Star Wars Roleplay: Chaos

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Approved Tech RRHSW-RC 'The Equalizer' Mk.1

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OUT OF CHARACTER INFORMATION
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  • Intent: To provide infantry carried heavy fire support weapon.
  • Image Source: X
  • Canon Link: N/A
  • Restricted Missions: N/A
  • Primary Source: N/A
PRODUCTION INFORMATION
  • Manufacturer: Republic Industries (The Republic Remnant)
  • Model: RRHSW-RC 'The Equalizer' Mk.1
  • Affiliation: Republic Remnant
  • Modularity: No
  • Production: Limited
  • Material: Durasteel, synthmesh, rotary cannon components.
TECHNICAL SPECIFICATIONS
  • Classification: Blaster
  • Size: Very Large
  • Weight: Extreme
  • Ammunition Type: Large Power Pack [Put on like a backpack and is fed to the bottom of the cannon with a cable]
  • Ammunition Capacity: 750
  • Reload Speed: Very Low
  • Effective Range: Average
  • Rate of Fire: Extreme
  • Stopping Power: Very High
  • Recoil: High
SPECIAL FEATURES
  • Extreme Rate of Fire
  • Large Powerpack
  • High Power
  • Fragile
  • Bulky
Strengths:
  • Rapid Fire - The Equalizer has an incredible rate of fire able to put bolt after bolt down range and force squads to scramble for cover from its wrath. Thanks to its three, rotating, tri-linked barrels [so nine blaster barrels in total], it rarely overheats.
  • Hard Hitting - Thanks to the large power backpack needed to power it, the Equalizer can draw more power each shot then most other rotary cannons could hope to achieve allowing it to threaten the heaviest of infantry and light vehicles.
  • Large Ammo Capacity - The large power backpack gives the Equalizer a very large power source to draw upon allowing it to stay in the field for a very long time, on the back of the gun there is an ammo counter to let the user know how many shots are left.
Weaknesses:
  • Bulky - The Equalizer is a bulky weapon, the cannon itself requiring two hands and an impressive physique, but there is also the large power backpack to take into account as well. Anyone wearing this is not moving anywhere quickly and is going to suffer from high levels of physical fatigue and even mental fatigue knowing that the weapon marks them out as a high priority target from enemy fire.
  • Inaccurate - The Equalizer is not an accurate weapon thanks to its weight, sheer rate of fire and the fact that, unless braced against the ground with the tripod, is fired from the hip. While its shots can be 'lead' to the target thanks to the stream of easily seen bolts, that requires not only giving away the position but requires exposed firing long enough to lead the shots there [but as most infantry will be keeping their heads down from suppression, this isn't as bad as it could possibly be].
  • Fragile - Despite its appearance, the weapon is not the most durable. The backpack can be easily damaged which will greatly lessen, or stop, the charge, the cable can break, be cut or in other way be damaged stopping the weapon from working and due to its firing rate, the metal can warp if smacked against something too hard after fired [It resist /over/heating that would prevent serious firing malfunctions, however, as it is still metal and not magic, the barrels still get hot enough to easily warp under physical strain or impacts].
  • Reload? Ha! - The Equalizer is not a weapon that can be easily reloaded in the field. The entire backpack must be changed out, as it takes a few hours to charge to max once again and the cable and import slot of the weapon must be cleaned to ensure no malfunctions as it isn't uncommon for the two to 'fuse' together from the heat of the large amount of energy passing between the two making the metal more malleable.
DESCRIPTION
The Equalizer was created to give the Republic Remnant a powerful infantry support weapon to, primarily, act as a weapon of suppression supremacy. Early in their works, however, they found a problem, such a weapon needed either low power and a high capacity or a high power and low capacity, otherwise, the weapon is too large to easily be carried and used by a single soldier. To fix this, they experimented with other means, until they finally came to the conclusion that a backpack fed powerpack was the best solution. As it is a backpack, the weight is better distributed on the soldier's body allowing them to better deal with the added burden and, with it, they could attain the power, capacity and firing rate they desired. This success is here, the Mk.1. It still suffers from numerous issues such as its fragile nature, utter nightmarish nature to reload (which would become increasingly difficult the more taxed logistics became) and immense weight, but it is a potent weapon of the Republic and was pressed into service. This weapon is still more of a prototype and is in minor production as it undergoes field-testing as the Republic Remnant is not sure if this weapon is potent enough on the battlefield to justify the high cost, of both production and logistical drain, to warrant its use.
 
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