Star Wars Roleplay: Chaos

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Approved Starship Pellaeon III-Class Star Destroyer

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OUT OF CHARACTER INFORMATION
PRODUCTION INFORMATION

TECHNICAL SPECIFICATIONS
  • Classification: Command Destroyer
  • Length: 1500 Meters
  • Width: 950 Meters
  • Height: 600 Meters
  • Armament: Extreme
    Turbolaser Batteries
  • Heavy Turbolaser Batteries
  • Quad Laser Cannons
  • Concussion Missile Batteries
  • Laser Cannons
  • Long Range Turbolaser Batteries
  • Heavy Ion Cannon Batteries
  • Proton Torpedo Launchers

[*]Defenses: Very High
  • Deflector Shields
  • Heavy Armor
  • Point-Defense Laser Cannons
  • Point-Defense Quad Missile Launchers

[*]Hangar Space: Low: 5
[*]Hangar Allocations:
  • Starfighters: 3 squadrons
  • Support Craft: Base: 2

[*]Maneuverability Rating: Very Low
[*]Speed Rating: Very Low
[*]Hyperdrive Class: Average: 2
STANDARD FEATURES
  • Standard Warship Systems
  • Standard Warship Targeting Systems
  • Tractor Beam Generators

ADVANCED SYSTEMS
  • Slave-Rigged
Strengths:
  • Well Armed: An array of powerful turbolasers, missiles, and ion cannons while un-exotic provided an arsenal more than adequate enough to combat entire flotillas single handed
  • Not Crew Intensive: Slave-Rigged systems reduce the minimum crew count of the vessel to something more akin to a medium cruiser
  • Well Shielded: Powerful shields and sloped armor allowed the vessel to tank powerful attacks
Weaknesses:
  • Slow: Be it in space or in atmosphere the Pellaeon III flew like a brick and was easy to target by small fighters and capital ships alike.
  • Slave-Rigged: Ion weapons or hive computer viruses could dangerously damage ship systems
  • Support: Due to its lack of fighters and poor speed/maneuverability the Pellaeon III worked best as a team or with support from smaller vessels
Description: Designed several years after the Battle of Kuat, the Pellaeon III-Class Star Destroyer was a cutting edge vessel based off of their old Pellaeon II-Class Star Destroyer which hadn't seen use since the early days of the Sith-Republic War. Just under 1600 meters long, the Pellaeon III was heavily armed with a mix of heavy turbolaser batteries, long range turbolaser batteries, ion cannons, concussion missile launchers, and laser cannons, utilizing its exaggerated wedge design to hyper focus its fire power on a single target, wreaking havoc on enemy capital ships. Mounting many of these weapons along the center of the ship also facilitated devastating broadside assaults when coupled with the turbolasers hidden in the ship's trenches.

Despite its impressive firepower however, the Pellaeon III was incredibly slow and not suited to patrol duties or rapid response. Instead it functioned as a powerful hammer, decimating fleets of smaller vessels with ease and forming a nearly impassible bulwark of heavy turbolaser fire when used in formation with other Pellaeon-Class Star Destroyers. The Pellaeon also boasted advanced shields, heavy armor, and a complex slave-rigged point-defense system that made use of both homing missile batteries and fast tracking point defense systems. With Galactic advances in artificial intelligence and droid brain development, dozens of targeting and essential functions could be given over to these advanced slave-rigged systems, drastically reducing the crew count required to operate them which made the vessel a popular vessel in the still rebuilding Core Worlds.

Along with advanced slave-rigged systems, the Pellaeon III abandoned the exposed bridge tower, shifting critical systems and ship command to an internal bridge style. To compensate for the loss of visibility, a system of cameras, sensors, and avionics fed images directly to advanced holoscreeens that encircled the bridge, giving the bridge crew a 360 degree view of their environment. While lacking in fighter complement, the Pellaeon was adequately able to service and quickly launch their three squadrons of fighters due to each squadron recieving a dedicated hangar. In total the Pellaeon had four hangars: one each on the port and starboard hull and two ventral hangars, one of which was a dedicated fighter hangar. The second ventral hangar was dedicated to shuttles, support craft, and ground equipment. This hangar could easily accommodate a small corvette in its docking clamp which was useful in boarding actions. Two squadrons of shuttles and dozens of land vehichles such as walkers, land speeders, or even a prefabricated base could be stored here as well.

While the galaxy was inundated with powerful capital ships, they were rarely made available to even rich neutral systems due to galactic governments' unwillingness to share technological progress, even between allies. The Pellaeon III was a solution to this, offering an easily crewed, powerful capital ship to defend their worlds and assets, even if the price tag was steep.
 
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