Jak Sandrow
"Nobody cares for the woods anymore."

Name: "Juggernaut" powered battle mech
Intent: Anti-structure vehicle for Omega Pyre's ground assaults.
Role: Anti-structure armored 2 person-controlled vehicle
Development thread: If necessary
Armor: 4.5" durasteel
Height: Approx. 10 m. tall
Length: 5 m. (9 m. counting guns)
Width: 7 m.
Weight: about 15 tonnes (incl. ammo)
Weapon: 3 (mounted with recoil) high-velocity side-loading proton cannons
Maximum range: 24 km (based on modern artillery specs)
Propulsion: 2 mechanized legs, operated by 1 pilot and 1 gunner.
Top Speed: 15 km/h (walking) 23 km/h (loping)
Description: The "Juggernaut" was blueprinted when it was realized that Omega Pyre did not have any good artillery units capable of destroying structures at long range. While large walkers were created to shell structures from close range, the dangers of possible high-explosive packages made this unsafe. So, a high-velocity cannon was created, yet the dangers of airborne enemies to an artillery piece was stressed. The cannons were then added to a mobile platform to ease transfer to a combat zone or to provide time for reinforcements to arrive to protect a loner vehicle.
Pros:
- Can deploy to be used as large stable artillery platform
- Very high firepower
- Can be used to lethal effect from optimum distance
- If deployed wisely, does not suffer from defensive positions on ground
- Excellent vs. buildings
- Okay against vehicles
- Major air target due to size
- Somewhat slow to load (4 shots/minute per cannon)
- Slower than most other ground units.
- No anti-air ability.
- Suffers against infantry and air units