Star Wars Roleplay: Chaos

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Political and Economic Structure

Within the territory of the Lords of the Fringe, worlds are left in peace. Much like in the early days of the Omega Protectorate, their incorporation is a matter of defense pacts. The Lords of the Fringe defend their territory furiously, in return for tribute/taxes/fees, open ports and open recruiting. Planetary politics are up to the planets.

With the recent, massive influx of migrants, asylum seekers, political refugees and others in need of a safe haven, the Fringe worlds now have the opportunity to start building a true interstellar society.

Economic connections were initially limited to existing lanes and relationships -- for example, the Sanctuary Pipeline, the Spar Trade Route and the Moddell Reach, three hyperlanes within Fringe territory. However, inclusion of well-educated and experienced political refugees has allowed the Fringe to become a true confederation, and this has in turn allowed the Fringe worlds to strengthen economic ties.

Also, the bacta trade is booming out of Verkuyl, and though the Fringers do not own the bacta trade, the incidentals -- food, lodging, land, protection, fuel and so forth -- bring great benefit to Fringe space, to say nothing of the cheap bacta.

The new-formed Fringe Confederation is, by all accounts, less formalized and bureacratize than some of its equivalents. However, this is almost certainly a transitional stage. Each planet has five representatives in the Fringe Confederation. The Lords of the Fringe, by and large, do not trouble themselves with politics. Their job is to beat the warfleets of the Unknown Regions and loot them dry -- not play Senator at each other's expense.

With the amalgamation of Annaj's shipyards into the state-owned Iron Crown Productions, and with major expansions courtesy of Baktoid, the technical capacity of the Confederation is low but growing. As the influx of refugees comes in, specifically from the southern systems of the outer rim, more disaffected laborers from the Hypori riots find a place in Iron Crown's production capacity. The Annaj yards are fully capable of producing ships of the line. However, they pale in comparison to the wealth and capacity of the Ssi-Ruuvi star cluster and the Lwhekk shipyards, which are in the process of being conquered.
 

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