Star Wars Roleplay: Chaos

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Order of Ren - Pre-Factory/Workshop

Progflaw99

Well-Known Member
Pre-Factory / Workshop
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As the title suggests, this is another pre-factory/workshop thread though this has a very targeted audience. The Order of Ren. As the Ren are meant to be versatile, this will serve as a place to consolidate works and technology to assist the Order of Ren in its endeavors. Ranging from blasters and bladed weapons to Ren specific starships, feel free to utilize this thread to post your works in progress and for feedback prior to submittal in the codex or factory. Once a submission is approved in either the Codex or the Factory, it will be hidden here. If you have any questions or would like to confirm that the submission fits into the overall feel and image of the faction, feel free to tag one of the staff listed below!​
Faction Owner: [member="Natasi Fortan"]​
Faction Admins: [member="Ludolf Vaas"] | [member="Rolf Amsel"]​
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Hi all, I've made this for a basic piece of kit for Connor wear to fit in with the KOR more...any thoughts?

It's not strong, but it's just a look to enforce his standing.

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Image Source: http://static.wixstatic.com/media/53d10d_b8b6f11e3172445d964070f05f5a7066.jpg/v1/fill/w_610,h_381/53d10d_b8b6f11e3172445d964070f05f5a7066.jpg

Intent: A defining look for the new Disciple of Ren to convey his new standing with the First Order

Development Thread: N/A

Manufacturer: Connor Harrison, The Knights Of Ren

Model: N/A

Affiliation: The First Order

Modularity: Mild -

Production: Unique

Material: Armorwave (underlayer), Duraplast (overlayer),

Classification: Combat suit / body armor

Weight: 1.4kg

Quality: 2

Special Features: None

Description: These robes are to be crafted by Connor being inspired by the Knights Of Ren.

Connor will wear a basic thermasuit to keep his body temperature regulated. The first layer of the armor is armorweave. The second layer is duraplast. This will help protect him against blades and blaster fire (from a distance), and reinforced joints will allow maximum flexibility and mobility

Duraplast gauntlets are fixed onto the forearms which will be used to block stabbing weapons and also provide a last-minute chance to grip terrain sa well as a melee weapon.

His sides, under arms and legs are the main places exposed. Also, the suit comes up to his neck, and because of this he wears the helmet with a greatcoat to cover himself, but this can lead to slightly restricted vision through the thin viewport.
 

Progflaw99

Well-Known Member
I would bump up the quality to a 3.



Connor Harrison said:
This will help protect him against blades and blaster fire (from a distance), and reinforced joints will allow maximum flexibility and mobility
I'm not sure what you mean by reinforced joints, joints are typically the weakest point of any armor whether cloth or metal as either the fabric bunches or the armor plates.



Connor Harrison said:
Duraplast gauntlets are fixed onto the forearms which will be used to block stabbing weapons and also provide a last-minute chance to grip terrain sa well as a melee weapon.
Here I would expand on it - How are the gauntlets shaped, how do they fit, what are they made of etc. As well - I would change stabbing to slashing. Most gauntlets would be able to re-direct slashing attacks, stabbing however is difficult to gauge and due to the angle of attack with a stab, using a gauntlet to do so would be difficult. You could however include a glove that has the ability to knock away a blade or even grip a blade.



Connor Harrison said:
His sides, under arms and legs are the main places exposed. Also, the suit comes up to his neck, and because of this he wears the helmet with a greatcoat to cover himself, but this can lead to slightly restricted vision through the thin viewport.

Here I would expand. The Ren - or how I'm trying to develop them - depend a lot on their abilities outside the Force as well. This should be reflected by the use of technology. Perhaps there's a technical reason the faceguard is designed the way it is, or perhaps there is a visualizer on the inside allowing near normal vision, the slit is just a backup? Don't be afraid to go deep with some of the tech and the abilities of your armor - you could even add woven in talismans or force imbued buttons etc. Have fun with it!

[member="Connor Harrison"]
 
[member="Castor Ren"] Thanks for the feedback - this is very basic I admit as I have no big materials to use to make something worthy, I just wanted a basic outfit to call my own that mirrors the Ren.

How is this:


Connor will wear a basic thermasuit to keep his body temperature regulated. The first layer of the armor is armorweave. The second layer is duraplast. This will help protect him against blades and blaster fire (from a distance) and will allow maximum flexibility and mobility, but with the joints the weaker part due to exposure and material bunching.

Duraplast gauntlets are fixed onto the forearms which will be used to block slashing weapons and also provide a last-minute chance to grip terrain as well as a melee weapon. The gauntlet studs also provide protection of his hands, and act as a deflector for most melee weapons used, bar a lightsaber blade.

His sides, under arms and legs are the main places exposed. Also, the suit comes up to his neck, and because of this he wears the helmet with a greatcoat to cover himself. The helmet is fitted with an electronic voice synthesizer which adds mild distortion to make his identify difficult to pinpoint when speaking.

Also, the thin viewport is enhanced with an internal HUD display that allows the field of vision to stretch that little more wider than a normal humans could. Night-vision capability is possible with the push of a button to the right side of the helmet. The design is smooth and streamline so not to add un-needed bulk and cumbersome design for swift movement and any deflection of slashing weapons to the head.
 
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  • Unit Name: Codename "Iron Mantle" - Special Forces Unit.
  • Affiliation: [member=Brennan Cabrol], The First Order & The Knights of Ren.
  • Classification: Non-Force Users, Military, Special Forces, Infantry.​​

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WEAPONS ARESENAL

EXPLOSIVES

ARMOR

UTILITIES

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  • Availability: Unique.
  • Deployment: Limited.

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  • Infiltration, Spec Ops and Reconnaissance - These men are among the elite of infiltration units under the First Order Military regime, trained to enter undetected to sabotage and eliminate hostile influences within their given mission zone as quickly and efficiently as possible.

  • Explosives and Heavy Ordinance - Accompanied by a heavy weapons and high ordnance specialist in case their cover is blown or the mission calls for less than subtle tactics, the Unit can prioritize the use and highly effective practice of heavy weapons fire and anti-armor assault.

  • Special Forces Training - These men and women don't just use weapons, they are weapons; trained not just in the practice of firearms but highly skilled in hand to hand combat and military drills for which hone the physical body for grueling encounters, they are able and ready to bleed for their mission objective; after all, no pain, no gain as they say.

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  • Non-Force Users - As highly trained as these Soldiers come, they are at a disadvantage when combating Force Users due to their lack of sensitivity and ability to wield such powers outside of their comprehension.

  • Specialized Infantry Unit (Ground Combat Only) - These good men and woman are not Pilots nor Commanders of grand Starships, they are good solid grounds forces risking their lives out on the front-lines of combat or behind enemy lines as a deterrent to foreign powers. While commandeering a vehicle may be necessary for ex-filtration, situation dependent, these men are the up close and personal sort with no armored support to bail them out of a grind.

  • Six Man Army - What you see of this unit is all there is; any covert ops undertaken by this special forces squad is done under the recognition that there will be no back-up to pull them out of the fire. They are solely dependent upon themselves and their CO (Commanding Officer) for entry and exfil from a Hostile Zone.

  • Plausible Deniability - As an extension to service of the Knights of Ren, these Soldiers are off the books and sanctioned only by high priority FOSB (First Order Security Bureau) Clearance. Any man or woman stepping into the field within this unit knows well and clear that in the chance of capture and likely interrogation, the First Order will ensure all steps to deny their existence and connection to the Imperial Machine.

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  • Commander, Alia Fedahkin.
Special Forces, Leader.

Enlisted and taken into the 414th Light Infantry Regiment of the First Order Imperial Stormtrooper Corps, Alia Fedahkin started her service within the Supreme Leaders grand army as a grunt of the armed forces. A Private within Aurek Company, she was tasked to the front lines alongside her Squad in the early days of the war against the Ssi-Ruuvi.

Over the years that followed, the war against the Ssi-Ruuvi would be hard won by the First Order and Alia's military career seeing her rising up through the ranks to one day reach Sergeant and take command of her own Stormtrooper Squadron.

During the battle of Skor II against the rhetoric and antagonistic, self-righteous regime of the Galactic Alliance; Alia's Squad was assigned to the capital city during the First Order's invasion. Their mission perimeters were to sabotage a military anti-air installation in the hope of ensuring the successful landing of the First Order's ground forces.

While the mission was successful, heavy losses were taken and Sergeant Fedahkin and her few men left standing were pulled from the battle by the ranking Commander of the 221st Stormtrooper Legion, Lieutenant General Drenna Delaroux and his armada.

For her continued dedicated service to the First Order, Alia Fedahkin was assigned Commander to the Special Forces unit, Iron Mantle.

  • Sergeant, Kulon Otheym.
Special Forces, Second in Command.

Kulon Otheym was another recruit fresh into the Stormtrooper Forces of the First Order during the end days of the war against the Ssi-Ruuvi. Younger than Alia Fedahkin by a mere couple years yet no less stern and steadfast to his duty, he initially started out his military career under the command of Field Marshal, van der Layen; Commander, of the Core Sector's StormTrooper corps.

For a number of years following the Ssi-Ruuvian Crisis, Kulon was drafted to serve aboard the "Red Death", a Marauder-class Cruiser of the First Order Navy under the authority of Commander Ferris Rellard.

This would see Kulon gaining significant experience serving among the Red Fleet and would later elevate his career during the battle against the Galactic Alliance, during which he, along with the Task Group 'Swift Sword' (now decommisioned), boarded and destabilized an Alliance Gunship holding a number of First Order Prisoners of War.

Kulon Otheym was later hand picked by Alia Fedahkin due to his extensive military profile supplied to her through the FIrst Order Security Bureau; he now resides as her second in command over the Covert Forces of Iron Mantle.

  • 1st Lieutenant, Naraj Fremen.
Special Forces, Reconnaissance.

1st Lieutenant was hand picked for the Iron Mantle Special Forces due to her exemplary career as a Scout Sniper within the 7th Division, Ryoone Planetary Army.

Having undertaken missions from high profile assassinations of military officials and high ranking enemy personnel, to the sabotage and demolition of key military facilities under the cover of black ops protocols, Naraj Fremen is a ghost within the field utilizing a combination of technology and stealth reconnaissance to eliminate her assigned targets.

Armed with the S-42R Sniper Rifle and a Silenced Comet OSM-10, she is proficient in both long and close rang combat; severely disadvantaged against automatic firearms however, without the support of Iron Mantle, she is prone to keeping to the shadows and employing the best of her ability in evading and choosing her battles wisely.

With this one, every shot counts.

  • Specialist, Sietch Tabr.
​​Special Forces, Anti-Armor/Heavy Weapons Specialist.

Sietch Tabr is built like a tank, staunch as they come, he is the demolitions and heavy ordinance expert within the Iron Mantle Special Forces Squad. Tasked with the upkeep of upper tier weapons and ammunition for the Squad, not only does he handle the explosive but so too carries additional magazines and ammunition should his comrades fall short due to extensive combat.

As it is with Warefare, grounds troops cannot forever avoid coming upon armored opposition, whether that be ground forces such as a tank division or air to ground assault craft such as military air speeders; frankly he has a fond attention to detail when it comes to eliminating them all. His most recent found new love is the MPL-23, a long range heat seeking missile launcher capable of delivering heavy explosives damages upon impact with armored vehicles.

Within the field of battle, Sietch has proven himself more than worthy of carrying the Iron Mantle's military patch. Over the months since their draft to the new Special Forces Squad, he has since eliminated a number of facilities suspected in sharing propaganda against the First Order and their continued fight to restore peace and Order within the Galaxy.

  • Agent, Mira Scytale.
Special Forces, Field Medic.

A former combat medic of the 414th “Pathfinders” Light Infantry Regiment, Mira Scytale originally studied and graduated in her medical studies upon Avalonia, later going into a career in health before being drafted into military ranks during the war against the Galactic Alliance.

Initially, combat was not at all her forte, anxious and clumsy in her first year of service of the 414th, she later become hardened in mind and body through the horrors she faced and the men whom she managed to save thanks to her expertise in first aid.

She now serves the Iron Mantle as their medical professional, carrying a fire-arm in hand hand and her medical bag slung over her shoulder, her primary job is to keep her comrades alive and healthy during which there is rarely any shortage of violence to contest her work.

  • Agent, Gara Harken.
​​Special Forces, Tech Engineer.

Recruited straight out of the First Order Security Bureau, Agent Gara Harken is a prominent tech engineer and Iron Mantle's designated back door into any backwater security system. His knowledge of hacking and reworking electronic systems is above that of his peers and he is often responsible for the acquisition of crucial knowledge before their given mission is carried out.

With the assistance of Naraj Fremen, mission briefings have been astonishingly accurate, always scouting their target before proceeding to their objective, Gara Harken is a pivitol tool to which has often kept Iron Mantle from being detected.

While he is skilled in the use of small to medium Firearms, his most effective tool is that strapped to his right forearm, the SB-U01 Wrist Datapad for which displays a great deal of information critical to mission success as well as consistent communication through to the FOSB and High Command doubling as the Squads Communications Officer on the ground.
 
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  • Intent: To create a new combat attire better fit for [member=Brennan Cabrol] following his Essence Transfer and transition into new Command, one that will cater to situations of both social and violent demand.

  • Image Source: Click Here.

  • Canon Link: N/A

  • Restricted Missions: N/A

  • Primary Source: (Please link and cite the sources which you are modifying for your use in your submission.)

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  • Manufacturer: [member=Brennan Cabrol], The Order of Ren.

  • Model: N/A

  • Affiliation: [member=Brennan Cabrol]

  • Modularity: An Attire made up of individual "pieces" (Gloves, Trench Overcoat, top, pants and combat boots etc)

  • Production: Unique.

  • Material: Armor-weave, synthetic fibers, Plasteel Plating, Anti-Ion mesh Underlay, Faraday Cage

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  • Classification: Multipurpose Light Attire.

  • Weight: 2Kg's.

  • Resistances:
- Blasters (And other plasma type weapons): Average
- Kinetic: Low
- Lightsabers: Low
- EMP/ION Energy Weapons: Very High

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  • Faraday Cage - Counteracts all sources of Energy displacement such as Ion weapons fire, Force Lightening or EMP blasts.

Strengths:

  • Light and Maneuverable: Given the make of the attire being so light and flexible, maneuverability comes easily while wearing this gear allowing for quicker and more agile strikes or evasive tactics in combat.


  • Faraday Cage: Ensures maximum resistance to energy displacement weapons and force practices such as Force Lightening.

Weaknesses:

  • Low Density Materials: Given the lack of high grade metals, this light attire is exactly that, light and vulnerable to high powered weapons fire and melee combat such as lightsabers or vibroblades.


  • No Head Gear: With this Attire there is no included headgear offering zero protection above the shoulders during combat.


  • Kinetic Force: With the minimal protection this attire offers, physical force or impacts can seriously injure (such as resulting in broken bones).

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There is little of special note when taking in the sight and make of this Officers sense of attire for that of Brennan Cabrol. The Coat, undershirt, leggings, boots and gloves are all stitched together with a fine craftsmanship, the leather and fabrics of a high quality yet nothing tremendously expensive or likely to call attention to himself.

Beneath the exterior of Synthetic Fibers and Leathers, the plasteel plating and reinforcement of an armor-weave layer aids in the defense against light/standard blaster rifles and projectile weapons; the Faraday Cage negating energy displacement attacks such as Stun Bolts and electrical discharges. Otherwise the combatant potential for the attire is less than preferable, with little to no deterrence against Lightsaber strikes and damages potentially taken from them.

Outside of his service to the Order of the Knights of Ren and the Supreme Leader himself, Brennan Cabrol has brought this attire together for the purpose of his day to day activities pursuing more personal pursuits and taking on the visage of his true identity away from that of his alias, Caehl Ren.
 
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  • Intent: To submit an attire appropriate for the Queen of the Pacanth Expanse, suited to social occasions while too providing resistances against would be threats to her sovereignty.
  • Image Source: N/A
  • Canon Link: N/A
  • Restricted Missions: Required (Dev Thread TBA).
  • Primary Source: Armor.
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  • Manufacturer: [member="Ara Zambrano"], The Order of Ren.
  • Model: N/A.
  • Affiliation: [member="Ara Zambrano"].
  • Modularity: The armor itself can be placed over numerous lighter, casual attire.
  • Production: Unique.
  • Material: Armor-Weave, Phrik, Fiber-mesh Underlay, Faraday Cage.

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  • Classification: Anti-Energy/Ion Displacement, Light Armor.
  • Weight: 4kg's.
  • Resistances:
- Lightsabers: Average Resistance.
- Ion/Energy Weapons: High Resistance.
- Blasters: Average Resistance.
- Kinetic: Low Resistance.

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  • Force Imbued - Imbued with the Dark Side of the Force, this Armor carries a menacing presence inciting fair in those around the Queen of Panatha. Due to the empowerment of the Dark-side of the Force, Ara Zambrano's control over such aggressive powers is strengthened when wearing this attire.

Strengths:
  • Force Empowered - Due to the attire being imbued with the strong presence and control that Ara Zambrano has over the Dark Side of the Force, the Armor allows for a more notable strength within the practices of Mind Trick, Telepathy and Force Barrier.

  • ​Faraday Cage - Protecting against immobilizing energy displacement blasts, ion-weapons fire and abilities such as Force Lightening, this armor can absorb such forms of energy thanks to the technology built within the Fiber-Mesh underlay.

  • Adaptive Armor - As seen in the header image, this armor has been made to fit atop of a variety of civilian or casual attire allowing for protective aid no matter the choice of dress-wear for the occasion.

Weaknesses:
  • Points of Weakness - There are some rather obvious points of weakness about the creation and style of this armor that cannot be missed. The lack of head gear and protection of the arms for one, the Phrik plating keeping the vital organs protected though doing little for the Queen's arms and legs where Armor-Weave and Fiber-mesh are in its stead, this means that while there is some protection, these points are more vulnerable to the strikes of melee and blaster fire.

  • Light in Design - Created to withstand confrontation by way of lightsaber yet too with the emphasis on maneuverability, this light armor has low resistance to kinetic damages and physical blows of any kind. Against heavier foes, this attire will be at a disadvantage when it comes to the shear strength of combat.

  • Ranged Weakness - While the body may be protected against melee combat, the high-impact and density of blaster-fire can and will result in injury. Phrik being a light material and thinner than most metal alloys will eventually wane under the stress of consistent weapons fire and by result, too lessen the defense against a blade if not seen to in repair.

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Created with not only combat but the representation of the First Order's new dominion over Panatha and her surrounding territories, Ara Zambrano has taken it upon herself to assume her new mantle adorning a fresh new set of protective armor. While offering a number of resistances to expected threats the future may bring, this new attire also speaks of high-standing class and finesse in her position of Monarchy.

The materials used have been sure to cost the First Order for the treasures a lady of royalty ought to show off, the Phrik plating for which is most visible has been polished to a clean shine of Aurodium Gold to make certain that she is recognized and acknowledged for her seat above all others. To reinforce this however, were the gold plating not enough, the menacing dark and cold presence of the Force has been worked into the metal for which compliments Ara Ren's power to intimidate and rule as is expected of her.

Beneath the plated Phrik is a layer of armor-weave in order to soften every blow taken in battle and beneath that, the underlay for which has been made to accommodate the Faraday cage atop of a layer of fiber-mesh. These can be worn either over top of or beneath the otherwise typical and every day dress-wear Ara would otherwise don to the Galaxy around her.
 
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  • Intent: To Submit the creation of [member=Brennan Cabrol]'s new Lightsaber, accompanied with the completion of a Solo-Dev Thread.
  • Image Source: Click here, and here.
  • Canon Link: N/A.
  • Restricted Missions: (If your submission uses any Restricted Items link the threads you completed the missions in here).
  • Primary Source: Cross-Guard Lightsaber.
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  • Manufacturer: [member=Brennan Cabrol].
  • Model: Cross-Guard Lightsaber.
  • Affiliation: [member=Brennan Cabrol].
  • Modularity: Lightsaber Components can be swapped out, exchanged or repaired. Focusing Crystal can be removed and renewed.
  • Production: Unique
  • Material: Lightsaber Components, Phrik Alloy.


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  • Classification: Lightsaber
  • Size: One-handed - Two-handed
  • Length: 80 centimeters (31 Inches)
  • Weight: 1-kilograms.
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  • Cross-Guard Lightsaber - Like the cross-guard of an iron sword, this variation of the single-Lightsaber protects the hands from the maneuvers of the enemies blade. To either side, extended a far smaller blade for which can catch and lock within lightsaber combat allowing for better defense and manipulation of the guarded strikes.

  • Force Imbued - Imbued with the Dark Side of the Force channeled through to the Focusing Crystal before the Lightsabers creation, Brennan Cabrol has empowered this weapon with a dense aura that strengthens the users capabilities within Force Practices.

  • Force-activated - The activation Stud of this lightsabers hilt has been built on the inside of the Phrik Casing, the layout of which Brennan himself has designed and therefore nows where to focus upon should he need to activate the weapon, the manner in which he does so through the mild practice of Telekinesis ensures that no others will be able to utilize the weapon against him should he be disarmed.

  • Trapped grip - Combined with the identification scanning technologies of the First Order's FOSB (First Order Security Bureau, this Lightsaber will emit an electrical charge should one foreign to it's programmed authorization attempt to activate and use the weapon.


Strengths:
  • Force Imbued - The Lightsaber exerts an aura of dominance empowering the user within the practices of Dominate Mind and Telekinesis. This presence within the Dark-Side of the Force will be felt by all Force Sensitive Persons around the wielder.

  • Intimidating Presence - The Dark Side of the Force flowing around the weapon and the one whom wields it will encourage the negative emotions in those of weak resistance to the Force. Non-Force Users or those below the experience of a Jedi or Sith Knight may come to find themselves apprehensive and fearful of meeting such a presence in confrontation.

Weaknesses:
  • Beacon of Darkness - Due to the strong aura of the Dark-Side feeding off of this weapon, the user cannot hope to conceal themselves from the sensory abilities of other Force Users, the lightsaber acting like a beacon to all who would seek to find and confront the Knight of Ren.

  • Soul-Bound - Thanks to the Internal activation of the weapon requiring good knowledge of the hilts creation as well as the Trapped Grip, this weapon cannot be utilized by friend nor foe. This means that should Brennan be disarmed, the hilt will not give any allies the advantage of a second blade against their opposition.

  • Crystal Compression - With limited room within the interior of the lightsaber hilt due to the modifications required for the weapons cross-guard variant, the focusing crystal for which powers the blade has been compressed to compensate. This however has resulted in an unstable energy core and creates a rather volatile blade for which snaps with loose particles of energy and may burn the user least they are wearing protective armor.

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Coming into a second life following Brennan Cabrol's essence transfer and the ownership and inheritance of a fresh new mortal body, his path has opened up into a renewed and vested interest in progressing in his training as a practitioner of the Force and a Master of Combat. To represent this new found vigor and enthusiasm over his discovered potential, Caehl Ren has since created a new Lightsaber that will serve to represent him in sentiment and self expression.

Using his Focusing Crystal for which he has held for years and attuned all of his anger and dominance into through the learnings of the Dark Side of the Force, he has compressed the valuable rock and fitted it into the much more complicated weapon than his last. The misshapen crystal when activated gives off the frenzied heat and thrum of an unstable blade, red in color and menacing upon the eyes; as a weapon of the Knight of Ren it is to become one of the more notable possessions on his person.
 
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  • Intent: To create a series of Personal Holocron in which will be rewarded to participants of the Order of Ren taking part within the "Into the Abyss" Faction training thread.
  • Image Source: Click here
  • Canon Link: N/A
  • Restricted Missions: Click Here.
  • Primary Source: Holocron
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  • Manufacturer: The Order of Ren, The First Order.
  • Model: Darkside Holocron.
  • Affiliation: TBA
  • Modularity: No
  • Production: Unique
  • Material: Phrik Outer Casing, Crystal Lattice, alchemized metals.
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  • Classification: Holocron
  • Size: Handheld
  • Length: 0.1m
  • Weight: 0.5kg
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  • An Artifact teaching one the complexities of Altus Sopor, an aspect of control within the Force for which can be used to amplify your strength and wield over the Dark Side of the Force for a limited period of time.

  • Teaches in the practice of Force Corruption, enabling the possessor to wield the darkside in physical manifestation of electrical currents to be cast against their opponents, inflicting tremendous pain and purging them in Darkness.

  • Force Aura - A Force Imbued Artifact which can be sensed by those trained and sensitive to the Force and those strong in it's practice.


An Artifact created by the Knights of Ren in conjunction with the First Order Security Bureau in order to provide beneficial teachings to a select group of Disciples of The Supreme Leader, these Holocron for which contain the teachings of powerful abilities known to practitioners of the Dark-side of the Force have first to be earned under the guidance of their superiors within the body of the Knights and Masters of Ren, stamped with the approval of the Order's Overlords and Inner-Council.

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  • Resistance to Lightsaber Strikes and Energy Weapons, shielding the Artifact from being destroyed at the hands of Force Users thanks to the Phrik Outer Casing surrounding the valuable teachings within.
  • Offers independent teachings of previous members of the Knights/Masters of Ren to the Owner of this Artifact in the above noted Force Practices.
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  • These Artifacts have an Aura of their own allowing them to be located by those strong in the practice and influence of the Force. Their Presence is inherently Dark-sided due to the knowledge and power stored within by their creators.
  • Accessible to any whom are able to get their hands upon these Artifacts, there is nothing stopping others from seeking to take and claim these teachings for their own use.
  • These Holocron hold a Corrupting Influence over all whom take them into their possession and thus further increase the influence of the Dark-side of the Force in said owners of the Artifact. Those not having Mastered the way of the Jedi (Students of the Force) will be especially susceptible to this corrupting influence.

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  • Intent: To create a series of Personal Holocron in which will be rewarded to participants of the Order of Ren taking part within the "Into the Abyss" Faction training thread.
  • Image Source: Click here
  • Canon Link: N/A
  • Restricted Missions: Click Here.
  • Primary Source: Holocron
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  • Manufacturer: [member="Ara Zambrano"], The First Order.
  • Model: Darkside Holocron
  • Affiliation: [member="Varas Kyrel"]
  • Modularity: No
  • Production: Unique
  • Material: Phrik Outer Casing, Crystal Lattice, alchemized metals.
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  • Classification: Holocron
  • Size: Handheld
  • Length: 0.1m
  • Weight: 0.5kg
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  • Teaches in the practice of Psychometry, the ability to sense the past, present and future of that which the wielder is focusing upon.
  • Teaches in the practice of Force Corruption, enabling the possessor to wield the darkside in physical manifestation of electrical currents to be cast against their opponents, inflicting tremendous pain and purging them in Darkness.
  • Force Aura - A Force Imbued Artifact which can be sensed by those trained and sensitive to the Force and those strong in it's practice.


An Artifact created by the Knights of Ren in conjunction with the First Order Security Bureau in order to provide beneficial teachings to a select group of Disciples of The Supreme Leader, these Holocron for which contain the teachings of powerful abilities known to practitioners of the Dark-side of the Force have first to be earned under the guidance of their superiors within the body of the Knights and Masters of Ren, stamped with the approval of the Order's Overlords and Inner-Council.

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  • Resistance to Lightsaber Strikes and Energy Weapons, shielding the Artifact from being destroyed at the hands of Force Users thanks to the Phrik Outer Casing surrounding the valuable teachings within.
  • Offers independent teachings of previous members of the Knights/Masters of Ren to the Owner of this Artifact in the above noted Force Practices.
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  • These Artifacts have an Aura of their own allowing them to be located by those strong in the practice and influence of the Force. Their Presence is inherently Dark-sided due to the knowledge and power stored within by their creators.
  • Accessible to any whom are able to get their hands upon these Artifacts, there is nothing stopping others from seeking to take and claim these teachings for their own use.
  • These Holocron hold a Corrupting Influence over all whom take them into their possession and thus further increase the influence of the Dark-side of the Force in said owners of the Artifact. Those not having Mastered the way of the Jedi (Students of the Force) will be especially susceptible to this corrupting influence.

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  • Intent: To create a series of Personal Holocron in which will be rewarded to participants of the Order of Ren taking part within the "Into the Abyss" Faction training thread.
  • Image Source: Click here
  • Canon Link: N/A
  • Restricted Missions: Click Here.
  • Primary Source: Holocron
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  • Manufacturer: The Order of Ren, The First Order.
  • Model: Darkside Holocron
  • Affiliation: TBA
  • Modularity: No
  • Production: Unique
  • Material: Phrik Outer Casing, Crystal Lattice, alchemized metals.
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  • Classification: Holocron
  • Size: Handheld
  • Length: 0.1m
  • Weight: 0.5kg
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  • An Artifact holding the knowledge around augmentation of ones body through the control of the Force, heightening speed and strength for a limited time, (Force Speed, Force Leap, Force Strength).
  • Teaches in the practice of Force Corruption, enabling the possessor to wield the darkside in physical manifestation of electrical currents to be cast against their opponents, inflicting tremendous pain and purging them in Darkness.
  • Force Aura - A Force Imbued Artifact which can be sensed by those trained and sensitive to the Force and those strong in it's practice.


An Artifact created by the Knights of Ren in conjunction with the First Order Security Bureau in order to provide beneficial teachings to a select group of Disciples of The Supreme Leader, these Holocron for which contain the teachings of powerful abilities known to practitioners of the Dark-side of the Force have first to be earned under the guidance of their superiors within the body of the Knights and Masters of Ren, stamped with the approval of the Order's Overlords and Inner-Council.

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  • Resistance to Lightsaber Strikes and Energy Weapons, shielding the Artifact from being destroyed at the hands of Force Users thanks to the Phrik Outer Casing surrounding the valuable teachings within.
  • Offers independent teachings of previous members of the Knights/Masters of Ren to the Owner of this Artifact in the above noted Force Practices.
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  • These Artifacts have an Aura of their own allowing them to be located by those strong in the practice and influence of the Force. Their Presence is inherently Dark-sided due to the knowledge and power stored within by their creators.
  • Accessible to any whom are able to get their hands upon these Artifacts, there is nothing stopping others from seeking to take and claim these teachings for their own use.
  • These Holocron hold a Corrupting Influence over all whom take them into their possession and thus further increase the influence of the Dark-side of the Force in said owners of the Artifact. Those not having Mastered the way of the Jedi (Students of the Force) will be especially susceptible to this corrupting influence.

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  • Intent: To create a series of Personal Holocron in which will be rewarded to participants of the Order of Ren taking part within the "Into the Abyss" Faction training thread.
  • Image Source: Click here
  • Canon Link: N/A
  • Restricted Missions: Click Here.
  • Primary Source: Holocron
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  • Manufacturer: The Order of Ren, The First Order.
  • Model: Darkside Holocron
  • Affiliation: TBA
  • Modularity: No
  • Production: Unique
  • Material: Phrik Outer Casing, Crystal Lattice, alchemized metals.
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  • Classification: Holocron
  • Size: Handheld
  • Length: 0.1m
  • Weight: 0.5kg
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  • Teaching the one whom possesses this Holocron how to enhance and further develop their abilities in the field of Tactus Otium (Force Sense, Precognition), as well as the Ability to hide ones presence within the Force from others.
  • Teaches in the practice of Force Corruption, enabling the possessor to wield the darkside in physical manifestation of electrical currents to be cast against their opponents, inflicting tremendous pain and purging them in Darkness.
  • Force Aura - A Force Imbued Artifact which can be sensed by those trained and sensitive to the Force and those strong in it's practice.


An Artifact created by the Knights of Ren in conjunction with the First Order Security Bureau in order to provide beneficial teachings to a select group of Disciples of The Supreme Leader, these Holocron for which contain the teachings of powerful abilities known to practitioners of the Dark-side of the Force have first to be earned under the guidance of their superiors within the body of the Knights and Masters of Ren, stamped with the approval of the Order's Overlords and Inner-Council.

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  • Resistance to Lightsaber Strikes and Energy Weapons, shielding the Artifact from being destroyed at the hands of Force Users thanks to the Phrik Outer Casing surrounding the valuable teachings within.
  • Offers independent teachings of previous members of the Knights/Masters of Ren to the Owner of this Artifact in the above noted Force Practices.
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  • These Artifacts have an Aura of their own allowing them to be located by those strong in the practice and influence of the Force. Their Presence is inherently Dark-sided due to the knowledge and power stored within by their creators.
  • Accessible to any whom are able to get their hands upon these Artifacts, there is nothing stopping others from seeking to take and claim these teachings for their own use.
  • These Holocron hold a Corrupting Influence over all whom take them into their possession and thus further increase the influence of the Dark-side of the Force in said owners of the Artifact. Those not having Mastered the way of the Jedi (Students of the Force) will be especially susceptible to this corrupting influence.
 
The Black Hand
Panatha Royal Guard
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  • Intent: To create an elite combat unit fit for the protection of the Queen of Panatha, claimant to the Throne of the Zambrano lineage, [member=Ara Zambrano].
  • Image Credit: Here, Here, Here & Here!
  • Role: Protection detail for the Queen of Panatha.
  • Links: Praetorian Guard.

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  • Unit Name: The Black Hand, Panatha Royal Guard.
  • Affiliation: [member=Ara Zambrano]
  • Classification: Elite Praetorian Guard.
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  • Availability: Rare.
​The Black Hand consist of twelve Elite Praetorian Guard for which stand watch around the Throne of Panatha and escort the Queen, [member=Ara Zambrano] where ever she might be required, outside of her duties to the Order of Ren and the First Order.

  • Deployment: Limited - Restricted to the use of [member=Ara Zambrano].

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  • Teräs Käsi: A weapon in their own right, the Black Hand have had extensive training in melee combat and hand-to-hand techniques such as Teräs Käsi. Their training is among the highest offered to those outside of the Order of Ren, sanctioned by the First Order Bureau making them deadly even when disarmed.

  • Melee Weapons Technicians: Experts within all variations of melee combat, these elite warriors have been taught how to make the most out of whatever form of close quarters weaponry they might get their hands on. Training across a broad range of techniques including the forms of lightsaber combat but not limited to such practices.

  • Force Practitioners: Trained in the Force by Ara Zambrano and Caehl Ren prior to their granted positions standing guard in place of Brennan Cabrol, these great warriors have been honed to the level equal to that of a Knight of Ren within the First Order. Their primary skills and abilities learned are Force Sense, Precognition, Force Corruption, Telekinesis and Tutaminis.

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  • Points of Weakness: Protection of the neck, behind the knees and elbows is significantly weaker than the rest of the build for the sake of maneuverability.

  • Ranged Disadvantage: Armed and trained for close quarters confrontation with both non-force users and force users alike, the Praetorian Guard fall short in the ranged aspect of combat, armed with only melee weaponry they are required to close in for the kill.

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The Black Hand are the Royal Guard to the Queen of Panatha and the Pacanth Expanse. By connection to both the First Order and Kaine Zambrano, the Dark Lord of the Sith and his Empire in the Northern Territories, this elite group of warriors have been trained in the use of the Dark Side of the Force.

Their armor has been designed from the FOPG-BDU-01 Military Armor of the First Order, as well as the incorporation of the attire of the Praetorian Guard, black in tone with a red underlining of their cloak and shroud to set them apart from the likes of the Empire's Praetorian.

These individuals have undergone extensive indoctrination and manipulation of the mind and body to harness their fanatical loyalty to that of [member="Ara Zambrano"], their one and only priority, he protection from any possible threat. They are the strong silent type due to the removal of their tongues to ensure maximum security over sensitive information.

Their numerous variations of weaponry consist of melee based swords, staves and pikes, resistant to the blades of lightsabers and able to compete against the weapons of both Jedi and the Sith.
 
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FO-07K
Multi-purpose Assault Armor

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  • Intent: To submit an Armor Set for the Order of Ren, this combatant attire is to be a multi-purpose, special operations and tactical compliment to the Knight of Ren's very diverse roles within the First Order and can be utilized by any associated with the Order of Ren.
  • Image Source: Click here & Here.
  • Canon Link: N/A.
  • Restricted Missions: Required (Dev Thread TBA).
  • Primary Source: Armor, Armour of Ren.
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  • Manufacturer: The Order of Ren, The First Order Security Bureau (FOSB).
  • Model: FO-07K Multi-purpose Assault Armor.
  • Affiliation: The Order of Ren, The First Order.
  • Modularity: Though this attire comes in separate parts, they have been designed to be integrated into one another and otherwise vacuum sealed to ensure the users personal oxygen stores are not wasted during which the micro-shielding is in place across the helm. The Helm may be removed and neglected yet at the expense of the vaccum seal and the wearers ability to traverse into otherwise inhospitable territories.
  • Production: Limited, (The Order of Ren).
  • Material: Turadium, Armor-Weave, Plasteel, Fiber-mesh Underlay, Faraday Cage.

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  • Classification: Multi-Purpose Armor.
  • Weight: 10Kg's (Full Body Set).
  • Resistances:
- Lightsabers: High.
- Ion/Energy Weapons: Very High.
- Blasters: Average.
- Kinetic: Average.
- Explosive Ordinance: Low.

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General Features:
  • Force Imbued: The Wearer's abilities being amplified in the field of Tactus Otium (Force Sense, Precognition), as well as Altus Sopor (The Ability to hide ones presence within the Force from others).
  • Faraday Cage: The Armors underlay has been designed to negate the effects of electrical disturbances such as ion weapons fire and EMP blasts dealt to impair electronics or tactical equipment. Through the use of anti-ion mesh and ceramic plating, a Faraday cage has been introduced to the armor in order to absorb and reduce the effects of such weapons.
  • Biorestorative Underlay: An armor enhancement designed to amplify or "boost" the restoration of the natural body's healing process. While neglecting external medicines, the user's revitalization through rest & relaxation is significantly more so than the standard troopers recovery in down times of combat and active service.
  • TCB-42 Infiltration Droid: Designed by the First Order Core of Imperial Engineers to capitalize on special forces infiltration and service behind enemy lines, the Order of Ren have been provided with these little pesky units for which come attached to the back of the Upper body's plating. When required to move into action, the Droid detaches and pursues the orders given to it by those in the field.

Tactical Helm:
  • Micro-Shield Emitters: Sealing the helm in a vacuum to escape the dangers of the wearers surrounding atmosphere, where this feature is activated, the attires respiratory systems kick into play to ensure the life support and ease of breathing in otherwise life threatening terrain (Space, uninhabitable planets etc).
  • Tactical HUD: A Reconnaissance and tactical data readout triggered via the helm's exterior toggle to the right side of the head, the user can opt to display a HUD for which will flare to life beneath the Visor, distinguishable only from within the helm and displaying atmospheric and individual data readouts designated by the helms line of sight and sensory focus.
  • Internal Communications Link: A tool provided by the First Order Security Bureau for the sole use and communication of the wearer of this tactical head piece, the encryption codes for which are secured across key security channels for the First Order allow the Ren to communicate across a broad range of desired First Order personnel during combat and reconnaissance missions.
  • Visual/Audio Receptors: Sensory enhancement modeled to aid in the hearing of external noises and communications across otherwise inaudible distances as well as the ability to record and transmit audio data from the helm to the First Order Security Bureau for data analysis and debriefing.
Upper Body:
  • Internal Repiratory System: Sustaining life support to the Helm and lungs of the wearer in order to provide sustenance in otherwise un-breathable atmospheres such as space or uninhabitable worlds.
  • Combat Bandoleer: Providing the user with additional ammunition reserves for their desired firearms or explosives arms carrying, this bandoleer can be strapped across the torso or otherwise around the waist negating the use of a utility belt for favor of fire-arms support.
Lower Body:
  • Utility Belt: Known for their excess of versatility with regards to personal armaments and combatant possessions, this utility belt comes with a range of devices, (Field Medical Bag, Field Rations, Utility Multi-tool, Anti-Security Spike, Flare-gun with two additional shots as well as various compartments for additional stocks and chosen preserves).
Gauntlets/Greaves:
  • SB-U01 Wrist Datapad: Built into the left forearm/Gauntlet, this device designed by the First Order Security Bureau has been fitted to the tactical attire for the aid of the Ren's traversing the known galaxy and keeping with consistent analysis of the battlefield. In conjunction with the Tac Helm's internal commlink, the two devices capitalize on the wearers feed back to the Order of Ren through secured channels, can be tracked and otherwise watched over by their superiors for continued briefing over their intended missions and enemy encounters.
  • Mag-Boots: Better explained through the application of a Magnetic Clamp installed within the Greaves of each foot, this feature ensures the stable footing of the user in zero-gravity environments. Their employment can be best capitilzed upon during the infiltration of space faring vessels or otherwise moons with a very low atmosphere.

Strengths:
  • Combat Effective: Built for maximum Combatant Effieciency, this Attire sports a range of special features and modifications meant to capitalize on the Order of Ren's already diverse training regiment to make them truly formidable out in the field, behind enemy lines and taking the battle to those who would otherwise oppose the First Order and the Will of the Supreme Leader; this armor set is extremely verstile and adaptable to a broad range of environments for which the Order of Ren are expected to traverse.
  • Force Imbued: Using the alchemical techniques of the Sith and Darkside Practitioners to corrupt and manipulate the presence of the Force throughout the materials used to create such armors, the Order of Ren has ensured the empowerment of their elite warriors through the influence of Sieger's dominion over the Force strengthening the arts of Tactus Otium (Force Sense, Precognition), as well as Altus Sopor (The Ability to hide ones presence within the Force from others).
  • Biorestorative Underlay: Arguably the most significant feature of this armor set when not in active combat or hostile action; downtime for each soldier or elite warrior wearing this armor will undergo a significant boost in physical recovery and properties such as stamina rejuvenation and the natural healing process. External medicines do not aid this process at all and foreign bodies introduced to ones recovery can even result in hindering the effects of the Biorestorative Underlay.
  • Micro-Shield Emitters: An added feature specifically for the Helmet in which the Visor can be entirely vaccum sealed and the wearer's oxygen supplied through the armors respiratory systems, this allows for a range of environments to be traversed, explored and otherwise ventured upon.

Weaknesses:
  • High Profile & Heavy Plated: Given the nature of Turadium, the internal Faraday Cage and numerous added modifications and special features encompassed within this armor set, the general weight of this full body suit is considered heavier than most and can lead to stifling mobility for those not already invested in the practice and burden of such weighted armors.
  • Force Impairment: Due to this Armor type being Force Imbued and the general nature of those typically going into duty wearing such an attire, the added strengths in which have been offered through force imbuement are susceptible to Force nullifying techniques or artifacts, creatures or objects. Ysalamiri for example will render all added force empowerment void within the presence of such creatures.
  • Points of Weakness: Most vulnerable in area's of neglected or otherwise impossible reinforcement such as behind the knees, under the arms, around the throat and directly against the helms visor in the absence of Micro Shielding. These key points can be targeted and exploited by key high profile and specially crafted weaponry such as lightsabers and strengthened melee arms.

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Through the demand of [member="Sieger Ren"], the Supreme Leader of the First Order has sanctioned the priority of the Order of Ren to coordinate efforts alongside the First Order Security Bureau's research and development branch in order to create an upper tier factory line of high profile full body armor sets for the use of the Disciples, Knights and Masters of the Order of Ren to utilize through-out their duty to his vision of Peace and Security through Power and Authority across the terrorist and uncivilized nations of Galactic society today.

Graced with being a high priority for the Research and Development teams working under the Knights of Ren, the Project has been reworked with a wide variety of assorted modifications, accessories and functions to serve in the Order of Ren's very diverse needs in the field of practice. As with any battle or combatant attire, the first priority is the safe keeping of the user. Strong and expensive materials have been used, adding weight yet also high resistances to expected dangers when placing ones self ahead of the enemies of the First Order. Ranged weapons such as Blaster Rifles and lightsabers, the arms of which the Ren are known to combat in the hands of the Jedi have been kept privy to the workings of this full body protective suit; additionally the Biorestorative Underlay offers advanced physical healing parameters encouraging the natural bodies revitalization and restorative process in the Ren's downtime and absence of combat as well as foreign bodies (medicines) intervening with the natural response to rest and relaxation.

Thanks to the First Order Security Bureau's research and development efforts with cybernetics, the advance modifications embedded within this combatant attire come included with an internal respiratory system that works in conjunction with the helms micro-shielding emitter. Sealing the wearer from contact with the outside environments, the respiratory system may then kick into action and provide a sealed and consistent supply of oxygen for the duration of twelve hours. Thanks to this asset provided within the armor, the wearer can venture out into otherwise uninhabitable and dangerous environments for said duration of time, unaffected as long as the micro-shielding remains intact and the seal undisturbed.

Thanks to the use of Turadium, the combatant attire while being weighed down by the dense metal has benefited from it's greater defense against energy weapons, offering a greater resistance to the blows of Lightsabers than most standard materials. Designated a Heavy Classification of Armor created for the Order of Ren by the FOSB, the number of attires having been financed and subsequently created are limited to the number of Ren currently enlisted within the Supreme Leader's service.
 
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  • Intent: To create a Force Imbued/Empowered Sword for Caehl Ren.
  • Image Source: Pinterest Link (Cannot find another Source).
  • Canon Link: N/A.
  • Restricted Missions: To Be Announced.
  • Primary Source: Sith Sword.

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  • Manufacturer: [Member=Brennan Cabrol].
  • Model: N/A.
  • Affiliation: Brennan Cabrol (Caehl Ren).
  • Modularity: None.
  • Production: Unique.
  • Material: Turadium, Lightsaber Crystal, Electrum.

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  • Classification: Sith Sword.
  • Size: Large.
  • Weight: Average.

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  • (Detail briefly in a list format actual contents of the known abilities, special features, qualities of note, etc. - If these are notable enough to be strengths, please add them to strengths. )

Strengths:
  • (Provide, in list format, a minimum of 1 strength of this submission.)
Weaknesses:
  • (Provide, in list format, a minimum of 1 weaknesses of this submission.)

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(Describe some of the histories behind the submission. Give us some idea of how it might perform its function, what it excels against and what some limitations of it are. This is where you talk about your idea, flesh it out over at least a good-sized paragraph, and address some of the ways it might be used or abused. For especially powerful or ambitious submissions, a very thorough description is recommended.)
 
Hi, I'm about 90% done with this item, and would appreciate any comments or edits from my fellow faction members. Thank you in advance.

For those who prefers to edit on google doc. Here is the
WIP link. The link contains most of my deleted notes and a few comments from another member.

If there are no replies after a certain number of days, i'll go ahead and post it to the location Codex.



[SIZE=14pt]ACADEMY OF SKYE[/SIZE]​

[SIZE=10pt]OUT OF CHARACTER INFORMATION[/SIZE]
[SIZE=10pt]SETTING INFORMATION[/SIZE]

  • [SIZE=10pt]Military [/SIZE][SIZE=10pt]Base[/SIZE][SIZE=10pt] [/SIZE][SIZE=10pt]Name[/SIZE][SIZE=10pt]: Academy of Skye[/SIZE]

  • [SIZE=10pt]Classification: Academy, as well as a fortress-keep[/SIZE]

  • [SIZE=10pt]Location: [/SIZE][SIZE=10pt]Canaitith Mountain[/SIZE][SIZE=10pt],[/SIZE][SIZE=10pt] Skye[/SIZE][SIZE=10pt] [/SIZE]

  • [SIZE=10pt]Affiliation: The Order of Ren,[/SIZE][SIZE=10pt] The First Order[/SIZE]

  • [SIZE=10pt]Population: While the size of the fortress-keep is immensely huge, covering 9.5 hectares (23.5 acres) as the entirety of its base, it does not reflect the number of its population. The (estimated, but not limited to) breakdown of members and personnel can be roughly estimated as following:[/SIZE]
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[SIZE=10pt]*Note[/SIZE][SIZE=10pt]: Most of the military personnel assigned to Academy of Skye are considered the elites of their respective divisions and are highly loyal to the First Order and are known to be discreet. They usually serve in rotations, when the upper echelons decide they need some downtime from being at the forefront of the Imperial war machine.[/SIZE]

  • [SIZE=10pt]Accessibility: Located deep within the Canaitith Range, a mountainous region of the planet, and sitting on its highest peak, the Academy of Skye is isolated from society. The area itself is a challenge for most individuals to traverse with its sharp crags, deep valleys, strong winds, and lack of coverage from the elements. Furthermore, the fortress-keep does not have a principal entrance, and the only real means of access are using an air vehicle to land in its central courtyard or its hangar bay. Even then, aerial access is limited due to stringent restrictions put in place by the military base on the planet. Only the most trustworthy of personnel and upper echelons of the First Order are allowed access within its hallowed walls. [/SIZE]

  • [SIZE=10pt]Description: Extending from the peak of Canaitith Mountain, the stronghold of the Order of Ren stands imposingly against the vista of Skye. Built entirely out of bloodstone, the dull red of its walls lends a splash of color to the stark grey and blue shade of the region, serving as a quiet testament to the ruthlessness of its inhabitants. The elegance of its varied structures echo Avalonia’s neoclassicism, giving the Academy of Skye an air of deceptive grace.[/SIZE]
[SIZE=10pt]POINTS OF INTEREST[/SIZE]
  • [SIZE=10pt]Central Courtyard: The central courtyard is the biggest open area in the entirety of the academy, designed as both an external assembly area for a large group of people, as well as a serving as a landing pad for aerial vehicles for First Order’s upper echelons.[/SIZE]
  • [SIZE=10pt]Grand Hall: Leading in directly from the central courtyard, the Grand Hall is the nexus of the academy. This is the place where most of the gatherings and important announcements take place at. The infrequent Ren Tournament is also held here, to promote friendly rivalry and motivate its members to aspire to greater heights.[/SIZE]
  • [SIZE=10pt]Overlord Council Tower: Accessible mainly by the Supreme Leader and the Overlords, it is where they convene while they are on-planet. The tower is the tallest structure in the fortress, located a fair distance away from the main building.[/SIZE]
  • [SIZE=10pt]Kyber Depository: Despite its name, the kyber depository is less of a collection of precious crystals for the use of future Ren than it being a memorial for all deceased members of the Order of Ren. The use of these kybers will only be allowed during dire straits, or if it resonates with a disciple or initiate.[/SIZE]
  • [SIZE=10pt]Archives: As the academy’s main focus is being a place of learning, it is reflected in its very expansive collection of learning materials. Divided into two large archives that is located at different wings, the larger archive are dedicated to general knowledge and are accessible by everyone. Whereas the second archive has restricted access as it contains sensitive information like past mission logs and related documentation, as well as a vast collection of holocrons and force-related knowledge. Ren disciples and initiates are allowed access to this archive only if they have a valid reason and are accompanied by archive keepers.[/SIZE]
  • [SIZE=10pt]Training Halls: As another important part of a Ren’s education, the training halls are many and varied, upgraded often to keep it relevant. The main training hall wing is open to all members of the Order of Ren, but due to the oftentimes intensive training and brutal conditioning that the Praetorian are expected to undergo, they have a more secluded building further away from the main area that only these specialized guards are allowed to utilize. [/SIZE]
  • [SIZE=10pt]Armory: Members of the Order of Ren are expected to be versatile in various form of combat. Located beside the training hall wing, the armory is filled with all types of weaponry, both commonplace and unique.[/SIZE]
  • [SIZE=10pt]Medcenter: Equipped with cutting edge medical droids and medical equipment, as well as experienced doctors and healers for both physical and force injuries.[/SIZE]
  • [SIZE=10pt]Laboratories and R&D Wing: With various members comes varied interests. This wing is established to encourage members of the Order of Ren to stretch their creativity.[/SIZE]
  • [SIZE=10pt]Interrogation & Detainment Facilities: Utilized infrequently, and located away from the main building and living areas, these facilities are used to mostly hold prisoners who are force-sensitive or are considered persons of interest to the Order of Ren.[/SIZE]
  • [SIZE=10pt]Hangar: A man-made grotto carved into the face of Canaitith Mountain, beneath the Academy of Skye.[/SIZE]
  • [SIZE=10pt]Military Barracks: Located close to the hangar bay and air defense towers.[/SIZE]

[SIZE=10pt]SECURITY[/SIZE]
[SIZE=10pt]Base Security Rating: Low to Medium[/SIZE]

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[SIZE=10pt]HISTORICAL INFORMATION[/SIZE]
[SIZE=10pt]There are many tales pervading the origins of the Academy of Skye, but most historical documents dating back several centuries all agree that the original fortress-keep came under control of the Order of Ren after Skye was subjugated by the Supreme Leader, Sieger Ren. Subsequently, its current incarnation are the results of many decades of expansion and refurbishment upon the remains of an old S’kytri fortress.[/SIZE]

[SIZE=10pt]While it used to be a home and a center of governance for the S’kytri, it is now a place of learning and refuge for the members of the Order of Ren. Younglings, disciples and initiates are given an opportunity to grow and nurture their mind and skills in a peaceful world, before they are summoned to carry out the will of the Supreme Leader – to bring order to a chaotic galaxy.[/SIZE]

[SIZE=10pt]The Academy of Skye also serves as the final stronghold, where, in the worst case scenario, all members of the Ren can retreat to and recuperate if necessary. As a place of learning, its Archives include a vast collection of holocrons and force-related knowledge, gathered painstakingly by generations upon generations of its members.[/SIZE]

[SIZE=10pt]Due to Skye known as a planet whose exports are primarily agricultural produce and the Academy’s location being in what is considered as the wasteland region of the planet, even the populace remain ignorant as to its true purpose. They tend to refer to the Academy of Skye as Laputa Castle, a local slang that means roughly translates to ‘castle above the clouds’, when brought up in conversation. The Ren also perpetuate rumors that the fortress-keep is a military cadet training base.[/SIZE]
 

Tyrcas Pallopides

Guest
T
CHISS STAR DREADNOUGHT TSUT'ACAH
(The Interceder)
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OUT OF CHARACTER INFORMATION
PRODUCTION INFORMATION

TECHNICAL SPECIFICATIONS

[*][100] Magnetic Railguns (Long-Range Capable)
[*][100] Energy Web Turrets (Close-Range)
[*][20] Tractor Beam Projectors

[*]Defenses: Extreme

[*]Reinforced Hull

[*]Electronic Defenses:

[*]Countermeasures:

[*]Internal Defenses:


[*]Fighter Hangar: Very Low; 20 Starfighter Squadrons

[*]Support Craft Hangar: 11 Squadrons
  • Various transports for troops and vehicles

[*]Maneuverability Rating: Average
[*]Speed Rating: Very Low
[*]Hyperdrive Class: Very Fast
STANDARD FEATURES
This ship retains all of the military-grade features of its class, notably:

[*]Environmental Systems:

[*]Anticoncussion Fields

[*] Propulsion Systems:

[*]Ion Drives
[*]Maneuvering Jets
[*]Navigation Systems

[*]Repulsorlifts

[*]Sensor and Targeting Systems:


ADVANCED SYSTEMS

[*]Weapon:


[*]Countermeasures:

[*]Specialized:

[*]Other:

Strengths:
  • Raw Power: The Tsut'acah is fitted with impressive armament, allowing it to prove a very real threat to vessels of similar or lower class.
  • Cycling Shields: The Tsut'acah has layered shielding that, when combined with the Xythan systems energy absorption and channeling, allows for redundant shield layering that can recharge independently during combat engagements.
  • True Flagship: Due to the sheer size, the Tsut'acah is able to support a fleets movements, while also offering a powerful spearhead for operations, for long periods of time without need for resupply at CEDF bases.
  • BattleNexus: Through an advanced sequence of data retrieval and processing, the Tsut'acah is able to supplement a great number of non-essential systems in vessels within its fleet; this allows crews, systems and starships improved efficiency and operating capabilities while active.
Weaknesses:
  • Command Vessel: The Tsut'acah is a powerful vessel, however even the largest armament and shielding cannot overcome fleets alone, requiring support vessels to assist against numerous enemy starships to avoid being overwhelmed.
  • Slow Mover: The Tsut'acah is a very slow vessel, despite the powerful ion engines it utilizes. Due to the focus on armament and defenses, the vessel interior used more space for weapon and shield systems, resulting in less effective engine reactors and speeds.
  • Blind Spots: Like most conventional Star Destroyer designs, the stern lacks dedicated weapon defenses, leaving it less defended than the rest of the vessel; as such, it requires support from other vessels and starfighters to compensate.
  • Hyperspeed: Despite having a very fast hyperdrive, specifically made for the Tsut'acah, it must slow itself to maintain fleet hyperspace travel formations.
  • Energy Hungry: The more specialized advanced systems of the Tsut'acah require considerable power to utilize and as a result must be used individually to avoid damage to the vessels power reactors.
Description:
The Tsut'acah is a vessel of impressive size, armament and operational systems. The CEDF commissioned the Star Dreadnought for use within the Second Fleet, under the command of officer [member="Thorne"]. Not only does it boast numerous Chiss-designed weapons, defenses, systems and components, but it is also the first Chiss vessel to have the BattleNexus Control System incorporated to its operation. With a plethora of weapon emplacements, layered shielding, reinforced structuring and hull plating, as well as some specialized systems for completing specific tasks, the Tsut'acah is a force to be reckoned with. Yet, like most Star Destroyer designs, there remains some defensive shortcomings.

In order to successfully utilize its weapons and shielding to full effect, a larger portion of interior space was used for armament reactors. By having a layered shielding system in place, complete with shielding boosting generators and an energy channeling Xythan field reactor, the vessel has impressive recharging capability while in combat. Still, when an entire fleet is firing on a warship continuously, even high recharge shielding has its limits. Another aspect was a sacrifice being made to the ion engines, which - while powerful - do leave the starship very slow in space. Still, the ingenuity of Chiss engineers has resulted in the dreadnought maintaining a higher maneuverability than most vessels of its class, lending to a higher chance of tactical movement over other dreadnoughts. Additionally, hangar bay space was reduced significantly, to further allow for integrated reactors for combat systems and analysis, such as the BattleNexus module.

One of the more advanced systems on the Tsut'acah is the BattleNexus Control System. Being a fleet flagship, the vessel is designed to manage a battle fleet, but dedicated data processing and tactical analysis computing systems allow for more advanced fleet efficiency. When the BattleNexus Control System is activated, the dreadnought's sensors, tri-trackers, recon droids and hyperwave transceivers access nearly any information-exchange source in-system, applying security scans and purging viral-infected data, before it is correlated and processed through a devoted droid brain computing suite. This suite then maintains consistent monitoring of fleet-wide targeting data, weapon triangulation, formation movements and other inter-vessel statuses, before applying real-time assistance to alleviate systems on smaller vessels. The result is an increase in fleet performance, efficiency and data quality - so, by handling common sub-routines and processing packages, the fleet can target, fire, move and adjust vital systems more effectively and in faster time-frames (effectively a technological form of Battle Meditation).

When it comes to the advanced Chiss hyperdrive, the engineering teams constructed larger units suited specifically to propelling the Tsut'acah into hyperspace. Due to the larger size and more powerful outputs, the hyperdrive has reached faster speeds than the other smaller vessel hyperdrives; yet, in order to remain within fleet formation, the Tsut'acah must go at a slower hyperdrive setting so as to remain with the vessels under its command. Though when moving independently the Tsut'acah can utilize its full hyperdrive speed.

All in all, a powerful dreadnought capable of leading fleet operations in combat, while offering support as a flagship to vessels under its command; however, due to the large power requirements, speed and starfighter support were decreased, leaving the Tsut'acah to rely on specific vessels to support its weak points.
 

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