Star Wars Roleplay: Chaos

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Approved Starship Munificent Mk III-class Escort Cruiser

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ADM. Reshmar

Directorate Officer Fleet Admiral SJC 3rd Fleet
munificentmkiii.jpg


Image Source: Here Modified using Photoshop
Affiliation: The Directorate and Intergalactic Banking Clan
Manufacturer: Intergalactic Banking Clan
Model: Munificent Mk III-class
Modularity: No
Production: Limited (Directorate and IGBC)
Classification: Escort Cruiser
Material:
* Durasteel
* Glasteel

Length: 825 meters
Height: 243 meters
Width: 426 meters

Armament Rating: 12
Armaments (140/0/32)
* 2 Fixed Heavy Long Range Turbolaser Cannons (@ 16 turbolaser each = 32 turbolaser)
* 2 Fixed Heavy Long Range Ion Cannons (@ 16 turbolasers each = 32 turbolaser)
* 20 Turreted Dual Turbolaser Cannons (@ 2 turbolaser each = 40 turbolaser)
* 20 Turreted Light repeating Turbolaser Cannons (@ 1 turbolasers each = 20 turbolaser)
* 8 All Purpose Deck Cannons (@ 2 turbolasers each = 16 turbolaser)
* 32 Point Defense Cannons (@ 1 quadslaser each = 32)


Defenses Rating: 8
Defenses:
Heavy Shielding
Weak Hull

Hangar: None

Special Features:
Maneuverability Rating: 14
Speed Rating: 11
Hyperdrive Class: 1

Strengths:
Heavy Shielding - The vessel relies on its shields for the majority of its defense.

Weaknesses:
No Hanger - the vessel utilized its internal area for the systems and power needed to support its weapons and engines.
Weak Hull - The vessel is lightly armored over only sixty percent of its hull and relies on tensor fields to maintain structural integrity.
Poor Maneuvering - The vessel can not maneuver well compared to other vessels of its class and size.
No Warhead Launchers - The vessel utilizes it's warhead weapon capacity for power systems for the energy based weaponry

Description: Based on the centuries old vessel of the same class name the Munificent Mk III-class is a modernized variant of the older vessel which sticks very close to the older design. Favoring the proven design over any new major changes in the ship the Directorate Engineers have taken old hulls long since dry docked in the IGBC reserve fleet and recommissioned them. The vessels were refitted at the Aurora Drydocks at Hast and now serve as commerce escorts for the majority of the Directorates and IGBC shipping. These ships also perform patrol missions around Directorate allied worlds and defense for IGBC property.

The main modification in the design comes from additional power and regulation for the vessels new more powerful Long Range weapons

Development Thread: No
Intent: To create a vessel for the Directorate and the Intergalactic Baking Clan for commerce escort, patrol and system defense.
Who Can Use This: The Directorate, Intergalactic Banking Clan

Primary Source:
separatist flagship deck cannon wiki
Munificent wiki
Tensor Field wiki
 
RESEARCH REVIEW
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Star Wars Canon:
Pending initial review
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Starwars Chaos:
Pending initial review
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WITHOUT DEV THREADS
Pending initial review
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WITH DEV THREADS
Pending Initial review
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SUGGESTIONS
Pending Inital review
 
[member="Reshmar"]
Just about everything looks fine on this one. Two items of note:
  • Both your spoilers are broken.
  • For the jamming array, you're going to need to sub that component separately. A jammer worth four LRTs, with one sentence worth of functionality, just won't give RPers enough to work with. At minimum, we'll need to know what you expect it to jam (comms, sensors, warhead tracking systems, etc.), how far it will jam in terms of weapons range -- basically, go take a look at Larraq's jamming gear and make something with that level of detail if you want that level of functionality.
 

ADM. Reshmar

Directorate Officer Fleet Admiral SJC 3rd Fleet
Its a canon componate of the original vessel, but I get it. The canon on it is vauge to the point of non exsistance. I will remove it as its not a huge part of the role this ship fills. I will work up a sub for it for a later ship im planning.
 
[member="Reshmar"]

Good plan. Also helps avoid the inevitable 'your 1000-year-old jammer does nothing against my systems' debate. Other than a couple minor tweaks, I think we're good to go:
  • You still have the jammer listed under special features.
  • There's an extra half of a spoiler tag in Armaments.
 
[member="Reshmar"]
Alright, I'm a bit rusty but I think we're good to go on substantive issues. The gun count is a little low for the armament rating, but the rating takes priority and it's a marginal thing anyway.
 
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