Star Wars Roleplay: Chaos

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Order of the Silver Jedi

An alliance of Jedi and their beneficiaries seeking to restore peace and stability to the galaxy.

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Quick Overview

Category
Light Side
Total members
276
Total events
0
Total discussions
53
Total views
44K

Long-term faction arcs

Which story arc holds the most appeal to you?

  • Other (please elaborate below)

    Votes: 0 0.0%

  • Total voters
    6
As promised, here are the options for our long-term faction story arc. These are rough plot ideas, and the faction's main story arc may well change based on galactic events or feedback from our faction members. While we are going to concentrate on one main story arc, some of these other ideas may still be incorporated as almost side quests within main threads or as separate small threads available on the mission board. Please only vote if you are an active member of the faction. Without further ado, our options:

  1. The Restoration of the Concord
    With the Bryn'adul Empire has fallen, their presence is still felt in the Outer Rim. Bryn'adul hordes still ravage and occupy some worlds. Those worlds fortunate enough to have kicked the invaders off their worlds struggle a huge influx of refugees back to devastated civilizations and environmentally ruined world. Amidst this darkness, the Silver Jedi Order and their allies make their presence once more known, bringing hope in the fading darkness. Silver Jedi, Antarian Rangers, and Concord Guards pursue and elinate residual Bryn'adul threats even as the Silver Circle and other elements of the Silver Service Corps help heal and rebuild what was lost. As the Silver Jedi work through the ruins of these hapless civilizations, they might uncover some old secrets and make new friends in the process.

    Pros
    -builds off the plotlines of the Bryn'adul – Concord War
    -opportunities to work with other factions: CIS, Hutt Republic, Scar Worlds
    -opportunity to write with surviving Bryn'adul characters
    -Large variety in thread/plot types: combat, discovery/scouting, diplomacy/social, infrastructure buiding

    Cons
    -Not a lot of combat action against traditional foes (Sith, stormtroopers, conventional starships, etc)

  2. Return of the Sith (Part II)
    While the galaxy might have thought the Sith Empire and the Sith Eternal perished in the latest conflicts, dark things do not so easily die. The happenings on Wayland were just the beginning. Sith sleeper cells and agents have risen up in the nascent peace that has taken hold the galaxy with the defeat of the Bryn'adul and the dark powers. Sith sleeper cells scout areas of weakness to plunder and begin long planned machinations among the Silver Jedi Concord and their border worlds, even as a dark power coalesces beyond the Concord's borders. Silver Jedi step in to face their traditional foes, whether in heated lightsaber duels, clashes of massive numbers of troops and warships, or in the shadowy arenas of politics and the galactic underworld.

    Pros
    -builds off of a past TSE/SE history with SJC
    -opportunities to work with TSE (currently a minor faction)
    -potential to fight against more traditional/archetypical foes and with some possiblity for low-key PVP for interested writers

    Cons
    -A lot of coordination/work with TSE. This might partially be alleviated to investigating/attributed to rogue Sith agents in some threads that aren't directly connected to TSE itself (like the current Garos IV dominion).

  3. Rise of the Order
    Faint tales of the Order of the Terrible Glare have lingered in the Jedi Archives for thousands of years – brought up only briefly in recent years as a history subject for padawans. But they have returned. Part of the BoSS navigational virus that doomed the original order disabled Terrible Glare fleet's relativistic shielding. Cast forward thousands of years into time, the Terrible Glare returns to a changed galaxy - with worlds ripe for the taking after the devastation caused by the Bryn'adul Empire. Ancient Jedi now attack the Concord, seeking to wipe out all alien species and cultures within it.

    Pros
    -Canon but previously unencountered enemy
    -Almost complete freedom in determining subplots

    Cons

    -little to no impact/interaction on the rest of the board or with previous stories
 

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