Star Wars Roleplay: Chaos

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Maple's Armory (Pre factory)

Where I can work on my submissions.

First up: Electrum Gaze


Intent: To upgrade the very first ranged weapon Maple started out with

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Image Source:
Pinterest (https://www.google.com/amp/s/www.pinterest.com/amp/pin/560838959828105285/?source=images)

Canon Link: http://starwars.wikia.com/wiki/Nightstinger_sporting_blaster_rifle

http://starwars.wikia.com/wiki/Charric

Primary Source: Blaster Rifle

PRODUCTION INFORMATION

Manufacturer: @Maple Harte

Affiliation: Maple Harte

Model: M3 Infrared Carbine

Modularity: No

Production: Unique

Material: Durasteel, blaster components, alkahest-enchanted electronics.

TECHNICAL SPECIFICATIONS

Classification: Experimental Blaster Sniper Rifle

Size: Average

Weight: Heavy

Ammunition Type: Power cell.

Ammunition Capacity: 40 (Blaster clip) 120 (Gas cannister)

Reload Speed: Low

Effective Range: Average (700 meters)

Rate of Fire: Fast, (Semi-automatic setting) Very Low (Stealth Setting)

Stopping Power: Low (First setting) High, (Second setting)

Recoil: Very Low

SPECIAL FEATURES

Unique Alchemized Lens and electronics, that allows for detection of people using the Force to hide themselves.

Fires as fast as the trigger can be pulled

Prototype "Light Maser" technology

Extremely low recoil.

Cannot be sensed with The Force.

Strengths:
You cannot hide forever, Luke: The Alchemized Lens and enchanted electronics allow Maple to detect anyone attempting to hide their bodies with The Force. The Lens on the scope is not fooled by Force Illusion techniques...it always sees the truth...however it must be paired with the enchanted lamp to work, as it shines an invisible, tight but narrow beam where the scope is pointed, the electronics are enchanted in such a way that when the beam reacts to someone hiding their bodies with the Force, it produces an invisible reaction that only the lens can pick up. This also works if the target is using a technology based stealth field.

Light Maser Tech: Derived from charrics, Maple created an intermediate powered blaster rifle that has a kinetic impact roughly thirty percent that of a charric rifle, and dissipates on contact, meaning it cannot be deflected by Lightsabers.

Semi-Auto: It fires as fast as the trigger is pulled.

Marksmen: The rifle's accuracy is nearly unrivaled for a carbine. Multiple shots fired in succession will hit within very tight clusters of each other, even at maximum range.

High Capacity: Carries a decent sized clip

Shadow-troopin' it: The power pack it now comes with, in addition to making it possible for the heavily modified scope to work, also hooks up to the rifle itself, helping process its energy to help it fire up to four, invisible, silent bolts, that do much more damage, while retaining their charric-like attributes.

Weaknesses:

Weak: The bolt, while having much more kinetic impact than normal and dissipating like a charric, is barely more powerful than a standard blaster pistol in its primary setting and won't go through anything tougher than light armor..

Slow going: In either setting, the modifications done to it have made it very slow to reload, due to the fact it takes the electronics a delay of a few seconds to register the new blaster clip. In addition once the rifle's gas canister runs out, hooking both it and the rifle back up to the electronics pack can be a time consuming process, as thats how its gas is now refined to fire slightly charric like bolts.

Ion vulnerable: Fry this things electronics to remove much of the danger. Maple modified it so heavily and some of its systems are so experimental that she simply wasn't able to shield it well from electronics, so it will need at least five minutes for its system to reboot.

Weight increase: The power pack adds to the weight mostly, though the alchemized lenses are noted as being slightly heavier than normal for their size. Not enough to hinder movement, but enough that it might get tiring, lugging it around.

Larger target: The electronics pack is a large target. Take it out, and the rifle does not work.

Overheat: On secondary setting the rifle needs a few seconds between shots to let the barrel cool.

DESCRIPTION

The very first rifle Maple ever wielded, and the one she has held onto after all these years, Maple gained the attention of The Marksmen when she used it to storm the floating fortress of a Sith Lord to rescue her fellow Jedi. Many of its original upgrades were removed when Maple left the order, but upon working for the CIS she began to once more tinker with it, basing its upgrades off both the Nightstinger sporting blaster, charrics, and using notes from The Resistors of Darkness to create the lens and upgrade and enchant the electronics and lenses. The result is a devastating, lethal weapon for an assassin at medium to long engagement distances that fires a golden hued bolt on its primary setting as fast as the trigger is pulled, its enchanted scope allowing her to spot anyone in a cloaking field.

The electronics pack, in addition to providing the invisible beam that allows the lens to spot cloaked Force Adepts also refines its blaster gas into both the charric like bolts it fires in its primary setting, and the invisible, silent, charric like ones on its secondary setting. A powerful, deadly tool for assassination, Maple's rifle is the weapon of a True Marksmen.
 
Armor of The Permanent Commander

Intent: To give something to [member="Darth Metus"], establish a bit of cool lore, and hopefully set up the stage for future antagonists.

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Image Source: https://www.google.com/amp/s/www.pinterest.ca/amp/pin/473018767088255516/?source=images

Canon Link: Mandalorian Armor

Primary Source: http://starwars.wikia.com/wiki/Light_absorbing_cell

http://starwars.wikia.com/wiki/Sonic_nullifiers

http://starwars.wikia.com/wiki/Droid_singularity_projector

http://starwars.wikia.com/wiki/Mandalorian_armor/Legends

http://starwars.wikia.com/wiki/Sound_dampening_stealth_unit

http://starwars.wikia.com/wiki/Biorestorative_underlay

http://starwars.wikia.com/wiki/Sith_power_gauntlet

PRODUCTION INFORMATION
Manufacturer: The Phantom Legion, Clan Hades

Affiliation: Darth Metus

Model: N/A

Modularity: No.

Production: Unique

Material: Bes'kargam, (Chest Armor and Helmet) Mandalorian Steel (Shins and vambraces). Armorweave, (Underneath armor) Electronic parts

TECHNICAL SPECIFICATIONS

Classification: Ceremonial, yet functional multipurpose Mandalorian Armor.

Weight: Heavy.

Resistances

- Blasters (And other plasma type weapons): High.

- Kinetic: Low.

- Lightsabers: Very High.

- Other:

Sonic: High.

Ion: Low.

Elemental: Low.

Biological: Extreme.

Mental: Extreme.

Vibro-weapons: Average.

SPECIAL FEATURES

Singularity Projector

Kerestian Light Absorbing Cells built into gauntlets

Experimental Sonic Nullification Tech

Bio-Restorative Underlay of Mandalorian Design.

Sith Power Gauntlet Tech

Sound Dampening Tech

Multiple seals and protections against biohazards both manufactured and military grade.

Multiple specialized vision modes built into helmet.


Strengths:

The Destroyer of Worlds: As this is the Armor of someone who infamously commanded a quite literal army of The Dead, any average enemy who sees this (and possibly a few Mandalorians among them) might feel an instinctive terror at its sight, for it was followed by hoardes of terrifyingly determined enemies for whom death was no obstacle. For a Mandalorian, wearing this armor is equivalent to dressing up as The Grim Reaper...and utterly selling it.

Shroud of Death: The Phantom Legion spared no expense crafting this ceremonial armor, and like any good set of Mandalorian armor, lightsaber wielding foes will have a devil of a time cutting through it, further reinforcing the Armor's mystique--no one can stop Death, after all. It provides very decent protection from other physical attacks as well as a type of healing underlay thats three times more effective than normal, helping to regenerate severe cuts and even fractures.

Shadow of Death: The Light Absorbing Cells built into its gauntlets allow the armor to create near pitch black darkness in a radius of up to twenty meters, though the user will not be affected thanks to multiple vision modes in the helmet.

Whisper of Death: Sound Dampening Tech in the armor, of a prototype Mandalorian design means no on hears Death comically tip-toeing across a floor to claim them.

Hades' Helm: Death cannot be tricked! The helmet not only provides standard protection, but encorporates technology from Republic devices designed to reinforce a subject against mental attacks using electrical stimulation to nueral pathways. The Phantom Legion's take is shockingly advanced in this regard, using unconventional means barrowed from both Chiss and Jal-Shey research to create a device in the helmet that provides near total protection from all but the very strongest mental force attacks. Myths abound that the designers sold their souls to The Devil himself for the knowledge of how to make one near totally immune to telepathic assault using purely conventional means.

Insurance against the 'other' Horseman: This armor sports multiple seals, filters and underlays, again of a prototype design, that provides extreme protection against all but the most aggressive and dangerous biological hazards and infections. As The Permanent Commander of The Phantom Legion often counted the sickly and diseased among his numbers, it makes sense that his armor would have fortifications against dangerous bio-hazards, as he would often see to their care...and be responsible for their eventual disposal.

Death's Realm: The Suit's single most advanced piece of tech, based off ancient designs of an unknown origin originally used in droid's but adapted for organic use, is a Singularity Projector. A type of Stealth Unit, Space literally folds around the subject, causing them to disappear, technically because they have, being pulled out from normal space. However, they are able to move and see perfectly normally. The subject is effectively a ghost, unable to be harmed and only sensed on the faintest level by Force Users due to the fact they are not in normal space. The mystery of how they acheived this remains such, because the tech is too integrated into the armor to rip it out and study it...it would likely be permanently damaged if one did so. The Phantom Legion preserves its secrets well. On the other hand, while the wearer cannot be harmed because they technically are not there, they can harm no one either.

Death's Grip: Sith Power Gauntlet's tech has been encorporated, greatly increasing the wearers grip strength.

Ears of Death: The armor is well fortified against sonic attacks in particular, Mandalorian designed sonic diffusion emitters present throughout, though hidden. Screaming at Death definitely won't help much.

Gaze of Death: It possesses multiple vision modes, such as Thermal, Nightvison, X-Ray, Binocular Function

Weaknesses:

Thin-skinned: Despite having very good coverage acroos the body, to reduce weight, the beskar was forged somewhat thin, so it can take maybe only up to five lightsaber blows before failing, though it can take quite a few blaster bolts still.

Vulnerable to kinetic damage: The specialized upgrades and efforts to reduce weight have left it vulnerable to even low powered slugs. Blunt weapons are also an excellent choice in battle against it.

Vulnerable to Ion: Its electronics, though perfectly preserved, are not quite up to date, the electronics resist ion damage very poorly, and if they go, you will have to either wait six minutes until they reboot if the ion damage wasn't too severe, or end up having to find time to repair them off the battlefield.

Vulnerable to elemental: Not built to endure severe temperature changes. Its not meant to protect from vacuum, either.

Heavy: As much was done as possible to lighten the load, but even working the bes'kar thin was not quite enough. Its heavy, and stiff.

Projection risks: The suit's single most powerful asset, the singularity projector, cannot be on more then Six minutes, one minute for every action in the Resol'Nare. Damage to the body on a cellular level occurs for every minute after, and once the projector is off, preferably before the six minute limit, one must wait forty eight hours so their body can recover from the stress of exposure.

DESCRIPTION.

And so it came to pass during the height of the Gulag Plague, that the Chieftain of the great Clan Hades, his flesh covered in the iron of his people, its color's the scheme of a Skeleton, gathered the last gasps of dying men and cloth'd them in the visage of a phantom of the Mando'ade, and let these ghostly legions, whose hunt for more to add to their ranks never ends, rampaged against the disorder in the space claim'd by the Taung millenia past.

The suicidal legions, accepting their doom, contained the worst of the plague from the world's they controlled, and the most opportunistic of villains whose darken'd hands were raised in shadows against the holy children of Mand'Alor.

And at the head of these legions of the dying, a Permanent Commander to lead the armies of decay and to pass the grim honor to the next to be chosen by Clan Hades when he can lead no longer...


--translated from a stone tablet in Mandalorian Commando Verse.


The Phantom Legion was a sort of "Emergency Army" organized to defend Mandalorian space from both its chief rivals in the region and primarily from the horror of the Gulag Plague. Created by Jeremiah Hades, the A'lor of Clan Hades when the Gulag Plague was at its worst.

Clan Hades, at the time among the best medical specialists in all the clans, had kept their numbers high through a calculated strategy of isolation, immeasurable wealth from being the head of several Mandalorian-owned medical research companies on the verge of failure due to the galaxy wide economic crisis as a result of the plague, consolidated their assets by liquidating the firms holdings and gathered those suffering from terminal, non transmissable conditions by offering incentives such as credits and access to their advanced medical tech to other clans willing to bite. Only those who were still combat capable were accepted, fitted with experimental cybernetics, implants and drugs to keep them alive and capable as long as possible, putting them in cryonic preservation between missions. Clan Hades controlled The Phantom Legion utterly, sending the infamously ghostly-armored warriors to death containing the plague, or fighting in truly hellish conditions other mercenaries wouldn't even think of touching. Ever the pragmatists, the Phantom Legion soon began accepting dying warriors from outside the clan. Many in the clans feared Hades' subjects would ever increase, as they efficiently converted whatever they took from their battles into the ranks, and then turn their eyes to conquering Mandalorian Space with an army of the dead. Clan Hades soon came to be known by the (At times prejorative) terms "Plague Doctors", "The Pale Vultures" (Though that last one could mean, at times, a back handed compliment). Jeremiah himself was known by the sobriquet "The Marching-Far-Away-Man." This title was inherited by his successors during the plague.

However, the only thing that seperated Clan Hades from Mandalore The Uniter was a lack of ambition, and as soon as the other clans demanded they cease their efforts, they immediately decommissioned a vast majority of Legion forces, put the rest of the army in cold storage, to keep them alive as long as possible until a cure perhaps could be found for their various conditions, discharging the rest to their respective clan as they desired, and shared with them the full profits of their ventures. Though the clan itself along with its greatly reduced army is long considered vanished, their selfless surrender of the unexpectedly massive amount of power they accrued to avoid needless bloodshed caused them to be remembered fondly as "The ones who knew when enough was enough."

The Armor of The Permanent Commander is the ceremonial armor in the colors of Clan Hades worn by the one entrusted by the Clan to lead the Legion. Its strange but powerful stealth advantages are offset by a number of vulnerabilities, including its weight, vulnerability to temperature and kinetic impact, and the medical dangers inherent to its stealth device. The Permanent Commander held the title until he fell in battle with his legion brothers, all united by the six actions in death.
 
Marksmen Disruptor Rifle.


Intent: To create an experimental weapon for The Knights Obsidian.

EM-1_%22Thorpe%22_Rifle%2C_Prototype_.280_cal.jpg

Image Source: https://commons.m.wikimedia.org/wiki/File:EM-1_%22Thorpe%22_Rifle,_Prototype_.280_cal.jpg#mw-jump-to-license

Canon Link: http://starwars.wikia.com/wiki/Nightstinger_sporting_blaster_rifle

http://starwars.wikia.com/wiki/DC-19_%22Stealth%22_carbine

http://starwars.wikia.com/wiki/Light_absorbing_cell

http://starwars.wikia.com/wiki/Disruptor_rifle

Primary Source: Disruptor Rifle

PRODUCTION INFORMATION

Manufacturer: Maple Harte

Affiliation: Closed Market (Knights Obsidian and Maple Harte only)

Model: EM-1 Experimental Rifle, British Military.

Modularity: No

Production: Semi-Unique

Material: Durasteel, Disruptor components, Light Absorbing Cells

TECHNICAL SPECIFICATIONS

Classification: Stealth Laser Disruptor

Size: Average

Weight: Heavy

Ammunition Type: Power cell, gas canister

Ammunition Capacity: 3 (Power Cell) 12 (Gas Canister), 1 (Stealth Setting)

Reload Speed: Low

Effective Range: Low (Two Hundred Meters.)

Rate of Fire: Very Low

Stopping Power: Extreme

Recoil: Very Low

SPECIAL FEATURES

Refined gas allows for a silent, invisible shot.

Modifications allow for extreme accuracy

Higher range than other disruptor weapons.

Scope has multiple vision modes.

Modified Galvanization circuits meant to fool forensic examinations.

Framed lined with Kerestian Light-Absorbing Cells.


Strengths:

Extreme Accuracy: The weapon of a true Marksmen, the thin beam will go where it is pointed.

Low Recoil: Like a feather.

Stealth Weapon: The Marksmen in their prime were among the most skilled of stealth blaster research specialists, and this design is based off their most advanced prototypes, some designed by Maple herself, allowing for something nearly unheard of: A disruptor type weapon that can fire an invisible and silent shot. These qualities make it a deadly tool for high accuracy attacks. This particular model has heavily modified examples of the tech found in both the DC-19 Stealth Carbine and the Nightstinger sporting blaster. However in standard mode it will only fire a silent shot, not an invisible one. One in the single shot stealth mode will it fire a fully invisible and silent disruptor bolt.

Longer range than other disruptors: Most disruptors do not go beyond ranges of ninety meters at most. This, while still below the range of even average assault slugthrowing rifles, is still magnitudes better than average disruptor rifles.

One shot is all I need, Mr. Bond: This is a particularly deadly example of a disruptor. Upon impact with organic tissue, the immediate area and the tissues underneath are immediately necrotized from microwave radiation in a half inch radius around the epicenter of the beam. The tissue that is not necrotized in the next three inch radius beyond suffer heavy cellular damage, the tissue under that suffers a massive shock and the nervous system feedback causes pain that would be incapacitating for all but the strongest beings hit in a non fatal area. This weapon is also strong and focused enough to penetrate or simply overwhelm all but the strongest personal energy shields. It will pierce phrik easily, and Beskar will superheated though it will not be destroyed on the first shot.

Forensic deception: The circuitry and gas has been modified so that when a post-mortem examination is conducted on a target killed by the disruptor, the trace energy siganture will fool the examiner into concluding that the target was killed from triple the range of the Disruptor itself.

Multiple vision modes: It comes in thermal, X-Ray, and night vision.

Shadow Proclamation: Activating the weapon's light absorbing cells creates near pitch black conditions in a sixty meter radius.


Weaknesses:

Limited Ammo: The rifle can fire only three shots in standard mode, and one in Stealth mode. One must be sure they have the shot.

Low rate of fire: One must wait as long as twelve seconds before being able to fire due to avoid overheating.

Reload Speed: Disabling the safety valves to remove the spent gas canister is time consuming and so are the reloads for its power cell, as the circuitry on board needs four seconds before it will register.

Weight: This thing is about as heavy as a machinegun, due to the weight of the experimental tech involved in its creation.

Specific ammo: The same weakness as the weapons it is inspired by...the blaster gas needed must be heavily refined and altered...standard gas won't do.

Time consuming to repair: If this thing gets damaged, expect to spend a while carefully piecing it together again, and another, longer while calibrating its circuits again.

No Disintegrations: The Laser Disruptor is both powerful and accurate but not necessarily fatal. Limb shots, while painful, can be survived, and it can never generate enough power to disintegrate an organic target. On rare cases, upper torso shots can be survived.

DESCRIPTION


This Stealth Disruptor Design, among the first of its top, is specifically meant for high risk assassination missions that Knights Obsidian may need to undertake in service to the CIS. Based on designs created by Maple herself when she was still called Uri Udinia, the legacy of The Marksmen has gone on in a strange way to a group possibly even better at operating from the shadows then they were.

Maple's creation is a deadly example of Laser Disruptor that has been paneled with Light-Absorbing Cells to create an opportunity to strike from rhe shadows. On either setting the shot is silenced, but on the true stealth setting the disruptor shot is both silent and invisible. The trade offs are the weight, ammo, and sensitivity of the equipment, but an invisible, silenced disruptor is too effective a tool to dismiss, additionally, it can fool a forensic examiner studying the kill wound that the kill was made at a longer range. Meant to be available to Knight Obsidian Equipment exclusively, Maple sent out two models in order to prove its usefulness. Serial Number One was sent to no less than Darth Metus himself, and Serial Number Two was sent to Kurenai Yumi.
 
Intent: To create a specialized blaster for [member="Sawa Ike"].

95f21b6714fa25098ae907f460a8a707.jpg

Image Source:https://www.google.com/amp/s/www.pinterest.com/amp/pin/499266308682582861/

Canon Link: http://starwars.wikia.com/wiki/Ssi-ruuvi_ion_paddle_beamer

Primary Source: Blaster Pistol

PRODUCTION INFORMATION

Manufacturer: Maple Harte

Affiliation: Sawa Ike

Model: N/A

Modularity: No

Production: Unique

Material: Durasteel, blaster components, specialized electronics.

TECHNICAL SPECIFICATIONS

Classification: Blaster Pistol

Size: Small

Weight: Heavy

Ammunition Type: Power cell

Ammunition Capacity: 15 shots (Primary Setting), 3 shots (Heavy damage Setting).

Reload Speed: Low

Effective Range: Low: (80 meters)

Rate of Fire: Very Low.

Stopping Power: Average (Primary setting), High, (Secondary setting

Recoil: Very Low

SPECIAL FEATURES

Kerestian Light Absorbing Cells built into the grip absorbs nearly all light in a twenty meter radius.

Enchanted electronics combined with an experimental vampiric system allow a victim to be drained of a small amount of blood, converting that into fuel for an emergency shot.

Alchemized lens made from black, synthetic lightsaber crystal causes the beam emitted to be black in color, and also reduces the noise somewhat due to the way the energy frequency changes as it passes through the lens.

Modifications allow beam to do more damage than average paddle beam weapons, making the blaster more dangerous on secondary mode, the primary will still kill at very close ranges.

Ignores most personal energy shields.

Cannot be deflected by a lightsaber without preperation beforehand.

Modifications to beam frequency will cause in correct conclusion on forensic reports.

Strengths:

Shadow Proclamation: The pistol generates a darkness its owner can hide in in a pinch for five minutes.

Shadow Sanction: The modifications to its blaster produced a pistol that fires a reduced noise and light beam, the beam it fires literally black, and the sound made reduced to just a thirty decible range making it useful for an assassin.

Deception: True to the tenants its owner lives by the the modifications to its energy frequency will cause a Forensic examiner to incorrectly conclude that not only were they killed by a heavy blaster rifle bolt, they were killed by one at triple the actual weapon's range.

High stopping power: On primary setting, this pistols beam has a good chance of immobilizing anyone shot by it, rendering them helpless for a short window of eight seconds, and can only kill at very close range. On Secondary setting, it retains all its primary settings chief strengths but is capable of piercing heavy armors and doing severe damage to organic tissue.

Bender!: The beam cannot be deflected by a lightsaber without prior preperation to the lightsaber internals, as otherwise the beam will bend around the blade and hit its wielder.

The 'other' anti-shields weapon: Due to its paddle beam tech it will ignore many personal energy shields in either setting, or else severely weaken them.

Yum!: A small needle connected to an internal, enchanted mechanism allows a for a small amount of blood to be drained and converted to a single extra shot.

Low Recoil: This weapon has very little recoil

Accurate: This weapon was made by a True Marksmen whose sobriquet was "The Golden Eye." Its beam will go wherever its pointed and hit in extraordinarily tight clusters

Weaknesses:

Range: Only eighty meters before the beam becomes ineffective to even paralyze.

Rate of fire: Also very low, due to wanting to avoid an overheating risk from such experimental tech crammed together. Wait three seconds before each trigger pull.

Reload speed: Low as well, as the circuitry needs a few seconds to register the new power cell

Weight: Helps with the recoil, but may become tiring to aim after a short while.

Not good for extended firefights: Like many blasters used by Maple, this is a ambush or back up weapon.

Not a true stealth blaster: Its modifications only reduce light and noise, it does not eliminate them. They can still be seen and heard in he right conditions or close enough range.

DESCRIPTION

Built for the vampire Maple has been slowly seduced by, Izanagi is a deadly niche weapon crafted for high accuracy attacks and designed to pierce very specific defenses or immobilize rather than kill. Taken from historical examples of paddle beamer tech along with notes from The Resistors of Darkness and her own weapons research while a Marksman, the result is a deadly pistol built to stop vampire prey cold.
 
Intent: To design Maple's Personal Starfighter

atmospheric_and_space_dual_purpose_interceptor__2_by_jerryyeh712_d58n745-250t.jpg

Image Source: https://www.deviantart.com/tag/spacefighter?offset=400

Canon Link: N/A

Primary Source: (Please link and cite the sources which you are modifying for your use in your submission.)

PRODUCTION INFORMATION

Manufacturer: Maple Harte

Affiliation: Maple

Model: N/A

Production: Unique

Material: Durasteel, Specialized Electronics

TECHNICAL SPECIFICATIONS

Classification: Experimental heavy interceptor

Length: 15 meters

Width: 5 meters

Height: 6 meters

Armament:

EFR (Extreme Fire Rate) Stealth Laser Cannon System, dubbed The Sun Blotter

Starfighter Stealth Sniper Cannon System, dubbed the Shadow Ballista

Prototype Back mounted targeting jammer

Total Rating: High

Defenses:

Heavy strength armor plating

Heavy Strength Energy Shielding

High Strength Kinetic Shielding

Total Defense Rating: Extreme

Squadron Count: None

Maneuverability Rating: Low

Speed Rating: Extreme

Hyperdrive Class: 1

STANDARD FEATURES

Minor three month supply of rations.

Built in survival gear, including small cot and micro-kitchen

ADVANCED SYSTEMS

Arkanian built experimental hyperdrive

Stealth primary weapons system, leading to reduced visual and audio identification from weapons system.

High Speed Pursuit Engines

Extreme Accuracy Targeting systems

Heavy strength armor and shields

Tactical Droid Brain that autopilots and provides strategic advice, codenamed David.

Prototype targeting jammer designed by Harte personally

Prototype bio sustainment system based off tech recovered from an ancient CIS research facility that can also double as an escape pod

Strengths:

Survivability: The Fighter has extremely heavy armor and shields for its size, able to survive multiple impacts from both missiles and lasers from ships of the same size or larger before suffering failure. It also contains emergency survival gear, such as rations for a month, and basic tent equipment and knife. This is all stored in a prototype biosustainment pod that repairs any damage to Harte's body during flight, micro computers based on those used in ancient Karaken gauntlets, that adjust blood pressure, nerve impulses and breathing, allowing for immense control and great resilience to the stresses of flying. This system is in the cockpit, which is also the escape pod. Lastly, it possesses an extremely powerful jammer mounted on the back based off stolen imperial technology that can make it extremely difficult to target for all but the savviest, most experienced pilots, as well as jamming the scanners of fighters Maple chases to the point it can make it difficult for them to realize she has a lock on them.

Extreme Speed: The engines were heavily modded to produce among the fastest speeds possible for an interceptor of this type, built to catch up to other extremely fast starfighters and slightly larger vessels as much as outrun them.

Devil on your shoulder: A droid brain was installed to give tactical assessments, offer suggestions, and auto pilot out of harms way if Maple is too injured to fight or if Maple calls it to her.

Deadly: Tweaked from Maple's weapon designs, this fighter boasts a general set of twin laser systems adapted from the A-Wing Interceptor that fire at an extremely high rate as well as a heavy "Sniping" laser cannon that is capable of targeting and hitting fighters at three times the range of other interceptor weapon systems. What makes them deadly isn't just their accuracy, but the fact that the bolts they fire have reduced noise and come out as black bolts of energy, making them especially difficult to spot against the background of space, and especially difficult to hear in atmospheric conditions


Weaknesses:


Description: (Describing your submission's history is optional. Please provide a detailed account or link of each special feature that is listed in this submission. All miscellaneous descriptive elements go here, such as Cargo Capacity, Passengers, Consumables, Crew, etc.. There is no requirement for amount of words here so long as you meet the minimum requirements for your advanced systems.)
 
Intent: To create a custom blaster for The Knights Obsidian

New_gen_PMR-30_with_red_dot%2C_flashlight%2C_and_flash_reducer.jpg

Image Source: https://en.m.wikipedia.org/wiki/Kel-Tec_PMR-30

Canon Link: N/A

Primary Source:

PRODUCTION INFORMATION

Manufacturer: Maple Harte

Affiliation: Knights Obsidian

Model: N/A

Modularity: No

Production: Minor

Material: Durasteel, specialized electronics.

TECHNICAL SPECIFICATIONS

Classification: Heavy Blaster pistol

Size: Average

Weight: Average

Ammunition Type: Power cell

Ammunition Capacity: Seven (Self Recharging)

Reload Speed: Slow

Effective Range: 75 meters

Rate of Fire: Slow

Stopping Power: Very High

Recoil: High

SPECIAL FEATURES

Massive stopping power

Fires black blaster bolts that have almost no glare or sound in its default setting, ana capable of firing a single invisible, silent bolt in its secondary setting.

Highly accurate

Recharge mechanism based off the DC Commando Blaster, allowing it to recharge its ammo capacity

Strengths:

Accurized: Designed by a former assassin, this weapon will generally fire where you point it, and then some.

Mandalorian-Stopper: Fires extradorinarily powerful bolts that have a high chance of penetrating nearly any armor save lightsaber resistant materials, and even then has a high chance of knocking them down. This is because the technology is based on that of charrics partiall, which, in addition to the terrible plasma based damage, carries great kinetic impact. Even the stoutest of humanoids should fear this pistol.

Stealthed: In its standard setting, it fires black blaster bolts that have almost no glare or sound, and are excellent for night attacks or day. In its secondary setting, it fires a single, invisible, silent blaster bolt.

Recharger: Internals are a more sophisticated version of the DC-17 Commando Blasters, allowing it to recharge an extremely high number of times before the recharger needs to be repaired or replaced.

Apocalypse-Proof: Can fire after exposure to severe temperatures, being dropped from a high distance, having heavy weights dropped on it, and immersed in sand, water, mud, dust, and dirt.

Weaknesses:

Range: Limited to seventy five meters

Ammo count: Only a paltry seven shots at full charge, and only one on the secondary setting.

Recoil: Better have strong arms

Slow recharge: Takes five seconds to recharge, which can be an eternity in a shootout, and double that if fired on the second setting.


DESCRIPTION

A heavy duty magnum-grade blaster pistol, The Shadow Proclamation is meant to aid Obsidian Knights in their assignments abroad and particularly behind enemy lines, where its recharge function, extreme toughness, heavy damage and stealth elements can make the difference between life and death. Capable of stopping a full grown wookiee with a shot, to say nothing of a Mandalorian in full armor, as well as striking from the shadows, The Shadow Proclamation is held back by its recoil, slow recharge, and lack of range. But if trapped in a situation where one is out numbered, possibly outgunned, and lacking resources, the Proclamation is the pistol of choice for those with their backs to the wall...provided they aim correctly.
 
Intent: To create Maple's official sidearm

m1911_gold_leaflet_by_patb91_d5v3h7w-pre.png

Image Source: https://www.deviantart.com/patb91/art/M1911-Gold-Leaflet-354561260

Canon Link:

Primary Source:

PRODUCTION INFORMATION

Manufacturer: Maple Harte

Affiliation: Maple Harte

Model: N/A

Modularity: No

Production: Unique

Material: Durasteel, specialized electronics

TECHNICAL SPECIFICATIONS

Classification: Blaster Pistol

Size: Small

Weight: Average

Ammunition Type: Self Recharge

Ammunition Capacity: 15 Shots

Reload Speed: Fast

Effective Range: 200 meters

Rate of Fire: High (Semi-Auto)

Stopping Power: Average

Recoil: Very Low

SPECIAL FEATURES

Accurized

Self Recharging

Long Range

High capacity

Fast Firing

Stealthed blaster shots


Strengths:

Long Range: Possesses longer range than average pistols

Stealthy: Fires black blaster bolts with reduced glare, as well as near silent bolts

Accurate: Can shoot the wings off a mosquito.

Self Recharging: Replenishes ammo, and quickly, in the span of 1.5 seconds after the cell has been completely discharged, allowing it to be used literally hundreds of times before the cell burns out and needs replacement.

Fast: Fires as fast as the trigger is pulled.

Low recoil: Extraordinarily low.


Weaknesses:

Limited: Its stopping power is average, and can't get past certain medium or heavy armors



DESCRIPTION
 
Intent: To create Maple's original Lightsaber

swtor_doublebladed_lightsaber3_by_oscarmiranda90_d2va1ws-fullview.jpg

Image Source: https://www.deviantart.com/oscarmiranda90/art/SWTOR-Doublebladed-Lightsaber3-173469484

Canon Link: https://starwars.fandom.com/wiki/Rubat

https://starwars.fandom.com/wiki/Lightsaber/Legends

Primary Source: N/A

PRODUCTION INFORMATION

Manufacturer: Maple Harte

Affiliation: Maple Harte

Model: N/A

Modularity: No

Production: Unique

Material: Durasteel, yellow Rubat Crystals, specialized electronics

TECHNICAL SPECIFICATIONS

Classification: Lightsaber (Double Bladed)

Size: Small

Weight: Light

SPECIAL FEATURES

Double bladed lightsaber, allowing for a wide variety of attacks

Length of weapon that of Exar Kun's Lightsaber, meaning it reduces the target a DBL hilt normally makes in combat.

Silenced due to special machinery, which also enables it to switch colors from yellow to red.

Enables easier focus of magic

Increased cutting power against normally lightsaber resistant metals thanks to the enchanted rubat, which also retains its sharpened blade appearance when its set into the lightsaber hilt making it easier to track as well as increasing the speed of her attacks.

Strengths:

Versatility: Trained in the use of an Exar-Type DBL, Maple is able to fool others into thinking its a standard saber only to reveal the other blade to catch someone off guard. As it is the length of Kun's saber it also does not present as easy a target to strike as a normal DBL. Capable of switching between single and multibladed attacks in a snap, as well as being far more concealable, this weapon can see one through a number of trials that are common in the field.

Stealthy: The machinery inside has been modified to emit no sound except when cutting or clashing against another weapon. This same machinery also allows it to switch its blade color from yellow to red

High damage: New knowledge from studying The Mandragora led Maple to enchanting the rubat so that it not only has its easy to track abilities and increased attack speed, it also possesses an ability to cut through lightsaber resistant materials more easily

Weaknesses:

(Provide, in list format, a minimum of 1 weaknesses of this submission.)

DESCRIPTION

(Describe some of the histories behind the submission. Give us some idea of how it might perform its function, what it excels against and what some limitations of it are. This is where you talk about your idea, flesh it out over at least a good-sized paragraph, and address some of the ways it might be used or abused. For especially powerful or ambitious submissions, a very thorough description is recommended.)
 

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