Star Wars Roleplay: Chaos

Register a free account today to become a member! Once signed in, you'll be able to participate on this site by adding your own topics and posts, as well as connect with other members through your own private inbox!

Rebellion Regional Command

Progflaw99

Well-Known Member
LTmdYwI.jpg
The Galaxy is a large place, far too large for any one entity to control or even operate within. Instead of centralizing, The Rebellion has appointed Regional Commanders to which tasks and objectives can be delegated. In this way, it protects both Rebel High Command and allows a measure of autonomy, great for a mobile and lightweight organization such as itself.
- - -
Here you will find a roster of Regional Commanders complete with their Modus Operandi, and some character traits which will help you weave your story in line with the atmosphere in each region, and with the personality of each Commander. While these commanders aren't typically NPC'd by writers outside of staff, if you would like to interact directly with them, please let us know and if we are unable to write in their place, we can help provide tips as to how to maintain character consistency.

As always, if you have questions or suggestions, please reach out to us! Thanks!

Regional Commanders
Deep Core & Core Worlds
G2fadc7.jpg
  • Vestra Llewellyn


    Skills: Negotiation, Subterfuge, Information Gathering

  • Personality: Cold as ice. A Coruscanti native, Vestra is well versed in the language and atmosphere of the underworld. Weakness isn't an option. Though she may appear to be up front and direct, her true skill lies in her ability and penchant for subterfuge. If there's one thing you'll never see, it'll be the day Vestra smiles. The woman exudes a bitter and detached exterior, but truthfully she is quite passionate about her part in the Rebellion's network.


Outer Rim, Galactic Southwest Region
jWfKMcN.jpg
  • Marston Krill


    Skills: Well spoken, Convincing. Quick thinker and able to act exceptionally well.

  • Personality: When not playing a role or actively engaged in operations, Marston is easy going and gives the impression of being worry free. Those who know him well however can see past the easy-go-lucky mask he puts on. Marston is a man plagued by the past, some horrific memory he doesn’t talk about seems to be the center of what drives him. The man has demons, and while it can be well assumed everyone has their own, Marston seems to have an abundance. A social chameleon, Commander Krill is able to blend in with those of upper society as well as those of lower status, fitting his role within the Rebellion well - though most suggest he takes too dangerous a role considering he is a region Commander.
 

Users who are viewing this thread

Top Bottom