Star Wars Roleplay: Chaos

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Quick question about Cortosis

So um, I made a Cortosis arm guard, and right as I was about to use it something dawned on me:

There are two types of Cortosis isn't there? One that deflects and one that deactivates? What's the difference, and how often are the two types used in example?

I don't think I specified what type of Cortosis the guantlet was but it was accepted, and now I'm in the trouble of figuring out which would be less OP now that I've realized this tiny "mistake". I wanted the deactivating kind, but can you even get that in armor form?
 

Ashin Varanin

Professional Enabler
@[member="Triam Akovin"]

Here's the issue.

Cortosis ore, when cut by a lightsabre, deactivates it. Zahn invented this for the Hand of Thrawn in '98.

Cortosis weave was an attempt to spin cortosis fibres into a still-brittle but workable material for Jensaarai armor. It still deactivated lightsabres. Stackpole invented this for I, Jedi in '98.

Then came KOTOR in 2003, and the era of cortosis alloys and other definitions of cortosis weave - stuff that could just block a lightsabre rather than deactivate it, even though that had no relevance to how cortosis actually works. Most of that is game tech, but in factory we still accept cortosis alloy as a lightsabre-blocking material. Cortosis 'weave' is a term that has to be used carefully, and explained, as various canon sources use it to apply to either the sabre-neutralizing material or the sabre-blocking material. As far as I'm concerned as a tech judge, cortosis weave is a term that's most appropriately used in the Stackpole sense.
 

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