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Approved Tech Ri'vens armor

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Ri'ven Gevrok

A cigarette and a gun's all you need.
Helmet
erebus___cyberpunk_dystopian_light_up_helmet_by_twohornsunited-datcbf3.png



Inner Armor
(Minus the shoulder armor and colored a metallic dark blue)
711272f62d731c1f046f29a1663eb946.jpg



Outer armor
Basically the shoulder armor, coat and the pouches, belt and scarf.
ac3af32d6769cd4e6b64d84af5635f8c.jpg




OUT OF CHARACTER INFORMATION
Intent: The personal armor of Ri'ven Gevrok
Image Source:

Helmet: http://twohornsunited.deviantart.com/art/Erebus-Cyberpunk-dystopian-light-up-helmet-653945295
Outer armor: Destiny concept art
Inner armor: The old republic video game Concept art

PRODUCTION INFORMATION
Manufacturer:
Ri'ven Gevrok
Model: N/A
Affiliation: Ri'ven Gevrok
Modularity: Depends on the situation at hand, look into Description and special features for these modifications.
Production: Unique
Material:



TECHNICAL SPECIFICATIONS
Classification: Multipurpose
Weight: 18 kg.
Quality: 8

SPECIAL FEATURES
Specific features
  • Durable
  • Light weight
  • Blaster resistant
  • Light saber resistant
  • Provides resistance against Ion damage though not complete
  • Resistant to Sound and sonic attacks
  • Vacuum sealed, I.E. capable of operating in the vacuum of space.
  • Modular

Helmet

Upper body armor
  • Temperature Regulator, Climate Control
  • Hermetically Sealed, Sealing Foam
  • Internal Power Pack
  • Personal ray-shield projector In order to survive open blaster fire in case cover is nonexistent or limited.
Hands
Lower armor
Boots
  • Magno-grip soles
  • Thrusters under the heel allow for larger and longer jumps as well as allows for slowing decent.
Outer coat
Integrated systems
  • Micro Thrusters, provide quick movement bursts, also useful in Ri'ven's particular brand of hand to hand.
Modifications available (Behind them will be what needs to be swapped out to have the system inside)
  • Radiation Deflection Badge, comes into instead of the personal ray-shield projector.
  • Jet pack, Requires to switch out the Micro Thrusters due to energy consumption.

Strengths:
Energy weaponry resistant: The armor is quite resistant to energy weapons thanks to it's Phrik plating.

Burst Mobility: The armor is intended for mobility and it's integrated micro thrusters are the cause for it. With them providing a temporary increase speed or aid in dodging maneuvers, also when in vacuum act as the maneuvering thrusters.
Sonic resistant: The armor is resistant to sonic and sound based weaponry.

Strength and Weakness:
ray-shield projector: While quite useful it can overheat and fail under sustained blaster fire or under prolonged contact with a lightsaber for example. The shield projector can take several minutes until it can be reactivated once it fails.
Ion Resistance: The armor provides resistance against Ion damage though this resistance doesn't last forever.

Weaknesses:
Physical Resistance: While the armor is quite durable it is weakest against direct physical attacks and forces.

The Force: This armor isn't resistant to the force in any way.
Light saber Resistance: While the armor is resistant to light sabers going between the phrik plates into the space leather body glove can get through, this also means that the outer coat can be cut by light sabers.
Notability: While one can always hide, when the range finder is active there is a something along the lines of a laser pointer to it's target which makes it quite noticeable when Ri'ven is targeting someone.


DESCRIPTION
Ri'ven created the armor by getting what he could from either defeated foes, of the market (Black or otherwise) as well as made them himself. Utilizing an old Republic commando armor as the base of it's look before modifying and essentially creating the armor from scratch as the only thing really reminiscent of the old republic commando armor is now simply the look of the armor under the coat. The armor itself took almost two years to build and get into it's current configuration as systems and equipment are added as the situations called for it during Ri'vens Career.


With several systems and capabilities to take out some systems to replace with others and as much mobility as could be offered while still allowing as much protection as possible from the design.
Perfectly suited to the type of fighting style Ri'ven employs both in ranged and close combat along with some of the maneuvers being a bounty hunter and mercenary requires Ri'ven to make.
 

Netherworld

Well-Known Member
Hello, I'll be the factory judge reviewing your submission. If you have questions, please feel free to respond to this thread once we are underway.
 

Netherworld

Well-Known Member
Derriphan Itsu said:
Helmet: http://twohornsunite...elmet-653945295
  • You must link to the actual website of the author, or at least where you found the image – not the image itself.

Pretty solid personal armor, nothing unusual. However, there's quite a few hidden strengths that aren't listed in the actual field, but should be:


Raziel said:
(Provide, in list format, a minimum of 1 strength of this submission. (If your armour has any specific resistances to types of attack (e.g. Ion/EMP/Lightsabers) please list these here))
The particulars in question are the following:


Derriphan Itsu said:
Sonic nullifiers


Derriphan Itsu said:
Sound dampening belt
  • Provide resistance against sonic attacks


Derriphan Itsu said:
Combat de-ionizer
  • Provides resistance against Ion damage


You've also got a host of hidden / additional weaponry loaded into this (the flamethrower, dart-launcher, and phrik gauntlet-blade), as well as a number of other devices.
  • With its multitude of auxiliary systems and gadgets, I don't feel that 12 kg is in any way an appropriate weight for this armor.
  • Your options are to nix the extra stuff and keep the low weight,
    OR
    increase the weight to 18 kg and keep the additional systems. (If you choose this option, be advised that mobility won't be as great. 18 kg is plenty to lug around.)

  1. With the new Strengths added, I'd also like to see some new Weaknesses to balance out this submission.

@mention me with edits or questions.
 

Ri'ven Gevrok

A cigarette and a gun's all you need.
Thank you for reviewing the armor, I've made a few of the changes you asked for. However the helmet image link I set in actually belongs on the original artists. His name is or rather the artist goes by Twohornsunited, even has a facebook page under the same name :D

[member="Netherworld"]
 

Netherworld

Well-Known Member
@Ri'ven Gevrok



Netherworld said:
(If you choose this option, be advised that mobility won't be as great. 18 kg is plenty to lug around.)

1. With the new Strengths added, I'd also like to see some new Weaknesses to balance out this submission.
  • Please complete these requests.




Ri'ven Gevrok said:
Light saber Resistance: While the armor is resistant to light sabers holding one against the armor will eventually cut through.
  • Which part of the armor is this referring to? Phrik is about as resistant to lightsabers as it gets, beskar notwithstanding.
  • Either specify that the armor is lightsaber-vulnerable in regions not covered by phrik
    OR
  • omit this from the submission.

@mention me with edits or questions.
 
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