Star Wars Roleplay: Chaos

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Approved Tech RTO-13

Status
Not open for further replies.
Type: Cybernetic
Market Status: Closed Market
Production: Limited
Weight: Light
Size: Average




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[RTO-13]
image created by Google-Gemini via me

SPECIAL FEATURES
  • Bio-Antidote System
    • The implant maintains an unceasing current of antitoxins winding through the user's veins like spectral sentinels. At the faintest intrusion of venom, its cold, mechanical intuition will surge to life, flooding the blood with precisely engineered antidotes that smothered each toxin before it could whisper its lethal promise. In time, the user almost becomes a creature untouched by poison's kiss.
  • Enhanced Agility & Reflexes
    • The implant's secondary function, bound to the spine like a parasitic crown of metal thorns, sharpens the user's reactions until every movement unfolded with eerie, preternatural precision. Electrical impulses hiss through its conduits, lashing the nerves into swift obedience and granting an agility that seemed almost inhuman in its fluidity.

STRENGTHS
  • Durability
    • The titanium cybernetic spine was engineered for extreme-field durability, its segmented architecture capable of absorbing impacts that would pulverize organic vertebrae. Each joint was reinforced with micro-shock dampeners, allowing the implant to withstand ballistic vibration, explosive concussions, and the grinding torque of high-stress maneuvers without structural fatigue. Even under sustained kinetic overload, the spine held firm—less a medical augmentation than a tactical exoskeleton embedded beneath the skin.
WEAKNESSES
  • Nullification & Suppression
    • Despite its titanium resilience, the cybernetic spine remained vulnerable to nullification and suppression devices, which could choke its power conduits and reduce its enhanced functions to dead weight in seconds. When exposed to such fields, the neural relays can misfire, leaving the wearer with delayed responses and a dangerous loss of motor precision. Worse still, Force-based abilities could bypass the metal entirely, destabilizing the user's own bioelectric signals and turning the spine's strength into a volatile liability.
DESCRIPTION

Created in a lab under the watchful eyes of Menendahl's engineers, the spinal implant was crafted from alloys that drank in the dim light like blackened bone. Once fused, the implant seized command of the user's reflexes with a cold and deliberate grace. Its pedigree of micro-conduits mapped every neural channel, accelerating each impulse until thought and motion were separated only by a ghost's width. Muscles responded with uncanny alacrity, granting the host an agility that defied mortal limitation, movements becoming so swift and fluid that the body appeared to glide rather than stride, as though tethered to the world by threads too fine for the eye to grasp.

Yet, beneath its promise of speed lurked a secondary vigilance. Deep within its core pulsed a reservoir of engineered antitoxins, kept in restless circulation by the device's mechanical heartbeat. At the faintest hint of venom or chemical corruption, the implant convulsed into ruthless efficiency, drowning the intruding poison beneath a flood of counteragents. Thus, the host became a paradox of flesh sustained by machine—a being whose survival, dexterity, and swiftness were guarded not by fate or fortune, but by an ever-watchful phantom laced through their very spine.


 


Out Of Character Info


Intent: Cybernetic Spine
Canon Link: N/A
Permissions: N/A
Primary Source(s):

N/A


Technical Information


Model: N/A
Modular: Yes
Material: See Below
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