Star Wars Roleplay: Chaos

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Approved Starship Oni Slash and Run Fighter

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Sala'dine

Admiral of the Ghost Fleet
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OUT OF CHARACTER INFORMATION

PRODUCTION INFORMATION

TECHNICAL SPECIFICATIONS

[*]Defenses: Moderate

[*]Saotome Solar Shielding:
[*]Saotome Hydro Shielding:

[*]Squadron Count: Low: 8
[*]Maneuverability Rating:
  • Moderate (normal)
  • Very Low (with booster)

[*]Speed Rating: Saotome Whammy Drive
  • Moderate (normal)
  • Extreme (with booster)

[*]Hyperdrive Class: Saotome Hyperdrive
  • Average: 1

STANDARD FEATURES
ADVANCED SYSTEMS
STEALTH SYSTEMS:
Strengths:
  • Anti-Capital Ship Fighter: Designed slash and run fighter able to microjump into the middle of a fleet and before shields can activate and weapon or fighters set. Fire off anti capital ship warheads to rip larger ships apart then get out of there.
  • Overly engineered: Designed by Saotome and the second fleet to be a dedicated slash and run ship, with an onboard microjump dedicated droid brain for plotting courses within a system. Two heavy warhead tubes for delivering shots that can punch ships well above its weight class and then be gone just as quickly.
  • ON Board Systems: Designed with a handful of Sasori and Saotome systems to improve the performance of the ship and make it a more advanced fighter.
    Astromech Socket: Designed for a personal or military issue astromech to have it in the ship to handle small repairs and systems. Regulate the power or detect problems.
  • "Screamer" Active Jammer: Designed to disguise the ship and disrupt homing actions taken against the fighter. Countered by military grade scanners and sensor packages.
  • Vanish 2 military sensor masking system: Cheaper then an actual cloaking device and best used to conceal and mask the ship from sensors.
  • Executive Suite: Providing small scale repair systems for the astromech to work with and a containment shield within the fighter in case of breaches.
  • Saotome Advanced Tracking System: An advanced droid brain developed for tracking targets along a vector and allowing the ship to shadow after them.
  • Saotome Ember Scanner and Slicer Unit: Designed to hack into a ships systems when in range. The slicer unit searches for slave circuits to lock onto and cause sabotage like instances before the fighter attacks.
  • Saotome Nutaki System: An advanced navigational computer for shortening travel time and increasing the speed by which the pilots can reach an area being able to work with the tracker droid brain.
  • Car'das: An advanced system for plotting microjumps witht he ship.

Weaknesses:
  • Overly engineered: Designed by the second fleet as slash and run ship. It is equipped with forward mounted weapons as the design choice is to be too fast for interceptors or pursuit craft.
  • Stealthy in Space: While able to work in atmosphere the nightshadow hull and sensor blocks only work when it can't be seen against a bright backdrop.
  • Limited Warheads: Designed with two heavy warheads one in a tube per wing the fighter only has two shots to try and damage the heavier ships and then it is mostly done.
Description: Designed by the second fleet as their dedicated stealth slash and run fighter. With two heavy warheads and a more minimalist approach to the weapons forgoing rotation or secondary pilots to get the most out of the advanced fighter. With its stealth systems it is great for long range and getting into an area where it can cause the most damage and then jumping away. THe second fleets shadow wing squadron utilizing a small amount of the ships when facing a larger force after they have tracked it back to its shipyards or major points of repair and refueling. As a stealth ship though it faces some of the weaknesses of its other models. Namely it is amazing in space but once on a planet unless it is dark the stealth effect of the hull becomes a detriment.
 
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