Star Wars Roleplay: Chaos

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Approved Tech Ranger War Wolves

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Sala'dine

Admiral of the Ghost Fleet
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OUT OF CHARACTER INFORMATION

PRODUCTION INFORMATION

TECHNICAL SPECIFICATIONS
  • Classification: Power Armor
  • Weight: Very Heavy
  • Resistances (For each category choose from: None, Very Low, Low, Average, High, Very High, Extreme Ratings of High, Very High, and Extreme will need to be added as strengths with elaboration.)
- Blasters (And other plasma type weapons): High
- Kinetic: Low
- Lightsabers: High
- Other:
- Sonic: Low
- EMP/ION: Average
- Elemental: Average


TECHNICAL INFORMATION

[*]Right Arm Loadouts


[*]Misc. Equipment:

[*]Droid Brain


SPECIAL FEATURES
  • Power Armor: Designed to enhance th strength and speed of the one wearing it as a suit of power armor when being worn with built in weapons and an open cockpit to be an exoskeleton.
  • Sentry Mode: Designed to have limited intelligence and able to set a small patrol area. It will attack most things that attack it or bring weapons but it loses most of its advanced functions.
  • Lightside Aura: A main feature of the inth metal, giving the exosuit a lightside aura that can be felt and tracked by force users.
Strengths:
  • Heavily Armored: Designed to use the bulk of Sasori's weapons that were designed for the ranger's. The exosuit can hold the line and smash through barricades as needed or be on sentry duty for limited protection.
  • Overly Engineered: Designed by the second fleet as a beast of armor that can be functional and put into different situations. as a suit of armor it can move around with built in weapons and more protection when they might normally have. As a droid it can function to protect a small area and cover a squad.
  • Power Armor: Designed like an exosuit to enhance strength and speed fo the one wearing it. With clamps for moving debris or obstructions or gripping objects. THe exosuit might leave the cockpit area more exposed to attack
  • Inth Alloy: Designed with the INth Alloy from Sasori it is offered EMP and Ion protection, a strong resistance to blaster and energy, light grenades, lasers and protection from small arms and slugs. Lightsaber protection is there from the duraplast layers

  • Lightside: Designed with the synthweave and able to be channeled or infused with the force more easily to enhance and bolster its defensive capabilities. Darksiders are uncomfortable around it
  • Calming: The force crystal within it makes the layer of plating able to calm others. When used in a weapon it can have a warmth and calming effect on whoever is holding it and as part of equipment

Weaknesses:
  • Weak Internal Defenses: The droid brain is not reinforced, compared to many others it is more easily hackable to slicers who can get in close and access the ports on it
  • Power Consumption: Using its micro thrusters to boost around an area can consume the power for the shields and weapons. The more it is moving around the less time they can generally be used
  • Vulnerable: With the weave designed for it force wise the vulnerability of it breaking and being destroyed when attacked by a strong enough darkside attack is highly possible.
  • Required Force connection: With the synthweave there is a required force connection to keep the effects and enhancement active. In the smaller models for personal equipment such as speeders, weapons and plates for armor it uses the connection of the wearer if they are force sensitive
  • Kinetic Impact: High grade kinetic impact from heavy slugthrowers, mass drivers and even matukai styled punches cannot be dispersed
  • Sentry Mode: The sentry mode is designed to be simple by nature, engaging enemies and attackers if attacked or protecting who it is designated to indiscriminately.
  • Open Cockpit: Designed to be worn as an exosuit with an exposed cockpit. THe control are easy to see and the one within the suit is partially exposed to blaster fire and makes them vulnerable.
  • Overly Engineered: Designed by the second fleet with the open cockpit and limited droid brain. The exosuit is strong but also relies on INth metal requiring a force connection to become stronger then it normaly would be with a weakness to sonic and kinetic impact.
DESCRIPTION
Designed for the second fleet based off of the Phase III darktrooper armor. With some improvements, specifically it is equipped with a droid brain for assistance and sentry duties. THe exosuit it self is armor with droid like capabilities which can improve its performance a little in small ways. The droid brain can function to assist with the weapons. The simple sentry mode it enables when there is not an operator in the armor. It serves as a suit of power armor letting a ranger move around with some protection. THe ideas of the wardroids they had developed for combat purposes with the armor and it is given a sentry feature utalizing the droid brain but some of the armors boosters or more advanced systems may not function as usefully. To give the open cockpit some measure of protection there is a built in shield generator for the droid armor and the frame is coated in nightshadow to obscure it and make it darker for use in night operations.
 
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