Star Wars Roleplay: Chaos

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Approved Starship Nightmother Mark 1 (NM MK1)

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pkEz7c.jpg

OUT OF CHARACTER INFORMATION
  • Intent: to create a personal vessel for the Nightmother of the Mandragora, Katrine Van-Derveld
  • Image Source: MemoryDelta
  • Canon Link: N/A
  • Restricted Missions: N/A
  • Primary Source: N/A
PRODUCTION INFORMATION
TECHNICAL SPECIFICATIONS
[*]Defenses: High
[*]Hangar: N/A
[*]Maneuverability Rating: High
[*]Speed Rating: High
[*]Hyperdrive Class: Average ~ Class 2
[*]Crew: 20
[*]Infantry:
STANDARD FEATURES
ADVANCED SYSTEMS
Strengths:
(+) Invisible: The NM MK1 is capable of ovoiding detection while running their stealth mode. With 2 modes of stealth, benign (which utilizes the Reflec and TibannaX) and active Stealth Mode (which uses all aspects of stealth capabilities) the Nightmother has options for how stealthy she wishes to be
(+) Lightning: The versatility of the Lightning guns offer many attack options and targets. From shields to ships to beings (organic and mechanical) this is a frightening looking attack and very unorthodox
(+) ‎Defense: From duplicate shielding to it's anti missile/starfighter weaponry, the NM MK1 is able to intercept a wide assortment of attacks
(+) ‎Backups: With redundancies in power source, shielding, and troops the vessel is prepared for almost anything
(+) ‎Home: The ship carries many of the self same amenities of home. While a starship, to most, isn't often considered home, the ship has everything needed for a comfortable stay

Weaknesses:
(-) Transition: While the vessel is capable of remaining undetectable when the ship transitions from Stealth mode it takes nearly a minute to divert systems to normal operating procedures. Meaning that while the Stygium Crystals are engaged, weapon systems are offline.
(-) ‎Fusion: While there are other power reactors more feasible and with more output, the fusion reactor is capable of utilizing TibannaX which means instead of requiring separate main reactors it can use a single one. The drawback is that, although the fusion reactor works quite well with its versatility it sacrifices energy output which affects weapon systems, shield strength, and other diagnostics. Another side effect is slower cycle time for firing
(-) ‎Inertia: Continuing with the previous power restrictions when the ship is forced to exert maximum power to speed and maneuverability, sacrifices are made elsewhere. Inertial compensators are dialed back, life support systems become specified for levels 2-4, and the main offensive weapon is taken offline (which requires a minimum of thirty seconds to reboot)
(-) ‎Hangar: The ship is able to enter atmosphere and land. During the process of designing the ship the hangar was removed and no escape pods added. So if the ship is damaged beyond repair, not only will it float dead, but the occupants are completely at the mercy of their enemy
(-) ‎Spines: While a good idea in theory, and the fact that it adds a little something to the aesthetic quality of the vessel, the spires are weaknesses. With weapons and thrusters built into them, having one blown off it seared off will drastically affect the efficiency of the ship's maneuverability and defensive armaments

DESCRIPTION:
It was time. Muad Dib, Shaman of Doashim and owner of Aegis Corporation, had decided to create a flagship for the Nightmother of the Mandragora. One that was the embodiment of Strength, Cunning, and Stealth. So the plans began to be written upon the design and specs of the vessel that would be a naval symbol of the Mandragora and the Patron's choice to bear their power, Katrine Van-Derveld.

First came the design of the ship. A central hub with ten spires on either side. A terrifying visage. The ship would consist of five levels.

Level 1: Droid complement and accessories, storage.
Level 2: Nightmother personal suite. Including bedroom, refresher, small study w/ library, living room, dining nook off a small kitchenette, and a meditation room that can also double for a diminutive gym.
Level 3: The command level. Bridge, engineering, weapon system controls, a small brig with a ysalmiri, a Captain's ready room, refreshers.
Level 4: Crew quarters, guest quarters, dining hall, refreshers, kitchen, rec room, gym.
Level 5: Cargo Bay, land speeder and swoop bike landing, ramp, armory.

With the inclusion of the twenty spires came opportunity to offer advantageous defensive and offensive placement giving a larger arc of fire. Rotating every other spire, each was given either the defensive anti missile or mass driver emplacement for defensive cover. At the end of each spire was placed the lightning cannon that could fire focused electrical discharges or a spread tendril like attack. This weapon could knock out incoming missiles, act as an ion weapon against enemy shields and tech, or even be used in a terrain following mode to shock enemy combatants.

At the center was placed the fusion cannon that also utilized the same energy output as the lightning guns. This was a focused, powerful beam capable of punching a hole through shields, frying electrical components in the beam's path, or even cause physical damage through it's plasma discharge.

Finally Muad wanted to add a little something that would make the ship even more unique. Wanting the vessel to be able to enter and exit systems unseen he began the stealth process. A fuel source for fewer emissions, tech that diminished any viable way to track it, Reflec for a basic negation, and lastly refined Stygium.

The end result was a fast ship that was capable of sneaking anywhere while also retaining the ability to not only defend itself but to deal an impressive amount of damage for it's weight class.
 

Travis Caalgen

Guest
T
[member="Muad Dib"]

You have Stygium crystals listed on this submission, yet your company is only Tier 2. Per the Factory Standardized Rules, to utilize stygium at 'Unique', the ship in question must be produced by either a Tier 4 company or a Major Faction.
 
[member="Muad Dib"]
You currently have too many advanced systems and are one rating over. Your weaknesses balance out having that one rating over, but having a gravitic modulator and stygium crystal stealth device put you back out of balance. Please lower one rating.
 
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