Star Wars Roleplay: Chaos

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Approved Tech Limbo's Grace

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Ri'ven Gevrok

A cigarette and a gun's all you need.
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OUT OF CHARACTER INFORMATION
Intent:
A personal weapon of Ri'ven Gevrok
Image Source:
http://catalystgamelabs.tumblr.com/post/74841005074/shadowrun-run-gun-art

PRODUCTION INFORMATION
Manufacturer:
Ri'ven Gevrok
Model: N/A
Affiliation: Ri'ven Gevrok
Modularity: No
Production: Unique
Material: Alusteel, blaster components


TECHNICAL SPECIFICATIONS
Classification:
Heavy Blaster Pistol

Size: Handheld
Length: 36.4 cm
Weight: 1.8 kg
Ammunition Type: Power cell and gas canister
Ammunition Capacity: 36
Effective Range: Equivalent to a standard blaster rifle, I.E. long personal range
Rate of Fire: Single action, Can fire as fast as the trigger can be pulled.

SPECIAL FEATURES
Specific features:
  • Firing modes: Stun and lethal
  • Secondary use: A good bludgeoning equipment in a pinch.
  • Shot charging capability.
  • Extra use: The hammer at the end of the gun, while purely decorative, can be quite useful as an intimidation technique.
  • Accurate up to medium personal range with the accuracy dropping more with longer ranges

Strengths:
Heavy firepower:
This pistol packs a mighty punch even on it's stun setting, the term kicks like a mule comes to mind when the "bullet" hits it's mark, it's capable of throwing someone on their back if the blast is received from short enough away.
Armor piercing chances: The blasts from this gun can pass through light armor and damage medium armors if the shot it fired from short to the closer medium rages.

Strengths and Weaknesses:
Trigger: The trigger is a little tougher to pull than normal blasters but as fast as one can pull it from start to finish and back again determines how fast the pistol can fire.
​Charging capabilities: This gun has the ability to charge up it's shot for a more powerful shot, however this consumes the shot each time and only adds a third of the next shots power to the shots overall power, to a maximum of six shots consumed total. This means if all shots out of the pistol are fully charged up it can only fire a total of six shots, however those shots are quite powerful.

Weaknesses:
Heavy firepower:
While this pistol's "bullet" packs a heavy punch, the kick back can dislocate a wrist if not held properly.

Charging: The pistol can't fire more than two charged shots in a row or it runs the risk of overloading.

DESCRIPTION
Limbo's Grace is Ri'ven Geverok's baby. It's a weapon of his own making and design, the first "Success" in his tinkering hobby in making weapons and armor. It's served him immensely well in his job as a bounty hunter, it's powerful stun setting and the hammer on the back of it have gotten him out of more unnecessary fights than he can count.

It's sleek dark Alusteel casing, personalized grip and connector ring give it quite a unique look. The large power cells put into the middle are also custom made and so far only three exist, making it so that in a prolonged fire fight each shot counts. With a charging system inside it that allows for a shot to be charged to deliver an extra shot though it takes around 4 seconds for each shot to be charged into the next and it only ads a third of each shot charged into the charging shot, to a maximum of six shots total used to charge before the weapon has to be fired before it overloads.
 

Netherworld

Well-Known Member
Hello, I'll be the factory judge reviewing your submission. If you have questions, please feel free to respond to this thread once we are underway.
 

Netherworld

Well-Known Member
Ri'ven Gevrok said:
​Charging capabilities: This gun has the ability to charge up it's shot for a more powerful shot, however this consumes the shot each time and only adds a third of the next shots power to the shots overall power, to a maximum of six shots consumed total.
  • If I understand this correctly, when the shooter is pulling only Charged shots, the power cell only lasts for 6 shots total?



Ri'ven Gevrok said:
Limited Power cells: The power cells needed to power this weapon are one of a kind and there are only three in existence currently. As such the limit before the power cells are recharged are 108 shots.
  • This is all fine and well, but it's doubtful it'll ever come into play in a RP environment. 108 shots is plenty.
  • Replace this with an actual Weakness.
    Example: Reduced number of shots per powercell as a tradeoff for a more powerful bolt.

  1. How accurate is this at long ranges?

@mention me with edits or questions.
 
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