Star Wars Roleplay: Chaos

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Thom Naudir

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T
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Thom Naudir

Guest
T
7fac1c218a3fe24ec1df1b31409254b296db456a_00.jpg



OUT OF CHARACTER INFORMATION
  • Intent: To create a new generation of the ancient Massassi for use in future threads.
  • ​Image Credit: Source
  • Canon: N/A
  • Links: N/A
GENERAL INFORMATION
  • Name: Neo-Massassi, (Massassi)
  • Designation: Sentient
  • Origins: Yavin IV Bestine IV
  • Average Lifespan: The average Massassi lives to be roughly forty years in age, with those that go beyond this considered to be ancients within their society.
  • Estimated Population: Planetary
  • Description: The Neo-Massassi stand nearly two meters in height, and have skin colors ranging from bright crimson to lighter shades of pink. They have noticeable and visible muscles across most of their body. They have sharpened teeth that are almost always on display, and have long tendrils hanging from their faces which grow longer as the Massassi in question ages. Despite their height, most Massassi have a hunched posture, with their heads jutting forward and away from their bodies rather than directly vertical.
PHYSICAL INFORMATION
  • Breathes: Oxygen
  • Average Height of Adults: Two Meters
  • Average Length of Adults: One and a half meters
  • Skin color: Various shades of red
  • Hair color: N/A
  • Distinctions: The Massassi have various shades of red skin, and stand nearly two meters tall. They have tendrils coming from their chins, which vary in length depending on their age. Males are generally taller and broader than females, who tend to have the lighter skin colors in the family.
  • Races: Neo-Massassi
  • Force Sensitivity: Rare, only a small group of Massassi are Force-Sensitive, bred carefully by the races elders to ensure their bloodlines remain pure. This process has led to a less in quality and quantity of such Force capable individuals, though they tend to live longer than their contemporary brethren.
Strengths:
  • Strong: Neo-Massassi are extremely strong, being able to lift twice their own weight with ease, and able to carry on for long periods of time.
  • Cunning: The Neo-Massassi are brutal, efficient warriors and killers. In combat they are capable of using small and large group combat tactics with minimal communication between members of their warbands.
Weaknesses:
  • Primitive: Despite attempts to introduce them to newer technology, the Neo-Massassi have a poor understanding and grasp of it. In combat, they shun all blaster time weapons to focus entirely on close range melee weapons. Only a small group of their population are capable of understanding and learning more advanced technology, though these members are regularly hunted and sacrificed by their own kind.
  • Force-Weak: While some members of the species are able to connect to the force, the few that can are extremely weak in the field, only able to do minor things.
CULTURE
  • Diet: Omnivore: On their homeworld of Yavin IV, the Neo-Massassi survive through hunting and gathering lifestyles. On Bestine IV, they rely heavily on fishing and farming activities.
  • Communication: Spoken Language, Massassi, Galactic Basic
  • Technology level: Primitive, relying largely on stone and basic metal weapons and tools. Some members of the species are capable of more advanced thought, though they are rare and still far below galactic standards.
  • Religion/Beliefs: The Neo-Massassi worship the ancient spirits of the Sith, notably Exar Kun and Naga Sadow. They venerate them, and place them in a Dark Pantheon that they regularly make blood sacrifices to in the form of crippled and defective born Neo-Massassi.
  • General behavior: The Neo-Massassi live in a largely tribal form. Elders make up the leadership of each tribe, with the warriors serving them directly and enforcing their will over the rest of the tribe. Women are highly sought after among the Neo-Massassi, and often tribes will raid one another for the privilege of claiming a mate. Each warrior will only ever have one mate in their lifetime, as females will fight each other for dominance, often leading to lethal altercations. The young of each tribe are cared for by the Elders, who teach and train them for their respective tasks. Once they reach the age of maturity, they are divided based on their gender, with the males becoming warriors, and the females becoming farmer, crafters and builders. Neo-Massassi will attack and violently kill all other species they encounter, seeing everything else in the universe as mere tests of their strength. Most warriors spend their time hunting wildlife to feed their tribes, tough they regularly ignore such tasks for days at a time to take part in vicious raids against other tribes.
HISTORICAL INFORMATION
The Neo-Massassi started out as simple survivors. Ages past, the Dark Lord of the Sith Exar Kun sacrificed all the Massassi on Yavin IV to give himself immortal life in the form of a Force ghost. However, not all members of the species were able to enter the temples on the moon to be sacrificed. Some had been wounded in the fighting leading up to the actions of Exar Kun, and survived when the rest of their kind did not. They continued on, surviving in the ruins of Yavin IV, and in deep underground tunnels and caverns. They repopulated slowly over the following centuries, expanding and reclaiming much of the world, though they rarely went above ground, only ever to hunt and farm.


Roughly a decade ago, Valad Yar came to Yavin IV where he discovered the new Neo-Massassi, evolved and changed from their ancestors. After fighting off dozens of their warriors, he broke some of the tribes and bent them to his will, though he could not take all of them. What few he could he gathered to him and fled Yavin IV, taking them to Bestine IV where they would undergo genetic changes led by Valad Yar, enhancing their intellect and reasoning abilities. These Neo-Massassi are sent back to the rest of their kind, who recruit their more primitive brethren into warbands that they lead as Elders.
 

Thom Naudir

Guest
T
fighter_x_by_mechalord_d9e0x7-pre.jpg



OUT OF CHARACTER INFORMATION

  • Intent: To create a custom starfighter for the Reborn Brotherhood of the Sith.
  • Image Source: Source
  • Canon Link: N/A
  • Primary Source: N/A
PRODUCTION INFORMATION
TECHNICAL SPECIFICATIONS
  • Classification: Starfighter
  • Length: 14 Meters
  • Width: 3 Meters
  • Height: 6 Meters
  • Armament: Moderate
  • Defenses: Moderate
  • Squadron Count: None-1
  • Maneuverability Rating: Very High
  • Speed Rating: Very High
  • Hyperdrive Class: Average-2
STANDARD FEATURES
  • Survival Pack
  • Ejection System
  • Long Range Transmitter
  • Advanced Targeting Computers
  • Linked Engines
  • Astromech Droid
  • Landing Gear
  • Homing Missiles
  • Concussion Missiles
  • Laser Cannons

ADVANCED SYSTEMS
Strengths:
  • Quite: The Rogue Hunter is equipped with an aged but still effective cloaking device to allow it to get close and strike without warning. The vessel must decloak to use its weaponry, and it can be detected by a focused scanning system.
  • Missile Heavy: Rather than laser weaponry, the Rogue Hunter relies on an extensive arsenal of missile based weaponry, allowing it to target several enemies at once, as well as fire at long range.
Weaknesses:
  • Ammunition: Given its general focus towards missile weapons, the Rogue Hunter is not geared towards prolonged engagements, and must disengage after a certain amount of time or risk being overwhelmed. The lasers on board the Rogue Hunter are generally under powered for a vessel of its size.
  • Lone Wolf: The Rogue Hunters cloaking device gives off a certain kind of electronic readings, easily missed by standard scanners when the vessel is travelling along. However, if multiple starfighters are moving together, the cumulative effect can give them away.
Description: The Rogue Hunter Class Stealth Starfighter is the brainchild of Valad Yar and the Exarite Corporation, designed to give pilots a tactical advantage over almost any foe it comes across, and the ability to get to and from locations completely unseen. Equipped with a cloaking device and several forms of shielding, the Rogue Hunter is well equipped as a surprise assault vessel or a close range support ship, as well as a covert vessel for agents to operate across the galaxy.
 

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