The Blood Mother
Sanguina Krev
| Alias/Nickname | Blood Mother |
| Rank | Master |
| Faction | Mandalorian Empire - Iron Wolves |
| Age | 38 |
| Species | Human |
| Force-senstive? | Yes |
| Height | 1.7m |
| Weight | 60kg |
| Hair Color | gray |
| Eye Color | Light gray |
| Languages | Basic, Mando'a |
| Gender | Female |
| Force Sensitive | Yes |
| Theme | Genesis |
| Template Credit | Konrad Harrsk |
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Trained in the tradition by her mother, who learned from her mother, for generations, rooted in early Mandalorian bloodlines. But war and disaster had destroyed their remote culture, and they were scattered, mixing with others, fringers. Some factions of Mandalorians would accept them, others refused them. But this family line, women of mixed Mandalorian blood, never stopped practicing their form of Mandaism. Like the women before her, Sanguina attempted to serve in the tumult of warring Mandalorian factions, or weak factions who fell to outsiders. That was until the Empire arose. The new Mand'alor accepted her kind, and Sanguine became a Spiritspeaker of authority, and then within the fold of the Iron Wolves.OVERVIEW
Sanguine is an eccentric mystic, straddling the worlds of living Mandalorians and the honored ancestors. It is from blood and the Manda that she draws her Force power, draped in honor for those who have gone on before as she serves her vode in the present. She is by no means unapproachable, however, and once past the strange habits and rites, Sanguine is amiable and even-fun loving.
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APPEARANCE
Sanguina's feature defy an estimation of her age. She is of unimposing stature, her slender physique is wrapped in whipcord muscles. Yet she carries a powerful presence. She wears her long salt and pepper hair in thick dreadlocks, often with beads or bone embedded within them. Her features are somewhat weathered but still attractive. Her skin is tanned and heavily scarred by small lacerations. Several mysterious tribal tattoos adorn her skin. Sanguina's hands seem to be permanently stained with blood.
When not wearing her beskar'gam, Sanquina typically wears simple clothing of rough spun fabric and a crimson cloak. Beads and bones adorn her like jewelry, and a razor sharp knife, and often several, hang from her belt.
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Mandaism practicesNOTABLE SKILLS
Blood rites
Herbology
Melee combat
Ranged weapons
Forest Survival
NOTABLE TRAITS
Strengths:
Rugged: Sanguina has lived in the wild much of her life. She has great endurance, pain tolerance and a strong resistance to alcohol, disease and poisons.
Pillar: Sanguine does not panic, rage, become paralyzed by fear or disabled by grief. She is an even keel and a steady pillar against which even the strongest warrior may lean. She is a friend when a friend is needed and a firm voice of correction when it is needed as well.
Herbalist: While her powers can heal and harm, she can also treat many ailments of the body and mind with natural concoctions that may prove more effective than many corporate-manufactured pharmaceuticals.
Weaknesses:
Blood-Reliant: Much of Sanguina's more potent powers in the Manda requires blood and ritual. The nature and source of the blood depends on the intended effect.
Not a Mando Tank: Sanguina is a warrior, but not heavy infantry. Quick, agile movement and hit and run tactics server her purposes best.
Troubled Mind: Close connection with the Spirit World has its affects on the human mind. At times Sanquina struggles with the mental strain of the spiritual upon a mortal soul
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BLOOD MAGIC
Blood Magic
Sanguina is a master in the art of blood magic. It is based on spiritual power that is tapped through rites and incantations facilitated through the blood of the living.
Sample Skills (all require blood)
Blood Tell - This rite provides visions of the past related to a specific object or person similar to Psychometry.
Vitae Medici - The ability to read the flow of blood within a living thing to diagnose wounds, disease and poison.
Healing - The ability to heal wounds, cure disease and negate poisons.
Bloodbold - A rite where imbued blood is used to mark a warrior. The combined effect gives hope, courage, a small boost to physical attributes and can restore exhausted or unconsious individuals, combining the effects of Inspire, and Revitalize.
Spirit Call - This complex and dangerous rite summons a spirit that is temporarily beholden to Sanguine to perform simple tasks. They appear as a roughly humanoid shaped cloud of blood mist. A more complex form of this can summon the spirit of a fallen Mandalorian. The spirit must be willing to answer, and is honored for their appearance. He is kept no longer than necessary so they may return to the Manda.
Bloodspar - Similar to Darkshear, this rite creates a weapon of spirit appearing as a spear formed of crimson vapors. It acts as a Force weapon.
Control Blood - This power gives Sanguina control over blood, whether without or within a body. She can summon it, control its movement, and affect attributes such as temperature and viscosity.
Blood Sense - This ability allows Sanguina to detect living things with some sort of blood within a close proximity.
Examples of Other Powers
Pyrokenesis
Battle Meditation
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EQUIPMENT
Sanguina's Beskar-gam
Wolf-type Sonic Blaster in vabrance
Tal'Alor beskad
SM-10a charric blaster
knives
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STORY ARCS
The Gravesong War
Bonfire Before the Storm l Benediction
The Black Summer
ThunderBringer l Choir of One
New Winds Blow
A Sweet Bribe l Malvern Rising
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PERSONAL
NameDescriptionTamar KrevDaughter
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