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Approved Tech RR RF-3

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OUT OF CHARACTER INFORMATION
d_i_i_xfr_f3_conduit_experimental_fusion_rifle_by_lord_draco.png

  • Intent: Provide the Republic a mass-produced SMG for its infantry, especially, for ship operations.
  • Image Source: X
  • Canon Link: N/A
  • Restricted Missions: N/A
  • Primary Source: N/A
PRODUCTION INFORMATION
  • Manufacturer: Republic Industries [Republic Remnant]
  • Model: RR RF-3
  • Affiliation: Republic Remnant
  • Modularity: Yes (Top rail for add-ons).
  • Production: Mass-Produced
  • Material: Durasteel, synthmesh, blaster components
TECHNICAL SPECIFICATIONS
  • Classification: Blaster
  • Size: Small
  • Weight: Light
  • Ammunition Type: Power cell || Gas canister
  • Ammunition Capacity: Power Cell [70] || Gas Canister [120]
  • Reload Speed: High
  • Effective Range: Personal
  • Rate of Fire: High
  • Stopping Power: Average
  • Recoil: High
SPECIAL FEATURES
Compact
Rapid Fire
User Friendly
Quick Reload

Strengths:
  • Compact - The RF-3 is a very compact smg, it is small in size and light in weight making it ideal for close ranged fighting such as the kind that takes place on ships during boarding actions or in tight urban environments.
  • User Friendly - The RF-3 was built to be as user friendly as possible, this includes a relatively simpler design and purpose, ease of cutsomization and, the best part, a magazine that allows the user to quickly, and easily, see how much ammo they have left and how much ammo is left in any magazine they may have or find. The lights on the side of the magazine, this is displayed on the gun or HUD once inserted, show how many shots it has remaining. For Power Cell, each light represents ten shots, slivers of the light disappearing with each shot until it is gone, for Gas Canisters, each light represents twenty shots. This allows soldiers to quickly get a rough estimate of how much energy is left before they insert it.
  • Fast - The RF-3 is fast. Its reload is fast able to quickly eject and smoothly slid in the new magazine with no hassle or ruse and the firing rate of the RF-3 is very impressive letting it pour blaster bolts out at a very respectable rate which is useful in tighter fighting environments where aim is less important and soldiers have less time, or space, to place their shots properly.
Weaknesses:
  • Kicks Like A Mule - Due to the small size and light weight coupled with the high firing rate, the RF-3 kicks like a mule. It lacks the weight needed to absorb some of that recoil, and its high firing rate makes it climb like no other. This makes it incredibly hard, near impossible, to control the weapon when firing it in anything more then burst.
  • Whites Of Their Eyes - The RF-3 was designed for very close fighting, the kind that takes place in dense urban environments and on ships, as such, the smg is not ideal for engaging foes at moderate to long distances.
  • Inaccurate - The RF-3 is an inherently inaccurate weapon. Its small, compact size, short range and large recoil mean this weapon will climb whenever fired, does not hand recoil well and is small enough that it doesn't have a long barrel to help compensate for range. However, this weapon was designed for close quarters fighting, using it to engage units far away or in open environments defeats its primary purpose and would be user error.
DESCRIPTION
The RF-3 is a compact smg designed for close quarters fighting, specifically, for dense urban environments and ship boarding actions. Because of this, some cutbacks were made, especially, to accuracy and range as such a weapon doesn't need either. The close quarters demands a compact, light weapon with decent stopping power and a high rate of fire to allow soldiers to suppress, or otherwise, fill a corridor with bolts quicker then the enemy can. This is a task the weapon excels in, but it is a specialist weapon, this is the only thing the weapon excels in and the only thing it should be used for.
 
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