Star Wars Roleplay: Chaos

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Moah

MOAH IDES
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FACTION: N/A
RANK:
N/A
SPECIES: Epicanthix
AGE: 22
SEX: Male
HEIGHT: 6'6"
WEIGHT: 230 lbs
EYES: Brown
HAIR: Black
SKIN: White
FORCE SENSITIVE: Yes


STRENGTHS AND WEAKNESSES:

+ Epicanthix: Genetic immunity to force-assisted mental tricks, influence, domination and mind reading.

+ Fleshy Library:
With an early start reading and a freakishly accurate recollection for the written word, Moah now has shelves of data books in his head, with a particular focus on mostly military history, classics, physics, and engineering.
+ Budding Smuggler: Whether its running or hiding from those who would stop, steal, or replicate his trafficking; getting information from others that seek to hide their own secret markets, goods, and routes; haggling when he has to on and off load goods; and their timely and unhindered delivery, Moah has experience as a smuggler and is always pushing himself to become better.


- Aesthete: Moah will consciously forego his carefully acquired knowledge in a decision if it's at odds with what he finds beautiful.

- Risk taker:
Another preference where Moah's usual rationality and measured choices are ignored. He will take the exciting and dangerous over the 'correct' choice.

- Tunnel vision: When Moah really wants something he has a tendency to ignore trivial details, such as that he needs to eat things from time to time or that flying over buildings can fry their electrical wiring with a starship's ion radiation.


APPEARANCE:

Below a serene appearance lies an ambitious, active mind, noticeable in Moah's tendency to unfocus on what needs his attention to something beyond. Otherwise he's found with his data pad, quietly mouthing the words he reads to himself. His jaw clenches when he's agitated or on stims. When gambling with his life or possessions his personality takes a more extroverted tone. There's nothing like brushes with death to get Moah smiling and being friendly. When not on stims he yawns and stretch like he needs a nap at times, which he rarely does, but he'll take them anyways.

Moah looms over human crowds, but not over those on his homeworld. Hands that look like they could crush a cantaloupe by simply shutting tight match his broad shoulders and big, book filled head. If not seen in a crowd, he can be heard, his booming voice fitting his size. Moah however uses that volume sparingly, preferring that others pay attention than force his words onto them. He doesn't laugh much, but when he does it's loud enough to startle.

H
e never smells particularly good nor bad, just like himself. Messy hair marks a man who is otherwise unconcerned about grooming.
Wearing the outfit typical of a starship pilot of leather jacket, plain shirt and boots, Moah also prefers baggy pants tied tight below the knee, a style popular on desert worlds. When he hasn't had time to change he'll be found in a flight suit with a helmet under his arm.


BIOGRAPHY:

The only son born to a lawyer, Cant, and an artist, Haas, on Paanatha, from an early age Moah was always looking either up at the stars or at a screen reading about them. Insistent that he wanted to visit every star in the sky his mother at first tried to dissuade him from such plans, but when it became clear that arguing with Moah only increased his resolve, she tried to channel it into something more academic, which Moah took to happily. Meanwhile his father would sneak him to a field by the local docking bay on his days off to watch starships land and take off.

H
ard headed to a fault his interest continued as he grew older. When he was capable of it Moah snuck away from school so he could visit the docking bay, and talk to whichever pilot would respond to him. As a teen he would eat at the local pilot cantinas. Gradually he made a few acquaintances, then friends and learned the inner workings of a starship pilot's life and what reasons they had to fly. Being just some local kid, they had no problem telling him all of their of crazy stories, which these included smuggling. Listening to tales of running from the authorities, visiting exotic locations, and picking up even stranger cargo entranced Moah.

I
nto his teens Moah began working at the docking bay, as close to off world as his parents would let him. Moah had his own plans though. One of his acquaintances, a Toydarian pilot that would turn out to be a spice smuggler was cajoled into taking him on. This would prove an unwieldy relationship, as Moah was already the size of an adult human and growing bigger, while a ship made for and piloted by a Toydarian has little room for anything that isn't cargo. Dropped off at 14 into Hutt space Moah proved a quick study to his new surroundings after several major scrapes, and learned to use his age to his advantage, letting others underestimate him and then pulling off daring gambits. He never made the same mistake twice and he didn't stay in one place for too long. Setting off to complete his goal he quickly realized making money was more important than dreams, or at least, he couldn't do one without the other. Hutt Space consistently gave him the best returns here, and the lax laws didn't just help sell illicit goods, but poor business regulation helped him sell perfectly legal goods as well.

Moah managed to remain an independent agent in a market crowded by cartels and gangs, and still turn a profit. Not being the type to be satisfied with his lot he continued pushing himelf. Trading in information about hyperlanes and exploring them himself, learning to pilot better, testing himself by entering amateur starship races. Making contacts and then partners with other smugglers, as well as brokers at both ends of a route. Now at 22 he'll go anywhere with a hyperlane and some credits at the destination.​

SHIP:
Recognizing it as a smuggler's ship at an auction of seized criminal ships, Moah bought this ship ready for his own use at a fraction of its real value. Because either its old owners or the people who caught it might recognize it Moah did still make some superficial adjustments, and acquired a new registration with the name:
Run By Night
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LENGTH: 120m​
WIDTH: 30m
HEIGHT: 30m
ARMAMENT RATING: 3
HANGAR: 1
SPEED RATING: 10
MANEUVERABILITY RATING: 15​
HYPERDRIVE CLASS: 2​
To the untrained eye it's just another one of the many freighters floating about the galaxy. But Run By Night is stripped down to basic functions to move cargo fast and keep sentients alive and healthy in space. Utility panels have been emptied out for extra storage space. The engines are new but were cosmetically worn to look as if they weren't. They put out much more force than necessary and operate on a modified hair trigger to allow for quick acceleration. Redundant power cells are connected to the hyperdrive. And the whole ship has been rigged to allow quick jettisons of cargo, overriding safety protocols.
Despite being very spacious it's usually filled aft to stern, every corner taken up with various goods to be sold or bartered, as Moah learned to pack a ship from his first smuggling partner. There's just enough space to wiggle from the cockpit to anywhere else you'd need to go. There's no record of what's on the ship outside of Moah's memory. If a manifest is needed he writes one up on the spot. Grimy yellow lights illuminate whatever space isn't blocked by a container of some sort.

KILLS:
N/A

BOUNTIES COLLECTED:
N/A
ROLEPLAYS:
 

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