Star Wars Roleplay: Chaos

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Michael Shado - Alor of Clan Shado

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Name: Michael Shado​
Species: Human​
Age: 25​
Eyes: Blue​
Hair: Black​
Height: 5'9"​
Weight: 145 lbs.​
Faction: Mandalorian Clans/Empire​
Sub-Faction: Clan Shado​
Rank: Alor of Clan Shado​
Occupation: Bounty Hunter/Mecenary​
Home Planet: Concord Dawn​
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Biography -​
Growing up Mandalorian, his father Kell was a veteran Stormtrooper in the Sith Empire, and his mother, Isza, was from Clan Shado, so military exposure was very large in his life. The disciple the Imperial father gave him, while the rebellious nature of his mother made a very unique personality to Michael. It was obvious, though, that he favored his mother with his hair and eyes, but his body structure was surely his fathers. Concord Dawn was his homeplanet, where he stayed till he was sixteen to be taken to Mandalore to learn more about his people. Under Clan Ordo, Michael learned what it meant to be a leader, and to make way to honor for his clan, though he was unaware that his mother was preparing to hand Clan Shado over to him.​
By the age of eighteen, Michael was off planet to begin his journey as a bounty hunter and mercenary, working for many different crime syndicates, until eventually at the age of twenty he ran across a mission gone terribly wrong. Getting his arm caught in a blast door as he tried to escape the security, he became crippled with the loss of his arm but the payment was given in full with Michael heading back home with a small fortune. After coming back to Concord Dawn, Kell was able to give back Michael's arm with a robotic prosthetic arm. Shortly after this, Kell died of natural causes, and his mother became too old to continue leading Clan Shado.​
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With this, Michael was given the rank Alor of Clan Shado, though unsure what it was he was supposed to do because by this time he was twenty four and the Clans and Crusaders were at arms against each other, Michael went on a small mission to find something for the clan as far as work went. Eventually, he would land a deal with the Hutt Cartel, due to [member="Flannigan Mcnash"] inviting them to become full time mercs for them. The credits would be worth it, maybe. Coming back after the Five Dune tournament, to Ka'ra Keldab, he would meet the clan members for the first time. In this meeting, [member="Cerasi Kent"], adopted sister, and childhood crush, and [member="Jezza Shado"], his cousin and homestead hostess, would be his escorts to enduring the meeting. Soon, Michael would find out he had amnesia, unable to remember his sister or much about this childhood.​
Something during the mission had happen, and Michael could not remember...something more than missing his arm.​
Strengths and Weaknesses -​
Too Heavy (-): Michael can't use large heavy repeaters, and anything over that. They are simply too heavy for him to carry.​
Nice Shot (+): Michael's aim is spot on when it focuses.​
Metal Arm (-/+): EMPs make him lose his left arm that is a prosthetic, as well as submerging it underwater, but the good news is it allows for steady aim, and a grip as strong as a Wookie.​
Amnesia (-): Michael can not remember much about his childhood, this hurts those that were in it.​
Natural Leader (+): Even though he has doubts about being alor, Michael is a leader by nature.​
Rebellious (-/+): Michael likes to be a little on the dangerous side, sometimes doing pranks, or ignoring what others might think of his actions.​
 

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