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Approved Tech RR-14

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fFhSyw0.jpg


Image source: http://en.m.wikipedia.org/wiki/File:AK-103_Assault_Rifle.JPG

Intent: To make a line of slugthrowers for the Red Raven Criminal Sindicate with a higher stopping power capability than that which is currently on the market.

Developement thread: If needed.

Manufacturer: Deathtech Incorperated

Model: RR-14 Modular Assault Rifle

Affiliation: Open Market

Modularity: High

Flashlight
Foregrip
Collapsible Butstock
Underbarrel scattergun with 5 rounds total in the pump tube taking 3 minutes to attatch and to be fired accurately you must fire it separately from the slugs.
Mid range scoped optics with integrated iron sights
Tactical laser sight


Production: Mass Produced for the Red Ravens only

Materials: Durasteel and Duraplast construction

Classification: Slugthrower

Size: Handheld

Legnth: 943mm

Weight: 3.6kg

Ammunition type: Bullets

Ammunition capacity: 30 round box magazine

Effective Range: Battlefield: 500m

Rate of fire: Select fire: Fully Automatic, Semiautomatic

Special Features: N/A

Description: This rifle is made to withstand the everyday rigors of battle with little maintenance in the battlefield. It's durasteel and duraplast construction give it a lightweight for low battlefield fatigue and everyday carry needs. It is a shoulder fired, gas opperated, rotating bolt assault rifle. Firing a 7.62x39mm round gives the ability to reach out and touch the enemy when it is needed. The need for this line of slugthrowers was a pure escalation of force. Blastech has a 5.56mm slugthrower line, noone has a 7.62mm slugthrower line. Bigger round equals more range and more knockdown power. The problem with the bigger round is a diminished accuracy at longer ranges. Out past 500m the accuracy greatly drops.
 

Netherworld

Well-Known Member
[member="Amelia Deathman"]

Okay, stuff looks good for the most part!

Just a few things I need you to clarify, and then this sub should be ready to go. :)



Amelia Deathman said:
Underbarrel anti infantry flachette launcher

I'll need you to answer a couple of questions regarding the flechette launcher.
  • It's listed under modularity, so I'm working off of the assumption that it can be removed and reattached. If so, how long does this take?
  • How many flechettes per magazine?
  • Can they be fired simultaneously with the slugs, or does one mechanism inhibit the other?
  • What's the effective range for the flechettes?
  • This is what exists about flechettes in SW canon, and I need to know if the same laser tracking system is used for the type of flechette that the RR-14 fires
  • Last but not least, what sort of stopping power and armor-piercing capabilities are we talking here?
As it stands, I'm not comfortable letting this one through until you give me a bit more info on the above points.

Tag me when the necessary edits are made. :)
 
[member="Netherworld"]

I changed it from a flechette launcher to a shotgun. Shotguns are mostly anti personel anyways and the ammo is going to be a different sub altogether. Those will come shortly. Please let me know what else is needed to get this taken care of. Thank ya.
 

Netherworld

Well-Known Member
[member="Amelia Deathman"]

Alright, I'll leave the ammo for that future sub.

These, however, still need answering:
  • It's listed under modularity, so I'm working off of the assumption that it can be removed and reattached. If so, how long does this take?
  • Can they be fired simultaneously with the slugs, or does one mechanism inhibit the other?
 

Netherworld

Well-Known Member
[member="Amelia Deathman"]

Excellent!
I thank you for cooperating so readily. :)

With that, I'm approving this.

[member="Soliael Talith"]
 
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