Star Wars Roleplay: Chaos

Register a free account today to become a member! Once signed in, you'll be able to participate on this site by adding your own topics and posts, as well as connect with other members through your own private inbox!

Approved Starship LLS-4 Devastator-class Assault Gunship

Status
Not open for further replies.
LLS-4 Devastator-class Assault Gunship




Intent: Develop a Republic-specific Gunship similar to real-life attack helicopters
Image Credit: I modified a model of Spartan Games Terran Gunship
Development Thread: If needed...
Manufacturer: Lucerne Labs
Model: LLS-4 Devastator-class Assault Gunship
Affiliation: Galactic Republic
Modularity: No
Production: Minor
Material: Ferrocarbon frame, Quadranium Steel Plating, transparisteel canopy, typical starship components


Classification: Gunship
Role: Light Starship, Ground attack gunship
Height: 4 Meters
Width: 12 Meters
Length: 16 Meters
Power Core Generator/Reactor: Solar Ionization
Hyperdrive Rating: Class 1
Minimum Crew: 1
Optimal Crew: 2
Armaments:

1 Nose Turreted Quad Light Laser Cannon
2 Wing-mounted LLT-2 Seure-class Cannons
4 Wing-mounted Concussion Missile Launchers
2 Wingtip mounted Grenade Launcher Pods (50 grenades each)






Special Features:
Basic Warhead Countermeasures Launcher (10 Chaff bursts or 7 Flares)
Standard Communications Array
LLT-1 Starflare-class Sensor Jammer
Standard Deflector Shield Generator
Standard Ejector Seats
Standard Life Support Systems
Standard Navigational Systems
Standard Sensor Array
Standard Targeting Systems
Can Enter Atmosphere and Land



Speed Rating: 4



Maneuverability Rating: 4



Strengths:
-Can Carry passengers
-Sensor Jammer

Weaknesses:
-No proton bombs / bomb bay
-No rear-facing weapons





Passenger Capacity: 4
Cargo Capacity: 50 kilograms
Consumables: 1 week

Who Can Use This: Galactic Republic

Description: The LLS-4 Devastator-class Assault Gunship is a two-seat gunship designed to provide both close ground support to infantry and to systematically destroy vehicles and static targets. Like the Kalidor, the Devastator is built off a sturdy ferrocarbon frame but instead uses hard-wearing Quadranium steel plating instead of the scout fighter's lightweight ceramic armor. Its internal components are existing off the shell commercial parts typically used for orbital shuttles and launches, but unlike civilian craft, these components are segregated from each other in their own armored bulkheads. This makes maintenance a hassle, but also increases protection to individual subsystem. In some instances, there are redundant parts to ensure that even if its hit, the Devastator can limp back to home base. Part of this compartmentalization concept encloses the tandem-seat cockpit, ensuring that a hit to one part of the canopy and its crewmember does not affect the other crewmember by decompression or other affects. This also means that the crewmembers cannot touch or hear each other except through their headsets, which are linked to their helmet along with their HUD visor. Both the pilot and the gunner station can access each other's controls in case one of them is incapacitated, though this dramatically cuts down on the ship's performance. In event that the ship is going to go down, the Devastator's flight crew can use ejector seats to escape their doomed craft. In the rear of the fuselage is a small passenger bay, which takes the place of the proton bomb in many competing craft. There is room for four passengers on two benches. Unfortunately, these quarters are cramped, claustrophobia-inducing, and lack any amenities aside from cushions, a small holo-projector, and life support (Sorry, no window seating available). This reduces passenger traveling to short hops only (also limited by small nav computer bank memory), upon which most passengers gladly rush out of the gunship's rear ramp. While not even close to being remotely loved, this mode of travel is useful for insertion and extraction out of hot zones. What Republic troops do love is the Devastator's weaponry.

The Devastator sports two sets of weaponry: one focused for destroying vehicles and static defenses, and another focused on destroying infantry and battle droids. The primary weapon of the Devastator are a pair of wing-mounted Seure-class Cannons, typically used to attack vehicles like tanks or walkers, though they can also be used in a pinch to attack other aircraft. These weapons are typically controlled by the pilot, as they point to wherever the craft is pointing. The pilot also controls the other anti-vehicle weaponry, which are a quartet of concussion missile launchers based in the ship's wings. Whenever the missiles are ready to be fired, a miniaturized blast door opens to reveal the waiting missile. Otherwise, the missiles remain covered to prevent them from hit by enemy fire or other objects. These missiles are typically used against tougher objects that the laser cannons can't chew through, or against targets that are moving too quickly to track, such as interceptors. The gunner primarily controls a quad light laser cannon turret mounted underneath the ship's nose. The weapon can rotate a full 180 degrees from side to side, and roughly 270 degrees up and down. This weapon is used to put out a rapid, but relatively weak, stream of fire to strafe enemy troops, destroy light ground vehicles like speeder bikes, or intercept oncoming missiles, ordinance, or other flying objects. His second set of weaponry are a pair of grenade launchers (little more than copies of the ancient Merr-Sonn [URL="http://starwars.wikia.com/wiki/MM-s3_grenade_launcher%5DMM-s3"]http://starwars.wikia.com/wiki/MM-s3_grenade_launcher]MM-s3 Grenade Launcher[/url]) mounted in pods with limited transverse from side to side, and up and down. Each pod carries 50 grenades of only one variety. Typically the Devastator employs impact-fused concussion grenades (for use against infantry and other light targets) or timed proton grenades (for small vehicles and buildings). However, like its parent weapon, the Devastator's grenade launcher can easily be adapted to fire specialty grenades with a little shop work.

While the LLS-4 Devastator sports armor, shields, and flight performance comparable to other gunships, the engineers at Lucerne Labs were unhappy with its basic defenses, believing it to be especially vulnerable during its entry and exit from the battlefield. To this end, Lucerne Labs equipped the Devastator with a very basic sensor jammer, the Starflare-class, making it more difficult to shoot down the gunship with surface to air missiles or warheads from other aircraft. It is also reasonably good at preventing other weapons at long-ranges from getting a lock on it. However, it does nothing to protect the starship from line of sight fire that nearly every infantryman relies upon in the heat of battle.

While Lucerne Labs intended the starship to be used primarily as a ground attack craft, the Devastator will also likely see some use in air to air combat, where its heavy weaponry and comparable maneuverability to many transports makes it ideal for destroying transports, drop ships, and other subcapital starships either on the ground or in the air.
 
The Admiralty
Codex Judge
It's a reasonably standard gunship with a few additions that gives it just a flavor of uniqueness. You covered all your bases neatly, and I ain't seeing anything out of the ordinary.

Good job.

Pending approval.
 
Status
Not open for further replies.

Users who are viewing this thread

Top Bottom