Star Wars Roleplay: Chaos

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Approved Starship Rtas Class Destroyer

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Sala'dine

Admiral of the Ghost Fleet
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OUT OF CHARACTER INFORMATION
  • Intent: To create a multirole battlecruiser for the Second Fleet
  • Image Source: Star Wars Exodus
  • Canon Link: N/A
  • Primary Source: Venator
PRODUCTION INFORMATION



TECHNICAL SPECIFICATIONS


[*]Defensive



[*]Defenses:

[*]Saotome Solar Shielding
[*]Saotome Hydro Shielding
[*]Warhead Countermeasures


[*]Fighter Hangar:


[*]Support Craft Hangar:


[*]Maneuverability Rating:
  • - Low (Base)
    - Very Low (Boosted)
    - None (Downgrade)

[*]Speed Rating: (Saotome Whammy Drive)
  • - Average (Base)
    - High (Boosted)
    - Very Low (Downgrade)

[*]Hyperdrive Class: (Saotome Hyperdrive) + (HIMS)
  • Very Fast: 1

STANDARD FEATURES

[*]Computer Suite:
[*]Active Sensors Suite:
[*]Passive Sensors Suite:
[*]Living Module
[*]Defensive Pathway Module
[*]Cold Storage Module
[*]Yuma
[*]Saotome Circuits
[*]Saotome Recovery Upgrade
[*]Saotome Tractor/Pressor Upgrade
[*]Saotome Biocomputer
[*]Saotome Suppression System
[*]Automated Defense System
[*]Sato Holochair
[*]Saotome Biometrics scanner
[*]Saotome Anti-Concussion Field
[*]Saotome Moranis
[*]Saotome Violet
[*]Modular Tubing
[*]Modular Bedding
[*]Storage Module
[*]Rack Module
[*]Pathway Module
[*]Warehouse Module
[*]Medical Module
[*]Phenex Internal Security System
[*]Saotome Automated Repair System
[*]Saotome Crew Chair
[*]Saotome Ultrasonic Scrubber
[*]Saotome Biofilter
ADVANCED SYSTEMS
STEALTH SYSTEMS:
Strengths:
  • Cloaking: Designed for the second fleet as a small scale production stealth star destroyer. The variety of armaments and systems including biot jelly making the ship's crew (within) unable to be mentally influenced by the force.
  • Firing Coverage: Designed to imperial specifications. FIring full bore with frontal attacks and coverage when not in stealth mode.
  • Carrier Support: Designed for transporting fighter craft to augment and enhance fleet movements.
  • Autocannons: Highly destructive cannons designed for targeting larger ships or planets.
  • Hanger: Designed like the venator at its peak, the massive hanger itself covers several decks of the ship and holds large numbers of stealth fighters for screening and attack runs.
Weaknesses:
  • Hanger Space: taking a large portion of space, the hanger itself is singular and runs the length of the ship making it a structurally weaker point that could bisect the ship if heavily attacked.
  • Cloaked: Firing while cloaking is a dangerous prospect. With the cloak on weapons are at minimal power to ensure stealth capabilities. WHen firing the cloak cannot be enabled.
  • Biot Jelly: ABle to protect the crew within the ship from mental influence on both sides. THey are unable to receive beneficial force techniques such as inspiration and battle meditation and force powers within the ship are dampened.
  • Autocannons: WHile powerful they are generally considered a single shot and use per ship with the high power requirements and charge up time.
  • Focused Power Output: Designed to provide three fields, shields, weapons and performance with increased output at the expense of the other two. THe stronger you make it the weaker the other two can get but it allows some customization.
    Reinforced Shield: At the expense of weapons and speed, the shields of armor or ships can become exceptionally stronger usually keeping it from being able to move aside from inertia
  • Enhanced Weapon: With increases to the strength of the energy based weapons being used at the expense of defensive shields and movement. The defensive weapons can fire with more strength but it is still lasers not turbolasers.
  • Movement: Without weapons or shields but able to dash around in power armor or to have that extra engine performance with a ship. Focused Output: A major downside to the output is the more increased in one area the rest suffers from it. THis can leave the armor, vehicles, ships vulnerable.
    Reinforced Shield: At the expense of weapons and speed, the shields of armor or ships can become exceptionally stronger usually keeping it from being able to move or fire back.
    Shield strength heavily increases at the cost of weapons and engine power making you a brick

[*]Enhanced Weapons: With increases to the power of the weapons being used as the expense of defensive shields and movement. THe weapons can fire with stronger defensive lasers.
  • Weapon strength increases for anti fighter lasers

[*]Movement: Without weapons or shields but able to have that extra engine performance and thrust with a ship.
  • Speed greatly increases at the cost of shielding and weapons making you a gnat



Description: Massive in design prospects. The second fleet bulwark was based off of ideas from the Venator with a massive hanger, the ability to carry large amounts of fighters and while shirking the cost effective design in favor of being a stealth ship within the second fleet it serves as a power house that has been overly designed to standards compared to other ships even within the Second Fleet Navy. THe shape of the ship and profile meant to give its forward firing arcs the heaviest layer of attack strength for surprise attacks when it drops its cloaking field. The ship is a beast still compared to many of the others within the second fleet even at its size.

Its hanger being one of the key aspects that has been designed to hold variable squadrons of fighters. Much like a classic venator the hanger runs the length of the ship, massive in scale and functioning within production means. Storage and packing itself full of fighters to be used as a screen or in some cases literally being able to release all of their fighters. Certain other aspects of the venator like its primary weaknesses are also there, the open hangers and single ship wide model means that is can bisect the ship when damaged with the superstructure.

The other main aspects of it is the stealth capabilities with the ship being fashioned like the reason or jedi shadow. biot jelly encasing it underneath to block the force from being used to sense the others in it and effectively preventing the force from being used from it. Modulators and a cloak to maskit from visual and sensors. To aid in combating stealth vessels a crystal grav trap for detecting as well as tibannhaX gas to make their engines invisible to the naked eye. Reducing and protecting it.

The final aspect is the ships weapons, designed with the latest upgrades and pieces that they have worked on to hybridize and improve upon designs. The rotating weapon packs are able to give the ship sizable armaments and speed but its design means only a portion ofthe weapons are used at a time. Lowering how much it can utalize for rapid fire and variable attacks to pepper at long range. The weapons themselves more dangerous as they are built into the superstructure and able to cripple if they overheat and the sleg is detonated.
 
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