Star Wars Roleplay: Chaos

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SA Phantoma Class Ship Cloaking Device.

KHUnIPD.jpg


Image Source: here
Intent: A Stock Standard Stealth Drive Solely for the Sith Assassin Ships.
Development Thread: Here!
Manufacturer: Sith Assassins.
Model: Phantoma Stealth Drive
Affiliation: Sith Assassins.
Modularity: None
Production: Limited (SA Only)

Material: Alusteel / Synth-steel Alloy, plasteel, Stygium
Description:
  • Stealth Rating: 8/10
The purpose of the Phantoma Stealth Drive, or, simply put, the Phantoma. Is to create a standardized stealth generator for ships within the Sith assassins. The Phantoma is a closely guarded secret by the assassins, not released to the ranks of even the One Sith. Thus, it is the one true insurance policy of the Assassins, allowing them to vanish without so much as a trace should they so wish. However, in the mean time, escalating classes of the Phantoma Drive allows ships of the Sith Assassins, be they fighter / freighter class, to up to light Destroyers to be able to have a potent level of stygium stealth capabilities and enables them to better act in the way they were made to. In short, the field bends natural and synthetic light spectrums and its variants around itself, hiding it from physical sight, radar, as well as the laser sighting used by most scanners.

The Phantoma operated as a Stygium stealth generator, making it one of the more expensive and desirable stealth generators in the known galaxy, as it does not create the issue of the ships becoming double blind so long as their cloaking devices are active. However that does not mean that the Phantoma is without its weaknesses. The energy signature which is given off by deflector shields makes the ship able to be picked up by energy scanners of the most basic variety, not to mention that the energy field of a personal shield disrupts the stealth field produced by the phantoma to begin with, making the ship which it encompass wavery and able to be distinguished by the naked eye (meaning in stealth, shields cannot be operational). The Phantoma also drains enough power from any ships core that the ship is unable to fire primary weapon load-outs while the cloaking field is in place.

While in absolute stealth, ships which are cloaked within the veil of the Phantoma can still be discovered, but the means to do so are more specific, scanning technology which is tuned in to pick up on the magnetic field given off by star-ships ion thrusters still allows them to be tracked on radar, albiet with some science to predict their movement, and even locked onto by radar guided missiles, though not all scanners are equipped the means to accomplish this, and must specify this ability to capitalize.

All in all the Phantoma is an excellent addition to the Sith Assassins' fleet, enabling them to be able to act as the agents that they are within the One Sith.
 

ADM. Reshmar

Directorate Officer Fleet Admiral SJC 3rd Fleet
RESEARCH REVIEW
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Star Wars Canon:
Pending initial review
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Starwars Chaos:
Pending initial review
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WITHOUT DEV THREADS
Pending initial review
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WITH DEV THREADS
Pending Initial review
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SUGGESTIONS
Pending Inital review
 

ADM. Reshmar

Directorate Officer Fleet Admiral SJC 3rd Fleet
[member="Iziz"]

The listed development thread has already been used once for Development. As per the rule

  • Two players are allowed to use the same development thread for material as long as both or more have been heavily active in the development thread - this is allowed once.

This thread can be used by 2 people for Development so it will work towards your Stygium development thread requirement. How ever the 2 times it can be used are now up and it cannot be used again.



Iziz said:
Production: Minor (SA Only)
Please make this limited production. Generally a stygium thread is for unique items but it has been allowed in limited production with an understanding that each ship would need a 10 post development thread installing the device. and only on unique and semi-unique ships. Also limit the number of submissions for cloaking to 5 submissions.

So you can have 5 submitted ships with semi-unique production

Reason is you mined a finite amount of stygium and have a very limited supply of it.
 
If the Dev thread that we get for it is, lets say gigantic, would it be possible to mine enough to have a single fleet force equipped with the material.

couple cruisers, support ships, and their entourage.

A stealth force you could fleet with in theory I mean.

We can add an additional 10 posts to the dev thread of each of the ships when those come into application, we have 3 (maybe 4) ship models in mind for this machine. A large freighter, a corvette and a cruiser model and maybe a unique flagship which would be a single destroyer. (We also have the phasma interceptor, not sure if that has a stygium stealth device, but i know its a stealth ship.) Could we do that with Semi-unique? I ask so I know how best we can accomplish the goal.

[member="Reshmar"]
 

ADM. Reshmar

Directorate Officer Fleet Admiral SJC 3rd Fleet
[member="Iziz"]



Iziz said:
If the Dev thread that we get for it is, lets say gigantic, would it be possible to mine enough to have a single fleet force equipped with the material.
Since the thread was so big that why I said up to 5 subed designs. Now if you need more its not a hard number. I just do not feel like you could use this over and over.



Iziz said:
We can add an additional 10 posts to the dev thread of each of the ships when those come into application, we have 3 (maybe 4) ship models in mind for this machine. A large freighter, a corvette and a cruiser model and maybe a unique flagship which would be a single destroyer. (We also have the phasma interceptor, not sure if that has a stygium stealth device, but i know its a stealth ship.) Could we do that with Semi-unique? I ask so I know how best we can accomplish the goal.
Sure. IF you put a hard limit on a limited production ship that would even be possible. If your ship is just going to be captained by a character semi-unique would give you a half a dozen or so ships but all have to have a character command them. Since your faction is minor you cannot have ships over 400 meters without characters captaining them anyway. So by default any ship over 400 meters in a minor faction has to stick to the semi-unique production rule of "a handful of characters" reguardless of its production level.

For your fighter and other smaller ships I could see you doing limited production with a hard number of ships avalible. Say when you submit a ship you want to be an escort and have an NPC captain it make it limited production and say something like no more than 6 or 10 in exsistance at one time. if one gets destroyed you just replace that number.

Now for the fighter there may be an issue in numbers. Since the thread was so big a dozen or so devices seems ok for the bigger ships. but to field squadrons of cloaked fighters is a different story.

But keeping the production of the cloaking device to Limited, Make a OOC note that each submitted starship design will need 10 posts for installing the cloak. Use semi-unique "Sith Assassin characters only" or limited production "6 to 10 ships max" in your submission which use this cloak.
 
So, if we had a flagship, that would be 1 ship of i don't know how long.
4 cruisers. (950m so they need PC pilots)
10 Corvettes (310m) - will be changed to 290/300m cos i didn't know that rule about PC pilots
30-50 Freighters? (40m)

Seem ok for limited numbers? Could we go for more? Less?

Turns out, I'm going to have to make another fighter, but i wont make it a stygium stealth ship, i'll make it one of the many other camouflage things that exist :)

But, if that was the hard "ammo count" of the stygium, I assume we would just be able to do another dev to re-fill our stygium, and then get a few more ships (if damaged. )

And also, just to confirm you 'do' want us to do another Dev thread yes?

[member="Reshmar"]
 

ADM. Reshmar

Directorate Officer Fleet Admiral SJC 3rd Fleet
[member="Iziz"]
Iziz said:
But, if that was the hard "ammo count" of the stygium, I assume we would just be able to do another dev to re-fill our stygium, and then get a few more ships (if damaged. )
no the one you have will work. If you wanted to do another sttgium thread for a submission it would get you a few more ships out of it.



Iziz said:
30-50 Freighters? (40m)
these would not be able to have cloaking. it is just too many of them 10 would be ok but beyond that is just too many.

Also do not forget as a Minor faction you are not allowed ships above 999 meters. Unless you become a sub faction of a major faction, then you can have a larger ship.
 
Reshmar said:
[member="Iziz"]


no the one you have will work. If you wanted to do another sttgium thread for a submission it would get you a few more ships out of it.

these would not be able to have cloaking. it is just too many of them 10 would be ok but beyond that is just too many.

Also do not forget as a Minor faction you are not allowed ships above 999 meters. Unless you become a sub faction of a major faction, then you can have a larger ship.
I did change the thing to limited, we will be doing another dev thread so that we may extend the ship count, as, 10 troop ships just seems a tad light for any real combat effectiveness. Also, the Sith Assassins 'are' a sub faction of the One Sith. (last i checked.)

Could you please archive this until we can get that thread done my good sir?

Also, thank you for the help~

It's been fantastic. <3
 

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