The High Republic
Inaugural
N1 Racing League
Race 1 - Mon Gazza | The Vertical Crucible
Race Overview
The N-1 Racing League launches its first official season amid the industrial thunder of Mon Gazza.
Once a lawless sprawl of mining guilds and spice syndicates, Mon Gazza has been reforged into a towering engine of profit and efficiency. Its skies are choked with refinery plumes, its cityscapes stacked vertically along massive pylons, and its upper atmosphere crowded with shipping lanes and traffic control beacons. For racers, it is a proving ground where precision matters as much as nerve.
The inaugural course begins deep within Mon Gazza's industrial canyons, climbs through the refinery spires and traffic corridors, and finishes in open space above the planet. Tight turns, turbulence, heat bleed, and sabotage are all part of the spectacle. Speed alone will not win this race. Control will.
Welcome to the Vertical Crucible.
SECTION I – THE REFINERY TRENCHES
The race begins at the Mon Gazza Starting Line, a narrow durasteel runway bolted to the side of a massive refinery tower. Floodlights cut through thick smog, hazard beacons flash red, and magnetic clamps hold each N-1 in place as engines howl. A countdown crackles over comms; then the clamps release, and racers launch hard into a tight industrial corridor with nowhere to go but forward.
This first leg throws pilots straight into Mon Gazza's worst terrain: low-altitude refinery trenches packed with smokestacks, pipework, and scaffolding bridges. The air is hot and dirty, visibility comes and goes, and the heat shimmer can distort sensors and sightlines. Every turn is close-quarters. Misjudge a corner and you'll scrape durasteel, lose control, or vanish into the haze.
Racer Challenges (choose one or both):
- Exhaust Burst: A vent blasts superheated gas across the trench. Do you push through for speed, or dodge wide and lose ground?
- Bridge Thread: A maintenance bridge cuts across the course with hanging cables. Do you slip under it for the best line, or climb over and risk turbulence and traffic?
SPECTATOR OBJECTIVE (For Observers & Non-Racers)
React in-character as spectators, sponsors, senators, journalists, mechanics, or intelligence agents. Discuss the ongoing wars in the galaxy, the race, future races, etc.
Dice Rolls:
- Roll a 1: Immediate crash. You are out of the race.
- Roll a 20: You cannot crash on your next post, regardless of roll.
- Roll a 7 or 11: You may sabotage one racer of your choice.
- Target receives -1 to their next roll
RACE RULES
- Entry Fee: 35,000 credits per racer
- Sponsorship Bonus:
- If sponsored by a faction, corporation, or organization, pay an additional 10,000 credits (goes to the league)
- Sponsored racers gain one re-roll per 10,000 credit sponsorship (can buy multiple)
- Starfighter: N-1 Naboo Starfighter only
- Modifications:
- Each racer may select up to two modifications
- Must be declared before the race begins
- Modifications should be reasonable and thematic (engine tuning, reinforced shielding, sensor packages, just extra RP flavor.)
- Race Structure:
- The race is divided into 5 sections
- 1 post = 1 section
- Each section requires one 1D20 roll
- Dice Outcomes:
- Roll a 1: Immediate crash. You are out of the race.
- Roll a 20: You cannot crash on your next post, regardless of roll.
- Roll a 7 or 11: You may sabotage one racer of your choice.
- Target receives -1 to their next roll
- Scoring:
- All rolls are totaled at the end of the race
- Highest total score wins
- In the event of a tie, tied racers make one additional roll to determine placement
Prize Pools
Each race purse is generated from entry fees.
80% of all racer entry fees go to the Race Prize Pool
20% of all racer entry fees go to League Operations Profit
LEAGUE CHAMPIONSHIP POOL (END OF 5 RACES)
To reward long-term performance, the League also funds a season-ending Championship Pool:
After each race, 50% of League Operations Profit is added to the Championship Pool
The remaining 50% is retained by the League
LEAGUE POINTS (For Season Totals)
Each race purse is generated from entry fees.
80% of all racer entry fees go to the Race Prize Pool
20% of all racer entry fees go to League Operations Profit
LEAGUE CHAMPIONSHIP POOL (END OF 5 RACES)
To reward long-term performance, the League also funds a season-ending Championship Pool:
After each race, 50% of League Operations Profit is added to the Championship Pool
The remaining 50% is retained by the League
LEAGUE POINTS (For Season Totals)
Position | Points | Per Race Payout (of Race Pool) | Per Season Payout (of Season Pool) |
| 1st | 15 | 35% | 45% |
| 2nd | 12 | 20% | 25% |
| 3rd | 10 | 14% | 15% |
| 4th | 8 | 10% | 10% |
| 5th | 6 | 8% | 5% |
| 6th | 4 | 7% | 0% |
| 7th | 2 | 6% | 0% |
(Placements beyond 7th receive no league points.)
Phy - 5 Sponsorships (5 Rerolls)
Priesse Namada - 5 Sponsorships (5 Rerolls)
Nami Runda - 5 Sponsorship (5 Reroll)
Tintinallë Nyxara - 5 Sponsorships (5 Rerolls)
Aselia Verd - 5 Sponsorships (5 Rerolls)
Osira Perris - 5 Sponsorship (5 Rerolls)
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