Star Wars Roleplay: Chaos

Register a free account today to become a member! Once signed in, you'll be able to participate on this site by adding your own topics and posts, as well as connect with other members through your own private inbox!

Port Dameron Redux

[SIZE=10.5pt]
f2RcyNN.png
[/SIZE]​
OUT OF CHARACTER INFORMATION

PRODUCTION INFORMATION
  • Manufacturer: Outer Rim Coalition, [SIZE=9pt]Alderaan Royal Engineers[/SIZE], modified by [SIZE=9pt]the Underground[/SIZE] with assistance from Clan Rekali and the Exchange.
  • Model: Oasis-class medical station, heavily modified
  • Affiliation: Outer Rim Coalition
  • Production: Unique
  • Material: Hull composed mainly of durasteel and duraplast. Viewports are transparisteel.
[SIZE=9pt]Modularity:[/SIZE][SIZE=9pt] Can be modified, but not to the extent of full militarization or its former dedicated hospital function.[/SIZE]
[SIZE=9pt]Classification[/SIZE][SIZE=9pt]: [/SIZE]Civilian[SIZE=9pt] Spaceport[/SIZE]

[SIZE=9pt]Length[/SIZE][SIZE=9pt]: 7,000m[/SIZE]
[SIZE=9pt]Width[/SIZE][SIZE=9pt]: 7,000m[/SIZE]
[SIZE=9pt]Height[/SIZE][SIZE=9pt]: 10,000m[/SIZE]

[SIZE=9pt]Armament[/SIZE][SIZE=9pt]: Low[/SIZE]
  • [SIZE=9pt]Focused on defensive weapons: a mix of quad lasers, point defense CIWS, flak cannons, antimissile octets, and [/SIZE][SIZE=9pt]QQ-C15 Hushabye[/SIZE][SIZE=9pt] rotary ion cannons. Instead of offensive weapons, Port Dameron mounts five Great River long-range tractor/pressor emplacements.[/SIZE]
[SIZE=9pt]Defenses[/SIZE][SIZE=9pt]: High[/SIZE]
  • [SIZE=9pt]For a station of this size, comprising decent [/SIZE]armor[SIZE=9pt], standard countermeasures, and strong shields.[/SIZE]

[SIZE=9pt]Hangar[/SIZE][SIZE=9pt]: NA [/SIZE]Civilian stations are not used to hold starfighter squadrons. You may list Vehicles or Docking Bays for capital ships other items of note here
  • The original Saelari Medical Centre had only 15 docking bays and no dedicated starfighter complement. The refitted station likewise prioritizes non-military hangar capacity. Port Dameron has the cavernous hangar bays of a full-sized starport. It can hold, repair, and refit ships up to heavy cruiser/heavy freighter scale, as well as dozens of light freighters. It has numerous external docking ports. In terms of military small craft, Port Dameron supports four squadrons as follows:
Dedicated Defense fleet to be added

[SIZE=9pt]Maneuverability Rating[/SIZE][SIZE=9pt]: Very low[/SIZE]
[SIZE=9pt]Speed Rating[/SIZE][SIZE=9pt]: Very low[/SIZE]
[SIZE=9pt]Hyperdrive Class[/SIZE][SIZE=9pt]: 5[/SIZE]

Special Features:
[SIZE=9pt]Silk Holdings [/SIZE][SIZE=9pt]QQ-4L-Y354 Angel Eye[/SIZE][SIZE=9pt] sensors (near hangers, to prevent stealth incursion)[/SIZE]
[SIZE=9pt]QQ-C15 Hushabye[/SIZE][SIZE=9pt] rotary ion cannons[/SIZE]
[SIZE=9pt]QQ-543N/53R cap drains[/SIZE]
[SIZE=9pt]Heavy shields[/SIZE]
[SIZE=9pt]Numerous tractor beams[/SIZE]
[SIZE=9pt]Great River-Type Tractor/Pressor Emplacement[/SIZE][SIZE=9pt] x5[/SIZE]
[SIZE=9pt]Clan Rekali [/SIZE][SIZE=9pt]Ori’beskaryc escape pods[/SIZE]
[SIZE=9pt]Crystal gravfield trap[/SIZE]
[SIZE=9pt]Hyperspace early-warning sensors[/SIZE]
[SIZE=9pt]Ion-scramblers[/SIZE][SIZE=9pt] prevent communications tracing[/SIZE]
[SIZE=9pt]Comprehensive medical facilities[/SIZE]
[SIZE=9pt]Comprehensive refit and repair facilities[/SIZE]
[SIZE=9pt]Refining and manufacturing facilities, mainly for spare parts fabrication[/SIZE]
[SIZE=9pt]Gravity well projector (4)[/SIZE]
[SIZE=9pt]Navicomputer[/SIZE]
[SIZE=9pt]Advanced sensor suite, comprising long-range and wide-angle detectors, both active and passive[/SIZE]
[SIZE=9pt]Extensive hydroponic gardens[/SIZE]

[SIZE=9pt]Strengths[/SIZE][SIZE=9pt]:[/SIZE]
[SIZE=9pt]Extremely capacious hangars[/SIZE]
[SIZE=9pt]Flotilla-scale refit capability[/SIZE]
[SIZE=9pt]Wide variety of services available[/SIZE]
[SIZE=9pt]Compartmentalized interior mitigates decompression damage[/SIZE]
[SIZE=9pt]Excellent spread of sensors and advance warning systems[/SIZE]

[SIZE=9pt]Weaknesses[/SIZE][SIZE=9pt]:[/SIZE]
[SIZE=9pt]Massive, sluggish, obvious target[/SIZE]
[SIZE=9pt]Internal structures are large enough that getting around can take a while -- for example, to gather significant forces to repel boarders[/SIZE]
[SIZE=9pt]Internal structures are large enough, and in some cases wrecked enough, that comprehensive internal monitoring is not always possible[/SIZE]
[SIZE=9pt]No capital-sale weaponry[/SIZE]

[SIZE=9pt]Description[/SIZE][SIZE=9pt]: The Saelari Medical Centre was the pinnacle of modern Republic engineering, a gigantic station capable of saving lives on a grand scale. Decommissioned and forgotten during one of the Republic’s more warlike and revisionist phases, it languished at the edge of the Coruscant system for years. When the One Sith took Coruscant, the hulk was overlooked. Led by General Jorus Merrill, an Underground covert team infiltrated the system in freighters and linked the decrepit station to the equipment necessary for its theft. The station was moved to the Anaxes system, where the Republic happily paid for its return -- and then, pressed by the demands of a long and losing war, did absolutely nothing about it. The Anaxes system fell shortly thereafter; once more, the One Sith overlooked the immense, powerless hulk. Merrill’s young daughter Mara, enlisting the aid of an Underground team, repeated her predecessors’ feat and stole Saelari Medical Centre again. The station was moved to a secure location in Mandalorian territory, under the aegis of a sympathetic clan willing to look the other way. With the aid of the Exchange, the station was retrofitted under the code name Port Thesh. Its appearance was changed somewhat, to obscure its origin and bolster its structural integrity. Eventually dubbed Port Dameron, the station became a full-scale shadowport and resistance base of operations, comparable to [/SIZE][SIZE=9pt]Rebellion Actual[/SIZE][SIZE=9pt].[/SIZE]

[SIZE=9pt]Port Dameron retains several elements from Saelari Medical Centre. Like the original station, Port Dameron can comfortably support upwards of eighty thousand passengers and crew. It has a consumables rating of fifteen standard years. Its supercapital-grade hypermatter reactor has been retrofitted and thoroughly updated. Its immense hangar capacity has been repurposed from medical transportation to civilian and starfighter docking. Though its gigantic medical capacity was removed years ago -- Saelari once boasted a hundred thousand bacta tanks -- Port Dameron is still capable of serving up to five hundred patients if necessary. It is a common location for Underground fighters to get patched up.[/SIZE]

[SIZE=9pt]Port Dameron has basically any service one might need in a shadowport. Infochants, outlaw techs, fences, cantinas, everything. However, it spent years as a derelict and was not professionally restored. Some portions of [/SIZE][SIZE=9pt]its interior is still a little wreck-ish.[/SIZE]

[SIZE=9pt]Currently, Port Dameron is located inside the Kathol Outback. It moves when necessary for security reasons.[/SIZE]

Locations of interest

KXArJwH.jpg


[SIZE=9pt]Liberty Falls[/SIZE]
Image souce : http://cdn2.vox-cdn.com/uploads/chorus_asset/file/2438806/10409568_732702980138421_4700544604096819507_n.0.jpg

[SIZE=9pt]Unlike most of the station, and built into the very heart of this station is a two-kilometer stretch of greenery and glass buildings called “Liberty Falls”. Here dignitaries from all over come to discuss matters of state and settle disputes as needed in the lap of total luxury. The area is designed to impress all who enter it and is the “Nice” side of town as far as the station goes.[/SIZE]


9jShZu6.jpg

The Cage
[SIZE=9pt]([/SIZE][SIZE=9pt]image source[/SIZE][SIZE=9pt]) [/SIZE]https://s-media-cache-ak0.pinimg.com/originals/e9/7a/ea/e97aeaf803ee5e6268e34828fedd33b0.jpg

[SIZE=9pt]Build onto the aft quarter of Port Dameron is a massive ship repair and refit area nicknamed “the Cage”. Build with a folding scaffold design it can be extended to house many capital sized ships or retracted when the station needs to move. The Cage extends along the station's major axis from the flat sides of the torso, so it does not increase the station's key dimensions. The Cage is most effective when servicing cruisers or smaller vessels, though the scaffolding can be extended to partially embrace even a full-sized dreadnought Star Destroyers if necessary.[/SIZE]


X7Xz1r8.jpg

[SIZE=9pt]Tranquility gardens[/SIZE]
[SIZE=11pt]Image Source: Frejappel.blogspot.com[/SIZE]

[SIZE=9pt]As Port Dameron is often deployed to remote locations, feeding its crew can be a major undertaking. As such part of its interior space and exterior rings was converted over to hydroponics and now is used to grow much of the stations food needs. Medical and other scientific research also goes on here revolving around botanical studies.[/SIZE]

2kSNEi8.jpg


[SIZE=9pt]Command[/SIZE]
[SIZE=9pt]Image Source https://www.pinterest.com/pin/547468898435431150/[/SIZE]

[SIZE=9pt]Equipped with the finest Corellian Digita [/SIZE][SIZE=9pt]O/S Cresh[/SIZE][SIZE=9pt] system and communication this is the very heart of KILs military and intelligence operations. With the series of [/SIZE][SIZE=9pt]subspace relay stations[/SIZE][SIZE=9pt] [/SIZE][SIZE=9pt]they are able to communicate virtually instantaneously with all parts of the league even with the Kathol region's difficulties.[/SIZE]

DhvlAsC.jpg

[SIZE=9pt]“The scrap yard”[/SIZE]
[SIZE=9pt]Image source: https://twitter.com/atomhawk/status/666595311016656897[/SIZE]

[SIZE=9pt]A zone of the station close to the Cage, the scrap yard is where salvage and raw materials are brought in to make custom modifications to Coalition vessels under construction or repair, or recycle old components into new ship systems.[/SIZE]


[SIZE=9pt]Intent[/SIZE][SIZE=9pt]: To convert an old wreck into a shadowport.[/SIZE]
[SIZE=9pt]Who Can Use This:[/SIZE][SIZE=9pt] Members of the Underground/TKO and guests.[/SIZE]
[SIZE=9pt]Primary Source:[/SIZE][SIZE=9pt] Some elements influenced by [/SIZE][SIZE=9pt]Rebellion Actual[/SIZE][SIZE=9pt].[/SIZE]
 
[member="Bryce Bantam"]
Apologies for the wait, before we begin can I please have you restructure the submission to adhere to our template provided by the factory? This should include formatting. Color and font changes are fine, but reorganizing the template makes it more difficult to locate information that would otherwise be located by something like muscle memory (image sources, for example, or restricted mission threads).
 
[member="Darth Ananta"] - Some changes made, will make more shortly, still in progress. Sorry this sub is a bit of a frankenstine, has had a few of us work on it over the years, over many versions of the template.
 
[member="Bryce Bantam"]
I'm going to move this to the pre-factory until you're ready for this to be reviewed again. Simply tag myself or an admin or RPJ and we'll have it moved back to the starship forum whenever you're ready.
 

Users who are viewing this thread

Top Bottom