Star Wars Roleplay: Chaos

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Approved Tech Project: Soteria

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[SIZE=9pt]OUT OF CHARACTER INFORMATION[/SIZE]


[SIZE=9pt]PRODUCTION INFORMATION[/SIZE]

  • [SIZE=9pt]Manufacturer[/SIZE][SIZE=9pt]: [/SIZE][SIZE=9pt]Locke and Key Mechanics[/SIZE]

  • [SIZE=9pt]Affiliation:[/SIZE][SIZE=9pt] [/SIZE][SIZE=9pt]Individual Character Name[/SIZE][SIZE=9pt] [member="Dorrian Korr"][/SIZE]

  • [SIZE=9pt]Model:[/SIZE][SIZE=9pt] Project: Soteria[/SIZE]

  • [SIZE=9pt]Modularity:[/SIZE][SIZE=9pt] No[/SIZE]

  • [SIZE=9pt]Production: [/SIZE][SIZE=9pt]Unique [/SIZE]

  • [SIZE=9pt]Material: [/SIZE][SIZE=9pt]Phrik, Armourplast[/SIZE]
[SIZE=9pt]TECHNICAL SPECIFICATIONS[/SIZE]

  • [SIZE=9pt]Classification:[/SIZE][SIZE=9pt] Light Armour[/SIZE]

  • [SIZE=9pt]Weight: [/SIZE][SIZE=9pt]Average[/SIZE][SIZE=9pt], [/SIZE]

  • [SIZE=9pt]Resistances [/SIZE][SIZE=9pt]([/SIZE][SIZE=9pt]For each category choose from: [/SIZE][SIZE=9pt]None[/SIZE][SIZE=9pt], [/SIZE][SIZE=9pt]Very Low[/SIZE][SIZE=9pt], [/SIZE][SIZE=9pt]Low[/SIZE][SIZE=9pt], [/SIZE][SIZE=9pt]Average[/SIZE][SIZE=9pt], [/SIZE][SIZE=9pt]High[/SIZE][SIZE=9pt], [/SIZE][SIZE=9pt]Very High, [/SIZE][SIZE=9pt]Extreme [/SIZE][SIZE=9pt]Ratings of High, Very High, and Extreme will need to be added as strengths with elaboration.[/SIZE][SIZE=9pt])[/SIZE]
[SIZE=9pt]- Blasters (And other plasma type weapons): [/SIZE][SIZE=9pt]Very High[/SIZE]
[SIZE=9pt]- Kinetic: [/SIZE][SIZE=9pt]Very High[/SIZE]
[SIZE=9pt]- Lightsabers: [/SIZE]Average
[SIZE=9pt]- Other: [/SIZE]
[SIZE=9pt]EMP/ION: [/SIZE][SIZE=9pt]Low[/SIZE]
[SIZE=9pt]Environmental[/SIZE][SIZE=9pt]: [/SIZE][SIZE=9pt]High[/SIZE]

[SIZE=9pt]SPECIAL FEATURES[/SIZE]
[SIZE=9pt]Strengths[/SIZE][SIZE=9pt]:[/SIZE]

  • [SIZE=9pt]In built weapons: The suit contains weapons embedded into the arms of the suit, one hand containing a stripped down version of the Sunshot Pistol, the barrel and rail accelerator build into the armorplast plates covering the forearms of the suit. The other arm contains a retractable blade with a mono-molecular edge.[/SIZE]

  • [SIZE=9pt]Advanced technical systems: The suit contains some of Locke and Key Mechanics cutting edge systems, including the Minerva HUD System providing it with an advanced HUD and sensor systems, the Apollo Holo control system, the Hermes comms system for secure comms and the Valkyrie System, providing a medkit and stim package build into the suit. [/SIZE]

  • [SIZE=9pt]Sealed Unit: Thanks to the rebreather system built into the helmet the suit is capable of sealing itself completely from the environment. [/SIZE]

  • [SIZE=9pt]Rocket Boots: The suit comes with rockets build into the boots of suit allowing it a measure of aerial ability, in both atmosphere and space. [/SIZE]

  • [SIZE=9pt]Layered defences: The suit is built up of a set of armourplast plates with a mesh made up of a mixture of Phrik threads and armorweave layered on top of it. The final layer of the defense is the Ancile shield secured on the lower left forearm of the suit. [/SIZE]
[SIZE=9pt]Weaknesses[/SIZE][SIZE=9pt]:[/SIZE]

  • [SIZE=9pt]EMP/Ion: The advanced systems on the suit make it vulnerable to EMP or ion based attacks which have the ability to negate the systems, removing much of the functionality of the suit. [/SIZE]

  • [SIZE=9pt]Limited fuel: The rocket boots only contain enough fuel for 5 minutes of lift do to the limited size of the boots. They are unable to match the longevity of a jetpack. Furthermore, while in use the thrusters on the boots are vulnerable to attack/[/SIZE]

  • [SIZE=9pt]Limited air/environmental protections: While the suit is able to be sealed off it lacks the protections of a dedicated hazmat or EV Suit. It can protect you from a vacuum or biological contaminant, but has no protection against extreme temperatures.[/SIZE]

  • [SIZE=9pt]Unable to recharge inbuilt blaster: The blaster built into the forearm of the suit only has a limited functionality equal to one pack for the Sunshot Pistol (30 normal shots or 10 charged shots). After these are used up the pistol can not be charged again during the thread.[/SIZE]
[SIZE=9pt]DESCRIPTION[/SIZE]

[SIZE=9pt]Approached by Dorrian Korr to design a combat suit that the man could use in his everyday life as well as in combat the engineers at Locke and Key went to their drawing board. They knew the suit they designed needed to be light but offer the maximum defence possible. For that reason, they used an armourweave and Phrik mesh over a set of armourplast plates of body armour to provide it with a solid protection. [/SIZE]

[SIZE=9pt]Within this they layered the best technology they could provide giving the suit communications, sensors, a healing capacity and shielding to create an outfit that should provide Dorrian with protection and options no matter what circumstances he found himself in. [/SIZE]
 
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