Star Wars Roleplay: Chaos

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Approved Starship Longhammer Disabler Cruiser

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Image Source: Here
Affiliation: Open Market
Manufacturer: Ticon Defence Industries
Model: Cruiser
Modularity: No
Production: Minor
Material: Durasteel, Quadainum steel.
Length: 750m
Width: 75
Height: 100m
Armament:


10x- Dual turbolaser batteries
20x point defence cannons
2x- Ion cannon Batteries

10x- Connor net launchers (1x net per launcher)
10x Anti missile octets
2x- Mine ejectors (2x Grav mines each)
5x Tractor beams


Hangar:

2x- Squadrons of light fighters
1x- Squadron bombers

or

3x- Squadron dropships

Special Features:

Standard Shields
Standard Nav Computer
Standard Sensor array
Isotope-5 Reactor

Advanced Detention cells

Maneuverability Rating: 12
Speed Rating: 13
Hyperdrive Class: 2.5

Strengths:

+ Versatility of weapons
+ Can hold prisoners in high security
+ Strong hull

Weaknesses:

- Average to slower speed and and manoeuvrings
- No missiles
- Low squadron count for it's class

Description:

Ticon Defense industries began to branch out after producing several weapons and a Ship for the Ravens. They got to thinking about sector security for large governments. Pirates and Smugglers were a concern for them. Colap being a smuggler for some time thought of a design that would stop them, or severely hamper their abilities to move so freely.

The Longhammer Disabler Cruiser was born. It's main focus is on the Disabling of enemy Piracy fleets and the trapping of smugglers and other unsavoury types. It can provide security to convoys and hold it's own against starfighters and other captol ships


Development Thread: None unless required
Intent: To provide an open market security option for clients.
Who Can Use This: Open
 
Colap Ticon said:
Armament: 92x Guns, 27x Misc Armaments= 119 Individual armaments
  • 20x- Dual turbolaser batteries
  • 20x point defence cannons
  • 4x- Octuple Ion cannon Batteries (8x each battery)
  • 10x- Connor net launchers (1x net per launcher)
  • 10x Anti missile octets
  • 2x- Mine ejectors (2x Grav mines each)
  • 5x Tractor beams
I'm not sure if you are aware or not, but dual anything (turbolasers and such) is a multiplier of 2, and batteries are a multiple of 4. Reading this over I'm not sure how you came to reach these numbers, but they're far off.

  • 20x- Dual turbolaser batteries - 160
  • 20x point defence cannons - 20
  • 4x- Octuple Ion cannon Batteries (8x each battery) - 128
  • 10x- Connor net launchers (1x net per launcher) 10
  • 10x Anti missile octets 10
  • 2x- Mine ejectors (2x Grav mines each) 4
  • 5x Tractor beams 5
This comes out to be 160 capital guns and 158 defensive guns. Which is way too much for this ship. I need these two (both) lowered to a reasonable amount.
 
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