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Approved Tech Red Revenge Cruise Missile

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Miss Blonde

Trying to be straight in a crooked Galaxy
Red Revenge Cruise Missile

img_430465_call-of-duty-black-ops-2-killstreaks-hellstorm-missile.jpg


Image Source: Activision, Treyarch Games
Intent: To create Cruise Missile for the Red Ravens and open market
Development Thread: NA
Manufacturer: Arakyd Industries
Model: NA
Modularity: can be fired from a submersible vehicle or land
Affiliation: Red Ravens/Open Market
Production: Minor
Material: Durasteel, electrical wiring, jet engine, high explosives, targeting computer
Size: vehicle or ship mounted
Length: 5.3 meters
Weight: 1200 KG
Ammunition Type: Conventional High Explosive compound, 3t3 missiles
Ammunition Capacity: 8 3t3 missiles,1 conventional warhead
Effective Range: 1000 KM
Special Features:
•Targeting system
•Laser Guided System
Description:

A standard and more compact cruise missile the Red Revenge is a something to have for all front line engagements. Lay waste to armored columns, buildings, and whatever else needs blowing up with a few of these.

What is it. The Red Revenge is a smaller cruise missile that is designed for sea to air or ground to ground engagements. Such as being fired from a submersible vehicle, or a launching platform on the ground. It is not designed to be fired from a star fighter as its large weight could slow and knock a fighters balance off. So it is best left to ground engagements to use this bomb.

How it's made. Starting off with a standard jet engine that allows it to hit speeds of 830 kph the missile is then built ahead of it of course adding in the aeronautics to help steer the missile. A targeting computer is placed the tip of the missile, this computer is what makes the cruise missile what it is. The computer guides the aeronautics in the rear and allows the missile to lock in on positions that have been selected to be destroyed. This however makes the missile highly vulnerable to EMP attacks as this will knock out the targeting computer onboard.

enNFapz.jpg


Loaded with eight 3t3 missiles that have the capacity to destroy armored vehicles such as tanks and LAVs but not large scale walkers, are placed into the side and linked to the targeting computer. This is what takes up the majority of the middle cabin and causes the main warhead to lack in explosive power. The warhead itself is a seven hundred kilogram explosive this of course is lacking in explosive power compared to the more standard thousand kilogram warhead. But the added ability to track multiple targets makes up for it.

Chopper_Gunner_Kill_streak_in_use.jpg


How it works. It all starts with troops on the ground or in the air. Using a laser designator units mark up to nine separate targets over the spread of about five hundred meters. Once the targets are lazed the information is fed Into the systems Targeting assistance mem stik which is then fed into the targeting computer then the forces on the ground call in for the missile to be launched by command which have been fed the various information by the laser designator. There needs to be at least one target lazed for the missile to fire. If nine targets are not available for lazing then the other 3t3 missiles will still fire off and pair up so multiple missiles impact designated targets. The first target lazed will always be what the main warhead strikes. Targets can include, buildings, vehicles, and infantry. However the missiles will only impact the point where the target is lazed if the target moves the missile will impact the spot where the target was previously at. The targeting computer inside the missile programs each 3t3 with their strike area and flight path. Once the targets are lazed and the order given the missile is fired either from a submersible vehicle or fixed position on land. As it is a cruise missile it has a very good range of about one thousand kilometers and travels at sub sonic speeds. As it moves forward and approaches it's target. Once it comes within two kilometers the sides of the missile detach and the 3t3 missiles exit and head for their various targets

Hellstorm_Missiles_BOII.png


Blast zone. Each 3t3 has the explosive power to cripple and destroy tanks, LAVs and some small buildings such houses. They aren't all that powerful so walkers such as AT-ATs are safe from their blast which is about ten meters. However the main warhead that has the capability to knock down sky scrapers has a blast zone of about seventy five meters, this has the explosive power that is meant to knock down buildings if hit at the base and large walkers such as AT-ATs.

Weaknesses. Jammers Jammers Jammers. These will absolutely wreck havoc with the missiles systems, to even remotely come close to hitting it's target there needs to be no jamming. A jammer can cause the missile to miss it's target by miles and is a sure fire way to make sure it doesn't hit it's target. Another draw back are interceptors. A skilled pilot in a interceptor can easily shoot down the missile if they are flying a vehicle that is fast enough to track it. Another problem it has is it's a big missile, it's not going to be smuggled into a foreign planet anytime soon. The sheer amount of explosive materials it has in it will send any scanner going off in a frenzy so it's best to use these at war as they are not getting past customs or scanners at a space port unless you are the greatest smuggler in the galaxy. Furthermore bad weather such as heavy rain or dust storms can throw off the tracking method the targeting system provides. While the missile can still impact in the general area, bad weather can cause the missile to miss by anywhere from fifty to a hundred meters depending on the severity of the storm itself.

All and all the Red Revenge is a powerful missile and while it does have it's drawbacks it's meant as a way to destroy buildings and enemy armor, not as a auto win system for PVP combat. Uses for PVP will not be tolerated as this is not meant for it.

Primary canon sources
http://starwars.wikia.com/wiki/Cluster_missile

http://starwars.wikia.com/wiki/Cruise_missile
 
RESEARCH REVIEW

Star Wars Canon:
Pending initial review

Starwars Chaos:
Pending initial review

WITHOUT DEV THREADS
Pending initial review

WITH DEV THREADS
Pending Initial review

SUGGESTIONS
Pending Inital review
 
Patricia Susan Garter said:
Using a laser designator units can mark up to nine separate targets over the spread of about five hundred meters. Not that the missile has a blast radius of five hundred meters it just gives other targets for the 3t3 missiles to home in on.
  • Can you elaborate a little on the targeting of these? Do each of the 9 targets need to be lazed before launch? As once the missile is fired the primary warhead is solely destined for the original point of impact. How, after detaching from the main shell, are the missiles then guided separately towards new targets? Looking at this article. the guidance software is packaged internally with the deployment shell. How are each separate 3t3 then redirected when they draw near the original target?
 

Miss Blonde

Trying to be straight in a crooked Galaxy
[member="Seraphina Shel'tah"]

I will elaborate on the laser designator a bit, but I don't think I'm following you on a few things. I think I might of misread the 3t3, I don't think they can home in like a heat seeker but rather impact the point it was designated to. Is that what you are asking?
 
[member="Patricia Susan Garter"]


Sources:
http://en.wikipedia.org/wiki/Infrared_homing
http://en.wikipedia.org/wiki/Missile
http://en.wikipedia.org/wiki/Missile_guidance

WITHOUT DEV THREADS


- "A targeting computer and infrared seeker is placed in the tip of the missile, this computer is what makes the cruise missile what it is. It allows the missile to track targets and correct it's course to hit said target from such long ranges."

"However the missiles will only impact the point where the target is lazed if the target moves the missile will impact the spot where the target was previously at."


These statements are contradictory. Please clarify the strength and weaknesses of infrared homing.

Infrared homing refers to a passive weapon guidance system which uses the emission from a target of electromagnetic radiation in the infrared part of the spectrum to track and follow it (imaging infrared IIR). Missiles which use infrared seeking are often referred to as "heat-seekers", since infrared (IR) is just below the visible spectrum of light in frequency and is radiated strongly by hot bodies. Many objects such as people, vehicle engines and aircraft generate and retain heat, and as such, are especially visible in the infrared wavelengths of light compared to objects in the background.

Since you are using infared homing, a weakness to this is also the use of chaff and flare, and sensor decoys, even without a jammer. Having a large enough heat source will deter a cruise missile.

Most infrared guided missiles have their seekers mounted on a gimbal. This allows the sensor to be pointed at the target when the missile is not. This is important for two main reasons. One is that before and during launch, the missile cannot always be pointed at the target. Rather, the pilot or operator points the seeker at the target using radar, a helmet-mounted sight, an optical sight or possibly by pointing the nose of the aircraft or missile launcher directly at the target. Once the seeker sees and recognises the target, it indicates this to the operator who then typically "uncages" the seeker (which is allowed to follow the target). After this point the seeker remains locked on the target, even if the aircraft or launching platform moves. When the weapon is launched, it may not be able to control the direction it points until the motor fires and it reaches a high enough speed for its fins to control its direction of travel. Until then, the gimballed seeker needs to be able to track the target independently.

Finally, even while it is under positive control and on its way to intercept the target, it probably will not be pointing directly at it; unless the target is moving directly toward or away from the launching platform, the shortest path to intercept the target will not be the path taken while pointing straight at it, since it is moving laterally with respect to the missile's view. The original heat-seeking missiles would simply point towards the target and chase it; this was inefficient. Newer missiles are smarter and use the gimballed seeker head combined with what is known as proportional guidance in order to avoid oscillation and to fly an efficient intercept path.


The mention of using a laser beam riding method of initial tracking should also have the following weaknesses added; such as tracking being degraded by bad weather.


Line-Of-Sight Beam Riding Guidance (LOSBR)

LOSBR uses a "beam" of some sort, typically radio, radar or laser, which is pointed at the target and detectors on the rear of the missile keep it centered in the beam. Beam riding systems are often SACLOS, but do not have to be; in other systems the beam is part of an automated radar tracking system.

LOSBR suffers from the inherent weakness of inaccuracy with increasing range as the beam spreads out. Laser beam riders are more accurate in this regards, but are all short-range, and even the laser can be degraded by bad weather. On the other hand, SARH becomes more accurate with decreasing distance to the target, so the two systems are complementary
 
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