Star Wars Roleplay: Chaos

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Character Sargon, Gand Bonemaster


Trace_Subject: "Sargon"
Status: "Unknown-Active"
Threat_Level = EXTREME
"Manfried imagined the stars to be jewels shining in the depths of a long-sealed crypt and, drifting off, he almost glimpsed himself prying open the lid of night and stuffing his pockets with the glittering gems." ― Jesse Bullington, The Sad Tale of the Brothers Grossbart

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SARGON

IN CHARACTER INFORMATION
Name:Sargon
Alias(es):Bonemaster
Faction(s):Black Sun
BIOLOGICAL INFORMATION
Species:Gand
Subspecies: Breather Gand
Height: 1.57m
Weight:82kg
PERSONAL INFORMATION
Homeworld:Gand
Flagship:UNKNOWN

OVERVIEW
Few know the name Sargon, and fewer still have heard it spoken aloud, for the Gand do not name themselves lightly. A silent shadow in the Outer Rim, Sargon emerged from the ammonia mists of Gand with no hive, no title, and no past that anyone can trace. He moves between the stars like a wraith, his breath filtered through cracked rebreathers, his armor draped in scavenged relics from forgotten wars and tombs unearthed on dead worlds. To some, he's a bounty hunter with an uncanny knack for finding prey that vanish off the grid; to others, he's a graverobber who speaks to bones and hears whispers in rusted circuitry. Sargon doesn't deny either claim. He accepts contracts the guilds won't touch, tracks targets through cursed moons and derelict ships left to rot in darkspace. His blaster is old, older than most remember, and the insectoid optics that glow behind his mask are said to see into places no sentient should. He does not ask questions - he uncovers truths, sometimes even the ones his clients were afraid he'd find. And when he finishes the job, he takes something with him: a name, a memory, a token for the shrine he builds in silence, one soul at a time.

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STRENGTHS & WEAKNESSES
  • "Dead Men Tell No Tales" - Sargon excels in eliminating targets cleanly and quietly, leaving behind no witnesses and fewer questions.
  • "One Man's Trash…" - A master scavenger, Sargon sees value where others see ruin. He crafts tools, weapons, and traps from wreckage and relics, giving him an unpredictable edge in the field and the ability to turn any battlefield into his own hunting ground.
  • "The Silence Speaks" - Though wordless, Sargon's presence is unnerving and commanding. His unsettling stillness and the ritualistic nature of his work unsettles those around him.
  • "Whispers in the Dark" - Sargon's obsession with relics and the dead sometimes clouds his focus. He'll linger too long in tombs or chase secrets not part of the contract, drawn toward ancient places.
  • "No Hive, No Home" - Cast out or perhaps self-exiled from Gand society, Sargon walks without the support or wisdom of a findsman order. He lacks communal insight, traditional resources, and suffers from isolation.
  • "Breathe Me" - His life depends on fragile tech. Sargon's damaged breathing apparatus is finicky, and in prolonged combat or hostile environments, a single malfunction could mean suffocation.
THREAD LOG
  • TBD
  • TBD
  • TBD
 
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