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Approved Starship Peregrine Mark II Bulk Cruiser

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OUT OF CHARACTER INFORMATION
PRODUCTION INFORMATION
  • Manufacturer: Silk Holdings
  • Model: Peregrine Mark II Bulk Cruiser
  • Affiliation: Closed market (ask first)
  • Production: Semi-unique
  • Material: Durasteel hull
TECHNICAL SPECIFICATIONS
  • Classification: Light Cruiser Carrier
  • Length: 500m
  • Width: 280m
  • Height: 170m
  • Armament: Very Low
    The Mark II's loadout is virtually identical to the weapons on the Mark I. The Peregrine has a handful of single-barrel turbolasers and ion cannons, all on fast mounts for use against boarding craft. Defensive weapons make up the bulk of the Peregrine’s limited loadout. A balanced mix of autoturrets, quad lasers, flak cannons, and antimissile octets keep the Peregrine fairly safe from small craft and warhead barrages. However, its main defense will always be its escort ships.

[*]Defenses: Average
[*]Hangar: Extreme (6 squadrons)

[*]Maneuverability Rating: Low (Very Low if using Cargo C and/or D, as described below)
[*]Speed Rating: High (Moderate if using Cargo C and/or D, as described below)
[*]Hyperdrive Class: 1
STANDARD FEATURES
The Peregrine II has all normal systems associated with an armed freighter. Some notable elements:
  • Subspace transceiver (sector-scale communication ranges)
  • Internal lifeform scanners
  • Adaptive docking (force cylinders and cofferdams)
  • External cargo container hardpoints
  • Tractor beams
  • Binary loadlifters
ADVANCED SYSTEMS
STRENGTHS
  • Large and flexible hangar capacity
  • Powerful engines
  • Good anti-boarding measures
  • Good spectrum of 'getaway measures' (tractor shrouds, false telesponders, etc.)
WEAKNESSES
  • Almost zero anti-capital weapons
  • Very low armament in general
  • Low maneuverability at the best of times
  • Some delays in small craft deployment
  • Reduced speed and maneuverability when using external cargo options
DESCRIPTION
The original Peregrine Armed Freighter was a blindingly quick pocket carrier at the heavy frigate scale. It proved popular throughout the independent shippers and insurgents of the Outer Rim. Over years of pirate encounters, Silk evaluated and reimagined the classic design. The result is the Peregrine Mark II.

Upscaled by a hundred metres in length, the Mark II is a true bulk cruiser. It's more durable than its predecessor by a serious margin. It maintains enough speed to evade capital ships and enough hangar capacity to hold off raiding crews. Instead of 48 obsolete Callan and Cutter starfighters, it carries 48 two-seater Terminus attack ships that punch far above their weight. It also holds a variable complement of shuttles and transports, as well as an increased complement of patrol boats. The Mark II retains the original anti-boarding defenses and adds comprehensive lifeform scanners. In all respects, the Mark II is just plain better at survival than its predecessor.

However, the Mark II requires more presence of mind from its commander. Cargo demands mean that fighters must be deployed in groups, not just dumped on the battlefield en masse. Typically, a flight of starfighters will fly escort, with other ships ready to launch on five-minute, ten-minute, and twenty-minute notice. Instead of insane speed coupled with vulnerable engines, the Mark II has just enough nerfpower to outrace what it won't outfight. It's also far less maneuverable than the original. A Mark II can't simply point itself at clear sky and escape at a moment's notice. Some degree of foresight is indispensable.

Between hull upgrades and hangar sacrifices, the Mark II nearly doubles the Mark I's internal cargo capacity, making hazardous runs far more profitable. The Mark II retains the Mark I's ability to swap some or all of its fighter complement for cargo containers. Like the Mark I, it can also secure containers to its outer hull, and tow them if needed. That option reduces maneuverability and speed considerably. In total, a Peregrine has the following cargo options:
  • Cargo A: Standard internal capacity (bulk freighter scale)
  • Cargo B: Optional, additional capacity in place of fighters
  • Cargo C: Optional external capacity (hardpoint mounts for containers)
  • Cargo D: Optional external capacity (towing)
A Peregrine going into a hazardous situation will only use Cargo A, unless it has tricks in mind. One useful play is to use almost-empty containers in Cargo C to disguise improvised Q-ship options. Nothing says 'easy prey' like a bulk cruiser covered in cargo containers, after all. Likewise, captains have been known to fill Cargo A, keep B for small craft, leave C empty (or mount empty containers), and tow explosive traps in Cargo D to flummox pursuers. What's suspicious about a bulk cruiser dumping its extra cargo to escape, right?
 
Jorus Merrill said:
The Peregrine II has all normal systems associated with an armed freighter. Some notable elements: Subspace transceiver (sector-scale communication ranges) Anti-boarding traps (false docking ports with stun and hull-piercing options) Internal lifeform scanners Adaptive docking (force cylinders and cofferdams) False telesponder array External cargo container hardpoints Tractor beams Binary loadlifters Smuggling compartments Tractor shrouds

No real issue with having these systems on the ship, but I think that several of these should actually be moved to the "advanced systems" section, notably the smuggling compartments, anti-boarding traps, false telesponder array, and tractor shrouds.



Jorus Merrill said:
Hangar: Extreme (4 squadrons) 3 squadrons (36) Terminus-class space superiority fighters OR extra load of Savant-class cargo containers 0.5 squadron (4) Niathal-class shuttles OR 4 Tachyon-class light transports 0.5 squadron (2) Winter Eagle-class patrol boats OR 4 Laekia-class light freighters
Three squadrons of starfighters is entirely doable with its current ratings.

At the moment, four squadrons isn't.

That said, we do not currently include non-combat support craft in the hangar count.

So if you wanted to, you wouldn't necessarily have to list the shuttles, transports, or freighters under the hangar section as taking up squadron space. However, the patrol boat looks like a dedicated combat ship to me, so I think that we would have to include it on the squadron count if you wanted to keep it.

Alternatively, we could drop three ratings to keep 4 squadrons.
 
[member="Gir Quee"]

None of that appears to line up with the templates and cookie cutters I worked from. Frankly, I lowballed this ship just in case. I'm not interested in going nine rounds about it, so feel free to archive it.
 
[member="Gir Quee"]

Taryc was nice enough to take this out of archives. The new standards fix the inconsistencies that were frustrating me. I've updated the sub to reflect them as well as your requests above. Let me know if you need anything else.
 
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