but sometimes, there are a couple of valuable trinkets. This makes Dead Town a spot for desperate scavengers.
Darklands district: It's dark. This district hasn't had power for decades. This region, which lies directly under the Red Light Sector, has been home to death stick addicts and murderers, and the permanent power outage has only made the region more dangerous and degenerate. It's now a barbaric wasteland set within a cityscape, home to psychopathic gangs and degenerate cannibals. Lack of power means the residents live in a strange techno-primitive state, hunting fang rats in decaying luxury apartments, carrying torches for lights, and even using bows and spears. Most of the transit ways have been shut down and enforcers have been posted at the entrances of the remainders. Even if you wanted to visit, you'd have to climb down hundreds of meters of dead turbolift shafts just to reach it.
Jarven finished reading the last of it and then sent this info to all Red Ravens in the vicinity.