Star Wars Roleplay: Chaos

Register a free account today to become a member! Once signed in, you'll be able to participate on this site by adding your own topics and posts, as well as connect with other members through your own private inbox!

Unreviewed Rannon Dueling Grounds





VVVDHjr.png



OUT OF CHARACTER INFORMATION


Intent:
To create the primary arena complex for the Czerka Dueling Initiative on Rannon. This structure serves as the setting for dueling tournaments, public events, and experimental weapon testing under the guise of entertainment. It will be used for threads involving PvP duels, corporate intrigue, and Czerka's return to the galactic stage.

Image Credit:

Canon:

N/A

Permissions:
N/A

Links:



SETTING INFORMATION

Structure Name:
The Rannon Dueling Grounds

Classification:
Corporate Arena / Research and Development Complex

Location:
Rannon — Iridonian Basin

Affiliation:
Czerka Corporation

Accessibility:
Highly visible and publicly accessible during tournament seasons, though access to the arena's lower levels and research facilities requires corporate clearance. Located just outside Rannon's cooperative capital, the structure is reachable via an open shuttleway and local mag-train system. Armed corporate security maintains checkpoints at every entrance.

Description:
Rising from the lush forests of Rannon like a wound of steel and light, the Rannon Dueling Grounds embody Czerka's grand return to the galaxy. It's part combat stage, part weapons laboratory, and part marketing campaign. The main amphitheater is a massive circular structure of obsidian alloy and durasteel, crowned with hololights, floating camera drones, and retractable environmental screens.

Inside, the arena floor can reconfigure into multiple combat environments: forest terrain, urban ruins, desert dunes, or flooded combat zones — all designed to test Czerka's newest technologies in "controlled, repeatable live-fire conditions." Around the perimeter rise tiered spectator galleries, VIP boxes, and the infamous Czerka Executive Lounge, where investors wager on the outcome of duels in real time.

Below the public levels, sealed research divisions collect telemetry, analyze weapon data, and quietly dispose of "underperforming" contestants.



POINTS OF INTEREST


  • Main Arena: A modular, 200-meter-wide combat platform featuring adaptive terrain systems and holo-projected weather effects.
  • Observation Spire: A glass-walled control tower for executives and commentators; doubles as the broadcast hub for the Czerka Dueling Network.
  • Research Annex: Restricted-access laboratories where combat data is logged and prototype gear is refined between matches.
  • MedBay & Reclamation Center: Advanced medtech stations for "reconstructing" surviving duelists — or recycling the unsalvageable.
  • Hall of Sponsors: A glittering concourse lined with holographic ads, merchandise kiosks, and recruitment terminals for future tournaments.


SECURITY

Rating: Average

Assets:
  • Czerka hired secuirty — 200 on-site personnel
  • On-call response from other Czerka security forces


HISTORICAL INFORMATION

Constructed shortly after Czerka's official corporate revival, the Rannon Dueling Grounds represent the company's attempt to merge entertainment, research, and marketing into a single profit stream. Rannon's cooperative council initially resisted the project — citing ecological and ethical concerns — until Czerka offered lucrative "technology grants" and quiet relocation assistance for several key councilors.

Since its debut, the arena has hosted exhibitions, product launches, and several unacknowledged "classified test operations." It stands today as both a monument to corporate ambition and a warning to those who mistake progress for mercy.


 
Last edited:

Users who are viewing this thread

Top Bottom