Gutter Goddess
THE PATHS OF THE COVENANT
The Three Paths of the Covenant are optional flavor choices for your character as you enter the Sith Covenant. The idea is to give writers specific handles to easily plug into the faction with narrative choices, styles, opportunities, and goals for your character. This offers an easier path forward, making progression something that you can quantify and build on for your character.
The Three Paths are extremely porous and should not be seen as separate branches. A Sith can switch from one Path to the other at their leisure and - if they wish - participate in multiple Paths at once. You are not locked into it, and in fact, we encourage people to find narratives that link the branches together when roleplaying.
Within these Paths can exist organizations that are dedicated towards these ideals or influenced by their motifs. A secret society of Sith who wish to gain more influence through backroom dealings could be part of the Corpo path, for instance, and a band of Crusaders who want to annihilate xenos can be part of the Void Path.
The most important part is this: No matter who your Sith is, they believe in breaking their chains, increasing their power and furthering the cause of the Covenant… the domination of the Dark Side in the Galaxy.
The Paths are as follows, with the motif/theme that belongs to it:
- The Arcana Path - Power through understanding
- The Corpo Path - Power through influence
- The Void Path - Power through reach
The Arcana Path is the path of understanding. The Sith who choose this life have decided that power is gained from understanding the past, unlocking the secrets of ancient Sith history, and experimenting to build their future.
These Sith are scholars, archaeologists, alchemists, explorers, and more. They provide the Sith Covenant with the future by unlocking the past.
If you are interested in hidden ruins, secret worlds, or if you enjoy hunting for artifacts or extracting knowledge from the Core and beyond, this is the Path for you.
Examples of themes and subjects
Sith history, archaeology, relic hunting, sorcery, ancient languages, tombs, rituals, mysteries.
The Corpo Path is the path of influence. These Sith understand that true power is built through ingenuity, industry, infrastructure, and influence through corrupt connections with corporations, criminal networks, political figures and diplomats.
These Sith are envoys, emissaries, industrial leaders, and corporate rulers. They provide the Sith Covenant with the future by building the road and offering you a comfortable speeder along the way.
If you are interested in corporate backroom deals, criminal circuits, diplomacy and making connections, then this is the Path for you.
Examples of themes and subjects
Corporations, diplomacy, criminal enterprise, trade, colonization, industry, political maneuvering.
The Void Path is the path of reach. These Sith traverse the space between worlds, carving a lane forward for the rest to use for their ambitions. They understand that the unknown cannot be seized until it has first been charted. Without their daring and their ingenuity, the Corpos would not have worlds to colonize, and the Arcanas would not have tombs to ransack.
They are the lane blazers, the explorers, the naval nobles and the captains. They reveal the hidden corners of the map and shape it for the rest of the Covenant to exploit.
If you are interested in exploring the unknown, if you believe every ship has its own character and that the only way to power is through domination of space, then this Path is for you.
Examples of themes and subjects
Exploration, starships, naval fleets, hyperspace routes, naval battles, privateering, forward bases, unknown regions, first contact, frontier expeditions, monster hunting, colonial expansion and subjugation of hostile territories.