Relina Zhan
Ducha of Gallinore, "Apollyon the Slayer"
Image Source: http://orig04.deviantart.net/798d/f/2007/199/8/2/m400_pegasus_light_hover_tank_by_chicolechuga.png
Intent: A tank to supplement infantry in ground assaults with typical Hapan ion weapon abuse.
Development Thread: If necessary
Manufacturer: Paragon Enterprises
Model: Type 15A "Seraph" tank
Affiliation: Hapes Consortium
Modularity: Main gun only. Heavy Plasma Cannon be swapped for an ion beam cannon.
Production: Minor
Material: Durasteel frame, Ablative armour outer plating, wire mesh inner lining.
Role: Assault tank
Height: 7.9 Metres
Length: 2.5 metres
Width: 3.6 metres
Weight: 54.4 metric tons
Minimum Crew: 2
Optimal Crew: 3
Propulsion: Repulsorlifts
Top Speed: Classified. (about 73 kilometres an hour.)
Armaments: Repeating blaster secondary gun, Heavy Plasma main gun, self-forging submunition fragmentation mine dispenser.
Squadron Count: 3
Passenger Capacity: 2, if they sit on the outside.
Cargo Capacity: 10 kilograms
Misc. Equipment: Sensor suite, infrared scopes, holocomm unit, Ray sheilding
Description:
Strengths:
It is a bit faster and more manoeuverable than heavier tanks in its class.
Its main gun is a heavy plasma cannon which fires a dense, but unstable ball of superheated plasma. This plasma ball explodes on impact and not only applies a great deal of heat and kinetic force, but is also ionised and ionises the air around the impact, causing moderate ion damage to mechanical system or sheilding.
Self-forging submunition mines are effective crowd control and area denial weapons. Effectively landmines made in a somewhat old-fashioned way with dated, but still horribly effective, shaped-charge technology, the mines detonate by proximity. The surface of the mines are pitted with hexagonal concave plates that form pointed, rear-flared flechettes that shoot off in all directions when the mine detonates. They are functional as anti-material and anti-personnel weapons.
Wire mesh lining under the armour helps mitigate ion weapon damage.
Drawbacks:
The ray shielding is weaker than the deflector shields of a starfighter, making reliance on ablative armour a common eventuality.
It is vulnerable to landmines, as it will be rendered immobile if the repulsorlifts are damaged enough.
Its own landmines are indiscriminate and cannot tell the difference between friend and foe.
It's main gun's rate of fire is slower than the miniature turbolasers found on other tanks of its class.
If Ion Beam Cannon is used instead of Heavy Plasma Cannon, the main weapon gains greater range and precision, but deals no structural damage. It is best used against larger starships, such as troop transports, to unsheild and/or disable. It is also extremely effective against battle droids. The Ion Beam Cannon can overheat if fire is sustained for more than 7 seconds at a time.
This tank was designed with heavy damage and the frying of electronics in mind. The repeating blaster is just there as a token blaster cannon with which to take out infantry and isn't meant to be precise about it... just suppressive and relentless. For an assault tank, it is somewhat modestly armed, considering strength and weaknesses, but its best selling point is its intended effectiveness in urban warfare. The Seraph CAN be used in an open area just as well, but close air support is probably the greatest nuisance the tank's crew can deal with. It is cavalry for infantry, really.
Intent: A tank to supplement infantry in ground assaults with typical Hapan ion weapon abuse.
Development Thread: If necessary
Manufacturer: Paragon Enterprises
Model: Type 15A "Seraph" tank
Affiliation: Hapes Consortium
Modularity: Main gun only. Heavy Plasma Cannon be swapped for an ion beam cannon.
Production: Minor
Material: Durasteel frame, Ablative armour outer plating, wire mesh inner lining.
Role: Assault tank
Height: 7.9 Metres
Length: 2.5 metres
Width: 3.6 metres
Weight: 54.4 metric tons
Minimum Crew: 2
Optimal Crew: 3
Propulsion: Repulsorlifts
Top Speed: Classified. (about 73 kilometres an hour.)
Armaments: Repeating blaster secondary gun, Heavy Plasma main gun, self-forging submunition fragmentation mine dispenser.
Squadron Count: 3
Passenger Capacity: 2, if they sit on the outside.
Cargo Capacity: 10 kilograms
Misc. Equipment: Sensor suite, infrared scopes, holocomm unit, Ray sheilding
Description:
Strengths:
It is a bit faster and more manoeuverable than heavier tanks in its class.
Its main gun is a heavy plasma cannon which fires a dense, but unstable ball of superheated plasma. This plasma ball explodes on impact and not only applies a great deal of heat and kinetic force, but is also ionised and ionises the air around the impact, causing moderate ion damage to mechanical system or sheilding.
Self-forging submunition mines are effective crowd control and area denial weapons. Effectively landmines made in a somewhat old-fashioned way with dated, but still horribly effective, shaped-charge technology, the mines detonate by proximity. The surface of the mines are pitted with hexagonal concave plates that form pointed, rear-flared flechettes that shoot off in all directions when the mine detonates. They are functional as anti-material and anti-personnel weapons.
Wire mesh lining under the armour helps mitigate ion weapon damage.
Drawbacks:
The ray shielding is weaker than the deflector shields of a starfighter, making reliance on ablative armour a common eventuality.
It is vulnerable to landmines, as it will be rendered immobile if the repulsorlifts are damaged enough.
Its own landmines are indiscriminate and cannot tell the difference between friend and foe.
It's main gun's rate of fire is slower than the miniature turbolasers found on other tanks of its class.
If Ion Beam Cannon is used instead of Heavy Plasma Cannon, the main weapon gains greater range and precision, but deals no structural damage. It is best used against larger starships, such as troop transports, to unsheild and/or disable. It is also extremely effective against battle droids. The Ion Beam Cannon can overheat if fire is sustained for more than 7 seconds at a time.
This tank was designed with heavy damage and the frying of electronics in mind. The repeating blaster is just there as a token blaster cannon with which to take out infantry and isn't meant to be precise about it... just suppressive and relentless. For an assault tank, it is somewhat modestly armed, considering strength and weaknesses, but its best selling point is its intended effectiveness in urban warfare. The Seraph CAN be used in an open area just as well, but close air support is probably the greatest nuisance the tank's crew can deal with. It is cavalry for infantry, really.