Star Wars Roleplay: Chaos

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Character Orvak Kresh

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Orvak Kresh

Theme
résilience
change youtube link & song title​
Full Name
Orvak Kresh​
Alias(es)
Kresh​
Age
Late Twenties​
Character Class(es)
Sniper
Operator
Soldier​
Homeworld
Rank(s)
Agent​
Faction(s)
Species
Language(s)
Galactic Basic
Zolanese
Clawdite​
Gender
male​
Force Sensitive
No​
Force Alignment
N/A​
Character Alignment
idk​
Height
Medium Tall​
Weight
Lean​
Hair
Black​
Eyes
Yellow​
Discord
dynamitedelight9173​
Color
Green​
Writer
Lorn​
Template Credit
VVVDHjr.png


  • GENERAL INFORMATION

    Orvak Kresh is a Clawdite operative in his late twenties who serves as an Agent of the Republic Intelligence Service. Off the field he's bold and charismatic, his charm as noticeable as his confidence. When a mission starts, he shifts into a completely different persona; quiet, precise, and almost invisible.

    A master marksman and skilled melee combatant, Orvak can melt into both city streets and frontier outposts, making him one of RIS's most effective deep‑cover assets. He spends most of his time in his natural Clawdite form, turning to a handful of practiced disguises only when a job calls for it.


  • HISTORY
    Orvak was born on the edge of Zolan's habitable belt, in a settlement bordering a vast, radiation‑scarred wasteland. Like many Clawdites in rural areas, his community was built on deep mistrust, strict identity‑verification rites, and a cultural paranoia that sprang from the species' innate abilities. While most people felt confined by those rules, Orvak thrived. He learned early how to read people and how to play them; adopting a persona, adjusting his posture and voice long before he ever needed to shift his flesh. The performative nature of Clawdite society, instead of suffocating him, felt like a stage he could command.

    Zolan's isolation eventually wore on him. Orvak craved movement, unpredictability, and stories that stretched beyond his world. When a small Republic diplomatic mission arrived during his teenage years to negotiate access to Zolanese research archives, he volunteered as a local guide. Half bold, half bored, he impressed the delegation by neutralizing a pack of monzu predators using a stolen hunting rifle and an improvised blind. A Republic intelligence liaison on the team noticed his aptitude, planting a seed for his future.

    Years later, as the Republic merged its security forces into the High Republic Strategic Command, Orvak left Zolan and enlisted as an off‑world scout. His work caught the eye of RIS recruiters. He rose quickly from cadet to agent, driven by ruthless efficiency and an intuitive grasp of deception, identity, and the psychology of masks.

    Orvak's ambitions are threefold. He wants a purpose that reaches beyond Zolan's isolation, a life that matters in the larger galactic story. He seeks mastery over himself and his gift, believing Clawdites can be more than feared infiltrators, they can be indispensable guardians. Finally, he hopes to reshape the Clawdite reputation, showing the galaxy that shapeshifting can serve truth rather than subterfuge.

  • APPEARANCE
    Orvak prefers to stay in his natural form unless on operation, an unusual choice for a Clawdite, but one he believes counters the stereotype of deceptive living.

    Practiced Alternate Forms
    These are his most stable, fully rehearsed personas; complete with mannerisms, dialect shifts, and social camouflage:
    1. Mirialan Female
    2. Zabrak Female
    3. Chiss Male
    4. Human Male


  • PERSONALITY

    I'll figure this shit out later


    STRENGTHS & WEAKNESSES

    Strengths
    Master Marksman: One of RIS's finest long-range specialists
    Elite Infiltrator: Shapeshifting paired with excellent behavioral mimicry
    Adaptive Social Intelligence: Can blend instantly into new groups
    Calm Under Pressure: Heart rate barely spikes, even in firefights
    Close-Quarters Blade Proficiency: Prefers compact vibroblades

    Weaknesses
    Identity Conflict: Prolonged missions in alternate forms sometimes leave him unsettled or dissociated
    Trust Issues: Cultural upbringing makes deep bonds difficult
    Armor Interference: Heavy gear disrupts shapeshifting and affects his precision
    Risk-Taking Tendencies: Boldness sometimes borders on recklessness
    Emotional Avoidance: Deflects vulnerability with humor, sarcasm, or persona shifts


  • NOTABLE SKILLS
    Combat
    Long-Range Weapons:
    – Exceptional sniper; windage, elevation, and timing instincts are near-perfect

    Close Quarters:
    – Skilled with vibroblades, wrist-mounted knives, and silent takedowns
    – Trained in RIS stealth-combat forms

    Shapeshifting
    • Fully stable mimicry of humanoids with similar build
    • Accelerated facial-morphing speed due to practiced discipline
    • Can maintain forms for extended periods with minimal strain
    • Behavioral mimicry is even more effective than physical mimicry

    Infiltration & Espionage
    • Expert at creating, maintaining, and juggling deep-cover identities
    • Skilled at bypassing biometric systems by altering surface-level characteristics
    • Proficient in slicing, signal interception, and battlefield reconnaissance
    • Exceptional ability to disappear in urban territory

    Fieldcraft
    • Wilderness tracking
    • Camouflage integration using natural chromatophore shifts
    • Long-term surveillance and silent overwatch


  • EQUIPMENT

    EQUIPMENT LISTING GOES HERE!


  • STORY ARCS

    INDEX
    1. ARC #1 NAME HERE
    2. ARC #2 NAME HERE



    ARC #1 NAME HERE
    Description here
    | FACTION | | PRIVATE | Thread Title & Link [IN PROGRESS/COMPLETE/INCOMPLETE] - Description

    Examples:

    | PRIVATE | Birds of a Feather [COMPLETE] - Oriadne meets with Exarch Kyyrk Xho-Verros to discuss her next steps, now that she is being fully discharged from rehabilitation. After considering the options presented to her, Oriadne elects to settle in the Exarch's domain for her time with the Ascendancy.

    | IC BLOG | The Displaced Sentinel [ONE SCENE] - The day comes where it is clear Oriadne has nothing further to offer to the Ascendancy, and though she could stay and make a good life amongst them, she feels driven to leave the Shiraya Expanse and see what else the galaxy has in store for her. After a brief stop on Naboo, she is pointed, by will of the Force, to the hidden world of Exegol.

    | ANNIHILATION | Final Eclipse [COMPLETE] - Oriadne arrives in the hours preceding the launch of the Galactic Alliance's assault on the Brotherhood of the Maw's 'throne world', and offers her assistance. The battle is won, and the Maw nigh-obliterated with her help, and that of countless others... some of whom have lost their lives, this day.

    CLICK HERE TO RETURN TO TOP OF TAB



    ARC #2 NAME HERE
    Description here
    | FACTION | | PRIVATE | Thread Title & Link [IN PROGRESS/COMPLETE/INCOMPLETE] - Description

  • THE HIGH REPUBLIC
    Name
    Description
    PLACEHOLDER PLACEHOLDER
    PLACEHOLDER PLACEHOLDER
    PLACEHOLDER PLACEHOLDER
    PLACEHOLDER PLACEHOLDER

    FAMILY
    Name
    Description
    PLACEHOLDER PLACEHOLDER
    PLACEHOLDER PLACEHOLDER
    PLACEHOLDER PLACEHOLDER
    PLACEHOLDER PLACEHOLDER

    OTHER CONNECTIONS
    Name
    Description
    PLACEHOLDER PLACEHOLDER
    [PLACEHOLDER PLACEHOLDER
    PLACEHOLDER PLACEHOLDER
    PLACEHOLDER PLACEHOLDER
    PLACEHOLDER PLACEHOLDER

 

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