Star Wars Roleplay: Chaos

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Lucrehulk Class BattleShip | WIP

OUT OF CHARACTER INFORMATION
  • Intent: The Lucrehulk was originally designed as a large scale cargo vessel, supporting the massive commercial fleets of the Trade Federation. When war loomed over the horizon, the Lucrehulk was soon converted to fulfill military purposes .
  • Image Source:
    cXjI64N.png
  • Canon Link:Lucrehulk-Class-Battleship
  • Permissions: Not Applicable
  • Primary Source: *Lucrehulk-Class-Battleship *
    Core Ship
PRODUCTION INFORMATION
  • Manufacturer: Sith Order {Zed, Steed]
  • Affiliation: Sith Order (Any individual PC/NPC is apart of Sith Order)
  • Company Name(s): Any Sith Order companies & (Any individual PC/NPC is apart of Sith Order upon approval of Zed)
  • Faction Name(s) Sith Order
  • Market Status: (Closed-Market )
  • Model: (Example: TIE (Twin Ion Engine). For submissions where a model wouldn't be appropriate, such as a custom walking stick, put 'N/A' for 'Not Applicable'.)
  • Production: Single Major Faction| Mass-Produced |. (Anyone.) Characters refer to NPCs & PCs.)
  • Material: RM Link
    • Quantum: 2,336
    • Meleenium: 24,690
    • Ardanium: 8,585
    • Rudic: 3,277
    • Rockivory: 9,578
    • Tibannagas: 905
    • Varmigio: 26,158
    • Lommite: 1,165
    • Durelium: 8,719
TECHNICAL SPECIFICATIONS
  • Classification: BattleShip
  • Length: 3,170 Meters
  • Width: 3,009 Meters
  • Height: 1,028.77 Meters
  • Armament: (You may provide your armament in list format and must provide your vessel an Armament Rating. (Choose from: None, Very Low, Low, Average, High, Very High, Extreme. Armament Ratings are scaled in relation to the class of ship, meaning a Starfighter will not equate to a Destroyer.Armament Ratings provide only basic weaponry (ex. turbolasers, ion cannons, concussion missiles. laser cannons, etc) unless the ship also has a description of weapons. Please link to all Factory subs used. Links: Starship Weapons, Approved Technology)
  • Defenses: (You may provide your shield and armor systems in list format and must provide your vessel a Defense Rating. (Choose from: None, Very Low, Low, Average, High, Very High, Extreme. Where None is a man in a space suit hanging on to an engine, Average is typical defense, and Extreme is heaviest defense with heavy armor plating and multiple layers of powerful shields. Defensive Ratings are scaled in relation to the type of ship, meaning a Starfighter will not equate to a Destroyer. You should list particular systems under advanced systems. Please link to all Factory Submissions used. Links: Approved Technology)
  • Hangar Space: (Please provide the amount of fighters/support craft this submission can hold in it's hangar by count of Squadrons, which hold 12 average Starfighters. The higher your squadron count, the lower your Armament and number of advanced systems should be. )
2000m [Base: 2 | Very Low: 5 | Low: 8 | Average: 11 | High: 14 | Very High: 17 | Extreme: 20]
2500m [Base: 3 | Very Low: 6 | Low: 10 | Average: 14 | High: 18 | Very High: 22 | Extreme: 25]
3000m [Base: 3 | Very Low: 7 | Low: 12 | Average: 16 | High: 21 | Very High: 25 | Extreme: 30]
3500m [Base: 4 | Very Low: 9 | Low: 14 | Average: 19 | High: 24 | Very High: 29 | Extreme: 35]
4000m [Base: 4 | Very Low: 10 | Low: 16 | Average: 22 | High: 28 | Very High: 34 | Extreme: 40]
4500m [Base: 5 | Very Low: 11 | Low: 18 | Average: 25 | High: 32 | Very High: 39 | Extreme: 45]
5000m [Base: 5 | Very Low: 12 | Low: 20 | Average: 28 | High: 35 | Very High: 42 | Extreme: 50]
  • Hangar Allocations: (This is the allocated amounts of starfighters and support craft (dropships, shuttles,gunships,etc) this submission can hold in its hangar based on the maximum hangar space capacity listed above)
    • Starfighters: x squadrons
    • Support Craft: x squadrons
  • Maneuverability Rating: (Choose from: None, Very Low, Low, Average, High, Very High, Extreme. How agile is your ship? Can it take tight turns? This is relative to the size of the vessel (e.g. a Corvette with Low Maneuverability will be more agile than a Star Destroyer with a Low rating.
  • Speed Rating: (Choose from: None, Very Low, Low, Average, High, Very High, Extreme. How fast is your ship in normal space? How fast can it take off, how fast can it speed through a planet's atmosphere? This is relative to the size of the vessel (e.g. a Corvette with Low Speed will be quicker than a Star Destroyer with a Low Speed.)
  • Hyperdrive: (Does this ship have a hyperdrive? If this ship has a hyperdrive how fast is it? The lower the number, the faster the ship is, you may choose decimals. Any speed below 1.0 requires the hyperdrive to be added to the ship's strengths and accordingly balanced with weaknesses. Links: Hyperdrive, Hyperdrive Comparisons)
STANDARD FEATURES
  • (Provide all of your submission's standard features, including non-combat items, here in a list -or- alternatively simply state 'all standard features'. This includes all features that are common for vessels of this class. Please link to all Factory Submissions used. Links: Starship Weapons, Approved Technology, Shields, Engines)
ADVANCED SYSTEMS
  • (Provide all of your submission's advanced systems, including non-combat items and special weapons, here in a list. Please link to all Factory Submissions used. Stealth technology and other advanced systems may require other weaknesses or reduced ratings for balance. Ensure significant capabilities from systems are included in the Strengths and Weaknesses lists. Examples include: Stealth systems, Advanced ECM systems, Crystal gravfield traps, HIMS, Molecular shields. Links: Starship Weapons, Approved Technology, Shields, Engines)
STRENGTHS
  • (Provide, in list format, a minimum of 1 strength of this submission.)
WEAKNESSES
  • (Provide, in list format, a minimum of 1 weaknesses of this submission.)
DESCRIPTION
(Describe some of the history behind the submission. Please provide a detai
 
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