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Approved Tech PRT-Pulse Arm Cannon "PPAC-000

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PRT-Pulse Arm Cannon "PPAC-000"


Intent: Personal weapon of Break to nulify organic and synthetic threats alike

Dev thread:NA

Manufacturer: PRT-HRD-000 "Break"

Model: Created from modifying the S-216 Plasma enforcer to be smaller, stronger and more practical in HRD use.

Affiliation: The Horde

Modularity: attachable and detachable to HRD systems, torch and burst shot adapters, Virtual HUD system operable and visible only through HRD Brain.

Material: Gas cannister, Ionization tubes, Droid battery set, Agrinium casing, small Cannister of heavy weapon coolant. Droid brain, HUD processer

Description: the PPAC-000 is a weapon designed for personal use as a reliable weapon against synthetic and organic threats alike. It is a very accurate weapon however its range leaves something to be desired. Its initial power source is still electric so it is still vulnerable to EMP and other plasma weapons. Its coolant systems keep it from overheating in even the hottest conditions however the plasma can be frozen before being shot. leaving a weakness in colder climates.

Unarmored organic targets: Critically effective

Unarmored inorganic targets are blasted with plasma critically effective

Armor 1-3 not an effective armor against plasma armor at close range after a single shot is nearly destroyed. Charged shots penetrate armor completely

Armor 4-5 are an effective armor against plasma however repeated hits cause armor degradation. 5-10 shots
Charged shots are effective at close range. Armor degradation is greatly increased. 2-3 shots.

Armor 6: plasma damage is greatly reduced repeated hits can slowly cause armor degradation. 30-50 shots
Charged shots degrade armor slightly faster. 10-15 shots.

Armor 7-10 plasma is entirely ineffective. However thin material such as armor weave technology will still feel initial heat unless armor is heat resistant.

Bolts blocked by lightsabers: plasma splits in 2 retaining path. (Not a wise move.)



Ammo description:
The bolts or "balls" of plasma are shot at high temperatures at high speeds. each bolt is delayed by 2 seconds after each bolt is shot to allow coolant to flow. If the user holds the trigger for 6 seconds, this allows gas concentrates in the Ionization tubes and triple the size and power of bolts (using this ability forces the weapon into a cool down period lasting about 6 seconds). The plasma is a high density mixture gas so AOE radius is little to none. anything outside 9 inches is safe but targets within that range is in danger of being set on fire/melted. shots tested so far show that organic matter on a whole is especially vulnerable to the plasma. plasteel shows to be weak to the mixture but other metals show better resistance. high pressure gas tanks give shots enough stopping power to throw back most smaller targets but the aim isnt stopping power but high intensity heat. Upon taking a direct hit the plasma sends an electronic current through droids and causes them system failure if hit in a critical spot, and loss of use if hit in a limb.
Plasma naturally moves slower than blaster fire (still faster than a slug thrower) making them easier to dodge or block (blocking is not recommended)

Weakly armored vehicles such as speeders take heavy heat damage.
Power sources directly hit with plasma have a chance of being EMP

Tanks and heavily armored vehicles take little to no damage from plasma shot from this weapon.

Upkeep:
cannister of heavy weapon coolant keeps the weapon from overheating after long periods of weapon fire. however spare tanks of coolant are needed as well as ammo to ensure weapon function stays at optimum speed. If the weapon does start to overheat the HUD will indicate critical temperature beforehand then if temperature increases to rise still, will then shut the weapon down entirely to keep the weapon from becoming totally inoperable.

Reload:
Cannisters of gas are set into the rear hatch. After the hatch has been opened by twisting the lid at a 15° turn the last Cannisters are ejected
proper reload time should take between 3 and 8 seconds
Coolant is added through the same hatch after the gas cannister.


Classification: Plasma Carbine.
Size: Handheld
Status: Personal
Size: 508.00 millemeters
Weight: 10.32 kg
Rate of fire:semi automatic with a 1/2 second delay.
Effective firing range: 50 meters
ammo type: Plasma balls roughly 229 mm in circumference
Magazine size: 30 round cannister
or 10 overcharged shots.


img link:http://img0.etsystatic.com/009/0/5745600/il_fullxfull.413077680_7jzp.jpg?ref=l2
 
Please expand upon the weapon a bit.

1) Does it fire a beam of plasma or a pulse/ball/whatever? (And what size of beam/ball does it fire?)
2) What sort of damage does each shot do?
3) What is the damage radius of the plasma fired from this weapon?
4) It fires in 3 round bursts... how long must it wait between "bursts" to keep from overheating?
5) At what temperature does the weapon become inoperable?
 
@[member="Break"]

Phrik is a restricted material and requires a dev/mining thread to obtain. That being said, I can understand why you chose that particular metal for the casing. It is the only material that can truly stand up to the heat produced by the plasma weaponry. All the same though... You are going to have to change that to something a bit more common, or do a thread to obtain the phrik.

Please make it more clear that the 'burst' of three shots involves three shots firing within half a second of each other.
You describe this weapon as being extremely powerful (if it hits something). Please give it an appropriate cool-down time between 'bursts'. Try thinking of "Hunters" from Halo when you try to come up with an appropriate delay between firing the weapon.
Please specify that the plasma projectiles move slower than blaster bolts and are thus easier to dodge, block, or avoid. Though Blocking would generally be unproductive...

Please specify that this weapon is very difficult to aim and is unreliable at long ranges against moving targets.
 
The gun I'm re purposing (S-216 Plasma Enforcer) is already made of phrick and was a mass produced Droid gun. Considering that I am making the gun smaller and am using it for the barrel of the gun and not for armor or melee weapon purposes. May you look passed it this one time? If I am not overstepping my boundaries.

As for weapon speed the nature of. 3 shot burst gun is naturally semi automatic meaning it shoots as fast as I pull the trigger by re stating that (which I will do) makes the description sound redundant.

Those being my only...uh (complaints?) I will make the other necessary changes. @[member="War Hydra"]
 
@[member="Break"]

I have to admit, I'm hesitant to approve this and tempted to deny it.
A rapid fire, semi-auto "plasma grenade launcher" with a clip of 30 can be a very deadly weapon to have permanently attached to a character's arm.

1) You're going to need to either reduce the damage per shot or lower the rate of fire.
2) I would like to see a much longer delay between firing each 3 round burst.

3) Please elaborate on the reloading method and how long it takes to reload
4) please specify on what happens when the weapon overheats, and what sort of ROF it takes to cause overheating.
5) Considering the Megaman theme behind this one, I'd be willing to let you use an alternative fire method where the user has the option of 'overloading the firing mechanism' and combining all three shots into a single power shot. (at the cost of a significantly increased cool-down after firing when compared to a normal burst)
6) Phrik cannot be used without first doing an appropriate thread to obtain the material.
7) Even after the appropriate edits come through, this weapon will still push the bounds on what I'm willing to approve. You will need to complete a development thread before this submission can be approved.


That means you need 2 threads before you can get this approved. One thread for the Phrik and one thread for the development of the weapon.
 
I have specified what happens when the weapon gets reaches near critical temperature. The HUD shuts the entire weapon down. As to not let the weapon overheat. As noted in the upkeep section of the weapon description

The weapon is semi automatic. Meaning there is no set time between shots it shoots as I squeeze the trigger. have specified this as well. Plasma weapons are not like blasters in which they need to charge energy the ammo is ionized as it passes through the barrel. Also it's not a grenade launcher. It just shoots plasma bolts.

I will change the metal to some other high Temperature resistant metal. The material doesn't really matter as long as it is believable. Agrinium isn't limited or banned as far as I know and should fit the bill

As for damage I have not exceeded the damage of any other plasma rifle around already. I will drop the 3 round burst in trade for your charge idea that was my first idea but I thought it was too OP so I opted for 3 smaller bolts. I'll just take a single shot with a charge available. @[member="War Hydra"]
 
@[member="Break"]

Decrease rate of fire to 1 shot every 2 seconds
Increase cool down after overloaded shot to 12 seconds
Describe damage effect of overloaded shot
You describe this weapon as causing the same effect as ion weaponry, is that intended?
What effect does this weapon have when blocked by a Lightsaber?
What is the highest level of armor this weapon can melt through in a single hit?
What's the highest level or armor the overloaded shot can melt through in a single hit?
What effect does this weapon have on heavier armor like 7-10?
What effect does this weapon have when it hits an unarmored person?
What effect does it have on a speeder?
What effect does it have on a tank?
 
I know it is not my place to argue with you and I am sincerely not trying to but the effects of this weapon aren't much different than any other plasma rifle out so far. The only things I added were a cooling system, a HUD, made it an arm cannon instead of the average rifle design and made it smaller. The power is the same as any other plasma gun. The main difference being that it isn't automatic. Which I would say makes it considerably weaker and I see no reason to slow down my gun. It isn't an ion cannon, plasma guns ionize the gas which superheats the gas and Turns it into the plasma.

I will elaborate on damage to armor and the plasma shot. @[member="War Hydra"]
 
This works. The way you had described the weapon in your description was very 'open to interpretation' and could have led to a fair amount of abuse. You said that the plasma shorted out droids. Had I approved it as it was, you could have easily argued that the weapon also shorted out lightsabers that tried to block it. There were a host of small details that I wanted you to clear up to prevent possible abuse. Also, plasma weapons like blasters typically have a much lower RoF than many people think. A 2 second delay isn't all that bad.

As it is, I'll approve this. But please do not argue with Factory Judges in the future.
 
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