Star Wars Roleplay: Chaos

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Madine-class Assault Frigate

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Madine-class Assault Frigate
Image Source: Here and here
Affiliation: The Underground
Manufacturer: Silk
Model: QQ-830F Madine-class
Modularity: No
Production: Limited production
Material: Matrix armor (hull), ablative/anti-ion plating, durasteel (structural elements), glasteel (viewports)
Classification: Assault
Length: 260m
Width: 65m
Height: 35m

Armament:

  • 4x Dual Heavy Long-Range Qektoth-Derived Plasma Cannon Turrets - very short relative range (long-range models equivalent in range to standard turbolasers), individual turret power comparable to dual heavy long-range turbolasers, ignore shields (trait confirmed in primary sources)

  • 12x Heavy Long-Range Qektoth-Derived Plasma Cannons (forward)

  • 4x Heavy Long-Range Qektoth-Derived Energy Array Turrets - comparable to ion cannons, 70-80% as effective as ion cannons of comparable size (trait confirmed in primary sources), ignore shields (trait confirmed in primary sources despite ambiguous Wookieepedia wording), power hogs (reduce Madine shield strength by 50% of total while firing; this can drop shields to 0% temporarily)

  • 5x Heavy Energy Torpedo Projectors - very long range, very long recharge time, no risk of sympathetic detonation, cannot be fired simultaneously for power drain reasons

  • 5x Heavy Intruder Missile Launchers - very good against shields, useless against armor

  • 5x Heavy Mag Pulse Missile Launchers - unimpressive against shields, for disabling capital ships, no physical damage

  • 4x Quad Qektoth-Derived Plasma Cannon Anti-Fighter Turrets

  • 10x Antimissile Octets

Hangar: None.
Special Features:

  • Internal armored bridge - holographic surround displays; backup analog system involving flexible light-pipes.

  • Self-sealing honeycomb hull layer - layer fills punctures, then hardens to 75% of original hull strength; useless for major trauma.

  • Cap drains - linked to capacitors, with stock varistors to handle overcharge.

  • Excellent armor - as listed in Materials.

  • Asahian Kaze engines - increase speed by 2 on a 20-point scale, require elimination of hangar; exclusive tech procured due to Jorus having discovered the Asahi system and the Underground having run guns to occupied Asahi.

  • Reinforced heavy redundant deflector shields (2).

  • Centrally and nodally monitored pressure plate decks linked to microscopic crew tracking implants - personal cloaking and illusion more or less useless for infiltration.

  • Defensive EWAR suite - dedicated staff team detects and counters attempts at offensive EWAR, especially slicing attempts.

Maneuverability Rating: 9
Speed Rating: 7
Hyperdrive Class: 1

Strengths:

  • Matrix armor and ablative plating provide very strong protection, especially against ion/EMP weaponry; cap drains enhance this resistance. Shields are also very good.

  • Heavy weapons for its size, in the same vein as the OP Noble-class, Fringe Seroth-class, TOS Dark Blade-class or Wyyrlok-class or Maladi-class, or Republic Watts-class. Main weapons are exotic, allowing shields to be bypassed.

  • Fast for its size and defensive rating, due to Asahian Kaze engines and hangar tradeoff.

  • No easy boarding targets (no hangar, no visible bridge).

  • Augmented-reality targeting system functions (optional for more traditional gunners).
Weaknesses:

  • No hangar.

  • Main energy arrays cause significant reduction in shield strength while firing, and are less effective than standard ion cannons of comparable size.

  • Poorly suited to engaging fighter/bombers and sub-capital attack craft, especially in rear firing arcs; often requires escorts. Proportionally low count of defense guns.

  • Weapons are generally short-range, relative to their power draw.

  • Very much non-stealthy. Easily picked up on sensors at extreme range when engines are at full burn, shields active, etc. Stealth-related modifications are impossible. Even a full-scale cloaking device would leave the Madine with an ion wake far too powerful for compensation by thrust trace dampers or comparable technology.

  • Major repairs are challenging due to dense construction and layered armor. Very difficult to make significant modifications.

  • Many cramped corridors relative to most capital ships. Inexperienced crewers can get lost or injured easily, and large-scale movement of internal materials is largely restricted to main corridors. Close quarters require frequent shore leave, causing problems for extended operation; this issue is compounded by the Madine’s low consumables window.

Description: The Madine is the galactic resistance movement’s answer to an overwhelming doctrinal focus on bigger ships and heavy long-ranged guns with slow tracking speed. If spinal hypervelocity guns and forward-arc proton beam cannons are the battleships, the Madine is the torpedo boat, packing heavy cruiser firepower into a frigate-sized, limited-production hull. The class was, of course, named for Rebel Alliance general Crix Madine, a commander of special operations and a man who died on a black op while trying to take down a superweapon.

The project was heavily informed by the Underground’s long experience with Qektoth weapons technology. The Underground’s predecessor, the Castillon/Merrill Rebel Alliance, first captured this technology over seven years ago, and the Underground has acquired numerous samples since then, including large numbers of starship-scale guns. The technology has been heavily adapted and modernized to the point where it represents the bulk of the Madine’s armament. Selling the alien technology to Silk also played a role in the Undeground’s ability to afford these ships.

The Madine is passively strong on defense, but not actively strong. Its defensive emplacements are limited in scope, number, and/or effective range. Instead, it relies on complex armor and very tough shields. Against large numbers of sub-capital attack craft, it must rely on escorts or flee.

The Madine’s optimal crew is two hundred twenty, with a skeleton crew requirement of eighty. Its consumables can last only eight weeks, and it can carry only fifteen passengers. Its cargo capacity is comparable to a light freighter.

Development Thread:

  • [link] - Jorus’ Rebel Alliance (progenitor of the Underground) obtains half a prison frigate armed with Qektoth-derived weapons (34 posts)

  • [link] - Two members of the Underground stage a fundraising raid (20 out of 75 posts are relevant)

  • [link] - An Underground team stages a fundraising raid (13 posts)

  • [link] - The Underground raids a Fringe shipment of experimental technology (52 posts)

  • [link] - The Underground explores the Kathol Outback and obtains large quantities of Qektoth weaponry (63 posts)

  • [link] - The Underground explores the Murgo Choke and obtains ancient Unknown Regions technology (31 posts)

  • [link] - Jorus Merrill negotiates for components and materiel with the Red Ravens (12 posts)

  • Total: 225. All work primarily and exclusively cited for this submission.
Intent: An elite Starship Defiant analogue (sans cloak) for the Underground, the modern Rebellion.
Who Can Use This: Members of the Underground as requested or assigned.
Primary Source: Further information on Qektoth technology found here, primarily in 'The Kathol Outback.'
 
RESEARCH REVIEW

Star Wars Canon:
Pending initial review

Starwars Chaos:
Pending initial review

WITHOUT DEV THREADS
Pending initial review

WITH DEV THREADS
Pending Initial review

SUGGESTIONS
Pending Inital review
 
Jorus Merrill said:
4x Dual Heavy Long-Range Qektoth-Derived Plasma Cannon Turrets - very short relative range (long-range models equivalent in range to standard turbolasers), individual turret power comparable to dual heavy long-range turbolasers, ignore shields (trait confirmed in primary sources)
Is a Dual Heavy Long-Range Qektoth-Derived Plasma Cannon Turrets comparable to a dual heavy long-range turbolaser in power? (Just to be clear sorry!)
 
[member="Jorus Merrill"]

As discussed, I think the weapons could do with their own subs. They canon tech is open to abuse, and though you've done a good job with it here, I think they could do with laying out in chaos canon. I can't enforce this of course, but think it would be useful.

If you wish to do this, tag me and I'll judge the ship and weapons as a group over the subs.
 

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