Emberlene's Daughter, The Jedi Generalist
Civilian Station
Military Station
OUT OF CHARACTER INFORMATION
TECHNICAL SPECIFICATIONS
[*]Hangar: Civilian stations are not used to hold starfighter squadrons. You may list Vehicles or Docking Bays for capital ships other items of note here.)
[*]Maneuverability Rating: (Choose from: None, Very Low, Low, Average, Moderate, High, Very High, Extreme. How agile is your ship? Can it take tight turns? This is relative to the size of the vessel (e.g. a Corvette with Low Maneuverability will be more agile than a Star Destroyer with a Low rating.
[*]Speed Rating: (Choose from: None, Very Low, Low, Average, Moderate, High, Very High, Extreme. How fast is your ship in normal space? How fast can it take off, how fast can it speed through a planet's atmosphere? This is relative to the size of the vessel (e.g. a Corvette with Low Speed will be quicker than a Star Destroyer with a Low Speed.
[*]Hyperdrive Class: (The lower the number, the faster the ship. You may use decimals. (Minimum: .5 | Max: 10.) Average Hyperdrive Class: No Hyperdrive Typically requires development: Below 4. Links: Hyperdrive, Hyperdrive Comparisons)
SPECIAL FEATURES
- Intent: To create civilian stations that function from Sasori
- Image Source: (Please link to where you found the image, or to the original artist if possible. TinEye or Google Image Search can help.)
- Canon Link: (Please link the canon link if applicable canon item.)
- Development Thread: Restricted Missions: (If your submission uses any Restricted Items link the threads you completed the missions in here)
- Primary Source: Mobile space stations
- Manufacturer: Sasori Research
- Model: (Example: TIE (Twin Ion Engine). For submissions where a model wouldn’t be appropriate, such as a custom walking stick, put ‘N/A’ for ‘Not Applicable’.)
- Affiliation: (Individual Character Name (an individual PC/NPC who is permitted to use this item), Company Name(s) (Companies authorised to use this submission), Faction Name(s) (Factions authorised to use this submission, Closed-Market (Any character can use this if they have explicit permission through, for example, a marketplace purchase), Open-Market (May be used by any character without permission from the Manufacturer), other potential options include a submitted NPC unit, or another general organisation/group. Optional. If you chose Limited, Semi-Unique, or Unique in Productivity above please list what groups/characters can use this submission in role-plays.
- Production: (The scale is Unique (Only One Character), Semi-Unique (Only A Handful of Characters), Limited (Only A Select Group Of NPCs/PCs), Minor (Any Character, Only Select Groups Of NPCs), Mass-Produced. (Anyone.))
- Material:
Duralium-Lanthanide Plating (Outer Hull) - Alusteel Plating (Inner Hull)
- Neutronium (Middle Layer)
- Sasori SynthMesh (Interior)
- Turadium (Inner Blastdoors)
- Tunqstoid (Outer Doors)
- Crystasteel (Viewports)
- Agrinium (Hull Mesh)
TECHNICAL SPECIFICATIONS
- Classification: (Orbital Defense Platform, Orbital Fighter Dock)
- Length: (Via Metric System. Max: 10000 meters.)
- Width: (Via Metric System. Max: 10000 meters.)
- Height: (Via Metric System. Max: 10000 meters.)
- Armament: (You may provide your armament in list format and must provide your vessel an Armament Rating. (Choose from: None, Very Low, Low, Average, Moderate, High, Very High, Extreme. Armament Ratings are scaled in relation to the class of ship, meaning a Starfighter will not equate to a Destroyer. For example an average 900m ship will outgun an average 600m ship. Armament Ratings provide only basic weaponry unless the ship also has a description of weapons. Please link to all Factory Submissions used. Links: Starship Weapons, Approved Technology)
- Defenses: (You may provide your shield and armor systems in list format and must provide your vessel an Defense Rating. (Choose from: None, Very Low, Low, Average, Moderate, High, Very High, Extreme. Where None is a man in a space suit hanging on to an engine, Average is typical defense, and Extreme is heaviest defense with heavy armor plating and multiple layers of powerful shields. Defensive Ratings are scaled in relation to the type of ship, meaning a Starfighter will not equate to a Destroyer. You should list particular systems under special features. Please link to all Factory Submissions used. Links: Approved Technology)
Saotome P.L.O.T. Shields Light Version: - Saotome Back Up System:
- Saotome Shield Booster:
- Anti-concussion field generator
- Damage Reduction Armour
- De-ionizers
- Cap Drains
- Warhead Countermeasures
- Advanced Phenex Heat Shielding
[*]Hangar: Civilian stations are not used to hold starfighter squadrons. You may list Vehicles or Docking Bays for capital ships other items of note here.)
[*]Maneuverability Rating: (Choose from: None, Very Low, Low, Average, Moderate, High, Very High, Extreme. How agile is your ship? Can it take tight turns? This is relative to the size of the vessel (e.g. a Corvette with Low Maneuverability will be more agile than a Star Destroyer with a Low rating.
[*]Speed Rating: (Choose from: None, Very Low, Low, Average, Moderate, High, Very High, Extreme. How fast is your ship in normal space? How fast can it take off, how fast can it speed through a planet's atmosphere? This is relative to the size of the vessel (e.g. a Corvette with Low Speed will be quicker than a Star Destroyer with a Low Speed.
[*]Hyperdrive Class: (The lower the number, the faster the ship. You may use decimals. (Minimum: .5 | Max: 10.) Average Hyperdrive Class: No Hyperdrive Typically requires development: Below 4. Links: Hyperdrive, Hyperdrive Comparisons)
SPECIAL FEATURES
- Engine Suite:
- Systems Suite:
- Communications Suite:
- Computer Suite:
- Active Sensors Suite:
- Passive Sensors Suite
- Sasori Gincho
- Saotome Recovery Upgrade
- Executive Suite
- (Provide, in list format, a minimum of 1 strength of this submission.)
- (Provide, in list format, a minimum of 1 weaknesses of this submission.)
Military Station
OUT OF CHARACTER INFORMATION
TECHNICAL SPECIFICATIONS
[*]Hangar: (Please provide the amount of fighters this submission can hold in it's hangar by count of Squadrons, which hold 12 average Starfighters. The higher your squadron count, the lower your Armament and number of Special Features should be. Typically requires development: Anything above 20 for a 4000m station with low armament. Optionally, Feel free to provide a list of names for your squadrons, like the notorious Red Squadron. Alternatively, you may swap squadrons for Vehicles or other items of note.)
[*]Maneuverability Rating: (Choose from: None, Very Low, Low, Average, Moderate, High, Very High, Extreme. How agile is your ship? Can it take tight turns? This is relative to the size of the vessel (e.g. a Corvette with Low Maneuverability will be more agile than a Star Destroyer with a Low rating.
[*]Speed Rating: (Choose from: None, Very Low, Low, Average, Moderate, High, Very High, Extreme. How fast is your ship in normal space? How fast can it take off, how fast can it speed through a planet's atmosphere? This is relative to the size of the vessel (e.g. a Corvette with Low Speed will be quicker than a Star Destroyer with a Low Speed.
[*]Hyperdrive Class: (The lower the number, the faster the ship. You may use decimals. (Minimum: .5 | Max: 10.) Average Hyperdrive Class: No Hyperdrive Typically requires development: Below 4. Links: Hyperdrive, Hyperdrive Comparisons)
SPECIAL FEATURES
- Intent: (Example: 'A personal weapon for Darth Scabious' or 'an advanced armored personnel carrier for the Republic')
- Image Source: (Please link to where you found the image, or to the original artist if possible. TinEye or Google Image Search can help.)
- Canon Link: (Please link the canon link if applicable canon item.)
- Restricted Missions: (If your submission uses any Restricted Items link the threads you completed the missions in here)
- Primary Source: Mobile space stations
- Manufacturer: Sasori Research
- Model: (Example: TIE (Twin Ion Engine). For submissions where a model wouldn’t be appropriate, such as a custom walking stick, put ‘N/A’ for ‘Not Applicable’.)
- Affiliation: (Individual Character Name (an individual PC/NPC who is permitted to use this item), Company Name(s) (Companies authorised to use this submission), Faction Name(s) (Factions authorised to use this submission, Closed-Market (Any character can use this if they have explicit permission through, for example, a marketplace purchase), Open-Market (May be used by any character without permission from the Manufacturer), other potential options include a submitted NPC unit, or another general organisation/group. Optional. If you chose Limited, Semi-Unique, or Unique in Productivity above please list what groups/characters can use this submission in role-plays.
- Production: (The scale is Unique (Only One Character), Semi-Unique (Only A Handful of Characters), Limited (Only A Select Group Of NPCs/PCs), Minor (Any Character, Only Select Groups Of NPCs), Mass-Produced. (Anyone.))
- Material:
Duralium-Lanthanide Plating (Outer Hull) - Alusteel Plating (Inner Hull)
- Neutronium (Middle Layer)
- Sasori SynthMesh (Interior)
- Turadium (Inner Blastdoors)
- Tunqstoid (Outer Doors)
- Crystasteel (Viewports)
- Agrinium (Hull Mesh)
TECHNICAL SPECIFICATIONS
- Classification: (Orbital Defense Platform, Orbital Fighter Dock)
- Length: (Via Metric System. Max: 4000 meters.)
- Width: (Via Metric System. Max: 4000 meters.)
- Height: (Via Metric System. Max: 4000 meters.)
- Armament: (You may provide your armament in list format and must provide your vessel an Armament Rating. (Choose from: None, Very Low, Low, Average, Moderate, High, Very High, Extreme. Armament Ratings are scaled in relation to the class of ship, meaning a Starfighter will not equate to a Destroyer. For example an average 900m ship will outgun an average 600m ship. Armament Ratings provide only basic weaponry unless the ship also has a description of weapons. Please link to all Factory Submissions used. Links: Starship Weapons, Approved Technology)
- Defenses: (You may provide your shield and armor systems in list format and must provide your vessel an Defense Rating. (Choose from: None, Very Low, Low, Average, Moderate, High, Very High, Extreme. Where None is a man in a space suit hanging on to an engine, Average is typical defense, and Extreme is heaviest defense with heavy armor plating and multiple layers of powerful shields. Defensive Ratings are scaled in relation to the type of ship, meaning a Starfighter will not equate to a Destroyer. You should list particular systems under special features. Please link to all Factory Submissions used. Links: Approved Technology)
Saotome P.L.O.T. Shields Light Version: - Saotome Back Up System:
- Saotome Shield Booster:
- Anti-concussion field generator
- Damage Reduction Armour
- De-ionizers
- Cap Drains
- Warhead Countermeasures
- Advanced Phenex Heat Shielding
[*]Hangar: (Please provide the amount of fighters this submission can hold in it's hangar by count of Squadrons, which hold 12 average Starfighters. The higher your squadron count, the lower your Armament and number of Special Features should be. Typically requires development: Anything above 20 for a 4000m station with low armament. Optionally, Feel free to provide a list of names for your squadrons, like the notorious Red Squadron. Alternatively, you may swap squadrons for Vehicles or other items of note.)
[*]Maneuverability Rating: (Choose from: None, Very Low, Low, Average, Moderate, High, Very High, Extreme. How agile is your ship? Can it take tight turns? This is relative to the size of the vessel (e.g. a Corvette with Low Maneuverability will be more agile than a Star Destroyer with a Low rating.
[*]Speed Rating: (Choose from: None, Very Low, Low, Average, Moderate, High, Very High, Extreme. How fast is your ship in normal space? How fast can it take off, how fast can it speed through a planet's atmosphere? This is relative to the size of the vessel (e.g. a Corvette with Low Speed will be quicker than a Star Destroyer with a Low Speed.
[*]Hyperdrive Class: (The lower the number, the faster the ship. You may use decimals. (Minimum: .5 | Max: 10.) Average Hyperdrive Class: No Hyperdrive Typically requires development: Below 4. Links: Hyperdrive, Hyperdrive Comparisons)
SPECIAL FEATURES
- Engine Suite:
- Systems Suite:
- Communications Suite:
- Computer Suite:
- Active Sensors Suite:
- Passive Sensors Suite
- Sasori Gincho
- Saotome Recovery Upgrade
- Executive Suite
- (Provide, in list format, a minimum of 1 strength of this submission.)
- (Provide, in list format, a minimum of 1 weaknesses of this submission.)