Star Wars Roleplay: Chaos

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Approved Tech Laith's Beskar'gam: Personal Armour

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Intent: To create a personalized Beskar'gam for Laith Varad
Development Thread: None
Manufacturer: Varad Designs
Model: Medium Beskar'gam
Affiliation: Mandalorians; Clan Varad
Modularity: Minor
Production: Unique
Material: Beskar, Durasteel, Armorweave
Description: This Beskar'gam is fairly typical in its design. Like most others it consists of various plates of Beskar overlapping a suit of Armorweave. Durasteel is also used to help supplement the protection the armor provides. The Beskar and Armorweave both supply the armor with a degree of lightsaber and blaster resistance.

This Beskar'gam bares the symbol of Clan Varad over its right shoulderplate and is designed using a rustic coloration scheme which helps the wearer blend in in urban environments. The Helmet is built with a comm link and other, added features (see Other Features). There is a datapad on the right arm of the armor that allows the wearer to various elements across the battlefield and also provides him the ability to navigate the area via a map function.

Due to being a set of Medium Beskar'gam this armor provides more flexibility than its heavier counterparts but less than a light suit of Beskar'gam.

Strengths: Lightsaber and Blaster Resistant
Weaknesses: Usual weak points in the armpits, elbows and knees.

Classification: Multipurpose Anti-lightsaber and Anti-Blaster
Weight: 17kg (base); 21kg (all features taken into consideration)
Quality: 9
Other Feature(s): Helmet Package (Night Vision, Infrared Vision, Ultraviolet Vision, Rangefinder, 360 Degree Arc of Vision), HUD with Friend/Foe Designation Capabilities, Air Scrubber.
Vacuum Seals which include airtight gaskets around all joints and simple life support equipment that adds 2kg of weight. Allows the user to survive for up to ten hours in the vacuum of space or any other hostile environment.
Integrated Equipment: The Beskar'gam has a Datapad built into the right forearm and a Fibrowire Launcher on the left arm. The Fibrowire Launcher can fire up to 20 meters of fibrowire that can be used to ensnare targets; fibrowire is naturally durable and can generally support several hundred pounds of weight making it reliable for binding the limbs of others and generally ensnaring them.
Jump Servos: A repulsorlift aided system that assists in making long jumps. The wearer of the armor can effectively treat all jumps as running jumps even if he is stationary before making them. Also enables the wearer of the armor to jump higher than normal and doubles the jumping length when he is actually running.
Shockweb: A Shockweb is a powerful electrified stun field that encases the entire surface of the armor its been integrated into. It runs off an energy cell that powers it for 20 minutes. Turning the Shockweb on or off is a simple action for the armors wearer. While the shockweb is active any time the armor is struck via a melee attack or grappled with it discharges an electrical burst capable of stunning opponents and incapacitating them. Every discharge drains one minute of power from the shockweb.
 
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